League of Legends Wiki

V0.8.22.115

2,589pages on
this wiki
Add New Page
Comments0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

PVP.net Beta Build v0.21.48

  • Fixed a bug where your previous filter option was still present when you went into champion select.
  • Added a Random option in champion select.
  • Fixed a Bug where a players mastery would not save correctly.
  • Fixed a rare condition causing errors with Summoner Runes.
  • Adjusted ELO rating predictions based on last weekends data.
  • Cooldown Runes should now show up correctly under stats.
  • Minor skin changes to the Buddy list Window.

League of Legends v0.8.22.115

Champions

Veigar Veigar, the Tiny Master of Evil

  • Entropy.png Entropy (Innate): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks.
  • Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power.
  • Baleful Strike.png Baleful Strike (Q)
    • Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion.
  • Dark Matter.png Dark Matter (W)
    • After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage.
  • Event Horizon.png Event Horizon (E)
    • Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
  • Primordial Burst.png Primordial Burst (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana.

Alistar Alistar

  • Pulverize.png Pulverize
    • Area of effect increased to 330 from 300.
  • Unbreakable Will.png Unbreakable Will
    • Damage reduction increased to 75% from 70%.
    • Now removes all debuffs on him when cast.

Amumu Amumu

Anivia Anivia

  • Flash Frost.png Flash Frost
    • Damage reduced to 60/90/120/150/180 from 80/110/140/170/200.
  • Frostbite.png Frostbite
    • Damage reduced to 55/90/125/160/195 from 60/100/140/180/220.
    • Ability power ratio increased to 0.5 (1.0) from 0.4 (0.8).
    • Mana Cost increased to 50/60/70/80/90 from 40/50/60/70/80.
  • Rebirth.png Rebirth
    • Armor modified from -30/-18/-6/6/18/30 to -36/-24/-12/12/24/36.

Annie Annie

Ashe Ashe

Cho'Gath Cho'Gath

  • Feast.png Feast
    • Fixed a bug causing the particle to display on champions incorrectly.

Jax Jax

  • Stats
    • Base armor increased to 22 from 18.
    • Health per level increased to 86 from 78.
  • Counter Strike.png Counter Strike
    • Cooldown reduced to 4 seconds from 5.
    • Duration of dodge proc increased to 7 from 4.

Kayle Kayle

Master Yi Master Yi

  • Highlander.png Highlander
    • Movement speed increased to 40% from 30% due to movement speed soft capping.

Rammus Rammus

  • Defensive Ball Curl.png Defensive Ball Curl
    • Bonus armor/magic resist reduced to 40/80/120/160/200 from 50/100/150/200/250.

Sivir Sivir

  • Stats
    • Base health increased to 436 from 406.
    • Damage per level increased to 2.9 from 2.7.
  • On The Hunt.png On The Hunt
    • Movement speed increased to 35% from 30% due to movement speed soft capping.

Soraka Soraka

Teemo Teemo

  • Move Quick.png Move Quick
    • No longer costs mana to turn off.
  • Noxious Trap.png Bantam Trap
    • Ability power ratio reduced to 0.8 from 1.

Tristana Tristana

  • Stats
    • Base attack range increased to 550 from 500 (can now get up to 730 at lvl 18 with her passive).
    • Armor per level increased to 3 from 2.4.
    • Magic resist increased to 30 from 25.
  • Rocket Jump.png Rocket Jump
    • Damage increased to 60/115/170/225/280 from 50/100/150/200/250.
    • Slow duration increased to 2.5 from 2.

Twisted Fate Twisted Fate

  • Destiny.png Destiny
    • Fixed a bug that caused him to be stunned if he canceled Gate.png Gate.
  • Pick A Card.png Pick A Card
    • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a Red or Gold Card is used.
    • Gold Card stun duration increased slightly.
    • You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
  • Wild Cards.png Wild Cards
    • Changed to be a targeted spell.

Twitch Twitch

  • Stats
    • Base attack range reduced to 475 from 500.

Zilean Zilean

  • Time Warp.png Time Warp
    • Haste/slow increased to 65% from 60 due to movement speed soft capping.
  • Recall.png Recall
    • No longer affected by cooldown reduction.

Items

Avarice Blade item.png Avarice Blade

  • Combine cost increased to 350 from 300.

Doran's Blade item.png Doran's Blade

  • Updated tooltip.

Innervating Locket item.png Innervating Locket

  • No longer triggered by Blue Pill, toggled spells, etc.

Oracle's Elixir item.png Oracle's Elixir

  • Cost reduced to 450 from 500.
  • True sight range increased to 700 from 600.

Sheen item.png Sheen/Lich Bane item.png Lich Bane/Tear of the Goddess item.png Tear of the Goddess/Archangel's Staff item.png Archangel's Staff

  • Now have an internal cooldown of 3 seconds (but they now work with all spells including Lay Waste.png Lay Waste and Hate Spike.png Hate Spike).

Stark's Fervor item.png Stark's Fervor

  • Fixed a bug which caused it to not apply to owner.

Vision Ward item.png Vision Ward

  • Sight range increased to 1100 from 1000.

Summoners

Clairvoyance.png Clairvoyance

  • Fixed a bug causing this to not work.

Ghost.png Ghost:

  • Movement speed bonus increased to 32% from 28%.
  • Duration increased to 14 seconds from 12.

Flash.png Flash

  • Cooldown increased to 360 seconds from 330.

Teleport.png Teleport

  • Will now cancel Stunned, Rooted, Silenced, Netted, Taunted, and Slept effects.

Jungle Monsters

Ancient Golem Ancient Golem

  • Damage increased to 110 from 100.

Lizard Elder Lizard Elder

  • Damage increased to 110 from 90.
  • Blessing of the Lizard Elder.png Blessing of the Lizard Elder
    • Effect changed to attacks slowing by 15/20/25/30% for 3 seconds from bonus ability power.

Dragon Dragon

  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resist increased to 0 from -30.

Baron Nashor Baron Nashor

  • Spawn delayed to 8 minutes.
  • Magic resist increased to 35 from 0.
  • Base health increased to 7260 from 6760.
  • Base damage increased to 550 from 500.
  • Exalted with Baron Nashor.png Exalted with Baron Nashor
    • Damage/ability power bonus increased to 90 from 60.

Minions and Turrets

Inhibitors

  • Health reduced to 4000 from 4500.

Super minions

  • Base health reduced to 1500 from 2000.
  • Health scaling increased to reach the current values at 30 minutes (and exceed it past that mark).
  • Base damage reduced to 180 from 250.
  • Damage scaling increased to reach the current values at 30 minutes (and exceed it past that mark).

General

  • New Feature: AFK Detection added – If a player is afk for an extended period of time, the player will be disconnected from the game.
  • Death Timers reduced to 30/30/30/35/35/38/38/40/40/42/42/48/54/54/59/59/64/64 from 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80.
  • New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes).
  • Added Client-side turning and animation blending to smooth out unit movement.
  • Runes: Increased the overall value of runes by approximately 30%.
  • New Stat per level runes are now available.
  • General Stat balancing.
  • Iterated on tooltips to make them more readable.
  • Stealth Skills now have a fading transparency (new art).
  • Fixed a bug where Master Yi Master Yi would sometimes lose an attack order after Alpha Strike.png Alpha Strike.
  • Fixed a Bug where chain missiles would end after hitting a dead target.
  • Increased self-illumination on player’s champion.
  • Allowed movement commands to work through the HUD.
  • Auto-attack will no longer initiate when your champion is in Brush.
  • Champions will now fade out when in Brush.
  • Fixed some crash bugs.

Also on Fandom

Random Wiki