League of Legends Wiki

V0.8.22.115

Comments0
1,671pages on
this wiki
Patch icon V0.8.22.115
Veigar OriginalSkin old
Veigar, the Tiny Master of Evil
Release date (US) July 24, 2009
Highlights & notes
Related links
Patch chronology
← Previous Next →
V0.8.21.110 V0.9.22.4

Contents

PVP.net Beta Build v0.21.48

  • Fixed a bug where your previous filter option was still present when you went into champion select.
  • Added a Random option in champion select.
  • Fixed a Bug where a players mastery would not save correctly.
  • Fixed a rare condition causing errors with Summoner Runes.
  • Adjusted ELO rating predictions based on last weekends data.
  • Cooldown Runes should now show up correctly under stats.
  • Minor skin changes to the Buddy list Window.

League of Legends v0.8.22.115

Champions

Veigar, the Tiny Master of Evil

  • Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power.
  •  Baleful Strike: Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion.
  •  Dark Matter: After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage.
  •  Event Horizon: Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
  •  Primordial Burst (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana.
  •  Entropy (Innate): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks.

Alistar

  •  Pulverize: area of effect increased to 330 from 300.
  •  Unbreakable Will:
    • Damage reduction increased to 75% from 70%.
    • Now removes all debuffs on him when cast.

Amumu

Anivia

  •  Flash Frost: damage reduced to 60/90/120/150/180 from 80/110/140/170/200.
  •  Frostbite:
    • Damage reduced to 55/90/125/160/195 from 60/100/140/180/220.
    • Ability power ratio increased to 0.5 (1.0) from 0.4 (0.8).
    • Mana Cost increased to 50/60/70/80/90 from 40/50/60/70/80.
  •  Rebirth: armor modified from -30/-18/-6/6/18/30 to -36/-24/-12/12/24/36.

Annie

Ashe

Cho'Gath

  •  Feast: fixed a bug causing the particle to display on champions incorrectly.

Jax

  • Stats:
    • Base armor increased to 22 from 18.
    • Health per level increased to 86 from 78.
  •  Counter Strike:
    • Cooldown reduced to 4 from 5 sec.
    • Duration of dodge proc increased to 7 from 4.

Kayle

Master Yi

  •  Highlander: movement speed increased to 40% from 30% due to movement speed soft capping.

Rammus

  •  Defensive Ball Curl: Armor/Magic Resist reduced to 40/80/120/160/200 from 50/100/150/200/250.

Sivir

  • Stats:
    • Base Health increased to 436 from 406.
    • Damage per level increased to 2.9 from 2.7.
  •  On The Hunt: movement speed increased to 35% from 30% due to movement speed soft capping.

Soraka

Teemo

  •  Move Quick: no longer costs mana to turn off.
  •  Bantam Trap: ability power ratio reduced to 0.8 from 1.

Tristana

  • Stats:
    • Base attack range increased to 550 from 500 (can now get up to 730 at lvl 18 with her passive).
    • Armor per level increased to 3 from 2.4.
    • Magic Resist increased to 30 from 25.
  •  Rocket Jump:
    • Damage increased to 60/115/170/225/280 from 50/100/150/200/250.
    • Slow duration increased to 2.5 from 2.

Twisted Fate

  •  Destiny: fixed a bug that caused him to be stunned if he canceled  Gate.
  •  Pick a Card:
    • Now triggers Cooldown after 15 seconds of Pick a Card being active, or after a red or gold card is used.
    • Gold card stun duration increased slightly.
    • You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
  •  Wild Cards: changed to be a targeted spell.

Twitch

  • Base attack range reduced to 475 from 500.

Zilean

  •  Time Warp: Haste / Slow increased to 65% from 60 due to movement speed soft capping.
  •  Recall: no longer affected by cooldown reduction.

Items

Summoners

  • Clairvoyance: Fixed a bug causing this to not work.
  • Ghost:
    • Movement Speed increased to 32% from 28%.
    • Duration increased to 14 from 12.
  • Flash: Cooldown increased to 360 from 330.
  • Teleport: Will now cancel when Stunned, Rooted, Silenced, Netted, Taunted, and Slept.

Jungle Monsters

  • Ancient Golem: Damage increased to 110 from 100.
  • Lizard Elder: Damage increased to 110 from 90.
  • Dragon:
    • Health increased to 2980 from 2780.
    • Damage increased to 190 from 175.
    • Magic Resist increased to 0 from -30.
  • Baron Nashor:
    • Spawn delayed to 8 minutes.
    • Magic Resist increased to 35 from 0.
    • Base Health increased to 7260 from 6760.
    • Base Damage increased to 550 from 500.
    • Exalted with Baron Nashor: Damage / Ability Power bonus increased to 90 from 60.

Minions and Turrets

  • Inhibitors: Health reduced to 4000 from 4500.
  • Super Minions:
    • Base Health reduced to 1500 from 2000.
    • Health Scaling increased to reach the current values at 30 minutes (and exceed it past that mark).
    • Base Damage reduced to 180 from 250.
    • Damage Scaling increased to reach the current values at 30 minutes (and exceed it past that mark).

General

  • New Feature: AFK Detection added – If a player is afk for an extended period of time, the player will be disconnected from the game.
  • Death Timers reduced to 30/30/30/35/35/38/38/40/40/42/42/48/54/54/59/59/64/64 from 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80.
  • New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes).
  • Added Client-side turning and animation blending to smooth out unit movement.
  • Runes: Increased the overall value of runes by approximately 30%.
  • New Stat per level runes are now available.
  • General Stat balancing.
  • Iterated on tooltips to make them more readable.
  • Stealth Skills now have a fading transparency (new art).
  • Fixed a bug where Master Yi would sometimes lose an attack order after  Alpha Strike.
  • Fixed a Bug where chain missiles would end after hitting a dead target.
  • Increased self-illumination on player’s champion.
  • Allowed movement commands to work through the HUD.
  • Auto-attack will no longer initiate when your champion is in Brush.
  • Champions will now fade out when in Brush.
  • Fixed some crash bugs.
Advertisement | Your ad here

Videos

Remove video
Are you sure you want to remove this video from the Videos list?
Please wait wile we are removing the video
Error occurred while loading data. Please recheck your connection and refesh the page.
468 Videos on this wiki
Add a video
1 of 10

Photos

Add a Photo
7,502photos on this wiki
See all photos >

Recent Wiki Activity

See more >

Around Wikia's network

Random Wiki