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V0.8.22.115

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Patch icon V0.8.22.115
Veigar OriginalSkin old
Veigar, the Tiny Master of Evil
Release Date (US) July 24, 2009
Highlights & notes
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Patch chronology
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V0.8.21.110 V0.9.22.4

PVP.net Beta Build v0.21.48

  • Fixed a bug where your previous filter option was still present when you went into champion select.
  • Added a Random option in champion select.
  • Fixed a Bug where a players mastery would not save correctly.
  • Fixed a rare condition causing errors with Summoner Runes.
  • Adjusted ELO rating predictions based on last weekends data.
  • Cooldown Runes should now show up correctly under stats.
  • Minor skin changes to the Buddy list Window.

League of Legends v0.8.22.115

Champions

VeigarSquare.png Veigar, the Tiny Master of Evil

  • Entropy item.png Entropy (Innate): Veigar's attacks steal 5 Ability Power per strike for 8 seconds. This effect stacks.
  • Veigar is a powerful sorcerer who specializes in fighting other mages and gaining massive amounts of Ability Power.
  • Baleful Strike.png Baleful Strike (Q)
    • Unleashes dark energy at target enemy dealing Magic Damage. If a unit is killed, Veigar gains 1 Ability Power for a minion or 5 Ability Power for a champion.
  • Dark Matter.png Dark Matter (W)
    • After 2 seconds, dark matter falls from the sky to the target location, dealing Magic Damage.
  • Event Horizon.png Event Horizon (E)
    • Veigar twists the edges of space around the target location for 3 seconds, stunning enemies who pass through the perimeter for a short duration.
  • Primordial Burst.png Primordial Burst (Ultimate): Blasts target enemy champion, dealing Magic Damage plus 25% of the target's maximum Mana. If Primordial Burst deals a killing blow, Veigar regains Mana.

AlistarSquare.png Alistar

  • Pulverize.png Pulverize
    • Area of effect increased to 330 from 300.
  • Unbreakable Will.png Unbreakable Will
    • Damage reduction increased to 75% from 70%.
    • Now removes all debuffs on him when cast.

AmumuSquare.png Amumu

AniviaSquare.png Anivia

  • Flash Frost.png Flash Frost
    • Damage reduced to 60/90/120/150/180 from 80/110/140/170/200.
  • Frostbite.png Frostbite
    • Damage reduced to 55/90/125/160/195 from 60/100/140/180/220.
    • Ability power ratio increased to 0.5 (1.0) from 0.4 (0.8).
    • Mana Cost increased to 50/60/70/80/90 from 40/50/60/70/80.
  • Rebirth.png Rebirth
    • Armor modified from -30/-18/-6/6/18/30 to -36/-24/-12/12/24/36.

AnnieSquare.png Annie

AsheSquare.png Ashe

ChoGathSquare.png Cho'Gath

  • Feast.png Feast
    • Fixed a bug causing the particle to display on champions incorrectly.

JaxSquare.png Jax

  • Stats
    • Base armor increased to 22 from 18.
    • Health per level increased to 86 from 78.
  • Counter Strike.png Counter Strike
    • Cooldown reduced to 4 seconds from 5.
    • Duration of dodge proc increased to 7 from 4.

KayleSquare.png Kayle

MasterYiSquare.png Master Yi

  • Highlander.png Highlander
    • Movement speed increased to 40% from 30% due to movement speed soft capping.

RammusSquare.png Rammus

  • Defensive Ball Curl.png Defensive Ball Curl
    • Bonus armor/magic resist reduced to 40/80/120/160/200 from 50/100/150/200/250.

SivirSquare.png Sivir

  • Stats
    • Base health increased to 436 from 406.
    • Damage per level increased to 2.9 from 2.7.
  • On The Hunt.png On The Hunt
    • Movement speed increased to 35% from 30% due to movement speed soft capping.

SorakaSquare.png Soraka

TeemoSquare.png Teemo

  • Move Quick.png Move Quick
    • No longer costs mana to turn off.
  • Noxious Trap.png Bantam Trap
    • Ability power ratio reduced to 0.8 from 1.

TristanaSquare.png Tristana

  • Stats
    • Base attack range increased to 550 from 500 (can now get up to 730 at lvl 18 with her passive).
    • Armor per level increased to 3 from 2.4.
    • Magic resist increased to 30 from 25.
  • Rocket Jump.png Rocket Jump
    • Damage increased to 60/115/170/225/280 from 50/100/150/200/250.
    • Slow duration increased to 2.5 from 2.

TwistedFateSquare.png Twisted Fate

  • Destiny.png Destiny
    • Fixed a bug that caused him to be stunned if he canceled Gate.png Gate.
  • Pick A Card.png Pick A Card
    • Now triggers cooldown after 15 seconds of Pick a Card being active, or after a Red or Gold Card is used.
    • Gold Card stun duration increased slightly.
    • You can no longer store cards indefinitely – while you can lock a card by starting and cancelling an attack, this card will go away after the spell's duration has finished.
  • Wild Cards.png Wild Cards
    • Changed to be a targeted spell.

TwitchSquare.png Twitch

  • Stats
    • Base attack range reduced to 475 from 500.

ZileanSquare.png Zilean

  • Time Warp.png Time Warp
    • Haste/slow increased to 65% from 60 due to movement speed soft capping.
  • Recall.png Recall
    • No longer affected by cooldown reduction.

Items

Avarice Blade item.png Avarice Blade

  • Combine cost increased to 350 from 300.

Doran's Blade item.png Doran's Blade

  • Updated tooltip.

Innervating Locket item.png Innervating Locket

  • No longer triggered by Blue Pill, toggled spells, etc.

Oracle's Elixir item.png Oracle's Elixir

  • Cost reduced to 450 from 500.
  • True sight range increased to 700 from 600.

Sheen item.png Sheen/Lich Bane item.png Lich Bane/Tear of the Goddess item.png Tear of the Goddess/Archangel's Staff item.png Archangel's Staff

  • Now have an internal cooldown of 3 seconds (but they now work with all spells including Lay Waste.png Lay Waste and Hate Spike.png Hate Spike).

Zeke's Herald item.png Stark's Fervor

  • Fixed a bug which caused it to not apply to owner.

Vision Ward item.png Vision Ward

  • Sight range increased to 1100 from 1000.

Summoners

Clairvoyance.png Clairvoyance

  • Fixed a bug causing this to not work.

Ghost.png Ghost:

  • Movement speed bonus increased to 32% from 28%.
  • Duration increased to 14 seconds from 12.

Flash.png Flash

  • Cooldown increased to 360 seconds from 330.

Teleport.png Teleport

  • Will now cancel Stunned, Rooted, Silenced, Netted, Taunted, and Slept effects.

Jungle Monsters

Ancient GolemSquare.png Ancient Golem

  • Damage increased to 110 from 100.

Lizard ElderSquare.png Lizard Elder

  • Damage increased to 110 from 90.
  • Blessing of the Lizard Elder.png Blessing of the Lizard Elder
    • Effect changed to attacks slowing by 15/20/25/30% for 3 seconds from bonus ability power.

DragonSquare.png Dragon

  • Health increased to 2980 from 2780.
  • Damage increased to 190 from 175.
  • Magic resist increased to 0 from -30.

Baron NashorSquare.png Baron Nashor

  • Spawn delayed to 8 minutes.
  • Magic resist increased to 35 from 0.
  • Base health increased to 7260 from 6760.
  • Base damage increased to 550 from 500.
  • Exalted with Baron Nashor.png Exalted with Baron Nashor
    • Damage/ability power bonus increased to 90 from 60.

Minions and Turrets

Inhibitors

  • Health reduced to 4000 from 4500.

Super minions

  • Base health reduced to 1500 from 2000.
  • Health scaling increased to reach the current values at 30 minutes (and exceed it past that mark).
  • Base damage reduced to 180 from 250.
  • Damage scaling increased to reach the current values at 30 minutes (and exceed it past that mark).

General

  • New Feature: AFK Detection added – If a player is afk for an extended period of time, the player will be disconnected from the game.
  • Death Timers reduced to 30/30/30/35/35/38/38/40/40/42/42/48/54/54/59/59/64/64 from 30/30/30/35/35/38/38/41/41/46/53/60/67/67/74/74/80/80.
  • New Feature: Death timers now scale up after 30 minutes, increasing death timer by 2% each minute (caps after a few minutes).
  • Added Client-side turning and animation blending to smooth out unit movement.
  • Runes: Increased the overall value of runes by approximately 30%.
  • New Stat per level runes are now available.
  • General Stat balancing.
  • Iterated on tooltips to make them more readable.
  • Stealth Skills now have a fading transparency (new art).
  • Fixed a bug where MasterYiSquare.png Master Yi would sometimes lose an attack order after Alpha Strike.png Alpha Strike.
  • Fixed a Bug where chain missiles would end after hitting a dead target.
  • Increased self-illumination on player’s champion.
  • Allowed movement commands to work through the HUD.
  • Auto-attack will no longer initiate when your champion is in Brush.
  • Champions will now fade out when in Brush.
  • Fixed some crash bugs.

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