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V0.9.22.15

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Patch icon V0.9.22.15
Taric OriginalSkin old

Gangplank OriginalSkin
Taric, the Gem Knight &
Gangplank, the Saltwarter Scourge

Release Date (US) August 19, 2009
Highlights & notes
Related links
Patch chronology
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V0.9.22.9 V0.9.22.16

PVP.net V0.25.08

  • New Level requirements for Summoner spells.
  • New colored glow around runes as they are placed in the Rune Book or in Rune Combiner.
    • This glow is color coded on what type of stat the rune has.
    • Example: You have a Blue Rune (Glyph) that gives + to crit. Crit is a Primary stat for red runes. Therefore this blue rune will have a red glow.
  • A bug with menu animations temporarily causing Gray Bars has been fixed.
  • Updated Champion attack/defense/magic/difficulty ratings.

League of Legends V0.9.22.15

Champions

TaricSquare.png Taric, the Gem Knight

  • Gemcraft.png Gemcraft (Innate)
    • Taric loves to socket magical gems into all of his weapons, resulting in his melee attacks replenishing his mana for 7.5% of damage dealt.
  • Imbue.png Imbue (Q)
    • Taric channels earthen energy to heal his target. As the magic flows through him he is healed for the same amount. If Taric heals only himself, the total effect will be 1.25X the base heal amount.
  • Shatter.png Shatter (W)
    • Taric increases the armor of his nearby allies. He may choose to activate this ability to deal damage and decrease the armor of his nearby enemies at the cost of this benefit.
  • Dazzle.png Dazzle (E)
    • Taric emits a brilliant ball of prismatic light from his gemmed shield, dazzling his enemies.
  • Radiance.png Radiance (Ultimate)
    • Taric emits a brilliant light, healing his allies and increasing their physical damage.

GangplankSquare.png Gangplank, The Saltwater Scourge

  • Grog Soaked Blade.png Grog Soaked Blade (Innate)
    • Gangplank's attacks apply a poison that deals 5 (+1 per level) damage per second for 7 seconds and reduces incoming healing by 40%.
  • Parrrley.png Parrrley (Q)
    • Gangplank shoots a target unit dealing magical damage based on attack damage and can trigger on hit effects in addition to the ability's effects.. If he kills it, then he gains extra gold.
  • Remove Scurvy.png Remove Scurvy (W)
    • Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him.
  • Raise Morale.png Raise Morale (E)
    • Passive: Gangplank's attack speed and movement speed are increased. Gangplank doesn't receive the benefit of the passive while the spell is recharging.
    • Active: Gangplank kills an allied minion, inspiring nearby champions to receive Raise Morale's passive benefits for 10 seconds.
  • Cannon Barrage.png Cannon Barrage (Ultimate)
    • Gangplank signals his ship to fire upon an area for 10 seconds. Each cannon ball deals damage and slows enemy units by 40% for 1.5 seconds.

AlistarSquare.png Alistar

  • Stats
    • Movement speed increased to 300 from 290.
  • Trample.png Colossal Strength
    • No longer reduces damage taken by turrets (still increases damage to turrets).
  • Headbutt.png Headbutt
    • Can no longer target minions.
    • Damage increased to 90/140/190/245/300 from 80/135/190/245/300.
  • Pulverize.png Pulverize
    • Damage increased to 80/125/170/220/270 from 70/120/170/220/270.

AmumuSquare.png Amumu

  • Bandage Toss.png Bandage Toss
    • Damage increased to 75/140/205/275/350 from 50/125/200/275/350.

AniviaSquare.png Anivia

  • New Voiceovers.
  • Flash Frost.png Flash Frost and Glacial Storm.png Glacial Storm now trigger on-cast items.
  • Rebirth.png Rebirth
    • Changed armor to -40/-20/0/20/40 from -36/-24/-12/12/24/36.
    • Egg now has a display name.
    • Cannot cast Cleanse.png Cleanse while Reviving.
  • Glacial Storm.png Glacial Storm
    • Now shows a red circle if it is an enemy cast.

AnnieSquare.png Annie

  • Summon- Tibbers.png Infernal Guardian
    • Area of effect on Tibbers' burning aura reduced to 350 from 400.
  • Disintegrate.png Disintegrate
    • Base damage increased to 90/130/170/215/260 from 80/125/170/215/260.

AsheSquare.png Ashe

  • Volley.png Volley
    • Damage increased to 40/50/60/70/80 from 15/30/45/60/75.
    • Fixed a bug where it was slowing by too much.
  • Frost Shot.png Frost Shot
    • Slow increased to 15/20/25/30/35% from 10/17/24/31/38%.
  • Plentiful Bounty mastery s1.png Plentiful Bounty
    • Bonus gold reduced to 1/2/3/4/5 from 1/2/3/5/7.

ChoGathSquare.png Cho'Gath

  • Renamed to Cho'Gath, the Terror of the Void.
  • New voiceovers.
  • Stats
    • Movement speed increased to 315 from 310.
    • Base damage increased to 56 from 50.
    • Mana per level increased to 40 from 35.
    • Attack range increased to 130 from 125.
  • Base size increased.
    • Size per stack decreased slightly.
  • Rupture.png Rupture
    • Damage increased to 80/135/190/245/305 from 65/125/185/245/305.
  • Feral Scream.png Feral Scream
    • Damage increased to 80/130/180/240/300 from 60/120/180/240/300.
  • Vorpal Spikes.png Vorpal Spikes
    • Range increased by 50.
  • Feast.png Feast
    • Fixed a bug which caused the level up tooltip to not display.

EvelynnSquare.png Evelynn

  • General
    • New voiceovers.
  • Determined Killer.jpg Silent Killer remade
    • Turrets and minions only deal 50% damage to Evelynn.
  • Hate Spike.png Hate Spike remade
    • Now instantly damages the closest enemy unit, dealing magic damage and 50% damage to a secondary nearby target. (75% damage on the first hit compared to the old hit).
  • Malice and Spite.jpg Malice and Spite remade
    • If Evelynn has dealt damage to a champion within 10 seconds of their death, she is healed for 25% of the target's maximum health. (Used to heal for 50% of the target's HP if she killed them).
  • Ravage.png Ravage
    • Damage increased to 80/135/190/255/320 from 60/125/190/255/320.

FiddlesticksSquare.png Fiddlesticks

  • Stats
    • Base damage increased to 47 from 45.
    • Base health reduced to 470 from 480.
  • Drain.png Drain
    • Damage increased to 50/75/100/130/160 from 40/70/100/130/160.
  • Dark Wind.png Dark Wind:
    • Damage reduced to 115 from 135.
    • Ability power ratio increased to 0.35 from 0.3.
    • Number of bounces increased to 3/5/7/9/11 from 2/4/6/8/10.
    • Silence modified to 2 seconds + (1 per bounce) beyond the first.

JaxSquare.png Jax

  • Leap Strike.png Leap Strike
    • Bonus damage increased to 50/75/100/125/150 from 30/60/90/120/150.
    • Now gives Jax a slight speed boost upon landing.
  • Counter Strike.png Counter Strike
    • Dodge increased to 10/12.5/15/17.5/20% from 8/11/14/17/20%.
  • Relentless Assault.png Relentless Assault:
    • Damage reduced to 140/170/210.
    • Reduced hits to proc to 3 from 4.
    • Can now be held across targets for up to 2.5 seconds.

KarthusSquare.png Karthus

  • Stats
    • Base damage increased to 44 from 39.
  • Lay Waste.png Lay Waste
    • Range reduced to 825 from 900.
  • Wall of Pain.png Wall of Pain
    • Now shows a new wall targeting cursor.
  • Defile.png Defile
    • No longer costs double mana upon casting.

KassadinSquare.png Kassadin

  • Stats
    • Armor per level reduced to 3.2 from 3.5.
  • Null Sphere.png Null Sphere
    • Ability power ratio reduced to 0.7 from 0.8.
  • Force Pulse.png Force Pulse
    • Now gains charges whenever any nearby champion casts a spell.
  • Sounds
    • Reduced volume of Null Sphere.png Null Sphere and added volume/pitch randomization.
    • Decreased the volume and radius of Force Pulse.png Force Pulse "Can Cast" sound.
    • Increased the volume and added volume/pitch randomization to Riftwalk.png Riftwalk.

KayleSquare.png Kayle

  • Stats
    • Movement speed increased to 310 from 300.
  • Reckoning.png Reckoning
    • Damage increased to 90/150/210/265/325 from 65/130/195/260/325.
  • Changed spell icons.

MasterYiSquare.png Master Yi

  • Stats
    • Base health increased to 530 from 480.
    • Health per level reduced to 86 from 88.
    • Damage increased to 55.7 from 48.7.
    • Movement speed increased to 330 from 325.
    • Damage per level increased to 3.1 from 1.775.

MorganaSquare.png Morgana

  • Dark Binding.png Dark Binding
    • Damage increased to 90/150/245/315/440 from 66/132/231/308/440.
  • Tormented Soil.png Tormented Soil
    • Damage increased to 30/45/60/75/90 from 25/40/55/70/85.
  • Black Shield.png Black Shield
    • Duration reduced to 4/5/6/7/8 seconds from 4/6/8/10/12.
    • Cooldown reduced to 14 seconds from 16.

NunuSquare.png Nunu

  • Visionary.png Visionary
    • Particle now lasts the correct duration.
  • Stats
    • Movement speed increased to 315 from 310.
  • Consume.png Consume
    • No longer says that it deals 0 damage.
  • Blood Boil.png Blood Boil
    • Movement speed percentage increased to 10/12.5/15/17.5/20% from 8/11/14/17/20.
  • Ice Blast.png Ice Blast
    • Damage increased to 85/130/175/225/275 from 70/120/170/220/270
  • Absolute Zero.png Absolute Zero
    • Fixed a bug causing it to not deal damage if it breaks prematurely.

RammusSquare.png Rammus

  • Stats
    • Base health reduced to 400 from 430.
    • Increased movement speed to 305 from 300.
  • Defensive Ball Curl.png Defensive Ball Curl
    • Armor/magic resist modified to 50/75/100/125/150 from 40/80/120/160/200.
    • Damage return increased to 26/32/38/44/50 from 24/30/36/42/48.
  • Puncturing Taunt.png Puncturing Taunt
    • Armor reduction increased to 10/15/20/25/30 from 6/12/18/24/30.
  • Tremors.png Tremors
    • Damage per second reduced to 55/110/165 from 64/128/192.

RyzeSquare.png Ryze

  • Stats
    • Base damage increased to 42 from 39.
  • Overload.png Overload
    • Damage increased to 60/110/160/210/260 from 20/80/140/200/260.

SingedSquare.png Singed

  • Stats
    • Movement speed increased to 320 from 315.
  • Mega Adhesive.png Mega Adhesive
    • Slow increased to 35/45/55/65/75% from 30/42/54/66/78%.
    • Mana cost modified to 80/90/100/110/120 from 120.

SionSquare.png Sion

  • Stats
    • Movement speed increased to 310 from 300.
  • Cryptic Gaze.png Cryptic Gaze
    • Damage increased to 70/125/180/240/300 from 60/120/180/240/300.
  • Death's Caress.png Death's Caress
    • Shield amount increased to 120/170/220/270/320 from 100/150/200/250/300.
    • Ability power ratio increased to 1.2 from 1.
    • Cooldown reduced to 16 seconds from 20.
  • Cannibalism.png Cannibalism
    • Now instant cast.

SivirSquare.png Sivir

  • Stats
    • Attack range increased to 450 from 425.
    • Movement speed increased to 310 from 305.
    • Base health increased to 460 from 440.
    • Base damage increased to 52.8 from 50.8.

SorakaSquare.png Soraka

  • Stats
    • Base damage increased to 46 from 45.
  • Starcall.png Starcall
    • Damage increased to 60/80/100/125/150 from 50/75/100/125/150.

TeemoSquare.png Teemo

  • Stats
  • Base damage increased to 48.5 from 47.5.
  • Blinding Dart.png Blinding Dart
    • Damage increased to 90/140/190/240/300 from 60/120/180/240/300.
  • Toxic Shot.png Toxic Shot
    • Damage increased to 8/14/21/28/35 from 7/14/21/28/35.

TristanaSquare.png Tristana

  • Stats
    • Base health reduced to 497 from 545.
    • Health per level reduced to 82 from 90.
    • Attack speed per level reduced to 3.1% from 3.3%.
  • Rocket Jump.png Rocket Jump
    • Decreased damage to 70/115/160/205/250 from 60/120/180/240/300.
    • Increased cooldown to 22/20/18/16/14 seconds from 20/18/16/14/12.
    • Cooldown is now refreshed on champion kill/assist.
    • Removed AoE cursor (still AoE).
  • Explosive Shot.png Explosive Shot (Remake)
    • Reduced passive AoE damage on kill to 30/50/70/90/110 from 50/100/150/200/250.
    • Increased AoE range to 300 from 275.
    • New active: Single target DoT that reduces health regen/healing by 50% for 4/5/6/7/8 seconds.
  • Buster Shot.png Buster Shot
    • Reduced cooldown to 60 seconds from 90/75/60.

TryndamereSquare.png Tryndamere

  • Stats
    • Base health increased to 559 from 539.
    • Base damage increased to 60 from 57.
    • Damage per level increased to 3.2 from 3.1.
  • Bloodlust.png Bloodlust
    • First application heals for 130 with an additional 65 per stack.
  • Mocking Shout.png Mocking Shout
    • Attack damage reduction now applies regardless of direction.
  • Spinning Slash.png Spinning Slash
    • Cooldown reduced to 9 seconds from 10.
    • Damage increased to 110/160/210/270/330 from 90/150/210/270/330.
    • Now has a minimum speed.

TwistedFateSquare.png Twisted Fate

  • Stats
    • Attack range increased to 510 from 450.
  • Pick A Card.png Pick A Card
    • Fixed multiple bugs.

TwitchSquare.png Twitch

  • Stats
    • Base damage increased to 52.4 from 50.
  • Ambush.png Ambush
    • Attack speed bonus increased to 30/45/60/80/100% from 20/40/60/80/100%.
    • Stealth duration increased to 20/30/40/50/60 seconds from 12/18/24/30/36.
  • Debilitating Poison.jpg Debilitating Poison
    • Duration increased to 2.5/3.25/4/4.75/5.25 seconds from 2.25/3/3.75/4.5/5.25.
  • Spray and Pray.png Spray and Pray
    • Now does full damage to all targets that get hit.

VeigarSquare.png Veigar

  • Stats
    • Range increased to 525 from 480.
    • Health per level increased to 82 from 78.
    • Movement speed increased to 310 from 300.
    • Base armor increased to 14 from 12.
    • Armor per level increased to 3.5 from 3.2.
  • Baleful Strike.png Baleful Strike
    • Cast range increased to 650 from 625.
    • Ability power ratio increased to 0.6 from 0.55.
  • Dark Matter.png Dark Matter
    • Cooldown reduced to 13 seconds from 14.

WarwickSquare.png Warwick

  • Stats
    • Movement speed reduced to 320 from 325.
  • Eternal Thirst.png Eternal Thirst
    • Now only stacks 4 times.
    • Health gain was increased to 6/11/16 from 5/9/13.
  • Blood Scent.png Blood Scent
    • Movement speed bonus increased to 20/25/30/35/40 from 16/22/28/34/40.
  • Hungering Strike.png Hungering Strike
    • Target's health to damage ratio increased to 8/11/14/17/20% from 4/8/12/16/20%.

ZileanSquare.png Zilean

  • Rewind.png Rewind
    • Cooldown modified to 38/34/30/26/22 seconds from 40/35/30/25/20.
  • Time Warp.png Time Warp
    • Can no longer target minions and monsters.
    • Damage increased to 90/145/200/255/310 from 80/140/200/260/320.

Items

  • Updated tooltip inconsistencies.

Executioner's Calling item.png Executioner's Calling added

  • Life steal/crit item that adds a reduced healing/regeneration debuff.

Atma's Impaler item.png Atma's Impaler

  • Effect now Unique.
  • Recipe cost increased to 825 from 600.
  • Armor reduced to 50 from 60.
  • Critical strike chance reduced to 18% from 20%.

Malady item.png Malady

  • Now procs 100% of the time.
  • Bonus damage reduced to 5 from 8.
  • Simplified the tooltip.

Mercury's Treads item.png Mercury's Treads

  • Recipe cost reduced to 450 from 500.

Nashor's Tooth item.png Nashor's Tooth

  • Effect is now Unique.

Rylai's Crystal Scepter item.png Rylai's Crystal Scepter

  • Removed the internal 6 second cooldown.
  • Proc window increased to 6 from 4 seconds.

Tiamat item.png Tiamat

Masteries

  • Greed mastery s1.png Greed
    • Fixed a bug causing it to not work on some champions.

Summoner spells

  • Cleanse.png Boost renamed to Cleanse.png Cleanse:
    • Removes all debuffs from your champion, can be cast while disabled.
    • Cooldown reduced to 120 seconds from 150.
  • Teleport.png Teleport
    • eceived a new particle.
  • Summoner Spell Global Cooldown
    • Reduced to .25 seconds from 1.

Runes

  • Armor penetration runes improved.
  • Attack speed runes improved.
  • Critical damage runes improved.
  • Cooldown by level runes improved.
  • Magic Penetration runes improved.
  • Health regeneration quintessence effectiveness reduced.
  • "By level" quintessence improved.
  • Mana marks and seals effectiveness reduced.
  • Critical chance runes slightly improved.
  • Increased drop rate of attack speed, critical damage, and critical chance runes.
  • Attack speed by level no longer drops.
  • Critical damage by level no longer drops.
  • Critical chance by level no longer drops.
  • Health regeneration marks no longer drop.
  • Added death timer and experience Tier 3 quintessence runes.
  • Increase drop rate on armor penetration and magic penetration runes.
  • Increased drop rate on dodge runes.
  • Reduced the effectiveness of health regeneration runes.
  • Reduced the effectiveness of mana runes.
  • Fixed a bug with crit modifier runes causing them to deal too much damage.

General

  • Fixed Spell shields.
  • New Lighting for Summoner's Rift.
  • Prototype external reconnect. If you now disconnect due to a crash you can reconnect by clicking on the game executable directly. In the Folder Riot Games\League of Legends\Game select League of Legends.exe (you will need to click on LeagueofLegends.exe only when you need to reconnect to a game.)
  • Cannon minions health boost per 3 minutes increased to 27 from 25.
  • Fixed a number of server errors.
  • Fixed a number of tooltip errors.
  • Made a series of ability optimizations.
  • Fountain heal radius increased to 1100 from 825.
  • Super minions magic resist reduced to -30 from 0.
  • Super minions and Cannon Minions new portraits added.
  • Leaver Bonus System:
    • All turrets permanently gain 10 damage and 10 armor when a teammate leaves (stacking).
    • All players gain an additional 5g when a teammate leaves (stacking).
    • All players gain 10% extra experience when a teammate leaves (stacking).
  • Baron NashorSquare.png Baron Nashor:
    • Base health increased to 6500 (+125 per minute).
    • Wrath of the Ancients: damage reduced from 80 to 70 per hit, but leaves a stacking +15 magic damage taken buff.
  • Exalted with Baron Nashor.png Exalted with Baron Nashor:
    • Now increases your health regeneration by 5% per 5.
    • Now increases mana regeneration by 25 per 5.
    • Bonus Damage/Ability Power reduced to 50.
  • Added a new feature to buffs letting you know how many stacks they have in their tooltips.
  • Skill shots no longer hit invisible units (For example: Dark Binding.png Dark Binding no longer hits Noxious Trap.png Noxious Trap).
  • 3 Inhibitor Destruction Bonus: All lanes now spawn 2 super minions each instead of 1.
  • Turrets:
    • Turret vs Minion Damage reduced to 1 from 1.105.
    • Damage growth per minute decreased to 5 from 7.
    • 1st Turret:
      • Base damage decreased to 112 from 115.
      • Growth time increased by 1 minute.
    • 2nd Turret:
      • Growth time beginning 2 minutes earlier.
    • 3rd Turret:
      • Base damage increased to 227 from 226.
      • Growth beginning delayed by 1 minute.
      • Growth period shortened by 1 minute.
  • Minion corpses now fade out when they disappear instead of popping.
  • Fixed multiple crash bugs.
  • Fixed a compatibility bug with pixel shaders.
  • The orange aggro outline now appears around units the moment they target you not after the first attack.
  • Fixed a bug where toggle abilities lose their toggle indicator on death.
  • Reduced the amount of memory the game requires to run.

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