Siphoning Strike: Nasus strikes his foe, dealing damage and increasing the power of his future Siphoning Strikes if he slays his target.
Wither: Nasus ages his target, decelerating their movement and attack speeds over 5 seconds.
Spirit Fire: Nasus unleashes a delayed spirit flame at a location, dealing damage and reducing the armor of enemies who stand on it.
Fury of the Sands (Ultimate): Nasus assumes his true form, the Avatar of Death. While in this form he gains additional Health and Attack Speed, and drains nearby enemies' max health and converts it into bonus damage for the duration of the skill.
Soul Eater (Innate): Nasus drains his foe's spiritual energy, giving him a natural Lifesteal.
Updated tooltip to properly state that all targets take 100% damage.
Made it more accurate.
Increased width to 60 from 50.
NEW Deathfire Grasp: Mid Tier Ability Power / Magic Resist Item: When you hit a unit with a spell, you damage it for 10% of their current health (5% for multi target spells). Deals reduced damage if your last cast was fewer than 4 seconds ago.
NEW The Brutalizer: Low Tier Damage / Armor Penetration Item: 10% Cooldown Reduction.
New Tutorial now playable: Tutorial is a new option choice after selecting Play from the landing page.
New Announcer system: new Announcer voice and new Announcement text. Players that have changed their default audio settings may want to adjust the volume levels in game like so (100 is all the way to the right):
Master Volume: 100.
Sound Effects: 100.
New alternate attack animations: certain champions now have alternate and critical strike attack animations. We will be adding more animations for more champions in future releases.
Players who disconnect or leave a game prematurely will have their character automatically use Recall back to base.
Pets can now be controlled after selecting them with a left mouse click. Left clicking elsewhere or pressing escape will return selection to the hero. (original Pet control through alt clicking is still in place and can be used instead.)
Moved Turrets to allow players to path around them on Summoner Rift.
Turret hits can no longer be dodged.
Rotated Turrets to face the proper direction.
Global XP decreased to 270 from 300.
Attack range decreased to 700 from 750.
Turrets now gain scaling damage per hit against champions.
1st shot = 75% damage.
Each additional shot increases damage by 25% (200% cap).
Damage bonus clears after 4 seconds of not attacking a champion.
HUD Changes and Optimizations
Higher level item builds are now on the top instead of the right hand side.
The home button in the left pane was changed to a icon.
Top Bar: kill/death/assist labels were changed to icons: dagger, skull and hand respectively.
Re-skinned the borders for the character info to match the look of the interface.
Widened the window.
Options window(s): Widened the window.
Optimizations to performance of the HUD at lower frame rates.
Added Stop command "V" and when holding down Hold "H" it works like stop until it's lifted.
Fixed a bug which made some icons show up with incorrect colors.