League of Legends Wiki


1,796pages on
this wiki
Patch icon V1.0.0.106
Trundle TraditionalSkin
Trundle, the Cursed Troll
Release date (US) December 1st, 2010
Highlights & notes
Related links
Patch chronology
← Previous Next →
V1.0.0.105 V1.0.0.107

New skins in the store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, December 6.

League of Legends v1.0.0.106

Notes from the design team

This patch is focused upon the following main issues:

  • Area of Effect damage and disable spells being too powerful.
    • Area of Effect is taking a pretty large hit this patch, especially to the damage on  Galio's  Idol of Durand,  Morgana's  Soul Shackles and  Vladimir's  Hemoplague. After seeing its effect on the game over a longer period of time, we’ve found something more akin to  Annie's  Summon: Tibbers is a proper mix of area size, damage, and disable. We have several area-effect skills in the game that have power creeped past this and we’re looking to bring this back to acceptable levels.
    •  Twitch's  Spray and Pray is a big factor in this. We are considering bigger changes for that ability.
  • Strong supports are able to protect powerful ranged carries too well, cancelling their fragility too easily.
    • We’re starting with a duration nerf to  Morgana's  Black Shield and  Janna's  Eye Of The Storm to reward better timing of the spell reactively and to raise the skill ceiling a bit on these spells. If this proves too little, we’ll provide additional nerfs in the upcoming patch.
  • Ranged carries, holistically, are too safe considering their damage output.
    • While we predict bigger changes will be required, our first adjustments are to lower the movement speeds of ranged carry-style champions to provide more of a tradeoff, and nerf Blessing of the Lizard Elder when used on ranged champions. We’d like to keep ranged carries “safer” than melee, but start to provide more tradeoffs to both give melee a place in the game and differentiate the roles of melee and ranged characters.


 Trundle, the Cursed Troll (Original Stats)

  •  Rabid Bite: Trundle bites his opponent, dealing damage and sapping some of their attack damage.
  •  Contaminate: Trundle infects a target location with his curse, gaining attack speed, movement speed, and crowd control reduction while on it.
  •  Pillar of Filth: Trundle creates a plagued beacon at a target location, which becomes impassable terrain and slows all nearby enemy units.
  •  Agony (Ultimate): Trundle immediately steals his target’s health and a percentage of their armor and magic resistance. Over the next six seconds the amount of health, armor, and magic resistance stolen is doubled.
  •  Decompose (Innate): Whenever an enemy unit near Trundle dies, he heals for a percentage of their maximum health.


  • Fixed a bug where  Shadow Dance could sometimes deal damage even if interrupted by a knockup / knockaway.


  • Base attack speed increased to 0.625 from 0.596.
  •  Overdrive no longer has a movement speed reduction when it ends.
  • Fixed a bug where  Power Fist was not breaking spell shields.
  • Fixed a bug where  Static Field and  Power Fist did not display the hit particle when they killed a unit.
  • Updated recommended items.


  • Base movespeed reduced to 300 from 310.
  •  Phosphorus Bomb no longer reveals stealthed units.
  • Fixed a bug where  Gatling Gun could hit unseen, non-champion stealthed targets like wards.
  • Fixed a bug where  Gatling Gun was dealing too much damage.
  • Fixed a tooltip typo with  Missile Barrage.


  •  Resolute Smite: ability power ratio increased to 0.75 from 0.7.
  •  Righteous Gust:
    • Ability power ratio reduced to 0.5 from 0.65.
    • Movement speed bonus increased to 20/25/30/35/40% from 20/24/28/32/36%.
  •  Idol of Durand:
    • Ability power ratio reduced to 0.6 from 0.8.
    • Damage percent increase on hit reduced to 5% from 10%.
    • Total damage cap reduced to 140% from 180%.


  •  Tailwind will now persist for her allies while Janna is dead.
  •  Eye Of The Storm: duration reduced to 5 seconds from 10.
  •  Monsoon:
    • Heal per second reduced to 70/110/150 from 90/130/170.
    • Slow reduced to 30% from 40%.



  • Base movement speed reduced to 305 from 310.


  •  Seismic Shard: base damage reduced to 70/120/170/220/270 from 80/135/190/245/300.

 Miss Fortune

  • Base movement speed reduced to 300 from 310.
  •  Double Up: base damage reduced to 25/60/95/130/165 from 35/70/105/140/175.


  •  Black Shield: duration reduced to 5 seconds at all levels from 4/5/6/7/8.
  •  Soul Shackles:
    • Ability power ratio reduced to 0.8 from 0.9.
    • Stun duration reduced to 1.0/1.5/2.0 from 1.5/2.0/2.5.
    • Cooldown increased to 120 from 100 seconds at all ranks.


  •  Pounce no longer deals damage if her jump is interrupted by another movement effect.


  •  Spear Shot: base damage reduced to 20/31/42/53/64 from 30/40/50/60/70.
  •  Heartseeker Strike: attack damage scaling increased to 28/31/34/37/40% from 18/22/26/30/34%.
  •  Grand Skyfall: mana cost reduced to 150 from 150/250/350.
  •  Aegis Protection now shows a counter as you build up charges.
  • The threshold required to trigger the  Aegis Protection now increases with Pantheon's level. This should result in fewer occasions where Aegis Protection is broken by minions.


  •  Hymn of Valor:
    • Base damage reduced to 60/110/160/210/260 from 70/120/170/220/270.
    • Ability power ratio reduced to 0.5 from 0.6.
  •  Aria of Perseverance: healing reduced to 30/55/80/105/130 from 40/65/90/115/140.
  •  Song of Celerity: active movespeed reduced to 6/8/10/12/14% from 8/10/12/14/16%.


  • Base movespeed reduced to 300 from 310.
  •  Rocket Jump no longer deals damage and slows if her jump is interrupted by another movement effect.


  • Base movespeed reduced to 305 from 310.
  •  Spray and Pray: duration reduced to 6 seconds from 7.


  • Basic attack missile speed increased by 100.
  •  Baleful Strike: missile speed increased by 100.
  •  Equilibrium: mana regeneration percent increased to 0.75% from 0.5%.


  •  Hemoplague:
    • Base damage reduced to 150/250/350 from 200/300/400.
    • Ability power ratio reduced to 0.7 from 0.75.
    • Damage amplification effect changed to 14% at all ranks from 10/14/18%.
    • Cooldown increased to 150/135/120 seconds from 120.
  • Fixed a bug where  Tides of Blood was not providing Vladimir with enough increased regeneration and healing.
  • Fixed a bug where  Tides of Blood did not deal full damage if you had 4 stacks before casting.


  • Base attack speed reduced slightly.
  •  Eternal Thirst:
    • Heal per stack increased to 6/12/18 from 5/10/15.
    • Maximum number of stacks reduced to 3 from 4.
    • Stack duration increased to 4 seconds from 3.

 Xin Zhao

  •  Audacious Charge no longer deals damage and slows if Xin Zhao's dash is interrupted by another movement effect.


  • Wriggle's Lantern ward now shows a duration in the mana bar, like sight and vision wards.
  • Doran's Blade:
    • Attack damage increased to 8 from 6.
    • Health reduced to 100 from 120.
    • Lifesteal reduced to 3% from 4%.
  • Doran's Ring:
    • Ability power increased to 15 from 10.
    • Health reduced to 100 from 120.
    • Mana regeneration per 5 seconds reduced to 4 from 5.
  • Sword of the Divine:
    • Added a new hit effect and new activation particle.
  • Several items no longer grant beneficial auras while the item holder is dead, including:
  • Chalice of Harmony: passive effect unique to match the tooltip.
  • Frozen Mallet: tooltip now shows slow percentage for melee and ranged attackers.
  • Rylai's Crystal Scepter:
    • Slow duration reduced to 1.5 seconds from 2.
    • Updated the tooltip to reflect slow information for single target and damage-over-time slows.


  • Fixed a bug with Rank 2 of Utility Mastery where it was not working properly.


  • Blessing of the Lizard Elder now slows for 10/20/30% if using melee and 5/10/15% if using ranged.
  • Moved  Baron Nashor in the autumn version of Summoner's Rift to the same location as the summer version of Summoner's Rift.
  •  Grez, the Lizard Lord:
    • Health per player level increased to 175 from 150.
    • Magic resistance increased to -20 from -30.
    • Gold granted reduced to 50 from 100.
  • Twisted Treeline Super Minions:
    • Health increased to 1200 from 1000.
    • Base damage increased by 30.
  • Fixed a bug where various 'modified attacks' were not firing while taunted or silenced (examples:  Twisted Fate's  Pick A Card,  Udyr's  Bear Stance).
  • Fixed a bug where players that never connected were not being granted +1000 magic resist.
  • Removed "hun" from the word filter.


Around Wikia's network

Random Wiki