Winter Map is back, temporarily replacing Autumn Map.
PVP.net V1.25.93
Improved Leaver Buster - PVP.net will now automatically ban leavers. This works similar to a 'driving points" system for driver's licenses.
You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
Mastery saving has been improved:
Respeccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
You can now remove saved mastery points individually without having to return all your points.
When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams.
Fixed a bug where you could not select the "Random" marker in Champion Selection.
Fixed a bug where PVP.net would crash at certain resolutions.
Noxious Blast: Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
Miasma: Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
Twin Fang: Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
Petrifying Gaze (Ultimate): Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
Deadly Cadence (Innate): After casting a spell any subsequent spellcasts will cost 10% less for 5 seconds. This ability stacks up to 5 times.
Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
Persistent effect no longer splits Udyr's attacks.
Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now he gains the bonus again for 5 seconds after activating Tiger Stance. This second bonus will stay even after changing stances and will stack with the persistent bonus.
Flash cooldown increased to 255 seconds, from 240.
Runes
Flat energy, energy per level, and energy regen per level runes increased 10%.
Flat energy regen runes increased 5%.
General
Minion count on the scoreboard will now only update for Champions that you have vision of.
Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
All turrets now provide less global experience, but more global gold.
Baron Nashor can now be debuffed with non-disables (for example, poisons)
Dragon no longer provides any global experience, but provides more global gold.
"Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector remains unaffected.
Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.