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V1.0.0.107

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Patch icon V1.0.0.107
Cassiopeia OriginalSkin
Cassiopeia, the Serpent's Embrace
Release Date (US) December 14, 2010
Highlights & notes
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V1.0.0.106 V1.0.0.108

New skins in the store

The following skins were released along with this patch.

Snowdown Showdown

  • The Winter Map is back for the Showdown!
  • Red and Blue Eggnog to temporarily replace Health Potions and Mana Potions.
  • Minions with elf and reindeer hats.
  • Festive skins.
  • Festive Tier 3 runes.
  • Festive PVP.net loading page.
  • Winter Map is back, temporarily replacing Autumn Map.

PVP.net V1.25.93

  • Improved Leaver Buster - PVP.net will now automatically ban leavers. This works similar to a 'driving points" system for driver's licenses.
    • You gain ‘leave points’ by leaving games, and if you have enough leave points, you will be suspended or banned.
    • You lose ‘leave points’ by having good behavior – by completing your games, and not leaving over a long period of time.
  • Mastery saving has been improved:
    • Respeccing your masteries no longer saves an empty mastery page to the server. This means you’ll never accidentally enter the game with no masteries.
    • You can now remove saved mastery points individually without having to return all your points.
    • When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
  • Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
  • Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
  • Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams.
  • Fixed a bug where you could not select the "Random" marker in Champion Selection.
  • Fixed a bug where PVP.net would crash at certain resolutions.

League of Legends v1.0.0.107

Champions

CassiopeiaSquare.png Cassiopeia, the Serpent's Embrace (Original Stats)
  • Deadly Cadence.png Deadly Cadence (Innate)
    • After casting an ability any subsequent abilities cast will cost 10% less for 5 seconds. This ability stacks up to 5 times.
  • Noxious Blast.png Noxious Blast (Q)
    • Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
  • Miasma.png Miasma (W)
    • Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
  • Twin Fang.png Twin Fang (E) Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
  • Petrifying Gaze.png Petrifying Gaze (Ultimate)
    • Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.

ChoGathSquare.png Cho'Gath

  • Rupture.png Rupture: delay reduced to 0.75 seconds from 0.8.
  • Carnivore.png Carnivore:
    • Health restored upon kill reduced to 32 + (2.0 x level) from 37.5 + (2.5 x level)
    • Mana restored upon kill reduced to 6.5 from 7.5. It still has a growth of 0.5 x level.

EzrealSquare.png Ezreal

  • Stats
    • Base damage increased to 47.6 from 45.
    • Damage per level increased to 3 from 2.6.
    • Base attack speed increased to 0.665 from 0.658.

FiddlesticksSquare.png Fiddlesticks

  • Terrify.png Terrify:
    • Cooldown changed to 14/13/12/11/10 from 12.
    • Mana cost reduced to 65/80/95/110/125 from 65/85/105/125/145.
  • Drain.png Drain: mana cost reduced to 80/90/100/110/120 from 80/95/110/125/140.
  • Crowstorm.png Crowstorm: mana cost reduced to 150/200/250 from 200/300/400.

GarenSquare.png Garen

  • Decisive Strike.png Decisive Strike:
    • Base damage reduced to 30/45/60/75/90 from 40/60/80/100/120.
    • Attack damage scaling increased to 120% from 100%.
  • Judgment.png Judgment:
    • Base damage per second changed to 60/90/120/150/180 from 30/70/110/150/190.
    • Damage per second now scales off 100% of his bonus attack damage rather than 70% of his total attack damage.
    • Damage now ticks once per second instead of once every half second.

GragasSquare.png Gragas

  • Drunken Rage.png Drunken Rage:
    • Damage reduction reduced to 10/12/14/16/18% from 10/14/18/22/26%.
    • Mana restoration changed to 40/55/70/85/100 from 50/60/70/80/90.
  • Explosive Cask.png Explosive Cask: cooldown increased to 90/75/60 from 60.

KatarinaSquare.png Katarina

  • BouncingBlade.jpg Bouncing Blade:
    • Base damage increased to 60/95/130/165/200 from 20/40/60/80/100.
    • Now scales off of 80% bonus attack damage instead of 100% of total attack damage.
    • Now has a 0.35 ability power ratio.
  • Death Lotus.png Death Lotus:
    • Base damage decreased to 40/50/60 from 50/65/80.
    • Now scales off of both attack damage and ability power rather than one or the other.
    • Now hits the closest 3 targets rather than 3 random targets.
    • Cooldown reduced to 60/55/50 from 60.

LeBlancSquare.png LeBlanc

  • Ethereal Chains.png Ethereal Chains: snare duration increased to 1/1.3/1.6/1.9/2.2 seconds from 1/1.25/1.5/1.75/2.
  • Mimic.png Mimic: cooldown reduced to 40/32/24 from 40/35/30.
MalphiteSquare.png Malphite
  • Seismic Shard.png Seismic Shard
    • Slow and haste changed to 14/17/20/23/26% from 10/15/20/25/30%.
    • Cast range reduced to 625 from 700.
  • Ground Slam.png Ground Slam
    • Mana cost increased to 60/65/70/75/80 from 60.

MalzaharSquare.png Malzahar

  • Null Zone.png Null Zone:
    • Health percentage to damage ratio increased to 5/6/7/8/9% from 4/5/6/7/8%.
    • No longer has a minimum damage dealt of 25/35/45/55/65 per second.
  • Summon Voidling.png Summon Voidling now spawns after 4 casts instead of after 5.

MordekaiserSquare.png Mordekaiser

  • Mace of Spades.png Mace of Spades now resets the attack timer when used.
  • Iron Man.png Iron Man:
    • Shield generation reduced to 20/25/30% of damage dealt with his abilities from 30%.
    • Shield decay per second increased to 5% from 3%.

NidaleeSquare.png Nidalee

  • Fixed a bug where she would have lower base damage in cougar form than human form.
OlafSquare.png Olaf
  • Undertow.png Undertow
    • Now deals physical damage instead of magic damage.
  • Vicious Strikes.png Vicious Strikes
    • Base damage changed to 10/17/24/31/38 from 12/18/24/30/36.
    • Health scaling changed to 0.5% at all ranks from 0.3/0.6/0.9/1.2/1.5%.
  • Ragnarok.png Ragnarok
    • Flat damage reduction reduced to 20/30/40 from 25/45/65.
PantheonSquare.png Pantheon
  • Spear Shot.png Spear Shot
    • Base damage reduced to 16/28/40/52/64 from 20/31/42/53/64.
  • Heartseeker Strike.png Heartseeker Strike
    • Attack damage scaling reduced to 20/25/30/35/40% from 24/28/32/36/40%.
PoppySquare.png Poppy
  • Diplomatic Immunity.png Diplomatic Immunity
    • Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3.
    • Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up.
    • Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks.

SwainSquare.png Swain

  • Carrion Renewal.png Carrion Renewal rework
    • New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
      • Old passive: Increases Swain's base mana regeneration by 300% by 5 seconds after killing an enemy unit.

TwitchSquare.png Twitch:

  • Spray and Pray.png Spray And Pray:
    • Now increases Twitch's attack damage by 15/25/35 instead of providing 30/45/60% Attack Speed.
    • Now fires a maximum of 5/6/7 shots.
    • Duration increased to 12 seconds from 6.

UdyrSquare.png Udyr

  • Tiger Stance.png Tiger Stance:
    • Initial damage is now 150% attack damage plus 40/80/120/160/200 from 180/210/240/270/300% attack damage.
    • Persistent effect no longer splits Udyr's attacks.
    • Passive attack speed gain changed from 30/40/50/60/70% to 15/20/25/30/35%, but now he gains the bonus again for 5 seconds after activating Tiger Stance. This second bonus will stay even after changing stances and will stack with the persistent bonus.
  • Phoenix Stance.png Phoenix Stance:
    • Base damage of activation effect reduced to 10/18/26/34/42 per second from 15/25/35/45/55.
    • Base damage of on hit effect increased to 50/90/130/170/210 from 40/80/120/160/200.

UrgotSquare.png Urgot

  • Stats:
    • Base attack damage reduced to 51.6 from 54.1.
    • Attack damage per level increased to 3.6 from 3.1.
    • Range increased to 425 from 400.
  • Acid Hunter.png Acid Hunter:
    • Base damage reduced to 15/45/75/105/135 from 30/60/90/120/150.
    • Attack damage scaling increased to 85% from 70%.
  • Terror Capacitor.png Terror Capacitor: base shield changed to 80/140/200/260/320 from 80/120/160/200/240.
  • Noxian Corrosive Charge.png Noxian Corrosive Charge:
    • Now deals physical damage instead of magic damage.
    • Damage changed to 75/130/185/240/295 (+0.6 per bonus attack damage) from 100/155/210/265/320 (+0.8 per ability power).
    • Now reduces 12/14/16/18/20% of the target's armor instead of 10/15/20/25/30 flat armor.
  • Updated recommended items.
  • Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.

Items

  • Banshee's Veil item.png Banshee's Veil:
    • Health reduced to 375 from 450.
    • Mana reduced to 375 from 400.
    • Magic resistance reduced to 50 from 57.
  • Elixir of Agility item.png Elixir of Agility:
    • Attack speed reduced to 12-22% from 15-25%.
    • Critical strike chance reduced to 8% from 15%.
    • Cost reduced to 250g from 300g.
  • Elixir of Brilliance item.png Elixir of Brilliance:
    • Reduced ability power to 20-40 from 31-65.
    • Cost reduced to 250 from 300.
  • Elixir of Fortitude item.png Elixir of Fortitude:
    • Health decreased to 140-235 from 230-400.
    • Attack damage decreased to 10 from 11-28.
    • Cost reduced to 250 from 300.
  • Infinity Edge item.png Infinity Edge attack damage reduced to 75 from 80.
  • Innervating Locket item.png Innervating Locket has been removed.
  • Last Whisper item.png Last Whisper:
    • Recipe changed: now requires Pickaxe item.png Pickaxe and Long Sword item.png Long Sword, instead of Recurve Bow item.png Recurve Bow and Long Sword item.png Long Sword.
    • Upgrade cost increased to 700 from 500.
    • Now provides +40 Attack Damage and 40% Armor Penetration, changed from +40% Attack Speed, +10 Attack Damage and 40% Armor Penetration.
  • Phantom Dancer item.png Phantom Dancer:
    • Upgrade cost reduced to 400 from 900.
    • No longer provides Dodge Chance.
  • Randuin's Omen item.png Randuin's Omen:
    • Armor reduced to 80 from 90.
    • Cooldown reduction reduced to 8% from 15%.
  • Shurelya's Reverie item.png Shurelya's Reverie:
    • Active's Movement speed gain duration increased to 3 seconds from 2.
    • Health regeneration increased to 30 from 25.
    • Mana regeneration increased to 15 from 12.
  • Sight Ward item.png Sight Ward:
    • Health reduced to 1 and armor reduced to 0.
    • Reduced collision and spellhit sizes.
    • Duration reduced to 3 minutes from 4.5.
  • Vision Ward item.png Vision Ward:
    • Health reduced to 1 and armor reduced to 0.
    • Reduced collision and spellhit sizes.
    • Duration reduced to 3 minutes from 3.5.
  • Wriggle's Lantern item.png Wriggle's Lantern Ward:
    • Health reduced to 1 and armor reduced to 0.
    • Reduced collision and spellhit sizes.
  • Spirit Visage item.png Spirit Visage:
    • Now builds out of Kindlegem item.png Kindlegem instead of Ruby Crystal item.png Ruby Crystal.
    • Upgrade cost reduced to 300 from 375 (total cost increased to 1550 from 1250).
    • Health increased to 250 from 200.
  • Sunfire Cape item.png Sunfire Cape:
    • Recipe cost increased to 800 from 700.
    • Passive is now unique.
  • Warden's Mail item.png Warden's Mail:
    • Armor reduced to 50 from 60.
    • Health regeneration reduced to 20 from 25.

Summoner Spells

  • Flash.png Flash no longer pops projectiles.
  • Flash.png Flash cooldown increased to 255 seconds, from 240.

Runes

  • Flat energy, energy per level, and energy regen per level runes increased 10%.
  • Flat energy regen runes increased 5%.

General

  • Minion count on the scoreboard will now only update for Champions that you have vision of.
  • Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
  • All turrets now provide less global experience, but more global gold.
  • Baron NashorSquare.png Baron Nashor can now be debuffed with non-disables (for example, poisons)
  • DragonSquare.png Dragon no longer provides any global experience, but provides more global gold.
  • "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from Catalyst the Protector item.png Catalyst the Protector remains unaffected.
  • Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.

Audio

  • VladimirSquare.png Vladimir - changed volume balance of spells.

Undocumented changes

  • Poison particle remade, now poisoned champions and minions are marked with a purple cloud above their heads.
  • New font and letter size in the Chat and champion statistics.

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