New skins in the store
The following skins were released along with this patch.
Snowdown Showdown
- The Winter Map is back for the Showdown!
- and to temporarily replace their .
- Minions with elf and reindeer hats.
- Festive skins.
- Festive Tier 3 runes.
- Festive PVP.net loading page.
- Winter Map is back, temporarily replacing Autumn Map.
PVP.net V1.25.93
- Improved Leaver Buster - PVP.net will now automatically ban leavers. This works similar to a 'driving points" system for driver's licenses.
- You gain 'leave points' by leaving games, and if you have enough leave points, you will be suspended or banned.
- You lose 'leave points' by having good behavior – by completing your games, and not leaving over a long period of time.
- Mastery saving has been improved:
- Respeccing your masteries no longer saves an empty mastery page to the server. This means you'll never accidentally enter the game with no masteries.
- You can now remove saved mastery points individually without having to return all your points.
- When you have unsaved changes in your rune page or mastery page, you will now be prompted to save when navigating away.
- Lowered the volume level of audio in PVP.net at all slider positions. You may want to adjust the audio levels in PVP.net as a result.
- Fixed a bug where viewing another users Champions would display your own Champions instead. This option is now greyed out when viewing another users profile.
- Fixed a bug where the "Play Again" button would not work at the End of Game screen for arranged teams.
- Fixed a bug where you could not select the "Random" marker in Champion Selection.
- Fixed a bug where PVP.net would crash at certain resolutions.
League of Legends v1.0.0.107
Champions
- After casting an ability any subsequent abilities cast will cost 10% less for 5 seconds. This ability stacks up to 5 times.
(Innate)
- Cassiopeia blasts an area with a delayed high damage poison, granting her increased Movement Speed if she hits a champion.
(Q)
- Cassiopeia releases a cloud of poison, lightly damaging and slowing any enemy that happens to pass through it.
(W)
- (E) Cassiopeia lets loose a damaging attack at her target. If the target is poisoned the cooldown of this spell is refreshed.
- Cassiopeia releases a swirl of magical energy from her eyes, stunning any enemies in front of her that are facing her and slowing any others with their back turned.
(Ultimate)
- Delay reduced to 0.75 seconds from 0.8.
- Health restored upon kill reduced to 34 − 68 (based on level) from 40 − 82 (based on level).
- Mana restored upon kill reduced to 7 − 15.5 (based on level) from 8 − 16.5 (based on level).
- Stats
- Base damage increased to 47.6 from 45.
- Damage per level increased to 3 from 2.6.
- Base attack speed increased to 0.665 from 0.658.
- Cooldown changed to 14 / 13 / 12 / 11 / 10 from 12 at all ranks.
- Mana cost reduced to 65 / 80 / 95 / 110 / 125 from 65 / 85 / 105 / 125 / 145.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 80 / 95 / 110 / 125 / 140.
- Mana cost reduced to 150 / 200 / 250 from 200 / 300 / 400.
- Base damage reduced to 30 / 45 / 60 / 75 / 90 from 40 / 60 / 80 / 100 / 120.
- Attack damage scaling increased to 120% from 100%.
- Base damage per second changed to 60 / 90 / 120 / 150 / 180 from 30 / 70 / 110 / 150 / 190.
- Damage per second now scales off 100% of his bonus attack damage rather than 70% of his total attack damage.
- Damage now ticks once per second instead of once every half second.
- Damage reduction reduced to 10 / 12 / 14 / 16 / 18% from 10 / 14 / 18 / 22 / 26%.
- Mana restoration changed to 40 / 55 / 70 / 85 / 100 from 50 / 60 / 70 / 80 / 90.
- Cooldown increased to 90 / 75 / 60 from 60 at all ranks.
- Base damage increased to 60 / 95 / 130 / 165 / 200 from 20 / 40 / 60 / 80 / 100.
- Now scales off of 80% bonus attack damage instead of 100% of total attack damage.
- Now has a 0.35 ability power ratio.
- Base damage decreased to 40 / 50 / 60 from 50 / 65 / 80.
- Now scales off of both attack damage and ability power rather than one or the other.
- Now hits the closest 3 targets rather than 3 random targets.
- Cooldown reduced to 60 / 55 / 50 from 60 at all ranks.
- Snare duration increased to 1 / 1.3 / 1.6 / 1.9 / 2.2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Cooldown reduced to 40 / 32 / 24 from 40 / 35 / 30.
- Slow and haste changed to 14 / 17 / 20 / 23 / 26% from 10 / 15 / 20 / 25 / 30%.
- Cast range reduced to 625 from 700.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Health percentage to damage ratio increased to 5 / 6 / 7 / 8 / 9% from 4 / 5 / 6 / 7 / 8%.
- No longer has a minimum damage dealt of 25 / 35 / 45 / 55 / 65 per second.
- Now spawns after 4 casts instead of after 5.
- Now resets the attack timer when used.
- Shield generation reduced to 20 / 25 / 30% of damage dealt with his abilities from 30%.
- Shield decay per second increased to 5% from 3%.
- General
- Fixed a bug where she would have lower base damage in cougar form than human form.
- Now deals physical damage instead of magic damage.
- Base damage changed to 10 / 17 / 24 / 31 / 38 from 12 / 18 / 24 / 30 / 36.
- Health scaling changed to 0.5% at all ranks from 0.3 / 0.6 / 0.9 / 1.2 / 1.5%.
- Flat damage reduction reduced to 20 / 30 / 40 from 25 / 45 / 65.
- Base damage reduced to 16 / 28 / 40 / 52 / 64 from 20 / 31 / 42 / 53 / 64.
- Attack damage scaling reduced to 20 / 25 / 30 / 35 / 40% from 24 / 28 / 32 / 36 / 40%.
- Fixed a bug where the particles didn't display for their full duration at ranks 2 and 3.
- Fixed a bug where the tooltip didn't reflect the increase in duration when ranking up.
- Fixed a bug where the leveling tooltip didn't reflect the increase in duration with higher ranks.
- New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
- Old passive: Increases Swain's base mana regeneration by 300% by 5 seconds after killing an enemy unit.
Rework
- New passive: Restores Swain a flat amount of mana equal to 9 (+1 per level) after killing an enemy unit.
- Now increases Twitch's attack damage by 15 / 25 / 35 instead of providing 30 / 45 / 60% Attack Speed.
- Now fires a maximum of 5 / 6 / 7 shots.
- Duration increased to 12 seconds from 6.
- Now deals base damage of 40 / 80 / 120 / 160 / 200 from 0 at all ranks.
- Attack damage scaling reduced to 150% from all levels from 180 / 210 / 240 / 270 / 300% attack damage.
- Persistent effect no longer splits Udyr's attacks.
- Passive attack speed gain changed from 30 / 40 / 50 / 60 / 70% to 15 / 20 / 25 / 30 / 35%, but the bonus is now doubled for 5 seconds after activating Tiger Stance.
- Base activation damage reduced to 10 / 18 / 26 / 34 / 42 from 15 / 25 / 35 / 45 / 55.
- Base on hit damage increased to 50 / 90 / 130 / 170 / 210 from 40 / 80 / 120 / 160 / 200.
- General
- Updated recommended items.
- Fixed a bug that was causing Urgot's auto-attack to have a slight delay when clicking a unit for the first time.
- Stats
- Base attack damage reduced to 51.6 from 54.1.
- Attack damage per level increased to 3.6 from 3.1.
- Range increased to 425 from 400.
- Base damage reduced to 15 / 45 / 75 / 105 / 135 from 30 / 60 / 90 / 120 / 150.
- Attack damage scaling increased to 85% from 70%.
- Base shield changed to 80 / 140 / 200 / 260 / 320 from 80 / 120 / 160 / 200 / 240.
- Now deals physical damage instead of magic damage.
- Damage changed to 75 / 130 / 185 / 240 / 295 (+0.6 per bonus attack damage) from 100 / 155 / 210 / 265 / 320 (+0.8 per ability power).
- Now reduces 12 / 14 / 16 / 18 / 20% of the target's armor instead of 10 / 15 / 20 / 25 / 30 flat armor.
Items
- Health reduced to 375 from 450.
- Mana reduced to 375 from 400.
- Magic resistance reduced to 50 from 57.
- Cost reduced to 250g from 300g.
- Attack speed reduced to 12-22% from 15-25%.
- Critical strike chance reduced to 8% from 15%.
- Cost reduced to 250 from 300.
- Ability power reduced to 20–40 from 31–65.
- Cost reduced to 250 from 300.
- Health reduced to 140–235 from 230–400.
- Attack damage reduced to 10 from 11–28.
- Attack damage reduced to 75 from 80.
- Removed.
- New recipe: + + 700 = 2165
- Attack damage increased to 40 from 10.
- Removed: Attack speed reduced to 0% from 40%.
- Armor reduced to 80 from 90.
- Cooldown reduction reduced to 8% from 15%.
- Health regeneration per 5 seconds increased to 30 from 25.
- Mana regeneration per 5 seconds increased to 15 from 12.
- Active bonus movement speed duration increased to 3 seconds from 2.
- Health reduced to 1 and armor reduced to 0.
- Reduced collision and spellhit sizes.
- Duration reduced to 3 minutes from 4.5.
- Health reduced to 1 and armor reduced to 0.
- Reduced collision and spellhit sizes.
- Duration reduced to 3 minutes from 3.5.
- Armor reduced to 50 from 60.
- Health regeneration reduced to 20 from 25.
- Ward health reduced to 1.
- Ward armor reduced to 0.
- Reduced collision and spellhit sizes.
Summoner Spells
- no longer pops projectiles.
- cooldown increased to 255 seconds, from 240.
Runes
- Flat energy, energy per level, and energy regen per level runes increased 10%.
- Flat energy regen runes increased 5%.
General
- Minion count on the scoreboard will now only update for Champions that you have vision of.
- Solo lanes will see a slight reduction in their experience gain. Junglers and Dual lanes will be unaffected.
- All turrets now provide less global experience, but more global gold.
- can now be debuffed with non-disables (for example, poisons)
- no longer provides any global experience, but provides more global gold.
- "Healing" due to a level up will now be adjusted by a portion of your missing health. In general, less health will mean less recovery. Healing from remains unaffected.
- Monster AI has been improved and will now attempt to switch to a nearby target when you leave their leash range. Monsters can now reaggro if anyone in their camp is attacked while they are retreating.
Audio
- - changed volume balance of spells.
Undocumented changes
- Poison particle remade, now poisoned champions and minions are marked with a purple cloud above their heads.
- New font and letter size in the Chat and champion statistics.