League of Legends Wiki

V1.0.0.110

Comments110
1,793pages on
this wiki
Patch icon V1.0.0.110
Karma TraditionalSkin
Karma, the Enlightened One
Release date (US) February 1st, 2011
Highlights & notes
Related links
Patch chronology
← Previous Next →
V1.0.0.109 V1.0.0.111

New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, February 7.

League of Legends V1.0.0.110

Champions

 Karma, the Enlightened One (Original Stats)

  •  Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  •  Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  •  Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  •  Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  •  Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.

 Akali

 Cassiopeia

  •  Twin Fang: range increased to 700 from 675.

 Ezreal

  •  Rising Spell Force:
    • It now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.

 Galio

  •  Resolute Smite: area of effect size and projectile speed have been increased slightly.

 Gragas

  • Fixed a bug where  Barrel Roll was not properly drawing aggro from towers and monsters.

 Jax

  • Fixed a bug where in some instances Jax would lose health while leveling.

 Katarina

  •  Death Lotus:
    • Base damage per dagger increased to 50/65/80 from 40/50/60.
    • Ability power ratio per dagger reduced to 0.25 from 0.3.
    • Attack damage scaling per dagger reduced to 50% from 55%.

 Miss Fortune

  • Fixed a bug where  Strut sometimes wouldn't show a particle while active.
  • Fixed a bug with  Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.

 Mordekaiser

  •  Iron Man:
    • Shield generation increased to 25 / 27.5 / 30% from 20 / 25 / 30%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.

 Olaf

  • Fixed a bug where  Undertow could not deal damage to the same target for some time after the previous hit.

 Rammus

  •  Powerball:
    • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
    • Slow duration reduced to 3 seconds from 4.
  •  Puncturing Taunt: cooldown increased to 12 from 9.

 Renekton

  • Stats:
    • Health per level increased to 87 from 82.
    • Base armor increased to 15.2 from 14.
    • Armor per level increased to 3.8 from 3.2.
  •  Cull the Meek:
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Attack damage scaling increased to 80% from 60%.
    • Basic heal reduced to 7.5% from 10%.
    • Heal bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds from 12/11/10/9/8.
  •  Ruthless Predator: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
  •  Slice and Dice: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

 Shaco

  • Fixed a bug where  Deceive could be dodged.

 Soraka

  •  Astral Blessing:
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
    • Ability power ratio reduced to 0.9 from 1.
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
    • Buff duration reduced to 4 seconds from 9.
    • Removed Innervating Locket from her tips.

 Teemo

  •  Move Quick reworked:
    • Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
    • Active: Teemo gains double his passive movement speed for 3 seconds, and becomes immune to losing the movement bonus for the duration. 13 seconds cooldown, 40 mana cost.
    • Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35% when on. It automatically toggled off and entered an 8 seconds cooldown when struck by a champion or turret. 40 mana cost to toggle on.

 Vladimir

  •  Sanguine Pool:
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  •  Tides of Blood: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
  • Fixed a bug where Vladimir in some instances would lose health when leveling.

Items

Spells

  • Rally:
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
    • Fixed a bug where it provided ability power whether or not you had the mastery.
    • Fixed a bug where it was granting less ability power and attack damage than stated.

Masteries

  • Strength of Spirit: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
  • Meditation: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
  • Veteran's Scars: health reduced to 12/24/36/48 from 15/30/45/60.

Runes

  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.

General

  •  Dragon is now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes

Graphics

  • The graphics for  Hawkshot have been improved.

New Custom Game Bots

Removed Custom Game Bots

Custom Game Difficulty

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

  • No longer opens via right click.

Patch Preview Video

Advertisement | Your ad here

Around Wikia's network

Random Wiki