League of Legends Wiki

V1.0.0.110

Comments111
1,909pages on
this wiki
Patch icon V1.0.0.110
Karma TraditionalSkin
Karma, the Enlightened One
Release Date (US) February 1st, 2011
Highlights & notes
Related links
Patch chronology
← Previous Next →
V1.0.0.109 V1.0.0.111

New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, February 7.

League of Legends V1.0.0.110

Champions

KarmaSquare.png Karma, the Enlightened One (Original Stats)

  • Heavenly Wave.jpg Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
    • Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
  • Spirit Bond.jpg Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
    • Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
  • Soul Shield.jpg Soul Shield: Karma summons a protective shield that absorbs incoming damage.
    • Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
  • Mantra.png Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
  • Inner Flame.png Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.

AkaliSquare.png Akali

CassiopeiaSquare.png Cassiopeia
  • Twin Fang.png Twin Fang
    • Range increased to 700 from 675.

EzrealSquare.png Ezreal

  • Rising Spell Force.png Rising Spell Force
    • Now has a particle to indicate the amount of stacks.
    • Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
    • Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
GalioSquare.png Galio
  • Resolute Smite.png Resolute Smite
    • Area of effect size and projectile speed increased slightly.

GragasSquare.png Gragas

  • Fixed a bug where Barrel Roll.png Barrel Roll was not properly drawing aggro from towers and monsters.
JaxSquare.png Jax
  • General
    • Fixed a bug where in some instances Jax would lose health while leveling.

KatarinaSquare.png Katarina

  • Death Lotus.png Death Lotus:
    • Base damage per dagger increased to 50/65/80 from 40/50/60.
    • Ability power ratio per dagger reduced to 0.25 from 0.3.
    • Attack damage scaling per dagger reduced to 50% from 55%.
MissFortuneSquare.png Miss Fortune
  • Strut.png Strut
    • Fixed a bug where it sometimes wouldn't show a particle while active.
  • Bullet Time.png Bullet Time
    • Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.

MordekaiserSquare.png Mordekaiser

  • Iron Man.png Iron Man:
    • Shield generation increased to 25 / 27.5 / 30% from 20 / 25 / 30%.
    • Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
OlafSquare.png Olaf
  • Undertow.png Undertow
    • Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.

RammusSquare.png Rammus

  • Powerball.png Powerball
    • Slow reduced to 20/25/30/35/40% from 28/36/44/52/60%.
    • Slow duration reduced to 3 seconds from 4.
  • Puncturing Taunt.png Puncturing Taunt: cooldown increased to 12 from 9.

RenektonSquare.png Renekton

  • Stats:
    • Health per level increased to 87 from 82.
    • Base armor increased to 15.2 from 14.
    • Armor per level increased to 3.8 from 3.2.
  • Cull the Meek.png Cull the Meek:
    • Base damage increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Attack damage scaling increased to 80% from 60%.
    • Basic heal reduced to 7.5% from 10%.
    • Heal bonus when damaging Champions increased to 300% from 200%.
    • Cooldown reduced to 8 seconds from 12/11/10/9/8.
  • Ruthless Predator.png Ruthless Predator: cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
  • Slice and Dice.png Slice and Dice: armor reduction when furious changed to 15/17.5/20/22.5/25% from a flat 10/15/20/25/30.
  • Fixed a bug where Renekton was gaining bonus attack damage while wounded.

ShacoSquare.png Shaco

  • Fixed a bug where Deceive.png Deceive could be dodged.

SorakaSquare.png Soraka

  • Astral Blessing.png Astral Blessing:
    • Base heal changed to 60/120/180/240/300 from 80/130/180/230/280.
    • Ability power ratio reduced to 0.9 from 1.
    • Armor buff increased to 20/35/50/65/80 from 15/20/25/30/35.
    • Buff duration reduced to 4 seconds from 9.
    • Removed Innervating Locket item.png Innervating Locket from her tips.
TeemoSquare.png Teemo
  • Move Quick.png Move Quick reworked
    • Passive: Now grants 10/15/20/25/30% increased movement speed until struck by a champion or turret.
    • Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.

VladimirSquare.png Vladimir

  • Sanguine Pool.png Sanguine Pool:
    • Slow reduced to 40% from 50%.
    • Slow duration reduced to 1 second from 1.5 seconds.
  • Tides of Blood.png Tides of Blood: health cost reduced to 30/40/50/60/70 from 30/45/60/75/90.
  • Fixed a bug where Vladimir in some instances would lose health when leveling.

Items

Spells

  • Rally.png Rally:
    • Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
    • Fixed a bug where it provided ability power whether or not you had the mastery.
    • Fixed a bug where it was granting less ability power and attack damage than stated.

Masteries

  • Strength of Spirit mastery s1.png Strength of Spirit: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
  • Meditation mastery s1.png Meditation: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
  • Veteran's Scars mastery s1.png Veteran's Scars: health reduced to 12/24/36/48 from 15/30/45/60.

Runes

  • Clarity Runes reduced in effectiveness by about 33%.
  • Quintessences of Fortitude reduced in effectiveness by about 20%.

General

  • DragonSquare.png Dragon is now immune to disables.
  • All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
  • Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
  • Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
  • Updated many Champions' recommended item lists.
  • Fixed several spells that did not preload properly, causing a delay the first time used in game.

Undocumented Changes

Graphics

  • The graphics for Hawkshot.png Hawkshot have been improved.

New Custom Game Bots

Removed Custom Game Bots

Custom Game Difficulty

  • New Player and Easy difficulty setting replaced with a single Beginner difficulty.

In-Game Shop

  • No longer opens via right click.

Patch Preview Video

500px|center

Around Wikia's network

Random Wiki