Heavenly Wave: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
Spirit Bond: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
Soul Shield: Karma summons a protective shield that absorbs incoming damage.
Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
Mantra (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Inner Flame (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
Fixed a bug where Strut sometimes wouldn't show a particle while active.
Fixed a bug with Bullet Time where it would occasionally scale off of ability power instead of attack damage even though attack damage provided slightly more overall damage.
Passive: Now grants 10/15/20/25/30% increased movement speed as long as you haven't been struck by a champion or turret in the last 5 seconds.
Active: Teemo gains double his passive movement speed for 3 seconds, and becomes immune to losing the movement bonus for the duration. 13 seconds cooldown, 40 mana cost.
Previous mechanic: Toggle that increased his movement speed by 15/20/25/30/35% when on. It automatically toggled off and entered an 8 seconds cooldown when struck by a champion or turret. 40 mana cost to toggle on.
Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
Fixed a bug where it provided ability power whether or not you had the mastery.
Fixed a bug where it was granting less ability power and attack damage than stated.
Masteries
Strength of Spirit: mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
Meditation: mana regeneration per 5 seconds reduced to 1/2/3 from 1.66/3.33/5.
Veteran's Scars: health reduced to 12/24/36/48 from 15/30/45/60.
Runes
Clarity Runes reduced in effectiveness by about 33%.
Quintessences of Fortitude reduced in effectiveness by about 20%.
All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
Updated many Champions' recommended item lists.
Fixed several spells that did not preload properly, causing a delay the first time used in game.