New Skins in the Store
The following skins were released along with this patch.
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The following skins were released along with this patch, but were not available for purchase until Monday, February 7.
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- (Not available from the store, only as part of an external bundle) [ | ]
League of Legends V1.0.0.110
Champions
- (Innate): Karma gains increased Ability Power corresponding to her percentage of missing Health.
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- Mantra Bonus: In addition to dealing damage to enemies, Heavenly Wave will also heal allies in the cone based on a % of their missing life.
: Karma sends forth hidden blades from her fans, dealing magic damage to units in a cone in front of her.
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- Mantra Bonus: Karma strengthens the bond to double the effect of the movement speed modifier.
: Karma bonds an ally or enemy creating a beam between them. Allied anchors have increased movement speed and enemy anchors have reduced movement speed. Enemy units that come in contact with the beam take magic damage.
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- Mantra Bonus: In addition to casting the shield, energy radiates out from the shield dealing damage to enemy units around Karma's target.
: Karma summons a protective shield that absorbs incoming damage.
- (Ultimate): Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
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- No longer deals its bonus damage to towers.
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- Range increased to 700 from 675.
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- Now has a particle to indicate the amount of stacks.
- Fixed a tooltip bug that stated Ezreal was gaining 15% attack speed per stack instead of 10%.
- Fixed a bug where some of Ezreal's spells were displaying incorrect text on cast.
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- Area of effect size and projectile speed increased slightly.
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- Fixed a bug where it was not properly drawing aggro from towers and monsters.
- General
- Fixed a bug where in some instances Jax would lose health while leveling.
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- Base damage per dagger increased to 50 / 65 / 80 from 40 / 50 / 60.
- Ability power ratio per dagger reduced to 0.25 from 0.3.
- Attack damage scaling per dagger reduced to 50% from 55%.
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- Fixed a bug where it sometimes wouldn't show a particle while active.
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- Fixed a bug where it would occasionally scale off ability power instead of attack damage even though attack damage provided slightly more overall damage.
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- Shield generation increased to 25 / 27.5 / 30% from 20 / 25 / 30%.
- Fixed a tooltip bug where it said it had 5% decay but it was actually 3%.
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- Fixed a bug where could not deal damage to the same target within 1 second of the previous hit.
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- Slow reduced to 20 / 25 / 30 / 35 / 40% from 28 / 36 / 44 / 52 / 60%.
- Slow duration reduced to 3 seconds from 4.
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- Cooldown increased to 12 from 9.
- General
- Fixed a bug where Renekton was gaining bonus attack damage while wounded.
- Stats
- Health per level increased to 87 from 82.
- Base armor increased to 15.2 from 14.
- Armor per level increased to 3.8 from 3.2.
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- Base damage increased to 60 / 90 / 120 / 150 / 180 from 40 / 70 / 100 / 130 / 160.
- Attack damage scaling increased to 80% from 60%.
- Basic heal reduced to 7.5% from 10%.
- Heal bonus when damaging Champions increased to 300% from 200%.
- Cooldown reduced to 8 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
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- Cooldown reduced to 13 / 12 / 11 / 10 / 9 from 14 / 13 / 12 / 11 / 10.
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- Armor reduction when furious changed to 15 / 17.5 / 20 / 22.5 / 25% from a flat 10 / 15 / 20 / 25 / 30.
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- Fixed a bug where it could be dodged.
- General
- Removed from her tips.
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- Base heal changed to 60 / 120 / 180 / 240 / 300 from 80 / 130 / 180 / 230 / 280.
- Ability power ratio reduced to 0.9 from 1.
- Armor buff increased to 20 / 35 / 50 / 65 / 80 from 15 / 20 / 25 / 30 / 35.
- Buff duration reduced to 4 seconds from 9.
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- Passive: Now grants 10 / 15 / 20 / 25 / 30% increased movement speed until struck by a champion or turret.
- Active: Teemo gains double his passive movement speed for 4 seconds. This bonus is not lost on hit.
Reworked
- General
- Fixed a bug where Vladimir in some instances would lose health when leveling.
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- Slow reduced to 40% from 50%.
- Slow duration reduced to 1 second from 1.5 seconds.
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- Health cost reduced to 30 / 40 / 50 / 60 / 70 from 30 / 45 / 60 / 75 / 90.
Items
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- Cost increased to 475 from 435.
- Health regen per 5 seconds increased to 10 from 8.
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- Cost increased to 475 from 435.
- Damage increased to 9 from 8.
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- Cost increased to 475 from 435.
- Mana regen per 5 seconds increased to 5 from 4.
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- Total cost increased to 2290 from 2090.
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- Total cost increased to 3600 from 3400.
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- Now shows as a build option instead of .
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- Fixed a bug where the cost was inadvertedly increased and the mana granted lowered.
Spells
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- Each unit now gains ability power and attack damage based on the caster's level, rather than each individual unit's level.
- Fixed a bug where it provided ability power whether or not you had the mastery.
- Fixed a bug where it was granting less ability power and attack damage than stated.
Masteries
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Strength of Spirit
- Mana to health regeneration converted reduced by about 33% and clarified the tooltip to show that it was regeneration per 5 seconds.
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Meditation
- Mana regeneration per 5 seconds reduced to 1 / 2 / 3 from 1.66 / 3.33 / 5.
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Veteran's Scars
- Health reduced to 12 / 24 / 36 / 48 from 15 / 30 / 45 / 60.
Runes
- Clarity Runes reduced in effectiveness by about 33%.
- Quintessences of Fortitude reduced in effectiveness by about 20%.
General
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- Now immune to disables.
- All Champions with mana had their base mana regeneration increased by 2.5 mana per 5 seconds and mana regeneration per 5 seconds per level increased by 0.2.
- Adjusted many champions' PVP.net attack, health, spell, and difficulty ratings.
- Removed many PVP.net tags (like heal, stun, and pet) and made the remaining tags more accurate.
- Updated many Champions' recommended item lists.
- Fixed several spells that did not preload properly, causing a delay the first time used in game.
Undocumented Changes
Graphics
- The graphics for have been improved.
New Custom Game Bots
Removed Custom Game Bots
Custom Game Difficulty
- New Player and Easy difficulty setting replaced with a single Beginner difficulty.
In-Game Shop
- No longer opens via right click.
Patch Preview Video
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