V1.0.0.113
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| Nocturne, the Eternal Nightmare | ||
| Release date (US) | March 15th, 2011 | |
| Highlights & notes | ||
| Related links | ||
| Patch chronology | ||
| ← Previous | Next → | |
| V1.0.0.112 | V1.0.0.114 | |
Contents |
New Skins
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The following skins were released along with this patch.
The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
PVP.net V1.31.27
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- Made several usability improvements to the Join Custom Game screen.
- Private games are now hidden by default. There's a new checkbox to show them.
- Made improvements to the Login Queue UI.
- Login Music checkbox now saves correctly between sessions.
- The player list in the end of game screen will now correctly always show all of your teammates.
- The "View Profile" button in personal messages now works correctly.
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.
League of Legends V1.0.0.113
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Champions
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Nocturne, the Eternal Nightmare (Original Stats)
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Duskbringer: Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
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Shroud of Darkness: Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
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Unspeakable Horror: Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
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Paranoia (Ultimate): Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
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Umbra Blades (Innate): Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
- Adjusted
Twin Disciplines to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
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Glacial Storm: initial mana cost reduced to 75 at all ranks from 75/125/175.
- Updated all of Anivia's animations to be less frigid.
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Headshot: attacks to trigger have been reduced to 8 / 7 / 6 scaling with level from 8 attacks at all levels.
- Stats:
- Base health reduced to 440 from 470.
- Base armor reduced to 19 from 21.
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Feral Scream: damage reduced to 75/125/175/225/275 from 80/130/180/240/300.
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Vorpal Spikes:
- Damage increased to 20/35/50/65/80 from 20/30/40/50/60.
- Ability power ratio increased to 0.3 from 0.2.
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Feast:
- Damage reduced to 300/475/650 from 300/550/800.
- Ability power ratio increased to 0.7 from 0.5
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Carnivore: mana received on kill has been reduced to 3.25 + (0.25 x level) from 6.5 + (0.5 x level).
- Fixed a bug where
Hate Spike's tooltip showed the damage incorrectly at earlier ranks.
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Righteous Gust: mana cost reduced to 70/75/80/85/90 from 80/85/90/95/100.
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Barrel Roll: damage reduced to 85/135/185/235/285 from 100/150/200/250/300.
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Drunken Rage: mana restored while channeling reduced to 30/45/60/75/90 from 40/55/70/85/100.
- Stats:
- Base health reduced to 430 from 490.
- Movement speed reduced to 320 from 330.
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Equilibrium Strike:
- Damage reduced to 80/130/180/230/280 from 80/135/190/245/300.
- Ability ratio reduced to 0.5 from 1.0.
- Cooldown reduced to 8 from 9.
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Transcendent Blades: damage reduced to 85/135/185 from 90/140/190.
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Golden Aegis: PVP.net description no longer states it triggers automatically.
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Force Pulse:
- Damage reduced to 60/115/170/225/280 from 60/120/180/240/300.
- Ability power ratio reduced to 0.7 from 0.8.
- Cooldown increased to 6 from 5.
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Riftwalk: ability power ratio increased to 0.5 from 0.4.
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Void Stone: damage reduction reduced to 10% from 15%.
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Prismatic Barrier: shield strength increased to 60/85/110/135/160 from 50/75/100/125/150.
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Finales Funkeln: ability power ratio reduced to 0.75 from 0.85.
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Granite Shield: reactivation timer upon taking damage increased to 12 seconds from 8.
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Ground Slam: armor scaling decreased to 50% from 70%.
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Arcane Smash: damage increased to 70/115/160/205/250 from 50/95/140/185/230.
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Twisted Advance: damage increased to 80/115/150/185/220 from 80/110/140/170/200.
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Sapling Toss: lifetime increased to 35 seconds from 25.
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Vengeful Maelstrom:
- Initial mana cost changed to 75 at all ranks from 75/125/175.
- Continual mana cost per second changed to 30 at all ranks per second from 30/35/40.
- Casting delay reduced by 50%.
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
- Armor per level decreased to 3.5 from 4.2.
- Stats:
- Base health reduced to 507 from 577.
- Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
- Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
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Death's Caress: base shield strength and damage reduced to 100/150/200/250/300 from 110/160/210/260/310.
- Fixed a bug where
Fleet of Foot had stopped working.
Sona (Rework)
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Power Chord:
- It now deals 14 + (9 x level) from 24 + (12 x level) bonus magic damage.
- It now has a bonus effect that depends on Sona's last song played.
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Hymn of Valor:
- Base damage reduced to 50/100/150/200/250 from 60/110/160/210/260.
- Ability power ratio increased to 0.7 from 0.5.
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Stacatto: Deals double power chord damage.
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Aria of Perseverance:
- Base heal increased to 35/70/105/140/175 from 30/55/80/105/130.
- Ability power ratio reduced to 0.35 from 0.5.
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
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Song of Celerity:
- Mana cost changed to 75 from 65/70/75/80/85.
- Power Chord - Tempo: Slows the target by 25% for 2 seconds.
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Crescendo:
- Cooldown decreased to 140/120/100 from 170/150/130.
- Ability power ratio increased to 0.8 from 0.7.
- Dance animation has been updated.
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Time Bomb:
- Base damage reduced to 90/145/200/260/320 from 100/155/210/270/330.
- Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120.
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Chrono Shift:
- Base health upon revival increased to 600/850/1100 from 500/750/1000.
- Ability power ratio reduced to 2.0 from 3.0.
- Buff duration reduced to 7 seconds from 10.
Items
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Banshee's Veil: shield refresh time increased to 45 seconds from 30.
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Doran's Blade:
- Damage increased to 10 from 9.
- Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
General
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- Experience:
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Two champions each gain 55%, up from 50%.
- Three champions each gain 36.7%, up from 33.3%.
- Four champions each gain 27.5%, up from 25%.
- Five champions each gain 22%, up from 20%.
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Death timers increased slightly for levels 4-17.
- Minions:
- Cannon and super minion turret resistance returned to 50% from 65%.
- Minions now deal 50% damage to turrets from 60%.
- Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
- Effects that prevent you from dying will now always occur in a set order. From top to bottom, first is:
Undocumented Changes
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Champions
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- Dance animation has been updated.
- Classic skin splash art has been updated.
- Classic skin splash art has been updated.
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Rocket Jump has a bigger target indicator.
Patch Preview Video
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| League of Legends: Release History | ||
|---|---|---|
| Season Three | V3.x | |
| V1.0.0.x | ||
| Season Two | V1.0.0.x | |
| Season One | V1.0.0.x | |
| Closed Beta | V0.9.x | |
| V0.8.x | ||
| Other | ||
| Alpha Stage | ||