New Skins
The following skins were released along with this patch.
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The following skins were released along with this patch, but were not available for purchase until Monday, March 21.
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PVP.net V1.31.27
- Made several usability improvements to the Join Custom Game screen.
- Private games are now hidden by default. There's a new checkbox to show them.
- Made improvements to the Login Queue UI.
- Login Music checkbox now saves correctly between sessions.
- The player list in the end of game screen will now correctly always show all of your teammates.
- The "View Profile" button in personal messages now works correctly.
- Fixed several bugs with viewing runepages when a match is found that was causing bad behavior.
League of Legends V1.0.0.113
Champions
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- Every 10 seconds, Nocturne's next attack strikes surrounding enemies for physical damage and heals himself for each target hit. Nocturne's physical attacks reduce this cooldown by 1 second.
(Innate)
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- Nocturne throws a shadow blade which deals damage, leaves a Dusk Trail, and causes champions to leave a Dusk Trail. While on the trail, Nocturne ignores unit collision and has increased Movement Speed and Attack Damage.
(Q)
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- Nocturne empowers his blades, passively gaining attack speed. Activating Shroud of Darkness allows Nocturne to fade into the shadows, creating a magical barrier which blocks a single enemy spell and doubles his passive attack speed if successful.
(W)
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- Nocturne plants a nightmare into his target's mind, dealing damage each second and fearing the target if they do not get out of range by the end of the duration.
(E)
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- Nocturne reduces the sight radius of all enemy champions and removes their ally vision in the process. He can then launch himself at a nearby enemy champion.
(Ultimate)
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- Adjusted to trigger at 9.5 bonus attack damage and 19.5 ability power to account for rounding.
- General
- Updated all animations.
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- Initial mana cost reduced to 75 at all ranks from 75 / 125 / 175.
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- Will now always activate after and .
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- Stacks required reduced to 8 / 7 / 6 from 8 attacks at all levels.
- Stats
- Base health reduced to 520 from 550.
- Base armor reduced to 19 from 21.
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- Mana restored on kill has been reduced to 3.5 - 7.75 (based on level) from 7 - 15.5 (based on level).
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- Damage reduced to 75 / 125 / 175 / 225 / 275 from 80 / 130 / 180 / 240 / 300.
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- Damage increased to 20 / 35 / 50 / 65 / 80 from 20 / 30 / 40 / 50 / 60.
- Ability power ratio increased to 0.3 from 0.2.
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- Damage reduced to 300 / 475 / 650 from 300 / 550 / 800.
- Ability power ratio increased to 0.7 from 0.5.
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- Fixed a bug where the tooltip showed the damage incorrectly at earlier ranks.
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- Mana cost reduced to 70 / 75 / 80 / 85 / 90 from 80 / 85 / 90 / 95 / 100.
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- Damage reduced to 85 / 135 / 185 / 235 / 285 from 100 / 150 / 200 / 250 / 300.
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- Mana restored while channeling reduced to 30 / 45 / 60 / 75 / 90 from 40 / 55 / 70 / 85 / 100.
- Stats
- Base health reduced to 515 from 575.
- Movement speed reduced to 320 from 330.
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- Damage reduced to 80 / 130 / 180 / 230 / 280 from 80 / 135 / 190 / 245 / 300.
- Ability ratio reduced to 0.5 from 1.0.
- Cooldown reduced to 8 seconds from 9.
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- Base damage reduced to 85 / 135 / 185 per blade from 90 / 140 / 190.
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- PVP.net description no longer states it triggers automatically.
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- Damage reduced to 60 / 115 / 170 / 225 / 280 from 60 / 120 / 180 / 240 / 300.
- Ability power ratio reduced to 0.7 from 0.8.
- Cooldown increased to 6 from 5.
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- Ability power ratio increased to 0.5 from 0.4.
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- Damage reduction reduced to 10% from 15%.
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- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
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- Ability power ratio reduced to 0.75 from 0.85.
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- Recharge timer increased to 12 seconds from 8.
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- Armor scaling reduced to 50% from 70%.
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- Damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 95 / 140 / 185 / 230.
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- Damage increased to 80 / 115 / 150 / 185 / 220 from 80 / 110 / 140 / 170 / 200.
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- Lifetime increased to 35 seconds from 25.
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- Initial mana cost changed to 75 at all ranks from 75 / 125 / 175.
- Continual mana cost per second changed to 30 at all ranks per second from 30 / 35 / 40.
- Casting delay reduced by 50%.
- General
- Fixed a bug where Mordekaiser's per-level health, armor, attack speed, damage, and magic resist were lower than intended.
- Stats
- Armor per level reduced to 3.5 from 4.2.
- Stats
- Base health reduced to 507 from 577.
- Base health regeneration per 5 seconds decreased to 7.9 from 8.1.
- Health regeneration per 5 seconds per level reduced to 0.95 from 1.0.
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- Base shield strength and damage reduced to 100 / 150 / 200 / 250 / 300 from 110 / 160 / 210 / 260 / 310.
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- Fixed a bug where it had stopped working.
- Rework
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- It now deals 14 + (9 × level) bonus magic damage from 24 + (12 × level).
- It now has a bonus effect that depends on Sona's last song played.
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- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
- Ability power ratio increased to 0.7 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Stacatto: Deals double power chord damage.
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- Base heal increased to 35 / 70 / 105 / 140 / 175 from 30 / 55 / 80 / 105 / 130.
- Ability power ratio reduced to 0.35 from 0.5.
- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Diminuendo: Debuffs the target to deal 20% less damage for 3 seconds.
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- Mana cost changed to 75 at all ranks from 65 / 70 / 75 / 80 / 85.
- Power Chord - Tempo: Slows the target by 25% for 2 seconds.
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- Cooldown decreased to 140 / 120 / 100 from 170 / 150 / 130.
- Ability power ratio increased to 0.8 from 0.7.
- General
- Dance animation has been updated.
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- Base damage reduced to 90 / 145 / 200 / 260 / 320 from 100 / 155 / 210 / 270 / 330.
- Mana cost increased to 70 / 85 / 100 / 115 / 130 from 60 / 75 / 90 / 105 / 120.
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- Base health upon revival increased to 600 / 850 / 1100 from 500 / 750 / 1000.
- Ability power ratio reduced to 2.0 from 3.0.
- Buff duration reduced to 7 seconds from 10.
Items
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- Shield refresh time increased to 45 seconds from 30.
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- Damage increased to 10 from 9.
- Fixed a bug where it was providing an unintended effect. (It was giving 1 gold per 10)
General
- Experience
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Two champions each gain 55%, up from 50%.
- Three champions each gain 36.7%, up from 33.3%.
- Four champions each gain 27.5%, up from 25%.
- Five champions each gain 22%, up from 20%.
- When more than 1 champion is sharing experience, 10% extra experience is split among all targets.
- Death timers increased slightly for levels 4-17.
- Minions
- Cannon and super minion turret resistance returned to 50% from 65%.
- Minions now deal 50% damage to turrets from 60%.
- Cannon minions now start spawning every other wave after 35 minutes, increased from 20.
- Effects that prevent you from dying will now always occur in a set order:
Undocumented Changes
Champions
- General
- Dance animation has been updated.
- General
- Updated Classic Skin splash art.
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- Will now always activate before and .
- General
- Classic skin splash art has been updated.
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- Has a bigger target indicator.
Patch Preview Video
Upcoming | ||
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Season Eight | V8.x | |
Preseason | ||
Season Seven | V7.x | |
Preseason | ||
Season Six | V6.x | |
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Season Five | V5.x | |
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Season Four | V4.x | |
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Season Three | V3.x | |
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Season Two | V1.0.0.x | |
Season One | V1.0.0.x | |
Closed Beta | V0.9.x | |
V0.8.x | ||
2009-x | ||
Alpha Stage | ||
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