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Patch icon V1.0.0.114
Lee Sin OriginalSkin
Lee Sin, the Blind Monk
Release date (US) March 29th, 2011
Highlights & notes
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V1.0.0.113 V1.0.0.115

New Skins

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, April 4.

League of Legends V1.0.0.114


Note: Lee Sin's release was delayed until April 1st on a separate update due to April's Fools.

 Lee Sin, the Blind Monk (Original Stats)

  •  Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.
    •  Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.
  •  Safeguard: Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.
    •  Iron Will: Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains lifesteal, spell vamp, and armor.
  •  Tempest: Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.
    •  Cripple: Lee Sin cripples nearby enemies revealed by Tempest, reducing their Movement and Attack Speed for 4 seconds. Movement and Attack Speed recover gradually over the duration.
  •  Dragon's Rage (Ultimate): Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.
  •  Flurry (Innate): After Lee Sin uses an ability, his next 2 basic attacks gain 50% Attack Speed and return 10 energy each.


  • Attack speed per level increased to 3.0% from 2.6%.
  •  Yordle Snap Trap: max trap count increased to 3 from 2.

 Dr. Mundo

  • Fixed a bug where  Infected Cleaver was slowing targets additively instead of multiplicatively.


  • Fixed a bug where  Arcane Shift could target invisible minions such as wards.


  •  Idol Of Durand: radius of area of effect increased to 550 from 500.


  • Movement speed increased to 320 from 315.
  •  Courage: damage reduction increased to 20/24/28/32/36% from 10/15/20/25/30%.


  •  Leap Strike now prefers to target enemies over allies when your cursor overlaps both.


  •  Spirit Bond: leash range has been increased by a small amount.
  •  Mantra: charge reload time now scales with level. It has been changed to a 30 / 25 / 20 cooldown from a 25 cooldown at all levels.
  • Fixed a bug where the  Mantra:  Heavenly Wave was not granting assists for healing allies.


  •  Shunpo now prefers to target enemies over allies when your cursor overlaps both.


  • Fixed a bug where  Distortion and its  Mimic version would break the target's spell shield and still deal damage.




  • Fixed a bug where  Aegis Protection triggered after every 4 attacks, but every 5 spell casts instead of 4 as it was intended.


  • Updated the shield texture on  Paragon of Demacia.
  • Fixed several unintended interactions between  Heroic Charge and spell shields. Notably, Poppy won't push herself past the target anymore.


  •  Ki Strike
    • It can now be cancelled mid-attack (and will not say 'Cannot Move While Casting').
    • Fixed a bug where it could kill a target and not trigger  Vorpal Blade's heal effect.
  • Updated  Feint's tooltips to properly match the functionality and adjusted the playing tips referencing it.
  • Fixed a bug where  Shadow Dash could move a shorter distance than intended if Shen was greatly slowed.


  • Fixed a bug where some of her tooltips referred to 'Spiral Blade' instead of ' Boomerang Blade'.


  •  Infuse now prefers to target enemies over allies when your cursor overlaps both.





  • Fixed a bug where normal Golems were improperly labeled "Neutral Monsters" instead of "Monsters".
  • Fixed a bug where a clone with Madred's Razors / Wriggle's Lantern could deny its owner of Monster buffs if they dealt the killing blow to the monster.
  • Turrets:
    • Base turret attack speed increased to +30% from 20%.
    • Turret base armor and magic resist increased by 10.
    • Turrets no longer gain up to 25% attack speed and 25 armor and magic resist for having a nearby defending champion.
    • Turret to champion damage increased by 5%.
  • Slow Stacking penalty increased to 65% from 50%.


  • Fixed a bug where Greater Mark of Might's tooltip was incorrect.


A hotfix for this patch went live on the 5th of April, with the aim of adjusting  Lee Sin, who was considered underpowered by the majority of the community. The hotfix contains the following changes [1]:

  •  Sonic Wave /  Resonating Strike: attack damage scaling increased to 100% from 80%.
  •  Tempest: attack damage scaling increased to 100% from 60%.
  •  Dragon's Rage: attack damage scaling increased to 200% from 150%.
  •  Flurry: energy restoration per hit increased to 15 from 10.

Other changes to  Lee Sin that couldn't be done via hotfix, including tooltip changes for the abilities above, were released in V1.0.0.115.

Undocumented changes



  • Walking animation has been updated.
  •  Grand Skyfall: fixed a bug where AoE circle wasn't showing for some users.


Patch preview

For this patch, we’re mainly focusing on bug fixes, as well as some more buffs to several champions. The reason we went for this focus was to prepare for the upcoming patch, in which we’re preparing some interesting solutions to damage-vs-defense, counters to tank-stacked teams, and other larger balance changes.

We added an extra maximum  Yordle Snap Trap to  Caitlyn, which will improve her team utility presence, along with an attack speed boost to give her a little more ability to scale into late-game damage.

 Garen’s movement speed was increased to 320, and gave a massive early game increase to the damage reduction on  Courage. This ability needs to be more reliable in the laning phase to allow Garen to close and be effective. Doubling the rank 1 value should be a big help in this regard.

 Galio’s ultimate has had it range increased by 50, to give it some additional value in more spread out fights. We plan to continue adjusting Galio.

Finally, we’ve changed towers to protect better against unattended minion waves, but less against coordinated pushes. We wanted to avoid lengthening game times, but at the same time want to make it so leaving minion waves unattended isn’t quite so punishing. This change aims to accomplish that.

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