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V1.0.0.115

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Patch icon V1.0.0.115
Brand OriginalSkin
Brand, the Burning Vengeance
Release Date (US) April 12th, 2011
Highlights & notes
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Patch chronology
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V1.0.0.114 V1.0.0.116

New skins

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Monday, April 18.

League of Legends V1.0.0.115

Champions

BrandSquare.png Brand, the Burning Vengeance (Original Stats)

  • Sear.png Sear: Brand launches a ball of fire forward that deals magic damage. If the target is ablaze, the target will be stunned for 2 seconds.
  • Pillar of Flame.png Pillar of Flame: After a short delay, Brand creates a pillar of flame at a target area, dealing magic damage to enemy units with the area. Units that are ablaze take an additional 25% damage.
  • Conflagration.png Conflagration: Brand conjures a powerful blast at his target, dealing magic damage to them. If the target is ablaze, the conflagration spreads to nearby enemies.
  • Pyroclasm.png Pyroclasm (Ultimate): Brand unleashes a devastating torrent of fire, dealing damage each time it bounces. If a target is ablaze, Pyroclasm's missile speed increases.
  • Blaze.png Blaze (Innate): Brand's spells light his targets ablaze, dealing 2% of their maximum Health in magic damage per second for 4 seconds.
CassiopeiaSquare.png Cassiopeia
  • Twin Fang.png Twin Fang
    • Cast animation sped up.
  • Petrifying Gaze.png Petrifying Gaze
    • Base damage increased to 200 / 325 / 450 from 150 / 275 / 400.
    • Range increased to 850 from 700 (effect now roughly matches the particle).
    • Cast animation sped up.
    • Cooldown reduction with rank is now reflected in the levelup tooltip.
    • It will target enemies that move in/out of the area during the cast time more accurately.
DrMundoSquare.png Dr. Mundo
  • Stats
    • Base health reduced to 433 from 468.
    • Health per level reduced to 89 from 92.
  • Sadism.png Sadism
    • Cooldown increased to 75 seconds from 60.

EzrealSquare.png Ezreal

GalioSquare.png Galio
  • Resolute Smite.png Resolute Smite
    • Base damage increased to 80/135/190/245/300 from 60/115/170/225/280.
    • Ability power ratio increased to 0.8 from 0.75.
    • Cooldown reduced to 7 seconds from 8.
  • Righteous Gust.png Righteous Gust
    • Base damage reduced to 60/105/150/195/240 from 65/110/155/200/245.
    • Movement speed bonus increased to 20/28/36/44/52% from 20/25/30/35/40%.
    • Now applies the movement speed buff to Galio more quickly.

KarmaSquare.png Karma

  • Mantra.png Mantra: Soul Shield.jpg Soul Shield now shows an area of effect indicator when your cursor hovers over an ally.
  • Fixed a bug where the visual for Heavenly Wave.jpg Heavenly Wave occasionally wouldn't align with the direction of cast.

KassadinSquare.png Kassadin

  • Fixed a bug where the visual for Force Pulse.png Force Pulse occasionally wouldn't align with the direction cast.

KatarinaSquare.png Katarina

KogMawSquare.png Kog'Maw

  • Fixed a bug where the ball from Void Ooze.png Void Ooze counted as individual unit and could break things like Noxious Trap.png Noxious Trap, block skillshots, etc.

LeeSinSquare.png Lee Sin

  • Sonic Wave.png Sonic Wave:
    • Base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
    • Made missile match the effect better.
  • Resonating Strike.png Resonating Strike: base damage reduced to 50/80/110/140/170 from 60/90/120/150/180.
  • Safeguard.png Safeguard: range increased to 750 from 700.
  • Iron Will.png Iron Will: lifesteal and spell vamp bonus reduced to 5/10/15/20/25% from 10/15/20/25/30%.
MaokaiSquare.png Maokai
  • Stats
    • Health per level increased to 90 from 82.
    • Armor per level increased to 4.0 from 3.5.
    • Movement speed increased to 310 from 305.
MissFortuneSquare.png Miss Fortune
  • Impure Shots.png Impure Shots
    • Healing reduction debuff duration reduced to 3 seconds from 8.
NocturneSquare.png Nocturne
  • Duskbringer.png Duskbringer
    • Attack damage bonus reduced to 15/25/35/45/55 from 20/30/40/50/60.
  • Unspeakable Horror.png Unspeakable Horror
    • Cast range reduced to 475 from 500.
    • Leash range reduced to 550 from 600.
    • Fixed a bug where breaking the leash near the end of the duration would still trigger the fear.
    • Fixed a bug where adding a spell shield like Banshee's Veil item.png Banshee's Veil while the leash was active would block the fear effect.
  • Paranoia.png Paranoia
    • Dash range reduced to 2000/2750/3500 from 2500/3250/4000.
OlafSquare.png Olaf
  • Ragnarok.png Ragnarok
    • Fixed a bug where it was reducing true damage.

RenektonSquare.png Renekton

  • Cull the Meek.png Cull the Meek:
    • Heal reduced to 5% from 7.5%.
    • Furious heal reduced to 10% from 15%.
  • Slice and Dice.png Slice and Dice:
    • Base damage reduced to 30/60/90/120/150 from 45/75/105/135/165.
    • Attack damage scaling increased to 90% from 60%.
    • Cooldown changed to 18/17/16/15/14 from 20/18/16/14/12.
  • Dominus.png Dominus: base damage per second reduced to 40/70/100 from 50/75/100.

ShenSquare.png Shen

  • Stand United.png Stand United: shield strength reduced to 200/475/750 from 300/525/750.
SingedSquare.png Singed
  • Insanity Potion.png Insanity Potion
    • No longer grants bonus attack speed or attack damage.
    • Now grants bonus magic resist and +10/20/30% crowd control reduction.
    • Fixed a bug where the particle lasted longer than the buff.

SionSquare.png Sion

  • Cryptic Gaze.png Cryptic Gaze: stun duration reduced to 1.5 seconds from 2.

SonaSquare.png Sona

SorakaSquare.png Soraka

  • Infuse.png Infuse now grants assist credit on ally cast.

TeemoSquare.png Teemo

  • Move Quick.png Move Quick
    • Cooldown increased to 22 seconds from 13.
  • Noxious Trap.png Noxious Trap
    • Base damage reduced to 200/400/600 from 250/475/700.
    • Mushroom charge reload time increased to 35/31/27 seconds from 30/26/22.
    • Fixed a bug that calculated the AP ratio lower than intended.
TristanaSquare.png Tristana
  • Explosive Shot.png Explosive Shot
    • Damage now applies over 5 seconds instead of 4-8.
    • Total damage increased to 110/140/170/200/230 from 100/125/150/175/200.
    • Healing reduction duration is now a static 5 seconds from 3-8.

TwistedFateSquare.png Twisted Fate

  • Pick A Card.png Pick a Card:
    • It now deals entirely magic damage, rather than normal physical damage plus bonus magic damage.
    • Blue Card.png Blue Card now restores mana equal to 50% of the damage dealt instead of 100%.
    • Fixed a bug where Red Card.png Red Card would sometimes fail to damage targets that were moving away from you.
    • Fixed a bug where Pick A Card.png Pick a Card's locked particle wouldn't show to enemies after leaving brush.
    • Fixed a bug where Red Card.png Red Card and Gold Card.png Gold Card damage did not match the tooltip.
    • Updated the 'Lock Card' tooltip with more detailed damage information.
  • Destiny.png Destiny:
    • Destiny now shows a buff so Twisted Fate knows how much time he has to teleport.
    • Fixed a bug where Destiny.png Destiny would show allies it was always ready to cast, even if it wasn't.
    • Fixed a bug where Gate.png Gate's channel could be dispelled by Cleanse.png Cleanse or Quicksilver Sash item.png Quicksilver Sash, teleporting him immediately.
    • Fixed a bug where Destiny.png Destiny's duration was not being properly reflected in the tooltip (6/8/10 seconds).
  • TwistedFateSquare.png Tango Twisted Fate skin run animation has been fixed to look more natural.

XinZhaoSquare.png Xin Zhao

  • Battle Cry.png Battle Cry: duration reduced to 5 seconds from 7.
  • Crescent Sweep.png Crescent Sweep: armor and magic resistance bonus duration reduced to 6 seconds from 8.
  • Audacious Charge.png Audacious Charge: cooldown changed to 16/15/14/13/12 from 18/16/14/12/10.

Items

  • Heart of Gold item.png Heart of Gold:
    • Recipe changed to Ruby Crystal item.png Ruby Crystal + 350 gold from Ruby Crystal item.png Ruby Crystal + Cloth Armor item.png Cloth Armor + 200 gold.
    • Total cost is now 825 gold from 975.
    • Health increased to 250 from 200.
    • Armor reduced to 0 from 27.
  • Randuin's Omen item.png Randuin's Omen:
    • Total cost is now 2775 gold from 2925.
    • Armor reduced to 55 from 80.
    • Health increased to 350 from 300.
  • B. F. Sword item.png B. F. Sword:
    • Attack damage reduced to 45 from 50.
    • Cost reduced to 1650 from 1850.
  • Cloak of Agility item.png Cloak of Agility: cost reduced to 830 from 880.
  • Infinity Edge item.png Infinity Edge:
    • Total cost is now 3830 gold from 4080 gold.
    • Attack damage increased to 80 from 75.
    • Critical strike chance increased to 25% from 20%.
  • Hextech Revolver item.png Hextech Revolver: spell vamp increased to 20% from 15%.
  • Hextech Gunblade item.png Hextech Gunblade: spell vamp increased to 25% from 20%.
  • Will of the Ancients item.png Will of the Ancients: spell vamp increased to 25% from 20%.
  • Wriggle's Lantern item.png Wriggle's Lantern:
    • Recipe cost increased to 150 from 75. Total cost is now 1600.
    • Life steal increased to 18% from 14%.
    • Changed proc to magic damage from physical damage.
  • Fixed a bug where a capped Leviathan item.png Leviathan was reducing true damage.

General

  • Fixed a bug where several monster camps wouldn't remove the skull if you scouted them and they were empty.
  • Fixed a bug where Miasma.png Miasma, Nevermove.png Nevermove, and CH-1 Concussion Grenade.png CH-1 Concussion Grenade would inconsistently reveal their champion from brush.

Undocumented changes

Champions

MalphiteSquare.png Malphite

  • Champion IPIP cost reduced to 1350 from 3150.

MorganaSquare.png Morgana

  • Champion IPIP cost reduced to 1350 from 3150.

RyzeSquare.png Ryze

  • Champion IPIP cost reduced to 450 from 1350.

SivirSquare.png Sivir

  • Classic skin splash art has been updated.

EvelynnSquare.png Evelynn

  • Updated walking animations.

Patch Preview video

Video:League of Legends - Patch Notes Preview 1.0.0.115

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