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Patch icon V1.0.0.118
Vayne OriginalSkin
Vayne, the Night Hunter
Release Date (US) May 10th, 2011
Highlights & notes
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Patch chronology
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V1.0.0.116 V1.0.0.118b

New Skins in the Store

The following skins were released along with this patch.

The following skins were released along with this patch, but were not available for purchase until Tuesday, May 17.

League of Legends v1.0.0.118


 Vayne, the Night Hunter (Original Stats)

  •  Tumble: Vayne tumbles, maneuvering to carefully place her next shot. She rolls toward the cursor and her next attack deals bonus damage.
  •  Silver Bolts: Vayne tips her bolts with a rare metal, toxic to evil things. The third consecutive attack or ability against the same target deals a percentage of the target's maximum Health as bonus true damage. (Max damage vs. Monsters is capped)
  •  Condemn: Vayne draws a heavy crossbow from her back, and fires a huge bolt at her target, dealing damage and knocking them back. If they collide with terrain, they are impaled, dealing bonus damage and stunning them.
  •  Final Hour (Ultimate): Readying herself for an epic confrontation, Vayne gains increased Attack Damage, stealth during Tumble, and quadruple the bonus Movement Speed from Night Hunter.
  •  Night Hunter (Innate): Vayne ruthlessly hunts evil-doers. She gains bonus Movement Speed when moving toward nearby enemy champions.
  • General
    • Walking animation updated.
  •  Valkyrie
    • Fixed a bug that was causing the line missile targeting display to be offset.
  •  Missile Barrage
    • Fixed a bug that was causing the line missile targeting display to be offset.


  • Stats:
    • Armor per level increased to 3.3 from 2.8.
    • Attack speed per level increased to 2.75 from 2.35.
    • Range increased to 125 from 100.
  •  Remove Scurvy: cooldown reduced to 22/21/20/19/18 from 30/27/24/21/18.
  •  Cannon Barrage:
    • Slow increased to 25% at all ranks from 15/20/25%.
    • Cooldown reduced to 120/115/110 from 120 at all ranks.

 Jarvan IV

  •  Dragon Strike:
    • Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
    • Mana cost increased to 45/50/55/60/65 from 40/45/50/55/60.
  •  Golden Aegis: shield strength reduced to 50/90/130/170/210 from 50/100/150/200/250.
  •  Cataclysm: base damage reduced to 200/325/450 from 200/350/500.
  • Fixed a bug where  Demacian Standard caused a hitch the first time it was cast.
  •  Leap Strike
    • No longer locks Jax, allowing him to cast spells while leaping.


  •  Mantra:
    • It now shows a cooldown timer when not having any charges.
    • Fixed a bug where by casting spells in rapid succession you could charge multiple spells with a single cast.


  •  Death Defied:
    • Duration reduced to 7 seconds from 8.
    • It no longer reduces your respawn time.
  •  Requiem: ability power ratio reduced to 0.6 from 0.7.

 Lee Sin

  • Energy costs on all spells reduced to 50/30 from 60/40.
  •  Tempest: range increased to 450 from 400.
  • Fixed a bug where Lee Sin's energy was restored when  Safeguard shield was destroyed.

 Master Yi

  •  Alpha Strike: teleporting behavior improved to be more consistent when near walls.


  • Stats:
    • Attack range increased to 425 from 400.
    • Attack missile speed increased to 1200 from 1100.
  •  Duskbringer
    • Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
  •  Paranoia
    • Base damage reduced to 150/250/350 from 150/300/450.
    • Fixed a bug where it caused a glitch the first time it was used.


  • Fixed a bug where  Absolute Zero being cancelled immediately could deal more damage than intended.


  • Fixed a bug where casting  Aegis of Zeonia from max range would sometimes fail to stun or damage the target (unrelated to terrain).


  • Pathing size has been reduced.
  • Fixed a bug where the  Flamespitter particle was lasting longer than intended.
  • Fixed a bug where the  Electro-Harpoon particle traveled further than the actual projectile.


  •  Ki Strike:
    • Base damage reduced to 10 from 15.
    • Bonus damage now scales off 8% of his bonus health instead of 3.5% of his maximum health.
  •  Vorpal Blade: base damage reduced to 50/90/130/170/210 from 50/95/140/185/230.


  • Sona will no longer automatically acquire attack targets when  Power Chord is charged.


  • Fixed a bug where the particle for  Pillar of Filth could queue up in the fog of war.

 Twisted Fate

  • Twisted Fate will no longer automatically acquire attack targets when  Pick a Card is locked. (Removed)


  • Fixed a bug where  Time Bomb didn't show its damage type in death recap.


Summoner Spells

  • Teleport: cancel delay increased to 1 second from 0.5.



Undocumented Changes


  • New color scheme for the overhead bar of the player's champion.


May 10, 2011


  • Fixed a bug where  Heavenly Wave,  Spirit Bond and  Soul Shield were not gaining any benefit from cooldown reduction.
  • Fixed a bug where summoner spells would place Karma's abilities on cooldown.

 Master Yi

  • Fixed a bug where  Alpha Strike was teleporting Master Yi over walls more often against neutral monsters (reverted to V1.0.0.116 patch).


May 12, 2011

This hotfix was deployed to resolve some issues related to Guardian Angel:

"We've identified some of the issues causing Guardian Angel to malfunction and have released a hotfix to address them. While we haven't quite squashed all the bugs, you should see Guardian Angel functioning much better than before and we wanted to get this fix out to you as soon as possible."

Patch Preview video

League of Legends - Patch Notes Preview 1.0.003:49

League of Legends - Patch Notes Preview

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