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V1.0.0.121

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Patch icon V1.0.0.121
Leona OriginalSkin
Leona, the Radiant Dawn
Release Date (US) July 8th, 2011
Highlights & notes
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Patch chronology
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V1.0.0.120 V1.0.0.122

The patch was due to be released on the week of the 4th of July, but it was delayed several days because of the last minute bugs. Riot ultimately decided to release first the changes to the PVP.net platform only during the server downtime scheduled for Thursday, July 7th early morning. However, the PVP.net changes were delayed further and the server downtime was cut short too. The patch was finally released on Friday, July 8th at 2 PM (PDT). But new content (Leona, first batch of new skins) wasn't available for purchase until Wednesday, July 13.

New Skins in the Store

The following skins were released along with this patch, but were not available for purchase until Wednesday, July 13.

The following skins were released along with this patch,but were not available for purchase until Monday, July 18th.

PVP.net V1.38.38

  • Updated the filter on summoner name creation and change.
  • Updated Custom Game Lobby interface.
  • Added default game names to Custom Game creation.
  • Custom Games now have a “Quit” button in Champion Select. Players will no longer have to log back into PVP.net to cancel a custom game in Champion Select.
  • Added multiple rune purchases to the store. Players can now use the “+” and “-“ signs to choose how many runes of a certain type to buy, up to 9.
  • Updated matchmaking to make level 30s matching with non-30s rarer.
  • Removed warnings for leaving Battle Training during Champion Select.
  • Updated Champion filters in the Summoner Profile.
  • Fixed a bug where the incorrect Mastery Page name was being displayed when viewing another Summoner's profile.
  • Fixed a bug that could cause you to overwrite your own Mastery Pages.
  • Fixed a bug with viewing other players’ Rune Pages.
  • Multiple bug-fixes for the PVP.net store.
  • Fixed a bug with multiple error pop-ups appearing in PVP.net.

League of Legends V1.0.0.121

Champions

LeonaSquare.png Leona, the Radiant Dawn (Original Stats)

  • Shield of Daybreak.png Shield of Daybreak: Leona charges her shield with the power of the sun causing her next melee attack to deal additional damage and briefly stun the target.
  • Eclipse.png Eclipse: Leona raises her shield granting her additional Armor and Magic Resistance for 3 seconds. When the effect ends she deals area of effect damage and increases the duration of the defensive bonuses by 3 seconds if she damages an enemy.
  • Zenith Blade.png Zenith Blade: Leona throws a blade of sunlight that deals damage to all enemies in a line. Leona teleports to the last enemy champion hit by this attack.
  • Solar Flare.png Solar Flare (Ultimate): After a brief delay, Leona calls down a beam of solar energy dealing damage and slowing enemies. Enemies in the center of the beam are stunned instead of slowed.
  • Sunlight.png Sunlight (Innate): Leona's abilities mark the target with sunlight. Allied champions that damage marked targets deal additional damage and consume the mark.

AkaliSquare.png Akali

  • Akali will now attempt to immediately attack champions upon arriving when she uses Shadow Dance.png Shadow Dance.
AlistarSquare.png Alistar
  • Headbutt.png Headbutt
    • Ability power ratio reduced to 0.7 from 0.8.
  • Pulverize.png Pulverize
    • Ability power ratio reduced to 0.5 from 0.6.
  • Triumphant Roar.png Triumphant Roar
    • Ability power ratio reduced to 0.2 from 0.4.
AsheSquare.png Ashe
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Slow duration reduced to 3 seconds at all ranks from 3/4/5.
    • Cooldown increased to 100/90/80 seconds from 75 at all ranks.
BlitzcrankSquare.png Blitzcrank

BrandSquare.png Brand

  • Fixed a bug where Pyroclasm.png Pyroclasm could instant-kill enemies under some circumstances.
EzrealSquare.png Ezreal
  • General
    • Adjusted autoattack animation to be more responsive.
  • Essence Flux.png Essence Flux
    • Mana cost reduced to 60/70/80/90/100 from 70/80/90/100/110.
  • Trueshot Barrage.png Trueshot Barrage
    • Cooldown reduced to 80 seconds from 100.

FiddlesticksSquare.png Fiddlesticks

  • Fixed a bug where Dark Wind.png Dark Wind could instant-kill people under some circumstances.

GangplankSquare.png Gangplank

IreliaSquare.png Irelia

  • Bladesurge.png Bladesurge: mana cost changed to 60/65/70/75/80 from 70 at all ranks.
  • Transcendent Blades.png Transcendent Blades: base damage per blade reduced to 80/120/160 from 85/135/185.

JarvanIVSquare.png Jarvan IV

  • Demacian Standard.png Demacian Standard:
    • Base damage reduced to 60/105/150/195/240 from 60/110/160/210/260.
    • Cooldown increased to 13 from 12.
  • Dragon Strike.png Dragon Strike: base damage reduced to 70/115/160/205/250 from 70/120/170/220/270.

JaxSquare.png Jax

  • Leap Strike.png Leap Strike
    • Can now target wards again, but will now reveal wards for two seconds when used in this manner.

KatarinaSquare.png Katarina

  • Shunpo.png Shunpo can now target wards again, but will now briefly reveal wards for two seconds when used in this manner.

KogMawSquare.png Kog'Maw

  • Updated autoattack animation to be more responsive.
  • Updated Caustic Spittle.png Caustic Spittle animation to be more responsive.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage:
    • Updated animation to be more responsive.
    • Duration increased to 10 seconds from 6.
    • Cooldown increased to 17 from 15.
  • Living Artillery.png Living Artillery: projectile drop time reduced slightly to improve consistency.
  • Fixed a bug where Void Ooze.png Void Ooze was not flagged as an area-of-effect spell.

LeeSinSquare.png Lee Sin

  • Safeguard.png Safeguard can now target wards again, but will now reveal wards for two seconds when used in this manner

MalzaharSquare.png Malzahar

  • Fixed a bug where Nether Grasp.png Nether Grasp would sometimes only deal 4 ticks of damage instead of 5.
NocturneSquare.png Nocturne
  • Paranoia.png Paranoia
    • Added minimap range indicator.

RumbleSquare.png Rumble

  • Flamespitter.png Flamespitter:
    • Base damage changed to 30/60/90/120/150 from 40/65/90/115/140.
    • Ability power ratio reduced to 0.45 from 0.5.

RyzeSquare.png Ryze

  • Overload.png Overload: base damage increased to 40/65/90/115/140 from 30/55/80/105/130.

SwainSquare.png Swain

  • Ravenous Flock.png Ravenous Flock: now heals Swain for 75% of the damage dealt versus champions and 25% versus minions instead of 50% regardless of the target.

WarwickSquare.png Warwick

YorickSquare.png Yorick

  • General:
    • Ghouls attack damage and health gain from Yorick increased to 35% from 30%.
    • Ghouls are now immune to slows.
    • Ghouls now take 50% reduced damage from AoE abilities.
  • Stats:
    • Health per level increased to 85 from 80.
    • Mana per level increased to 35 from 30.
    • Armor per level increased to 3.6 from 3.
    • Base attack speed increased to 0.625 from 0.613.
    • Movement speed increased to 320 from 315.
  • Unholy Covenant.png Unholy Covenant:
    • Yorick now also takes 5% reduced damage for each summon that is active.
  • Omen of War.png Omen of War:
    • Fixed a bug where the Spectral Ghoul would not spawn if Yorick was silenced.
  • Omen of Pestilence.png Omen of Pestilence:
    • Improved the consistency of the AoE slow by increasing the radius and rate of application.
    • Mana cost reduced to 40/45/50/55/60 from 50/55/60/65/70.
    • Cast range increased by 50.
  • Omen of Famine.png Omen of Famine: mana cost reduced to 55/60/65/70/75 from 60/65/70/75/80.
  • Omen of Death.png Omen of Death:
    • Removed the 10% health decay per second on the Revenant Ghoul and Reanimated Champions.
    • Updated the visual of Reanimated Champions to better show when a Champion has revived.
    • Fixed a bug with the interaction between Chrono Shift.png Chrono Shift and Revenants.
    • Fixed a bug with H-28G Evolution Turret.png H-28G Evolution Turrets and the Reanimated state.

Items

Rabadon's Deathcap item.png Rabadon's Deathcap
  • Ability power reduced to 140 from 155.

Spells

  • Using Teleport.png Teleport on a ward will now reveal the ward to enemies for a few seconds.

General

  • Fixed areas in brush that did not correctly hide units.
  • Added minimap range indicators for long range (non-global) spells such as NocturneSquare.png Nocturne's Paranoia.png Paranoia and AsheSquare.png Ashe's Hawkshot.png Hawkshot.

Hotfixes

Just after the patch was released, a matchmaking related bug appeared that broke Champion Select, causing matchmaking to be disabled. That same day the servers were brought down to fix the bug and didn't come back until several hours later at 10 PM (PDT). Three hours later, a bug that caused YorickSquare.png Yorick's presence on games to create lag was discovered and he was disabled from Champion Select.

A hotfix then went live at 8AM (PDT) that fixed YorickSquare.png Yorick's lag, enabling him in Champion Select. It also fixed a bug where HeimerdingerSquare.png Heimerdinger's H-28G Evolution Turret.png H-28G Evolution Turret would attack ally AniviaSquare.png Anivia and TrundleSquare.png Trundle if the turrets were pushed by their abilities, Crystallize.png Crystallize and Pillar of Filth.jpg Pillar of Filth.

Patch Preview video

League of Legends - Patch Notes Preview 1.0.004:23

League of Legends - Patch Notes Preview 1.0.0.121

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