Skarner, the Crystal Vanguard
|Release date (US)||August 9, 2011|
|Highlights & notes|
|← Previous||Next →|
New Skins in Store
The following skins were released along with this patch.
The following skins were released with this patch, but were not available for purchase until Monday, August 15.
In addition, the following skins were released to the game files along with this patch, but were imposed special requirements to obtain them.
- Unchained Alistar - (Released for free on September 23rd as a gift/promotion to players that linked their YouTube and League of Legends accounts and suscribed to Riot Games channel. Still available by this mean.)
- Artic Warfare Caitlyn - (Currently, only available by reedeming a code obtainable from the PC Gamer-November Issue, released on September 13th, 2011)
- Judgement Kayle - (Given as a gift to all players who played at least 10 matched games during Season One, in September 14th)
- Riot K-9 Nasus - (Limited availability, only purchasable from the store while Riot Games takes part in games conventions. First available on August 19th, 2011)
- Players will now receive a popup message when they attempt to join a game lobby that is already full.
- Fixed a bug where Summoner icons were displaying incorrectly in chat rooms.
- Fixed a bug where All Random Mode in Custom Games was not correctly selecting your previously used skin for a Champion.
League of Legends v18.104.22.168
- Energize (Innate)
- Basic attacks lower the cooldowns of Skarner's abilities by 1 second against champions and 0.5 seconds against non-champions.
- Crystal Slash (Q)
- Skarner lashes out with his claws, dealing physical damage to all nearby enemies and charging himself with Crystal Energy for several seconds if a unit is struck. If he casts Crystal Slash again while empowered by Crystal Energy, he deals bonus Magic Damage and slows all targets hit.
- Crystalline Exoskeleton (W)
- Skarner gains a shield and while the shield persists his movement speed and attack speed are both increased.
- Fracture (E)
- Skarner summons a blast of crystalline energy which deals damage to enemies struck and marks them. Any further damage dealt to marked targets by Skarner will allow him to consume the mark to heal himself.
- Impale (Ultimate)
- Skarner suppresses an enemy champion and deals magic damage to it. During this time, Skarner can move freely and will drag his helpless victim around with him. When the effect ends, Skarner's target will be dealt additional damage.
- The cooldown before Akali's next Shadow Dance charge and her current stacks are now shown in the same buff.
- Amumu will now attempt to attack the target after successfully pulling himself to an enemy champion with Bandage Toss.
- Fixed a bug where Frost Shot would consume mana even if she canceled her autoattack early.
- Mana Barrier
- Fixed a bug where it could be bypassed if the damage taken would instantly kill him.
- Fixed a bug where it would activate when the cooldown expired even if not taking damage.
- Fixed a bug where Power Fist failed to grant lifesteal effects.
- Fixed a bug where Pyroclasm would sometimes disappear if Brand died while the projectile was in the air.
- Fixed a bug where planting a Yordle Snap Trap after a trap was recently triggered caused a previous trap to be consumed as if you placed too many.
- Fixed a bug where Cho'Gath could gain a Feast stack even when the target did not die.
- The cooldown before Corki's next Missile Barrage charge and his current stacks are now shown in the same buff.
- Malice and Spite
- Fixed a bug where it was healing for incorrect values.
- Fixed a bug where its cooldown would reset upon killing enemy clones.
- Autoattack missile speed increased to 1750 from 1500.
- Dark Wind
- Base damage reduced to 65/85/105/125/145 from 65/90/115/140/165.
- Fixed a bug where it would sometimes disappear if Fiddlesticks died while the projectile was in the air.
- Fixed a bug where it was sometimes bouncing just 4 times instead of 5.
- Ability power ratio reduced to 0.45 from 0.5.
- Cooldown increased to 15/14/13/12/11 from 14/13/12/11/10.
- Grog Soaked Blade
- Maximum number of stacks has been reduced to 3 from 4.
- Cannon Barrage
- Fixed a bug where it would not grant gold on minion kills.
- Fixed a bug where its slow was not always applying consistently.
- Decisive Strike
- Movement speed boost duration increased to 4 seconds from 3.
- Cooldown reduced to 13/12/11/10/9 from 14/13/12/11/10.
- Maximum armor and magic resistance increased to 25 at all ranks from 5/10/15/20/25.
- H-28G Evolution Turret
- Irelia will now attempt to attack the target after dashing to an enemy champion with Bladesurge.
- Jarvan will no longer follow the target while he is in the air during Cataclysm.
- It will now create the ring of terrain regardless of whether the enemy can be targeted or not.
- It will now be slightly more likely to push targets that the ring lands on into the center rather than out.
- Fixed a bug where it could be interrupted by movement displacing abilities such as Crystallize or Pillar of Filth.
- Fixed a bug where Dragon Strike reduced the target's base armor rather than total armor.
- Jax will now attempt to attack the target after Leap Strike if it is an enemy champion.
- Fixed a bug where Jax's attacks could not be dodged.
- The cooldown before Karma's next Mantra charge and her current stacks are now shown in the same buff.
- Katarina will now attempt to attack the target after blinking to an enemy champion with Shunpo.
- Holy Fervor
- Armor and magic resistance reduction per stack increased to 3% from 2%.
- Fixed a bug where it was only reducing the target's base armor and magic resistance rather than the total armor and magic resistance.
- Thundering Shuriken
- Ability power ratio increased to 0.75 from 0.66.
- Lightning Rush
- Ability power ratio increased to 0.6 from 0.55.
- Energy cost reduced to 100/95/90/85/80 from 100 at all ranks.
- Living Artillery
- Updated reveal particle effect.
- Lee Sin will now attempt to attack the target after dashing to a champion with Resonating Strike.
- Fixed a bug where it would break enemy spell shields on activation rather than landing.
- Shield of Daybreak
- Cooldown reduced to 11/10/9/8/7 seconds from 12/11/10/9/8.
- Zenith Blade
- Mana cost reduced to 60 at all ranks from 60/65/70/75/80.
- Leona will now attempt to attack the target that she jumped to after using Zenith Blade.
- Particle adjusted to more accurately reflect the area of effect. The actual area of effect remains unchanged.
- Solar Flare
- Cooldown reduced to 90/75/60 from 105/90/75.
- Updated Lux's autoattack to feel more responsive and increased its missile speed.
- Light Binding
- Cooldown reduced to 15/14/13/12/11 seconds from 16/15/14/13/12.
- Brutal Strikes
- Mana cost reduced to 50/55/60/65/70 from 55/60/65/70/75.
- Ground Slam
- Mana cost reduced to 50/55/60/65/70 from 60/65/70/75/80.
- Radius of AoE increased to 400 from 350.
- Fixed a bug where Unstoppable Force sometimes failed to pass through Crystallize, Pillar of Filth, and Cataclysm.
- Maokai will now attempt to attack the target after using Twisted Advance if it is a champion.
- Master Yi can now activate Wuju Style and Highlander while Alpha Strike is taking effect.
- Master Yi will now attempt to attack the target after using Alpha Strike to blink to a champion.
- Fixed a bug where Mace of Spades was providing the diminished spell vamp effect even if used against a single target.
- Children of the Grave:
- Updated Morgana's autoattack to feel more responsive and increased its missile speed.
- Movement speed increased to 310 from 300.
- Dark Binding
- Cooldown reduced to 11 seconds from 12.
- Tormented Soil
- Mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150.
- Soul Shackles
- Proc time for stun activation reduced to 3 seconds from 4.
- Stun duration changed to 1.5 seconds at all ranks from 1/1.5/2.
- Cooldown reduced to 120/110/100 seconds from 120 at all ranks.
- Range increased to 125 from 110.
- Soul Eater
- Life steal increased to / / % from / / %.
- Cooldown reduced to 15/14/13/12/11 from 15 at all ranks.
- Mana cost reduced to 80 from 100.
- It will now reach its maximum slow even if its duration is reduced by crowd control reduction effects.
- Spirit Fire
- Area duration reduced to 5 seconds from 6.
- No longer has a 0.5 second delay before appearing. It retains the 0.5 second casting time.
- Now deals half damage initially and the other half over the duration instead of it just dealing damage per second:
- New: Initial 55/95/135/175/215 (+0.6 per ability power) magic damage and 11/19/27/35/43 (+0.12 per ability power) magic damage each second for the next 5 seconds.
- Old: Deals 20/34/48/62/76 (+0.2 per ability power) magic damage each second for the 6 seconds the area lasts.
- Fixed a bug where Siphoning Strike sometimes gained extra lifesteal.
- Updated reveal particle effect.
- Fixed a bug where it was reducing the target's base armor and magic resistance rather than total armor and magic resistance.
- Nocturne will now attempt to attack the target after using it.
- It no longer grants assists for limiting enemy vision.
- Heartseeker Strike
- Now does 3 strikes instead of 5.
- Channel duration reduced to 0.75 seconds from 1.8.
- Base damage per hit increased to 13/23/33/43/53 from 4/6/8/10/12
- Scaling per strike changed to a 60% of his bonus attack damage from a 20/25/30/35/40% of his total attack damage.
- Cooldown reduced to 10/9/8/7/6 seconds from 18/17/16/15/14.
- Mana cost reduced to 45/50/55/60/65 from 70 at all ranks.
- It will now hit targets that are on the same area as Pantheon.
- Certain Death now causes Spear Shot to critically strike for 150% of its total damage to enemies under 15% current health.
- Spear Shot
- Base damage increased to 65/105/145/185/225 from 16/28/40/52/64.
- Scaling changed to 140% of bonus attack damage from 100/115/130/145/160% of total attack damage.
- Aegis of Zeonia
- Pantheon will now attempt to attack the target after using it.
- Stun duration changed to 1 second at all ranks from 0.7/0.9/1.1/1.3/1.5.
- Cooldown changed to 13/12/11/10/9 seconds from 12 at all ranks.
- Grand Skyfall
- Initial channel time to jump reduced to 2 seconds from 3.
- Delay to land reduced to 1.5 seconds from 2.
- Damage done near the edge of the area increased to 50% from 33%.
- Fixed a bug where Slice and Dice was only reducing the target's base armor rather than total armor.
- Fixed a bug where The Equalizer trail would sometimes disappear early if Rumble died.
- Fixed a bug where Enrage would consume health if Sion canceled his autoattack early.
- Noxious Traps will now improve their stats if Teemo ranks up the ability while the traps are active.
- Fixed a bug where Rabid Bite was not blocked by spell shields.
- Heal per point of fury consumed increased to 0.65/1.15/1.65/2.15/2.65 from 0.5/0.95/1.4/1.85/2.3.
- Spinning Slash
- Base damage increased to 70/100/130/160/190 from 60/90/120/150/180.
- Bonus attack damage scaling increased to 120% from 100%.
- Fixed a bug where Tryndamere was not gaining the proper Fury upon using Spinning Slash.
- Noxian Corrosive Charge
- Will now update as the target gains or loses armor.
- Infinite Duress
- Fixed a bug where it would sometimes tick only 4 times.
- Fixed a bug where it would sometimes break early even if not interrupted.
- Wukong will now attempt to attack the target champion after using Nimbus Strike.
- Attack damage scaling increased to 120% from 100%.
- Wukong is now properly considered melee for items and spells that differentiate between melee and ranged characters.
- Fixed a bug where Crushing Blow was shredding the target's base armor rather than total armor.
- Omen of War
- Attack damage scaling increased to 120% from 100%.
- Active is now Unique.
- Made adjustments to reduce the load time for games.
- Made adjustments to how death and kill streaks work.
- Dying to non-champions no longer resets kill streaks or increases death streaks.
- Assists now reduce (not reset) death streaks.
- Using Summoner Teleport on a ward will no longer reveal the ward through fog of war to enemies. Instead, it will destealth the ward to be seen if an enemy is near and reveal the teleport particle through fog of war to enemies.
- Allied champions can no longer block targeting of an enemy champion if they are standing on top of one another.
- Added a new in-game option for "Borderless Window Mode" that allows people to alt-tab more efficiently.
- Attack-move improvements:
- Attack-move targeting is now more predictable (now targets closest enemy).
- Attack-move will now target visible wards.
- Changed attack-move cursor color to red from green.
- Added new keybindings for "Self+Smart Cast" for abilities and Summoner spells. Casting with these binds will first try to Smart-Cast the ability; if there is no target or an invalid target under the cursor, it will attempt to Self-Cast the ability.
- Fixed a bug where clones did not show items in their inventories.
- Fixed a bug where certain particle effects would not show up if using the minimap for targeting.
- Fixed minor tooltip errors on Kayle, Soraka, Nasus, Sona and Renekton.
- Fixed a bug where some Energy runes were giving less Energy than their tooltip stated.
- Fixed a bug where several spells were triggering on-cast events more than once.
- Fixed a bug in which players could get stuck in a "dead" state until they disconnected and then reconnected.
- Classic skin splash art has been updated.
- Fixed a bug regarding Leona's passive sound. 
- The innate ability of each champion can now be seen by browsing through the champions tab of each champion, whereas before, only the levelable abilities were shown.
- After the game ends and the Victory/Defeat sign appears, all units will still move and continue to be animated.
- Ping message changed from "X has marked the Y Building" to "X requests aid at the Y Building" when pinging allied buildings.
- Now, you cannot ping a set amount of times within a certain timeframe.
Patch Preview video