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V1.0.0.125

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Patch icon V1.0.0.125
Riven OriginalSkin old3
Riven, the Exile
Release Date (US) September 14, 2011
Highlights & notes
Related links
Patch chronology
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V1.0.0.124 V1.0.0.126

New Skins in Store

The following skins were released along with this patch.

The following skins were released with this patch, but were not available for purchase until Monday, September 19.

The following skins were released with this patch, but were not available for purchase until Monday, September 26.

PvP.net v1.43

  • Ticker messaging has been improved to now more accurately relay the state of the platform.
  • The startup times for PVP.net have been improved.
  • Feature items and sale items now show the percentage discount for sales.
  • Sale and featured items are now properly labeled.

League of Legends v1.0.0.125

Champions

RivenSquare.png Riven, the Exile
  • Runic Blade.png The Art of War (Innate)
    • Riven's abilities charge her blade, causing her to do bonus damage on her next autoattack. Riven can store up to 3 charges, but only expends one at a time.
  • Broken Wings.png Broken Wings (Q)
    • Riven steps forward and lashes out in a series of powerful sword slashes. This ability can be activated up to 3 times in a short period.
      • 1st/2nd Use: Deals damage to a small area in front of her.
      • 3rd Use: Jumps into the air and slams downward, causing a larger impact nova that deals damage and knocks nearby enemies back.
  • Ki Burst.png Ki Burst (W)
    • Riven damages and stuns nearby enemies.
  • Valor.png Valor (E)
    • Riven dashes forward and gains a shield for a short duration.
  • Blade of the Exile.png Blade of the Exile (Ultimate)
    • Riven's sword reforms, giving her a percentage multiplier on her total attack damage, extended range on her damaging abilities and basic attacks and the ability to use Wind Slash once.
    • Wind Slash.png Wind Slash
      • While Blade of the Exile is active, Riven can reactivate the ability to emit a large shock wave that deals damage to all units hit based on their missing life.
AsheSquare.png Ashe
  • Fixed a bug where Frost Shot.png Frost Shot was not draining mana properly.
BrandSquare.png Brand
CaitlynSquare.png Caitlyn
ChoGathSquare.png Cho'Gath
  • Adjusted the animation speed of his run while he has stacks of Feast.png Feast.
EzrealSquare.png Ezreal
GarenSquare.png Garen
  • Decisive Strike.png Decisive Strike
    • Attack damage scaling reduced to 1.4 from 1.5.
  • Judgment.png Judgment
    • Base damage per second reduced to 50/90/130/170/210 from 60/100/140/180/220.
    • Bonus attack damage scaling per second increased to 1.4 from 1.2.
JarvanIVSquare.png Jarvan IV
  • General
    • Fixed an issue where certain skins had inconsistent model sizes.
  • Cataclysm.png Cataclysm
    • Added a targeting ring.
    • Fixed a bug where it was dealing less damage than intended at ranks 2 and 3.
KarmaSquare.png Karma
  • Fixed a bug where using a summoner spell would sometimes consume KarmaSquare.png Karma's Mantra.png Mantra charge.
KassadinSquare.png Kassadin
  • Void Stone.png Void Stone
    • Magic damage reduction increased to 15% from 10%.
  • Null Sphere.png Null Sphere
    • Missile speed increased to 1400 from 1150.
  • Nether Blade.png Nether Blade
    • Base magic damage on-hit increased to 30/45/60/75/90 from 20/30/40/50/60.
LeonaSquare.png Leona
  • General
    • Recommended items updated.
LuxSquare.png Lux
  • Illumination.png Illumination
    • Now properly displays numbers in its tooltip as it updates.
MalphiteSquare.png Malphite
  • Ground Slam.png Ground Slam
    • Fixed a bug where the armor value in the tooltip was not rounding.
MordekaiserSquare.png Mordekaiser
  • Iron Man.png Iron Man
    • Shield generation changed to 30% at all levels from 25 / 27.5 / 30%.
    • Shield generation is now only half as effective versus minions.
  • Mace of Spades.png Mace of Spades
    • Bonus magic damage when used against a single target reduced to 65% from 75%.
  • Siphon of Destruction.png Siphon of Destruction
    • No longer adds additional shield for each unit hit.
NidaleeSquare.png Nidalee
  • Pounce.png Pounce
    • Cooldown reduced to 3.5 seconds from 4.
  • Aspect of the Cougar.png Aspect of the Cougar
    • Bonus armor and magic resistance increased to 10/20/30 from 10/15/20.
NocturneSquare.png Nocturne
NunuSquare.png Nunu
  • Stats
    • Range increased to 125 from 100.
  • Consume.png Consume
    • Range increased to 125 from 100.
OlafSquare.png Olaf
  • Stats
    • Base armor increased to 17 from 14.
  • Reckless Swing.png Reckless Swing
    • Mana cost reduced to 0 from 50.
OriannaSquare.png Orianna
  • Stats
    • Range reduced to 500 from 550.
  • Command- Attack.png Command: Attack
    • Mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
    • Range reduced to 800 from 900.
PoppySquare.png Poppy
  • Heroic Charge.png Heroic Charge
    • Fixed a bug where movement commands before the initial collision could prevent the second part of the spell from occurring.
    • Fixed a bug where Poppy would not attack the correct target after using Heroic Charge.png Heroic Charge.
RammusSquare.png Rammus
  • Rammus can now immediately switch between Defensive Ball Curl.png Defensive Ball Curl and Powerball.png Powerball.
  • Stats
    • Attack damage per level increased to 3.5 from 2.75.
  • Defensive Ball Curl.png Defensive Ball Curl
    • Magic damage return changed to 20/30/40/50/60 from 22/26/32/38/46.
    • Cast time removed.
    • Now correctly displays the armor amount in the tooltip when Defensive Ball Curl.png Defensive Ball Curl is active.
ShacoSquare.png Shaco
  • Jack In The Box.png Jack In The Box
    • Boxes are now immune to damage while stealthed if the source cannot see them.
    • Trigger radius reduced to 325 from 400 to mitigate cases where it fears targets and they run out of range, rendering the Box unable to attack.
    • Fixed a bug where they could be seen by stealthed enemies.
    • Fixed a bug where they could be seen in brush or through fog of war while not stealthed if an enemy was nearby.
    • Fixed a bug where they would sometimes stop attacking targets if they both were in brush.
    • Fixed a bug where they could activate but fail to fear targets moving near the edge of its range.
    • Fixed a bug where turrets would always attack them first.
    • Improved AI:
      • Boxes will hard lock onto the closest champion that has damaged Shaco recently, or that Shaco has damaged.
      • Boxes will soft lock onto other non-neutral-monsters they attack (they will prefer to keep attacking that target).
ShenSquare.png Shen
  • Stats
    • Base attack damage increased to 54.5 from 53.8.
    • Attack damage per level increased to 3.375 from 3.075.
    • Base armor increased to 19 from 18.
  • Vorpal Blade.png Vorpal Blade
    • Base magic damage increased to 70/115/140/175/210 from 50/90/130/170/210.
    • Magic damage ability power ratio increased to 0.75 from 0.65.
    • Heal over 3 seconds increased to 18/26/34/42/50 from 10/20/30/40/50.
    • Heal 0.2 ability power ratio has been removed.
  • Feint.png Feint
    • Ability power ratio increased to 0.75 from 0.6.
  • Shadow Dash.png Shadow Dash
    • Taunt duration increased to 1/1.25/1.5/1.75/2 seconds from 0.8/1.1/1.4/1.7/2.
  • Stand United.png Stand United
    • Shield strength ability power ratio increased to 1.5 from 1.0.
    • Energy cost removed.
SingedSquare.png Singed
  • Stats
    • Range increased to 125 from 100.
  • Fling.png Fling
    • Range increased to 125 from 100.
SionSquare.png Sion
  • Stats
    • Base mana increased to 200 from 175.
    • Mana per level increased to 40 from 25.
    • Base attack speed increased to 0.625 from 0.591.
    • Now gains 1.25 magic resist per level.
    • Movement speed increased to 320 from 315.
  • Enrage.png Enrage
    • Fixed a bug where health cost was being subtracted at the wrong time, causing health drain from things like Sunfire Cape item.png Sunfire Cape.
SkarnerSquare.png Skarner
  • Crystal Slash.png Crystal Slash
    • Base physical damage increased to 25/40/55/70/85 from 20/35/50/65/80.
    • Base magic damage increased to 24/36/48/60/72 from 20/32/44/56/68.
  • Fracture.png Fracture
    • Missile speed increased to 1800 from 1600.
SonaSquare.png Sona
TaricSquare.png Taric
  • Imbue.png Imbue
    • Cast range increased to 750 from 625.
  • Shatter.png Shatter
    • Base damage reduced to 60/105/150/195/240 from 100/150/200/250/300.
    • Ability power ratio reduced to 0.4 from 0.5.
    • Cooldown reduced to 10 seconds from 16.
    • Armor aura range increased to 1000 from 600.
    • Taric now loses the passive armor bonus instead of the armor aura upon activation.
  • Dazzle.png Dazzle
    • Stun duration is now always 1.5 seconds from ranging between 1 and 2.
    • Minimum base damage increased to 40/70/100/130/160 from 20/40/60/80/100.
    • Minimum damage ability power ratio increased to 0.4 from 0.2.
    • Maximum base damage reduced to 80/140/200/260/320 from 80/160/240/320/400.
    • Maximum damage ability power ratio reduced to 0.8 from 1.0.
    • Cast range reduced to 625 from 650.
    • Missile speed increased to 1400 from 1050.
  • Radiance.png Radiance remade
    • (Active) Taric slams the ground dealing 150/250/350 (+0.6 ability power) magic damage to nearby enemies. For the next 10 seconds, Taric gains 30/50/70 attack damage and ability power and grants nearby allies half the bonuses.
      • 100/90/80 second cooldown
      • 100 mana cost
    • Old: (Toggle) Taric emits a brilliant light, healing himself each second by 30/40/50 (+0.2 per ability power) and increasing his attack damage by 30/60/90. Additionally, it grants half the attack damage bonus to nearby allied champions and 5/10/15 attack damage bonus to minions. The cost to sustain Radiance increases each second.
      • 20 seconds cooldown
      • 20 initial mana cost
      • 4/7/10 additional mana cost per second
VladimirSquare.png Vladimir

Items

Cloak and Dagger item.png Cloak and Dagger
Eleisa's Miracle item.png Eleisa's Miracle
Moonflair Spellblade item.png Moonflair Spellblade
  • You can now use multiple Health Potion item.png Health or Mana Potion item.png Mana Potions while you have one active which will queue them up to be used after the previous completes (maximum 5 stacks).

General

  • You can now smart cast items (you have to manually bind the hotkeys).
  • Clones now correctly show their own stats.
  • Clones that are meant to deceive now have a hero minimap icon.
  • Creep camp minimap icons are now more consistent; Clairvoyance.png Clairvoyance and wards will now properly update the map icons.
  • GragasSquare.png Gragas, KogMawSquare.png Kog'Maw, MalphiteSquare.png Malphite, MaokaiSquare.png Maokai, and XinZhaoSquare.png Xin Zhao's tooltips properly display numbers in their passives as they update.
  • Consumable items will not be removed from recommended item lists after being purchased.
  • Removed the word “sleeps” from Cleanse.png Cleanse's tooltip.
  • Traps (Noxious Trap.png Noxious Trap, Yordle Snap Trap.png Yordle Snap Trap, Bushwhack.png Bushwhack) will now show the area they trigger in when cast.
  • Fixed a bug that caused “Can't Move While Casting” to be displayed multiple times for one instance.
  • Fixed a bug where AkaliSquare.png Akali and WukongSquare.png Wukong could get stuck in their dash animations.
  • Fixed a bug where Guardian Angel item.png Guardian Angel's particle would sometimes persist.
  • Fixed a bug where you could Smite.png Smite Baron NashorSquare.png Baron Nashor from behind his den.
  • Fixed a bug that sometimes caused the edges of the screen to appear black when moving the camera.
  • Fixed a rare bug with Teleport.png Teleport causing it to not function properly.

Undocumented changes

TaricSquare.png Taric
RammusSquare.png Rammus
RivenSquare.png Riven

Hotfixes

RivenSquare.png Riven
  • Stats
    • Attack speed per level increased to 3.5 from 2.9.
    • Base armor increased to 15 from 12.
  • Broken Wings.png Broken Wings
    • Bonus attack damage ratio increased to 0.7 from 0.6.
  • Ki Burst.png Ki Burst
    • Cast time reduced to 0.25 seconds from 0.5.
  • Valor.png Valor
    • Shield strength increased to 60/90/120/150/180 from 40/70/100/130/160.
    • Cooldown reduced to 10/9/8/7/6 seconds from 11/10/9/8/7.
  • Wind Slash.png Wind Slash
    • Cast time reduced to 0.25 seconds from 0.5.
    • Projectile speed increased to 2200 from 2000.
Clairvoyance.png Clairvoyance
  • Disabled in Dominion.

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