Buckshot: Graves fires three bullets in a cone damaging all enemies in the projectiles path. Enemies at close range can be hit by multiple projectiles, but each one beyond the first will deal reduced damage.
Smokescreen: Graves fires a smoke canister at the target area that deals damage and creates a cloud of smoke. Enemies inside the smoke cloud have reduced sight range and movement speed.
Quickdraw: Graves dashes forward gaining an attack speed boost for several seconds. Attacking enemies lowers the cooldown of this skill.
Collateral Damage (Ultimate): Graves fires an explosive shell dealing heavy damage to the first target it hits. After hitting a champion or reaching the end of its range the shell explodes dealing damage in a cone behind the target.
True Grit (Passive): Graves gains increasing armor and magic resistance the longer he remains in combat.
Lowered the point where Nexus Health will only be affected by holding capture points (and not by Champion Kills or Neutralizes) to 100 Nexus Health from 125 Nexus Health.
Health packs pickups will now grant 20% more Mana.
Personal Scoring has been adjusted to more evenly reward defensive play:
Minion Kill reward increased to 2 points from 1.
Channel Interrupt reward increased to 5 from 2.
Martyr (dying on point) now gives an additional 10 points over its previous bonus.
Point defense bonus is granted more regularly.
There is now a score bonus associated with getting a champion kill or assist while being on or near a point.