Fizz, the Tidal Trickster
|Release Date (US)||November 15, 2011|
|Highlights & notes|
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The following skins were released along with this patch.
The following skins were released with this patch, but were not available for purchase until November 21, 2011.
- Added a filter to search skins by Champion.
- Added a filter to search only Legendary skins.
- Added the ability to search multiple items at once by using “+” to separate search terms.
- Made performance enhancements.
League of Legends V126.96.36.199
- Nimble Fighter (Innate)
- Fizz's dexterity allows him to ignore unit collision and take less damage from basic attacks.
- Urchin Strike (Q)
- Fizz dashes through his target, dealing normal attack damage plus additional magic damage.
- Seastone Trident (W)
- Passive: Fizz's attacks rend his target, applying a damage over time effect that strengthens if the opponent is low on life.
- Active: Fizz's attacks are empowered, dealing additional magic damage and causing grievous wounds to his opponents.
- Playful (E)
- Fizz hops onto his staff, becoming untargetable. He may then choose to slam the ground or Trickster to another location
- Chum the Waters (Ultimate)
- Fizz flings a fish that can bind itself onto enemy champions - After a brief delay, a Shark emerges from the earth to eat the fish, dealing damage and knocking back all enemy champions.
- Twin Disciplines:
- Initial spell vamp gained upon obtaining 10 bonus attack damage reduced to 8% from 10%.
- Additional spell vamp reduced to 1% per 6 attack damage from 1% per 5 attack damage.
- Initial magic damage bonus upon obtaining 20 ability power reduced to 8% from 10%.
- Additional magic damage bonus reduced to 1% per 6 ability power from 1% per 5 ability power.
- Mark of the Assassin: projectile based damage and proc based damage reduced to 45/70/95/120/145 from 50/75/100/125/150.
- Movement speed reduced to 300 from 305.
- Phosphorus Bomb
- Base damage increased to 80 / 130 / 180 / 230 / 280 from 70 / 120 / 170 / 220 / 270
- Now reveals non-stealthed champions for 6 seconds in addition to revealing the area for 6 seconds.
- Burning Agony
- Essence Flux
- Now correctly flagged as an area effect spell.
- Base mana lowered to 255 from 302.
- Range reduced to 525 from 550.
- Damage per additional missile reduced to 25% from 30%.
- Fixed a few small tooltip errors.
- Ionian Fervor
- Null Sphere: cast range reduced to 650 from 700.
- Force Pulse: damage increased to 80/130/180/230/280 from 60/115/170/225/280.
- Now moves Katarina in front of the target.
- When Killer Instincts is active, Katarina moves behind the target.
- Bio-Arcane Barrage: bonus range reduced to 130/150/170/190/210 from 130/160/190/220/250.
- Base armor increased to 18 from 13.
- Brutal Strikes
- Cooldown reduced to 14 seconds from 16.
- Ground Slam
- Cooldown reduced to 7 seconds from 8.
- Alpha Strike: mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
- Highlander: mana cost reduced to 100 from 120.
- Bullet Time
- Attack damage ratio increased to .45 from .4.
- Unspeakable Horror
- Cast range reduced to 425 from 500.
- Leash range reduced to 465 from 525.
- Olaf is now immune to blinds and silences for the duration.
- Base mana regeneration per 5 seconds increased to 7.0 from 4.54.
- Mana regeneration per 5 seconds per level increased to 0.5 from 0.45.
- Command: Attack
- Cast range increased to 825 from 800.
- The Equalizer: now works with smart cast. Hold down the smart cast hotkey to mark the beginning of the line, and release the hotkey to cast.
- Cryptic Gaze: ability power ratio reduced to 0.9 from 1.0.
- Death's Caress: ability power ratio reduced to 0.9 from 1.0.
- Insanity Potion
- Aria of Perseverance:
- Mana cost adjusted to 60/65/70/75/80 from 65 at all ranks.
- Passive aura reduced to 7/9/11/13/15 armor and magic resist from 8/11/14/17/20.
- Noxious Trap
- Now has an ammo stack and cooldown timer on the buff bar.
- Base attack damage increased to 46.5 from 44.5.
- Explosive Shot
- Tristana will now automatically attack the target of Explosive Shot.
- Buster Shot
- Fixed a bug where the display range for Tides of Blood was much shorter than the actual range.
- : lifesteal reduced to 15% from 18%.
- Ryze's Arcane Mastery. : no longer triggers spell cast effects like , , or
- and are no longer purchasable in the Dominion game mode.
- Added small amounts of experience to various jungle monsters in order to maintain current jungling paths without the necessity of the Awareness mastery (which increases experience gained).
- Death Recap:
- Improved Death Recap to show more accurate damage over a longer period of time.
- Fixed numerous bugs with the display of ability damage.
- Masteries have been remade.
- Improved Summoner Spells are now condensed into 3 masteries, each at the first tier of their respective trees.
- Summoner's Wrath improves Offense tree Summoner Spells.
- Summoner's Resolve improves Defense tree Summoner Spells.
- Summoner's Insight improves Utility tree Summoner Spells.
- All summoner spell icons have been updated.
- "Welcome to the Crystal Scar" announcement will now play at the start of a Dominion game.
- Fixed a bug where Allied Player Portraits would not update unless they were on screen.
- Fixed a bug that caused an error to appear in chat on Dominion.
- Empowers your champion, increasing ability power by 10-78 (depending on level) and attack speed by 35% for 12 seconds. 220 second cooldown.
- Improved Surge increases the attack speed bonus to 40% and ability power gained by 10%
- Usable at summoner level 1.
- Cooldown increased to 70 seconds from 55.
- Improved Clairvoyance increases duration by 2 seconds, down from 4 and no longer reduces the cooldown.
- Now cleanses summoner spell debuffs such as Exhaust's movement speed and damage reduction and Ignite's damage over time.
- Improved Cleanse no longer reduces cooldown, but now extends the secondary disable reduction buff by 1 second.
- Duration reduced to 2.5 seconds from 3.
- Improved Exhaust no longer increases the duration.
- Cooldown increased to 265 from 255.
- Range reduced to 400 from 450.
- has been removed.
- is now usable at Summoner Level 1, down from Summoner Level 4.
- is now improved in the Offense Mastery tree instead of Utility.
- Heal amount per level increased to 25 from 20.
- Improved Heal no longer reduces the cooldown but now increases the amount healed by 15%.
- Added to Summoner's Rift.
- Promotes the nearest allied siege minion, increasing its attack range, health, armor, and magic resist. 180 second cooldown.
- Improved in the Utility tree - Improved Promote increases the defensive bonus stats of promoted minions by 15%.
- Now usable at Summoner Level 8 (on both the Crystal Scar and Summoner's Rift), up from Summoner Level 1.
- has been removed.
- Health bonus upon reviving is now innate to the spell (as opposed to requiring Improved Revive).
- Improved Revive now grants a 125% movement speed increase upon revival down from 225% without any mastery.
- Now improved in the Defense tree instead of Offense.
- Improved Smite no longer reduces cooldown but the gold gained on cast is increased to 10 from 5.
- Cooldown reduced to 70 seconds from 75 seconds.
- Summoner's Insight no longer reduces cooldown.
- Improved Clarity increases the total mana restored by 20% and no longer restores the same amount of mana to allies as the caster.
- Now has a new death particle and sound.
- The Rune page cap is 20 now from 10.
- Six bans now available in draft mode from 4.
- Ranked Teams now available.
- Jungle experience increased by 5% to compensate for new mastery trees.
- Fixed a bug where spectators would crash if a champion stealths not in the vision of the spectator.
- Fixed a bug where Shift + enter did not work in multiple languages.
- Fixed a bug where Vayne's Condemn did not proc Silver Bolts.
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