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V1.0.0.134

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Patch icon V1.0.0.134
Nautilus OriginalSkin
Nautilus, the Titan of the Depths
Release Date (US) February 14th, 2012
Highlights & notes
Related links
Patch chronology
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V1.0.0.133 V1.0.0.135

New Skins in the Store

The following skins were released along with this patch.

The following skin was released with this patch, but was not available for purchase until Monday, February 20th.

PVP.net v1.54

Co op versus AI

Spectator

  • Major item purchases will now be visually distinguished on the Scoreboard.

Ranked Teams

  • Match History and End of Games stats for Ranked Teams are now accessible via the Team Profile.

General

  • PVP.net will now wait for 8 seconds after a queue dodge before requeuing.

League of Legends v1.0.0.134

Champions

NautilusSquare.png Nautilus, the Titan of the Depths
  • Staggering Blow.png Staggering Blow (Innate)
    • Nautilus' first basic attack against a target deals bonus physical damage and immobilizes the opponent briefly. Staggering Blow cannot trigger on the same target more than once every 12 seconds.
  • Dredge Line.png Dredge Line (Q)
    • Nautilus throws his anchor forward. If he hits an enemy, he'll drag himself to his target and his target to him. If he hits terrain, he'll drag himself to the terrain and the cooldown is reduced.
  • Titan's Wrath.png Titan's Wrath (W)
    • Nautilus places a shield on himself that absorbs additional damage based on his maximum health. While the shield is active, Nautilus' attacks deal damage over time to units around him.
  • Riptide.png Riptide (E)
    • Nautilus slams the ground, causing the earth to ripple out in waves. Each wave deals damage and slows the targets hit. This slow decays over time. Multiple waves that hit the same target deal reduced damage.
  • Depth Charge.png Depth Charge (Ultimate)
    • Nautilus launches a depth charge towards a target that picks up speed as it travels. This charge knocks up all enemies it encounters while traveling and explodes on impact, stunning the target and launching them into the air.
AhriSquare.png Ahri
  • Spirit Rush.png Spirit Rush
    • The allied HUD indicator will now remain green until all 3 spell casts are used.
    • Cooldown increased to 110 / 95 / 80 seconds from 90 / 80 / 70.
    • Cooldown between casts increased to 1 second from 0.75.
AlistarSquare.png Alistar
  • Pulverize.png Pulverize
    • Mana cost reduced to 70/80/90/100/110 from 80/90/100/110/120.
  • Headbutt.png Headbutt
    • Mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
  • Triumphant Roar.png Triumphant Roar
    • Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60.
CassiopeiaSquare.png Cassiopeia
  • Noxious Blast.png Noxious Blast
    • Ability power ratio reduced to 0.8 from 0.9.
  • Miasma.png Miasma
    • Fixed a bug where its slow was not stacking with many other slows in the game.
  • Twin Fang.png Twin Fang
    • Damage reduced to 50 / 85 / 120 / 155 / 190 from 60 / 95 / 130 / 165 / 200.

GangplankSquare.png Gangplank

  • Parrrley.png Parrrley: mana cost increased to 50/55/60/65/70 from 40/45/50/55/60.
  • Raise Morale.png Raise Morale: range reduced to 1200 from 1500.
HeimerdingerSquare.png Heimerdinger

IreliaSquare.png Irelia

  • Transcendent Blades.png Transcendent Blades's allied ultimate HUD indicator will now remain green until all 4 spell casts are used.

KennenSquare.png Kennen

MaokaiSquare.png Maokai

  • Vengeful Maelstrom.png Vengeful Maelstrom's allied ultimate HUD indicator will now turn grey as soon as it is cast.

NunuSquare.png Nunu

  • Fixed a bug where Absolute Zero.png Absolute Zero's slow did not grant assists.
RammusSquare.png Rammus
  • Defensive Ball Curl.png Defensive Ball Curl
    • Bonus armor and magic resistance reduced to 40/60/80/100/120 from 50/75/100/125/150.
RivenSquare.png Riven
  • Blade of the Exile.png Blade of the Exile
    • Allied ultimate HUD indicator now remains green until the shockwave cast is used.
RyzeSquare.png Ryze
  • Overload.png Overload
    • Mana ratio reduced to 7.5% from 8%.

ShenSquare.png Shen

  • Ki Strike.png Ki Strike
    • Base damage increased to 10-112 from 10-95.
    • Scaling increased to +10% bonus health from +8%.
    • Cooldown is now reduced by 1.5 seconds whenever ShenSquare.png Shen attacks instead of reduced by 2 seconds when being attacked.
    • Now returns 10/20/30 energy.
    • Damage now scales correctly with all sources of bonus Health (% health runes, Juggernaut mastery s3.png Juggernaut mastery).
    • Added a buff timer for Ki Strike.png Ki Strike's cooldown (like ZiggsSquare.png Ziggs's Short Fuse.png Short Fuse).
  • Vorpal Blade.png Vorpal Blade
    • Energy cost changed to 60 from 70/65/60/55/50.
    • Base damage changed to 60/105/150/195/240 from 70/105/140/175/210.
    • Scaling reduced to .6 per ability power from .75.
    • Base heal effect reduced to 6/10/14/18/22 from 18/26/34/42/50.
    • Heal now scales with +2% of Shen's maximum health.
    • If Vorpal Blade.png Vorpal Blade deals the killing blow, it now triggers 33% of the heal effect for ShenSquare.png Shen.
    • Allied damaging spells can now trigger the heal effect in addition to attacks (Vorpal Blade.png Vorpal Blade cannot trigger itself).
    • Undocumented: Cooldown increased to 5/4.5/4/3.5/3 seconds from 3 seconds.
  • Feint.png Feint
    • Duration increased to 3 seconds from 2.5.
    • Energy cost reduced to 40 from 45.
    • Base shield amount increased to 70/120/170/220/270 from 50/100/150/200/250.
    • Shield scaling reduced to .6 per ability power from .75.
    • While Feint.png Feint is active, Ki Strike.png Ki Strike's cooldown reduction on hit is increased to 3 seconds from 1.5.
  • Shadow Dash.png Shadow Dash
    • Cooldown reduced to 10/9.5/9/8.5/8 seconds from 10.
    • Energy cost increased to 120 from 120/115/110/105/100.
    • Restores 40 energy per champion affected (rather than a flat 50 energy if you affect one).
    • Now deals 50/85/120/155/190 damage (+0.5 ability power) to enemy champions.
    • Taunt duration changed to 1.5 seconds from 1/1.25/1.5/1.75/2.
    • Now grants Shen 50% physical damage reduction from taunted targets.
  • Stand United.png Stand United
    • Channel time increased to 3 seconds from 2.5.
    • Shield duration reduced to 5 seconds from 7.5.
    • Shield amount increased to 250/550/850 from 200/475/750.
    • Undocumented: Ability power scaling decreased to 1.35 from 1.5.

ShyvanaSquare.png Shyvana

SonaSquare.png Sona

  • Power Chord.png Power Chord: damage changed to 10 per level from 14 + 9 per level.
  • Hymn of Valor.png Hymn of Valor: passive attack damage and ability power aura reduced to 4/8/12/16/20 from 8/11/14/17/20.
  • Aria of Perseverance.png Aria of Perseverance: passive armor and magic resistance aura reduced to to 3/6/9/12/15 from 7/9/11/13/15.
  • Song of Celerity.png Song of Celerity: passive movement speed aura reduced to 4/8/12/16/20 from 8/11/14/17/20.

SorakaSquare.png Soraka

  • Improved SorakaSquare.png Soraka's autoattack to be more responsive.
  • Starcall.png Starcall: mana cost changed to 20/30/40/50/60 from 35/40/45/50/55.
  • Astral Blessing.png Astral Blessing: mana cost changed to 80/110/140/170/200 from 90/110/130/150/170.
  • Infuse.png Infuse:
    • No longer affects SorakaSquare.png Soraka when cast on allies and cannot be cast on self.
    • Mana restore increased to 40/80/120/160/200 mana from 25/50/75/100/125.

TalonSquare.png Talon

  • Shadow Assault.png Shadow Assault's allied ultimate HUD indicator will now go grey immediately after casting.

VladimirSquare.png Vladimir

  • Crimson Pact.png Crimson Pact will now correctly work with all sources of bonus Health (% health runes, Juggernaut mastery s2.png Juggernaut mastery).
  • Tides of Blood.png Tides of Blood: healing bonus per stack changed to 4/5/6/7/8% per rank from 8% at all ranks.
  • Hemoplague.png Hemoplague: damage amplification reduced to 12% from 14%.

VolibearSquare.png Volibear

  • Fixed a bug where Majestic Roar.png Majestic Roar could reduce minion movement speed to 0.

WarwickSquare.png Warwick

  • Base attack speed increased to 0.679 from 0.644.
  • Eternal Thirst.png Eternal Thirst: now deals 3-16 magic damage per stack, and restores an equal amount of health.
  • Infinite Duress.png Infinite Duress: total damage changed to 250/335/420 (+2.0 bonus attack damage) from 200/300/400 (+1.67 total attack damage).

WukongSquare.png Wukong

  • Cyclone.png Cyclone's allied ultimate HUD indicator will now go grey immediately after using it.
  • Fixed a bug where Crushing Blow.png Crushing Blow could reduce the armor of shred-immune units (DragonSquare.png Dragon, Baron NashorSquare.png Baron Nashor).

XerathSquare.png Xerath

  • Arcane Barrage.png Arcane Barrage's allied ultimate HUD indicator will now remain green until all 3 spell casts are used.

ZileanSquare.png Zilean

  • Fixed a bug where Chrono Shift.png Chrono Shift could prevent a clone from expiring, allowing them to survive indefinitely until killed.

Items

General

  • The disconnect notification will now only be shown to enemy players if a player disconnects and remains disconnected for 5 minutes. The message will continue to be shown without a delay for allied players.
  • Heal.png Heal and Clarity.png Clarity summoner spells will now restore health/mana to the caster even if they are untargetable when the summoner spell is cast (FizzSquare.png Fizz's Playful.png Playful, VladimirSquare.png Vladimir's Sanguine Pool.png Sanguine Pool, Zhonya's Hourglass item.png Zhonya's Hourglass).
  • Baron Nashor can no longer critically strike, but his base damage has been increased 10% to compensate.
  • Updated Baron Nashor's character stats so that his attack damage reflects how much damage he actually deals.
  • Kill messages in chat now have team colors and display who was slain.
  • Added Colorblind colors for MorganaSquare.png Morgana's Black Shield.png Black Shield and Spectator pings.
  • Fixed a bug where some particles would flicker unintentionally.
  • Fixed a bug where kill indicators were missing golden borders.

Co-Op Versus AI

  • Improved AsheSquare.png Ashe's use of Enchanted Crystal Arrow.png Enchanted Crystal Arrow on long range targets.
  • SivirSquare.png Sivir will no longer get Sanguine Blade item.png Sanguine Blade on Summoner's Rift.
  • Changed the disconnect adjustment to remove the Fighter instead of the Tank on Summoner's Rift.

Hotfixes

February 14, 2012

PvP.net

  • Fixed a bug where Ranked Stats were unavailable and showing “NaN.”
  • Champion swapping is now available during champion select in all games.
  • Fixed a bug where players are unable to get back into Champion Select after a queue dodge.

February 21, 2012

IreliaSquare.png Irelia

LeeSinSquare.png Lee Sin

  • Sonic Wave.png Sonic Wave base damage increased to 50/80/110/140/170 from 45/75/105/135/165.

ShenSquare.png Shen

  • Stats
    • Base armor reduced to 15 from 19.
  • Vorpal Blade.png Vorpal Blade
    • Health scaling reduced to 1.5% from 2%.
  • Feint.png Feint
    • Energy cost increased to 50 from 40.
    • Base shield value reduced to 70/115/160/205/250 from 70/120/170/220/270.
ZiggsSquare.png Ziggs

February 23, 2012

Completed a regular live maintenance on the in-game store. This update added:

  • Performance enhancements
  • Persistent menu navigation
  • Bug fixes

Undocumented Changes

PVP.Net

  • The free to play champions that you own now have notice on them being "free to play" in the champion select screen.

Champions

ShenSquare.png Shen, Eye of Twilight

  • Stand United.png Stand United: Scaling changed to 1.35 ability power from 1.5 ability power.

Patch Preview video

League of Legends - Nautilus Patch Preview04:45

League of Legends - Nautilus Patch Preview

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