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Patch icon V1.0.0.138
Hecarim OriginalSkin
Hecarim, the Shadow of War
Release date (US) April 18, 2012
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V1.0.0.136 V1.0.0.139

During testing in the Public Beta Environment, patch was found to have several game breaking bugs, and the patch was delayed a week before being fixed and repackaged as

New Skins in the Store

The following skins were released along with this patch.

The following skin was released with this patch, but was not made available until Monday, April 23rd.

League of Legends v1.0.0.138


 Hecarim, the Shadow of War

  •  Warpath (Innate): Hecarim ignores unit collision and gains attack damage equal to a percentage of his bonus movement speed.
  •  Rampage: Hecarim cleaves nearby enemies, dealing physical damage.
  •  Spirit of Dread: Hecarim deals magic damage to enemies for a short duration. Hecarim gains health equal to a percentage of any damage those enemies suffer.
  •  Devastating Charge: Hecarim gains increasing movement speed for a short duration. His next attack knocks the target back and deals additional physical damage based on the distance he has traveled since activating the ability.
  •  Onslaught of Shadows (Ultimate): Hecarim summons spectral riders and charges forward, dealing magic damage in a line. Hecarim creates a shockwave when he finishes his charge, dealing additional magic damage to nearby enemies, causing them to flee in terror.


  • Stats:
    • Base armor increased to 20 from 17.
    • Base health increased to 530 from 510.
  • Fixed a bug where  Shadow Dance's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
  • Fixed a bug where  Twilight Shroud was not applying assists properly.


  •  Pyromania now works like other charged passives; activating a spell with the stun no longer builds a charge, but the number of charges required to energize reduced to 4 from 5.


  • Updated recommended items.


  • Fixed a bug where  Collateral Damage could cost no mana and go on cooldown without firing.


  • Fixed a bug where Irelia was reducing the duration of blinds and silences by too much.
  • Fixed a bug around failing to fire any extra  Transcendent Blades.


  •  Howling Gale: Now knocks the target further into the air the longer it is channeled (now 80 + 10 per second channeled, from a constant 100).
  •  Monsoon:
    • Mana cost reduced to 150/225/300 from 200/275/350.
    • Knock back distance reduced to 875 from 1000.



  • Fixed a bug where  Mantra's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.


  •  Divine Blessing:
    • Heal amount increased to 60/105/150/195/240 from 45/85/125/165/205.
    • Movement speed increased to 18/21/24/27/30% from 15/17/19/21/23%.
    • Movement speed duration increased to 3 seconds from 2.5.
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.




  • Fixed a display error for her passive.  Pix, Faerie Companion now correctly states how much damage Pix is doing.
  • Fixed a bug where Pix could remain helping an ally after it had returned to Lulu.
  • Fixed a bug where Lulu was taking damage credit while Pix was aiding an ally.



  • Fixed a bug where  Seismic Shard's movement speed was lost if the target died.

 Miss Fortune


  • Fixed a bug where Mordekaiser could cause minions to attack themselves.


  •  Command: Attack: mana cost reduced to 50 at all ranks from 50/55/60/65/70.


  •  Arctic Assault: mana cost reduced to 70/75/80/85/90 from 70/80/90/100/110.
  •  Glacial Prison: cooldown reduced to 130/115/100 seconds from 150/130/110.


  •  Ravenous Flock: upkeep cost reduced to 5/6/7 mana from 5/7/9.
  • Basic attack frame speed increased.


  •  Move Quick: cooldown reduced to 17 seconds from 22.
  • Fixed a bug where  Noxious Trap's recharge time wouldn't update with new ranks or cooldown reduction until reaching full ammo charges.
  • Fixed a bug where  Toxic Shot was doing less damage than intended at higher attack speeds.



  • Fixed a bug where Vladimir could occasionally be hit by projectiles while in  Sanguine Pool.




  •  Time Warp: mana cost reduced to 80 from 100.
  •  Chrono Shift: mana cost reduced to 125/150/175 from 200 at all ranks.


  • Atma's Impaler: health to damage conversion lowered to 1.5% from 2%.
  • Doran's Blade: health reduced to 80 from 100.
  • Doran's Ring: health reduced to 80 from 100.
  • Hexdrinker: passive shield duration increased to 5 seconds from 3.
  • Wit's End:
    • Combine cost increased to 700 from 550.
    • Total cost increased to 2150 from 2000.
  • Last Whisper: Now shows up as an upgrade from Pickaxe in the item shop.


  • Marks
    • Warding: Magic resist reduced by 20%.
  • Glyphs
    • Insight: Magic penetration increased by 20%.
    • Potency: Ability power increased by 20%.
    • Warding: Magic resist reduced by 10%.
  • Quintessences
    • Insight: Magic penetration increased by 15%.
    • Warding: Magic resist reduced by 11.1%.


  • Champion XP/Gold rewards:
    • Champions gain more experience for killing higher level champions (especially 2 or more levels) but less experience for killing lower levels.
    • Maximum bounty for killing a champion on a long killing streak increased to 600 from 500.
    • Experience split when two or more champions are present increased; situations with two or more champions splitting experience will now earn 30.4% more total experience than solo, up from 26.1%.
  • Health and mana regen rates are now displayed on your health and mana bars.
  • Minion health bar toggle is now bound to Ctrl+L by default (instead of L).
  • Monster regeneration sigils now restore up to 40 mana, from 30.
  • Added floating status text (for example "Snared!") to some spells that were missing it (like  Cassiopeia's  Petrifying Gaze), and removed it from displacement effects that didn't need it (like  Gragas's  Explosive Cask).
  • Fixed another bug causing double kills against targets like  Kog'Maw ( Icathian Surprise).
  • Added the rules for making a Summoner Name to the Summoner Creation screen when new accounts log into PvP.net for the first time.

Co-op vs. AI

  • Added  Sion Bot and  Vladimir Bot.
  • Improved bots' target acquisition while near enemy towers to reduce the amount of tower diving.
  • Improved bots' logic for assisting each other.
  • Bots now properly purchase elixirs after finishing their item builds.
  • Fixed a bug where bots would sometimes randomly path toward the enemy base.
  • The difficulty level of Co-op vs. AI games will now be displayed in the End of Game screen after each game.
  • Added the ability for the host of a Custom Dominion Game to add bots to the game.


  • Animated Combat Text:
    • Added animated text for all damage done.
      • Damage is now colored depending on what type of damage it is:
        • Physical Damage = Red
        • Magic Damage = Purple
        • True Damage = White
      • Legacy damage text can be enabled via the options menu.
    • Added animated status text for crowd control effects and immunities.
    • Death Recap is now colored based on the damage type done.
    • Interface Options reworked to support new floating combat text.
    • Fixed a bug where damage text would sometimes linger on the screen.
  • Announcement System:
    • Improved the priority and responsiveness of kill announcements.
      • Larger multi-kills will now take priority over smaller multi-kills by the same player. The smaller multi-kill will be dropped.
    • The Ace! announcement should now be more responsive.
    • Added first-pass animated kill announcement banners for Multi-kills and First Blood.


  • Mastery Pages will now be stored server-side so they can be accessed from any computer.
  • Added first win of the day status to the summoner profile.
  • Added a search function to the custom games list. Searches can be performed by game name or host name.

Undocumented Changes

  • Changed ward behavior to fix an issue which allowed for a few minor exploits.[1]
  • Using a voiced emote (/joke, /taunt and /laugh) will now interrupt the champion's current speech quote.


Two hotfixes were deployed on April 20th, 2012.

  • Fixed a bug where the enemy team would see several champions in their alternate form, while the player was controlling their original form (i.e.  Nidalee,  Anivia,  Shyvana, etc.)
  • Fixed a bug where champions would become untargetable.
  • Fixed a bug where some players would experience a blank log-in page after patching.
  • Fixed a bug where players would see all champions as grayed out, while the banning process was occurring.
  • Fixed a bug where mastery pages would appear overly large on low resolution settings.
  • Fixed a bug where players could not edit mastery page names and apply mastery points in the same action.
  • Fixed a bug where visual effects continued on buffs, even after they had ended.
  • Fixed a bug with Warlord Shen's run animation.
  • Fixed a bug where the player with the first ban in draft mode can only ban from his own set of champions.
  • Fixed a bug where champions would die in alternate forms and respawn in the same form (i.e.  Cassiopeia,  Kog'Maw).
  • Fixed a bug with draft mode champion select audio queue.
  • Fixed a bug with chat disconnecting.
  • Fixed a bug with Greater Quintessence of the Piercing Present to match Greater Quintessence of Insight.
  • Fixed a bug where swapping was unavailable for All Random custom games.
  • Fixed a bug where the incorrect summoner spells would display for some players

An undocumented hotfix was deployed on April 23rd, 2012. This hotfix was intended to introduce Gatekeeper Galio with its new spell effects and audio. RiotRara clarified that any other changes were not intended to be introduced into the live client and the changes were reverted on the 24th.[2]

  • Greater Quintessence of the Piercing Present: magic penetration increased to 2.18 from 1.89.


  •  Resolute Smite:
    • Damage reduced to 70/125/180/235/290 from 80/135/190/245/300.
    • Ability power ratio reduced to 0.6 from 0.7.

Patch Preview video

League of Legends - Hecarim Patch Preview(05:02)


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