V1.0.0.139
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|---|---|---|
| Varus the Arrow of Retribution | ||
| Release date (US) | May 1st, 2012 | |
| Highlights & notes | ||
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| Related links | ||
| Patch chronology | ||
| ← Previous | Next → | |
| V1.0.0.138 | V1.0.0.140 | |
Contents |
New Skins in the Store
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The following skins were released along with this patch.
The following skin was released along with this patch, but it was not available for purchase until Tuesday, May 8th.
The following skin was released in this patch, but was not available for purchase until Wednesday, May 23rd.
PvP.net V1.59
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- Added a new image for ignored Summoners in the buddy list.
- Fixed several display inconsistencies when using Summoner Name Change.
- Summoners must now be level 5 to talk in public chat rooms.
- Level 1 summoners will still be able to join with read-only access.
- Pending a hotfix, only game creators can invite players to games.
- PvP.net Store
- Added an indicator to show owned rune content when attempting to purchase a new rune.
- Rune purchases past the usable rune limit will now be prevented.
League of Legends v1.0.0.139
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Champions
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Living Vengeance (Innate): On kill or assist, Varus temporarily gains attack speed. This bonus is larger if the enemy is a champion.
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Piercing Arrow: Varus readies and then fires a powerful shot that gains extra range and damage the longer he spends preparing to fire.
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Blighted Quiver: Varus' basic attacks deal bonus magic damage and apply Blight. Varus' other abilities detonate Blight, dealing magic damage based on the target's maximum health.
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Hail of Arrows: Varus fires a hail of arrows that deal physical damage and desecrate the ground. Desecrated ground slows enemies' movement speed and reduces their healing and regeneration.
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Chain of Corruption (Ultimate): Varus flings out a tendril of corruption that immobilizes the first enemy champion hit and then spreads towards nearby uninfected champions, immobilizing them too on contact.
- Now gains 1.25 magic resist per level.
- Now gains 1.25 magic resist per level.
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Curse of the Sad Mummy: cooldown reduced to 150/130/110 seconds from 170/150/120.
- Base health increased to 460 from 424.
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Incinerate: mana cost reduced to 70/80/90/100/110 from 80/95/110/125/140.
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Molten Shield:
- Fixed a bug where it returned damage to turrets.
- Duration reduced to 8 seconds from 15.
- Cooldown reduced to 16 seconds from 30.
- Mana cost reduced to 20 from 25.
- Armor and magic resist bonus increased to 20/30/40/50/60 from 10/20/30/40/50.
- Updated "Playing Against" tips.
- Base movement speed increased to 320 from 315.
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Burning Agony:
- Now has a short cooldown upon activation to avoid accidental disabling.
- Base damage reduced to 35/50/65/80/95 from 40/55/70/85/100.
- Crowd control reduction decreased to 10/15/20/25/30% from 15/20/25/30/35%.
- Fixed a bug where it was reducing the duration of blinds and silences by more than intended.
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Sadism: cooldown increased to 75 seconds from 65.
- Fixed a bug where using a ward could break

Buckshot's sound.
- Stats:
- Base health increased to 546 from 515.
- Health per level increased to 90 from 85.
- Base health regen per 5 increased to 7.5 from 6.5.
- Base damage increased to 59.3 from 56.3.
- Fixed a bug with

Commando and

Dragon Slayer skins that caused the game to hitch when first using

Demacian Standard.
- Fixed a bug where

Counter Strike was stunning through spell shields.
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Void Ooze: slow reduced to 20/28/36/44/52% from 28/36/44/52/60%.
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Safeguard: cooldown increased to 9 seconds from 8.
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Iron Will: life steal and spell vamp reduced to 5/9/13/17/21% from 5/10/15/20/25%.
- Now gains 1.25 magic resist per level.
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Glitterlance:
- Ability power ratio reduced to 0.6 from 0.7.
- Mana cost increased at later ranks to 40/50/60/70/80 from 40/45/50/55/60.
- Updated

Wild Growth to reflect that it is a knock up ability rather than knock back.
- Fixed a bug where enemy

Lulu's

Whimsy was interrupting

Unstoppable Force.
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Meditate: mana cost reduced to 70/80/90/100/110 from 70/85/100/115/130.
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Highlander:
- Fixed a bug where assists failed to reduce

Alpha Strike's cooldown.
- Duration changed to 8/10/12 seconds from 6/9/12.
- Fixed a bug where assists failed to reduce
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Double Up: secondary target damage increased to 120% from 115%.
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Bullet Time: now deals physical damage.
- Fixed a bug with the

Ravager skin when

Unspeakable Horror was not visually applying the fear tether.
- Now gains 1.25 magic resist per level.
- Added a range indicator to

Absolute Zero.
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Reckless Swing: cooldown increased to 9/8/7/6/5 seconds from 8/7/6/5/4.
- General:
- Base attack damage increased to 55 from 49.
- Base attack projectile speed increased to 2400 from 1400.
- Recommended items updated.
- Animations updated for

Overload,

Rune Prison, and

Spell Flux.
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Overload:
- Mana ratio reduced to 6.5% from 7.5%.
- Ability power ratio increased to 0.4 from 0.2.
- Base damage increased to 60/85/110/135/160 from 40/65/90/115/140.
- Cast range reduced to 650 from 700.[sic].[1]
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Rune Prison:
- Mana ratio reduced to 4.5% from 5%.
- Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
- Duration reduced to .75/1/1.25/1.5/1.75 seconds from 1/1.25/1.5/1.75/2.
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Spell Flux:
- Now has a 1% mana ratio.
- Projectile speed reduced.
- Bounce radius increased to 400 from 375.
- Now prioritizes enemy champions over Ryze.
- Mana cost changed to 80/90/100/110/120 from 80/95/110/125/140.
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Desperate Power:
- Passive mana component removed.
- Active now adds 35/45/55 movement speed.
- Base health increased to 487 from 448.
- Fixed a bug where

Insanity Potion was reducing the duration of blinds and silences by more than intended.
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Boomerang Blade: bonus attack damage ratio increased to 1.1 from 1.0.
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Starcall:
- Duration of magic resist reduction decreased to 5 seconds from 8.
- Mana cost increased at later ranks to 20/35/50/65/80 from 20/30/40/50/60.
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Infuse: can no longer target allied minions
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Astral Blessing: armor bonus changed to 25/45/65/85/105 from 25/50/75/100/125.
- Fixed a bug with

Bilgewater and

Northern Front skins that caused the game to hitch the first time

Decrepify was used.
- Base armor increased to 20.5 from 18.5.
- Now gains 1.25 magic resist per level.
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Turtle Stance: shield strength reduced to 60/95/130/165/200 from 60/100/140/180/220.
- Fixed a bug where

Majestic Roar was reducing minion movement speed to 0 at rank 5.
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Hungering Strike: damage reduced to 8/10/12/14/16% from 8/11/14/17/20%.
- Fixed a bug where Ziggs' passive would not trigger when silenced.
- Zilean can no longer level up

Rewind at level 1.
Items
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Deathfire Grasp:
- Now builds out of

Blasting Wand and

Kage's Lucky Pick.
- Total cost reduced to 2600 from 2610.
- Now grants 80 ability power and 15% cooldown reduction, from 60 ability power, 12 MP5, and 15% cooldown reduction.
- Active cast range increased to 750 from 650.
- Active base damage changed to 25% + 4% per 100 AP of the target's current health from 30% + 3.5%.
- Now builds out of
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Fiendish Codex: cost reduced to 1125 from 1245.
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Morello's Evil Tome:
- Now builds out of

Fiendish Codex and

Kage's Lucky Pick.
- Total cost reduced to 2330 from 2350.
- Now has a Grievous Wounds active.
- Now builds out of
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Sunfire Cape: aura damage increased to 40 from 35.
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Will of the Ancients:
- Now builds out of

Blasting Wand and

Hextech Revolver.
- Total cost increased to 2500 from 2100 and combine cost reduced to 440 from 465.
- Now builds out of
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Atma's Impaler,

Manamune,

Archangel's Staff,

Randuin's Omen,

Force of Nature, and

Deathfire Grasp tooltips now update dynamically.
- Fixed a bug where the

Randuin's Omen tooltip stated the incorrect slow duration.
Summoner Spells
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- Fixed a bug where

Teleport could be used after being affected by crowd control effects.
- Fixed a bug where casting

Cleanse could interrupt

Teleport.
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Heal: base value reduced to 100 from 145.
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Ignite and

Promote now break stealth when cast.
General
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- Turret base damage reduced but armor penetration and damage to minions increased.
- Improved particle scaling on larger characters like

Dragon and

Baron.
- Champion skin names will now be displayed on the load screen.
- New option added: Show All Chat
- Cross-team chat in all games is now hidden by default.
- Cross-team chat in spectated games will also be hidden by default.
- If you enjoy competitive banter, opt-in using the new toggle in the "More Options" menu.
- Fixed a crash that would occur when attempting to maximize the window while loading into the game.
- Selected unit outlines are now improved to be less pixelated.
- "Surrender Vote Failed" message no longer appears to the enemy team.
- Announcements will now take up the same proportional amount of screen space regardless of the display resolution. The net result is a smaller size at smaller resolutions.
Co-op vs. AI
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- Changed

Soraka Bot's

Wish logic to help all allies instead of just those near her.
- Changed logic for

Master Yi Bot's use of

Meditate.
- Fixed a bug where Dominion bots would prematurely break counter-channel attempts on neutral points.
- Fixed a bug where

Caitlyn Bot did not learn all of her skills.
Spectator Mode
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- Spectate your friends.
- Added the ability to spectate games that friends are playing by right clicking their name in the buddy list.
- Easily identify friends you can spectate by the eye icon near their name.
- Feature Games
- The landing page will now host features games that anyone can spectate.
- Click the "Watch Now" icon to view some of the most skilled players in League of Legends.
- Directed Camera
- Implemented a directed camera mode that will automatically follow the action in game.
- The camera will seamlessly jump between champion fights and other critical moments.
- Interesting events like Champion kills will be prioritized.
- When multiple Champions are on the screen, the camera will automatically adjust to include them.
- Timeshift Controls
- Spectators can now jump around the timeline of a live game to watch past events.
- Replay events in slow motion to review action-filled moments.
- Spectators can now actively fast forward through the game.
- Spectator announcer coverage will now report more events.
- Updated spectator UI elements to respect colorblind mode.
Undocumented Changes
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Champions
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- Minions are no longer slowed/hasted when they pass through

Spirit Bond's tether.
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Overload: mana cost reduced to 60 from 70.
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Hungering Strike: percentage damage gained a 1.0 addition flat magic damage per ability power scaling
General
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- Using an emote (/joke, /taunt, /dance and /laugh) will no longer show the animation during recalling, or capturing a point in Dominion.
Notes
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- ↑ Range has not been changed from 675 since V1.0.0.111
Patch Preview video
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| League of Legends: Release History | ||
|---|---|---|
| Season Three | V3.x | |
| V1.0.0.x | ||
| Season Two | V1.0.0.x | |
| Season One | V1.0.0.x | |
| Closed Beta | V0.9.x | |
| V0.8.x | ||
| Other | ||
| Alpha Stage | ||