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{{Infobox patch
{{Patchbox
 
|Image = [[File:Draven OriginalSkin.jpg|275px]]
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|Image =
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<gallery>
  +
Draven OriginalSkin.jpg|Draven (1)
  +
Draven SoulReaverSkin.jpg|Draven (2)
  +
Ahri FoxfireSkin.jpg|Ahri
  +
</gallery>
 
|Caption = Draven, the Glorious Executioner
 
|Caption = Draven, the Glorious Executioner
 
|Release = June 5th, 2012
 
|Release = June 5th, 2012
|Highlights = * New champion: {{ci|Draven}}
+
|Highlights = New champion: {{ci|Draven}}
|Related = [http://na.leagueoflegends.com/board/showthread.php?p=24964315 1.0.0.140b Patch Notes]
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|Related = [http://forums.na.leagueoflegends.com/board/showthread.php?t=2184315 Draven Patch Notes]
 
|Prev = V1.0.0.140
 
|Prev = V1.0.0.140
 
|Next = V1.0.0.141
 
|Next = V1.0.0.141
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== New Skins in the Store ==
 
== New Skins in the Store ==
 
The following skins were released along with this patch.
 
The following skins were released along with this patch.
* {{csi|Draven|Soul Reaver Draven}}
+
* {{csl|Draven|Soul Reaver}}
   
The following skin was added along with this patch but was not made available until Wednesday July 11<sup>th</sup>, 2012.
+
The following skin was added along with this patch but was not made available until Wednesday July 11, 2012.
* {{csi|Ahri|Foxfire Ahri}}
+
* {{csl|Ahri|Foxfire}}
   
 
== League of Legends v1.0.0.140b ==
 
== League of Legends v1.0.0.140b ==
 
=== Champions ===
 
=== Champions ===
{{ci|Draven|Draven, the Glorious Executioner}}
+
;{{ci|Draven|Draven, the Glorious Executioner}}
* {{ai|Wicked Blades|Draven}} (Innate): Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
+
* {{ai|Wicked Blades|Draven}} (Innate)
* {{ai|Spinning Axe|Draven}}: Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
+
** Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
  +
* {{ai|Spinning Axe|Draven}} (Q)
* {{ai|Blood Rush|Draven}}: Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
 
  +
** Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
* {{ai|Stand Aside|Draven}}: Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
 
  +
* {{ai|Blood Rush|Draven}} (W)
* {{ai|Whirling Death|Draven}} (Ultimate): Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
 
 
** Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  +
* {{ai|Stand Aside|Draven}} (E)
 
** Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
  +
* {{ai|Whirling Death|Draven}} (Ultimate)
 
** Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
   
{{ci|Ahri}}
+
;{{ci|Ahri}}
* {{ai|Fox-Fire|Ahri}}:
+
* {{ai|Fox-Fire|Ahri}}
** Damage reduced at later ranks to 40/65/90/115/140 from 40/70/100/130/160.
+
** Damage reduced to {{ap|40|65|90|115|140}} from {{ap|40|70|100|130|160}}.
** Ability power ratio increased to 0.4 from 0.375.
+
** Ability power ratio increased to {{fd|0.4}} from {{fd|0.375}}.
* {{ai|Spirit Rush|Ahri}}:
+
* {{ai|Spirit Rush|Ahri}}
** Damage reduced to 85/125/165 from 100/140/180.
+
** Damage reduced to {{ap|85|125|165}} from {{ap|100|140|180}}.
** Ability power ratio increased to 0.35 from 0.3.
+
** Ability power ratio increased to {{fd|0.35}} from {{fd|0.3}}.
   
{{ci|Amumu}}
+
;{{ci|Amumu}}
  +
* General
* Fixed a bug that caused players to hear {{csi|Amumu|Sad Robot Amumu's}} voice across the map.
+
** Fixed a bug that caused players to hear {{csl|Amumu|Sad Robot|possessive=true}} voice across the map.
   
{{ci|Darius}}
+
;{{ci|Darius}}
* {{ai|Hemorrhage|Darius}}:
+
* {{ai|Hemorrhage|Darius}}
** Bonus attack damage ratio reduced to 0.3 from 0.4.
+
** Bonus attack damage ratio reduced to {{fd|0.3}} from {{fd|0.4}}.
 
** Fixed a bug where it was applying {{ii|Rylai's Crystal Scepter}} slow and spell vamp effects.
 
** Fixed a bug where it was applying {{ii|Rylai's Crystal Scepter}} slow and spell vamp effects.
* {{ai|Apprehend|Darius}}: pre-pull animation modified to be more readable for enemy champions.
+
* {{ai|Apprehend|Darius}}
  +
** Pre-pull animation modified to be more readable for enemy champions.
* {{ai|Noxian Guillotine|Darius}}: cooldown now only refreshes when it deals the killing blow.
 
  +
* {{ai|Noxian Guillotine|Darius}}
 
** Cooldown now only refreshes when it deals the killing blow.
   
{{ci|Ezreal}}
+
;{{ci|Ezreal}}
* {{ai|Essence Flux|Ezreal}}: mana cost reduced to 50/60/70/80/90 from 60/70/80/90/100.
+
* {{ai|Essence Flux|Ezreal}}
* {{ai|Trueshot Barrage|Ezreal}}: mana cost reduced to 100 from 150.
+
** Mana cost reduced to {{ap|50|60|70|80|90}} from {{ap|60|70|80|90|100}}.
  +
* {{ai|Trueshot Barrage|Ezreal}}
  +
** Mana cost reduced to 100 from 150.
   
{{ci|Galio}}
+
;{{ci|Galio}}
* {{ai|Resolute Smite|Galio}}: ability power ratio reduced to 0.6 from 0.7.
+
* {{ai|Resolute Smite|Galio}}
  +
** Ability power ratio reduced to {{fd|0.6}} from {{fd|0.7}}.
   
{{ci|Graves}}
+
;{{ci|Graves}}
* {{ai|Buckshot|Graves}}:
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* {{ai|Buckshot|Graves}}
** Damage reduced at later ranks to 60/95/130/165/200 from 60/105/150/195/240.
+
** Base damage reduced to {{ap|60|95|130|165|200}} from {{ap|60|105|150|195|240}}.
 
** Damage per extra bullet increased to 35% from 25%.
 
** Damage per extra bullet increased to 35% from 25%.
* {{ai|Smokescreen|Graves}}: duration reduced to 4 seconds from 5.
+
* {{ai|Smoke Screen|Graves}}
  +
** Duration reduced to 4 seconds from 5.
   
{{ci|Jax}}
+
;{{ci|Jax}}
* {{ai|Empower|Jax}}: damage reduced at later ranks to 40/75/110/145/180 from 40/85/130/175/220.
+
* {{ai|Empower|Jax}}
  +
** Damage reduced to {{ap|40|75|110|145|180}} from {{ap|40|85|130|175|220}}.
   
{{ci|Kog'Maw}}
+
;{{ci|Kog'Maw}}
* {{ai|Living Artillery|Kog'Maw}}: damage bonus to champions reduced to 125% from 150%.
+
* {{ai|Living Artillery|Kog'Maw}}
  +
** Damage bonus to champions reduced to 125% from 150%.
   
{{ci|Nautilus}}
+
;{{ci|Nautilus}}
* {{ai|Titan's Wrath|Nautilus}}: damage reduced at later ranks to 30/55/80/105/130 from 30/60/90/120/150.
+
* {{ai|Titan's Wrath|Nautilus}}
  +
** Damage reduced to {{ap|30|55|80|105|130}} from {{ap|30|60|90|120|150}}.
   
{{ci|Nocturne}}
+
;{{ci|Nocturne}}
* {{ai|Umbra Blades|Nocturne}}: healing amount per target hit adjusted to 10/18/26 from 15/20/25.
+
* {{ai|Umbra Blades|Nocturne}}
  +
** Heal per target hit adjusted to {{ap|10|18|26}} from {{ap|15|20|25}}.
   
{{ci|Nunu}}
+
;{{ci|Nunu}}
* Fixed a bug where {{ai|Absolute Zero|Nunu}} was revealing Nunu when cast from brush.
+
* {{ai|Absolute Zero|Nunu}}
  +
** Fixed a bug where it was revealing Nunu when cast from brush.
   
{{ci|Renekton}}
+
;{{ci|Renekton}}
  +
* {{ai|Dice|Renekton}}
* {{ai|Slice and Dice|Renekton}}: armor reduction increased at later ranks to 15/20/25/30/35% from 15/17.5/20/22.5/25%.
+
** Armor reduction increased to {{ap|15|20|25|30|35}}% from {{ap|15|17.5|20|22.5|25}}%.
   
{{ci|Shen}}
+
;{{ci|Shen}}
* {{ai|Ki Strike|Shen}}: cooldown increased to 9 seconds from 8.
+
* {{ai|Ki Strike|Shen}}
 
** Cooldown increased to 9 seconds from 8.
   
{{ci|Swain}}
+
;{{ci|Swain}}
  +
* Stats
* Basic attack range increased to 500 from 480.
 
  +
** Basic attack range increased to 500 from 480.
* {{ai|Decrepify|Swain}}:
+
* {{ai|Decrepify|Swain}}
 
** Range increased to 625 from 600.
 
** Range increased to 625 from 600.
** Slow increased at later ranks to 20/25/30/35/40% from 20/23/26/29/32%.
+
** Slow increased to {{ap|20|25|30|35|40}}% from {{ap|20|23|26|29|32}}%.
* {{ai|Ravenous Flock|Swain}}: cooldown reduced to 8 seconds from 10.
+
* {{ai|Ravenous Flock|Swain}}
  +
** Cooldown reduced to 8 seconds from 10.
   
{{ci|Urgot}}
+
;{{ci|Urgot}}
* {{ai|Terror Capacitor|Urgot}}: shield strength reduced at later ranks to 80/130/180/230/280 from 80/140/200/260/320.
+
* {{ai|Terror Capacitor|Urgot}}
  +
** Shield health reduced to {{ap|80|130|180|230|280}} from {{ap|80|140|200|260|320}}.
* {{ai|Hyper-Kinetic Position Reverser|Urgot}}: armor and magic resist bonus reduced to 60/90/120 from 80/105/130
 
  +
* {{ai|Hyper-Kinetic Position Reverser|Urgot}}
<!--
 
 
** Armor and magic resist bonus reduced to {{ap|60|90|120}} from {{ap|80|105|130}}.
==Undocumented Changes==
 
-->
 
   
 
== Patch Preview video ==
 
== Patch Preview video ==
[[File:League of Legends - Draven Patch Preview|500px]]
+
[[File:League of Legends - Draven Patch Preview|center|640px]]
  +
 
{{Release history}}
 
{{Release history}}
   
[[Category:Patch notes]]
+
[[de:V1.0.0.140b]]
  +
[[fr:V1.0.0.140b]]
  +
[[pl:V1.0.0.140b]]
  +
[[zh:V1.0.0.140b]]
  +
[[Category:LoL patch notes]]

Latest revision as of 23:09, 4 May 2020


New Skins in the Store

The following skins were released along with this patch.

The following skin was added along with this patch but was not made available until Wednesday July 11, 2012.

League of Legends v1.0.0.140b

Champions

Draven, the Glorious Executioner Draven, the Glorious Executioner
  • Wicked Blades Wicked Blades (Innate)
    • Draven's critical strikes deal bonus physical damage over time. Spinning Axe also causes this effect even if it does not critically strike.
  • Spinning Axe Spinning Axe (Q)
    • Draven's next attack will deal bonus physical damage. This axe will ricochet off the target high up into the air. If Draven catches it, he automatically readies another Spinning Axe. Draven can have two Spinning Axes at once.
  • Blood Rush Blood Rush (W)
    • Draven gains increased movement speed and attack speed. The movement speed bonus decreases rapidly over its duration. Catching a Spinning Axe will refresh the cooldown of Blood Rush.
  • Stand Aside Stand Aside (E)
    • Draven deals physical damage by throwing his axes, knocking aside and slowing his targets.
  • Whirling Death Whirling Death (Ultimate)
    • Draven hurls two massive axes dealing physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause them to return early. Deals less damage for each unit it hits and resets when the axes reverse direction.
Ahri Ahri
  • Fox-Fire Fox-Fire
    • Damage reduced to 40 / 65 / 90 / 115 / 140 from 40 / 70 / 100 / 130 / 160.
    • Ability power ratio increased to 0.4 from 0.375.
  • Spirit Rush Spirit Rush
    • Damage reduced to 85 / 125 / 165 from 100 / 140 / 180.
    • Ability power ratio increased to 0.35 from 0.3.
Amumu Amumu
  • General
Darius Darius
  • Hemorrhage Hemorrhage
    • Bonus attack damage ratio reduced to 0.3 from 0.4.
    • Fixed a bug where it was applying Rylai's Crystal Scepter Rylai's Crystal Scepter slow and spell vamp effects.
  • Apprehend Apprehend
    • Pre-pull animation modified to be more readable for enemy champions.
  • Noxian Guillotine Noxian Guillotine
    • Cooldown now only refreshes when it deals the killing blow.
Ezreal Ezreal
Galio Galio
Graves Graves
  • Buckshot Buckshot
    • Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 105 / 150 / 195 / 240.
    • Damage per extra bullet increased to 35% from 25%.
  • Smoke Screen Smoke Screen
    • Duration reduced to 4 seconds from 5.
Jax Jax
  • Empower Empower
    • Damage reduced to 40 / 75 / 110 / 145 / 180 from 40 / 85 / 130 / 175 / 220.
Kog'Maw Kog'Maw
Nautilus Nautilus
  • Titan's Wrath Titan's Wrath
    • Damage reduced to 30 / 55 / 80 / 105 / 130 from 30 / 60 / 90 / 120 / 150.
Nocturne Nocturne
  • Umbra Blades Umbra Blades
    • Heal per target hit adjusted to 10 / 18 / 26 from 15 / 20 / 25.
Nunu Nunu
  • Absolute Zero Absolute Zero
    • Fixed a bug where it was revealing Nunu when cast from brush.
Renekton Renekton
  • Dice Dice
    • Armor reduction increased to 15 / 20 / 25 / 30 / 35% from 15 / 17.5 / 20 / 22.5 / 25%.
Shen Shen
  • Ki Strike Ki Strike
    • Cooldown increased to 9 seconds from 8.
Swain Swain
  • Stats
    • Basic attack range increased to 500 from 480.
  • Decrepify Decrepify
    • Range increased to 625 from 600.
    • Slow increased to 20 / 25 / 30 / 35 / 40% from 20 / 23 / 26 / 29 / 32%.
  • Ravenous Flock Ravenous Flock
    • Cooldown reduced to 8 seconds from 10.
Urgot Urgot

Patch Preview video