This patch was released two weeks after the official game launch.

PVP.Net 30.10

  • Help System: if you see a "?" button anywhere in the client, click on it to bring up the help system. This system is designed to give you some basic information about various aspects of the client.
  • The client has been significantly optimized for performance. Users will have a slightly longer loading and login time, while transitions and loading in the rest of the client are up to 5x faster in some areas.
  • Summoner Runebooks have been significantly optimized and should perform much better.
  • Fixed an issue with Maestro that would cause users to see errors at various points.
  • Fixed a typo on the Masteries page in the summoner profile.
  • Changed the primary font in the client to Fritz Quadrata.
  • Fixed various localization issues.

League of Legends (displays as


Amumu Amumu
  • Tantrum.png Tantrum
    • Base damage changed to 100/120/140/160/180 from 115/130/145/160/175.
  • Curse of the Sad Mummy.png Curse of the Sad Mummy
    • Duration reduced to 2.5 seconds from 3.
Blitzcrank Blitzcrank
  • Static Field.png Static Field
    • Base damage increased to 250/375/500 from 200/300/400.

Cho'Gath Cho'Gath

  • Rupture.png Rupture
    • Range increased to 1000 from 900.
  • Feral Scream.png Feral Scream:
    • Cooldown reduced to 16 seconds from 17.
    • Range increased to 650 from 615.
Dr. Mundo Dr. Mundo
  • Stats
    • Attack speed per level increased to 2.35% from 2%.
  • Burning Agony.png Burning Agony
    • AoE damage radius increased to 325 from 300.
    • Movement inhibition reduction increased to 25/30/35/40/45% from 20/25/30/35/40%.
  • Masochism.png Masochism
    • Cooldown reduced to 7 seconds from 8.

Janna Janna

  • Eye of the Storm.png Eye of the Storm: mana cost reduced to 70/85/100/115/130 from 70/90/110/130/150.
  • Adjusted the selection radius to match her size.

Karthus Karthus

  • Lay Waste.png Lay Waste: ability power ratio is now correct.
  • Fixed a bug with Wall of Pain.png Wall of Pain where it was slowing units 2 second after the particle had faded.

Katarina Katarina

  • Shunpo.png Shunpo:
    • Ability power ratio reduced to 0.75 from 0.8.
    • Cooldown increased to 10/9/8/7/6 from 9/8/7/6/5.
  • Death Lotus.png Death Lotus: ability power ratio reduced to 0.35 from 0.4.
Malphite Malphite
  • Seismic Shard.png Seismic Shard
    • Now steals the amount of movement speed that the target has lost instead of increasing Malphite's movement speed by the equivalent percentage lost.
  • Unstoppable Force.png Unstoppable Force
    • Stun duration reduced to 1.5/1.75/2 seconds from 1.5/2/2.5.
    • Cooldown increased to 140/120/100 seconds from 120/100/80.

Morgana Morgana

  • Black Shield.png Black Shield:
    • Cooldown increased to 17 from 15.
    • Will no longer dispel debuffs when cast. It will still block incoming debuffs.

Nasus Nasus

  • Spirit Fire.png Spirit Fire:
    • Cooldown increased to 12 from 11.
    • Mana cost increased to 70/85/100/115/130 from 60/75/90/105/120.

Nunu Nunu

  • Blood Boil.png Blood Boil: attack speed increased to 25/35/45/55/65% from 20/30/40/50/60%.
  • Absolute Zero.png Absolute Zero:
    • Damage increased to 500/700/900 from 400/600/800.
    • Attack speed slow per second increased to 25% from 15%.
    • Range increased to 575 from 525.

Rammus Rammus

  • Stats:
    • Base health increased to 420 from 400.
    • Health per level increased to 86 from 76.
  • Tremors.png Tremors: damage increased to 65/130/195 from 55/110/165.
Shaco Shaco
  • Deceive.png Deceive
    • Cooldown increased to 10 seconds from 9.
    • Mana cost increased to 90/80/70/60/50 from 80/70/60/50/40.
    • Duration reduced to 4 seconds from 5.
    • Range reduced to 500 from 575.
  • Two-Shiv Poison.png Two-Shiv Poison
    • Mana cost increased to 80 from 75.
  • Jack in the Box.png Jack in the Box
    • Fear range reduced to 400 from 450.
    • Base health reduced to 150 from 200.
    • No longer immune to magic damage; now has a magic resistance of 50.

Sivir Sivir

  • On the Hunt.png On the Hunt: attack speed increase for allies should now be properly half of Sivir's bonus.
Tristana Tristana
  • Stats
    • Auto attack missile speed increased to 2250 from 1450.
  • Rapid Fire.png Rapid Fire
    • Mana cost reduced to 80 from 100.
  • Rocket Jump.png Rocket Jump
    • Mana cost reduced to 80 from 100.
  • Explosive Shot.png Explosive Shot
    • Passive explosion damage increased to 50/75/100/125/150 from 30/50/70/90/110.
    • Active component will now tick damage every second as opposed to every half second.
  • Buster Shot.png Buster Shot
    • Mana cost reduced to 140 from 150.
    • Pushback radius increased to 175 from 150.
Twisted Fate Twisted Fate
  • General
    • Fixed a bug where Twisted Fate's particles would not appear in some games.
    • PAX Skin will now properly display in game.
  • Gate.png Gate
    • Now has the proper team color indicators.
    • Will no longer create a vision bubble at the target location.

Veigar Veigar

  • Primordial Burst.png Primordial Burst: base damage increased to 200/300/400 from 100/250/400.
  • Dark Matter.png Dark Matter:
    • Cooldown reduced to 12 from 13.
    • Mana cost modified to 100/110/120/130/140 from 90/105/120/135/150.

Summoner Spells

  • Clairvoyance.png Clairvoyance: cooldown reduced to 55 from 60.
  • Heal.png Heal now places a debuff on the champions healed for 25 seconds. Subsequent summoner heals will have their effect dimished by 50% on allies with the debuff. Your Champion will still receive the full amount of the heal if cast by your summoner.
  • Mender's Faith mastery 2011.png Mender's Faith now provides 10×level bonus HP on Summoner Heal from 75 flat bonus HP and 10 seconds of cooldown reduction.
  • Fixed an issue that prevented Ignite.png Ignite from being cast while silenced.


  • NEW Sight Ward item.png Sight Ward: low cost vision ward without True Sight.
  • NEW Void Staff item.png Void Staff: mid tier ability power / mana item: gives your spells 40% magic resist penetration.
  • Reworked Sorcerer's Shoes item.png Sorcerer's Shoes: changed to flat 15 magic resist penetration.
  • Guardian Angel item.png Guardian Angel:
    • Health and mana restored on respawn reduced to 40% from 50%.
    • You can no longer teleport while being revived by Guardian Angel.
  • Malady item.png Malady: attack speed increased to 50% from 40%.
  • Oracle's Elixir item.png Oracle's Elixir: cost reduced to 400 from 450.


  • Tutorial text altered to reference proper default key bindings.
  • Base gold per kill increased to 300 from 250.
    • Gold pool for assists decreased to 58.3% of base from 70% of base (no effective change).
    • Kill streak bonus multiplier per kill decreased to 0.166 from 0.2 (no effective change).
    • Minimum death streak penalty decreased to 0.3 from 0.35 (no effective change).
  • Max kill streak multiplier decreased to 3.333 from 4 (effectively 1000 to 999.9 gold).
  • Fixed a bug causing some spells or characters to not preload properly.
  • Fixed some brush visibility issues where you can see one user from another patch of grass or from certain angles.
  • Fixed a bug for chain missiles disappearing when a unit dies / goes out of range.
  • Fixed a large amount of server and game crashes (About 15 different types of crashes).
  • Improved minion turning when they appear from fog of war.
  • Fixed a bug with bots always spawning in middle of platform.
  • Fixed the illusion of "loss of health" when moving the camera around distant units.
  • Fixed a bug related to disappearing and reappearing particles.
  • Fixed a bug where a player under rare circumstances could reconnect as another player and have full vision of the map.


  • Turret damage scaling changed to 85%-155% at 10% increments on hit resetting to 125% when switching champions from 75% to 200% at 25% increments on hit resetting to 150% when switching champions.
  • Turret backdoor bonus decreased to 200 from 250.
  • Turret armor and magic resistance growth decreased to 1.5 from 2.5.
  • Turret armor and magic resistance decay decreased to 3 from 5.
  • Second turret base armor decreased to 37.5 from 42.5.
  • Inhibitor turret base armor decreased to 47.5 from 55.

Summoner's Rift

  • Melee minion gold per kill increased to 20 from 18.
  • Exalted with Baron Nashor.png Exalted with Baron Nashor:
    • Reduced mana regen to 17.5 mana per 5 seconds from 25.
    • Reduced health regen from 3.5% of max health per 5 seconds from 5%.

Twisted Treeline

  • Melee minion gold per kill increased to 24 from 22.
  • Inhibitor health reduced to 3000 from 3600.
  • Crest of Flowing Water.png Crest of Flowing Water: movement speed buff reduced to 45% from 50%.
  • Crest of Crushing Wrath.png Crest of Crushing Wrath adjusted to increase damage by 1% per level.
  • Crest of Nature's Fury.png Crest of Nature's Fury adjusted to increase attack speed by 20% and reduce cooldowns by 10%.
  • The range of the vision sentry in the middle decreased, such that you cannot see into the lanes above and below the jungle.
  • Champion respawn time increased to 20-37 from 18-35.
  • The nexus should now have only one turret instead of two.
  • Super Minions:
    • Health increased by 200.
    • Damage increased by 20.
  • Cooldown reduction should now be properly capped at 40%.
  • Fixed minion pathfinding.