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V1.0.0.61

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Patch icon V1.0.0.61
Udyr OriginalSkin
Udyr, the Animal Spirit
Release date (US) December 2, 2009
Highlights & notes
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V1.0.0.58 V1.0.0.63

PVP.net version 32.0

  • Fixed a bug where players were not transitioning from champion selection to the game.
  • Localized champion "Choose Me" sounds for foreign languages.
  • Greatly reduced network traffic of the PVP.net client in certain situations.
  • Fixed unlocalized text in the "Recently Played" section of the Buddy list.
  • Fixed a bug where a player would receive a maestro error when entering champion select.
  • Fixed a bug where a players status would not set default to online on login.
  • Loading immediately after log-in has been optimized further.
  • Fixed a bug in champion select, where no masteries were being displayed in the mastery overlay.
  • Fixed a bug with inviting buddies to an arranged team where the summoner icon didn't fit in the invited buddies section.
  • Optimized the PVP.net client further. Users should notice increased responsiveness on transitions and loading.
  • Added the winter version of Summoner's Rift to normal games. You will randomly receive this map when matched.
  • Fixed a bug where players could not see their teammates when invited to an arranged team.
  • Note - all masteries have been reset.
  • Known issue: in some rare cases, editing masteries during champion selection will return an error.

League of Legends version 1.0.0.61

Champions

 Udyr The Animal Spirit

  •  Tiger Stance:
    • Activation - Udyr's next attack will deal a high amount of damage over 2 seconds (based on his attack damage).
    • Persistent Effect - Udyr's attack speed is passively increased. In addition, Udyr splits his attacks into 3 lightning fast hits. On hit effects only trigger off the first hit.
  •  Turtle Stance:
    • Activation - Udyr gains a temporary shield that absorbs damage.
    • Persistent Effect - Udyr's attacks cannot crit, but he restores his health and mana equivalent to a percentage of his damage dealt.
  •  Bear Stance:
    • Activation - Udyr gains a large movement speed increase for a short duration.
    • Persistent Effect - Udyr's attacks stun his target for 1 second. This effect cannot occur on the same target for several seconds.
  •  Phoenix Stance:
    • Activation - Udyr sends out pulsing waves of fire dealing damage to nearby foes for 5 seconds.
    • Persistent Effect - Every third attack, Udyr engulfs enemies in front him in flame.
  •  Monkey's Agility (Innate): Entering a stance grants Udyr a temporary buff that increases his attack speed by 12% and dodge chance by 6%. This effect can stack.

 Alistar

 Amumu

  • Fixed a bug with  Bandage Toss which caused it to deal too much damage.
  •  Tantrum: damage reduced to 75/100/125/150/175 from 100/120/140/160/180.

 Anivia

  •  Glacial Storm: slow duration reduced to 2.5 from 3.
  • Fixed a bug with  Rebirth where some buffs caused the cooldown to reset infinitely.

 Ashe

  •  Enchanted Crystal Arrow:
    • Damage reduced to 250/425/600 from 300/500/700.
    • Max stun duration reduced to 3.5 from 4.5.
    • Slow duration changed to 3.5/3.5/3.5 from 3/4/5.

 Blitzcrank

  • Updated recommended items.
  •  Rocket Grab will now fire directionally, even if targeting a point outside of the cast range.

 Cho'Gath

  •  Vorpal Spikes: ability power ratio reduced to 0.2 from 0.25.
  •  Feral Scream: ability power ratio reduced to 0.7 from 0.75.
  •  Rupture: cast range reduced to 950 from 1000.

 Corki

 Dr. Mundo

  •  Infected Cleaver will now fire directionally, even if targeting a point outside of the cast range.

 Fiddlesticks

  •  Drain no longer begins channeling if the target is shielded.

 Gangplank

  •  Cannon Barrage:
    • Slow reduced to 40/50/60% from 40/55/70%.
    • Damage reduced to 140/200/260 from 160/220/280.
  •  Grog Soaked Blade:
    • Healing reduction effect increased to 65% from 50%.
    • Duration increased to 10 seconds from 8.

 Jax

  • Ability keys rearranged:  Leap Strike is now Q,  Empower is now W.
  •  Leap Strike cooldown reduced to 17/14/11/8./5 from 21/17/13/9/5.
  •  Empower:
    • Cleave increased to 60% from 50%.
    • Duration to power up reduced to 3 from 4.
    • Updated damage per second values to 25/35/45/55/65 from 20/25/30/35/40.

 Karthus

  •  Lay Waste: ability power ratio increased to 0.25 from 0.2.

 Kassadin

  •  Force Pulse: ability power ratio reduced to 0.8 from 1.

 Katarina

  •  Killer Instincts:
    •  Bouncing Blade:
      • Healing reduction effect increased to 65% from 60%.
      • Healing reduction effect duration increased to 10 seconds from 8.

 Kayle

  • Attack speed per level increased to 1.65 from 1.5.
  •  Holy Fervor reworked: when Kayle kills an enemy champion or an allied champion dies near her, she goes into a state of Holy Fervor, increasing her attack speed by 25%. This effect can stack 4 times.
  •  Reckoning: additional damage while  Holy Fervor is active now accounts for damage dealt from ability power.
  •  Intervention:
    • Cooldown increased to 90/75/60 from 75/60/45.
    • Duration decreased to 3/4/5 seconds from 4/5/6.

 Malphite

  • Stats:
    • Base armor reduced to 7 from 20.
    • Base armor per level increased to 3.75 from 3.
  •  Ground Slam:
    • Mana cost increased to 60/70/80/90/100 from 60/65/70/75/80.
    • Attack speed reduction modified to 30/35/40/45/50% from 20/30/40/50/60%.

 Morgana

  •  Soul Shackles:
    • No longer stuns if the buff is cleansed.
    • Stun duration reduced to 1.5/2/2.5 from 2/2.5/3.
    • Cooldown increased to 100 from 90.
  •  Dark Binding will now fire directionally, even if targeting a point outside of the cast range.

 Nasus

  •  Siphoning Strike: tooltip will now display the amount of bonus damage it has acquired.

 Rammus

 Ryze

  • New passive  Arcane Mastery: after casting a spell all other spells have their cooldown reduced by 1.5 seconds.
  •  Overload:
    • Base damage changed to 70/105/140/175/210 from 60/110/160/210/260.
    • Ability power ratio reduced to 0.45 from 0.8.
    • Gains additional damage from 10% of Ryze's maximum mana as opposed to 12% of his current mana.
    • Cooldown reduced to 11/10/9/8/7 from 16/14/12/10/8.
    • Mana cost reduced to 50/65/80/95/110 from 60/90/120/150/180.
  •  Rune Prison:
    • Duration reduced to 0.8/1.2/1.6/2/2.4 from 1/1.5/2/2.5/3.
    • Mana cost reduced to 80/95/110/125/140 from 80/100/120/140/160.
    • Cooldown reduced to 14 from 16.
  •  Spell Flux reworked:
    • Bounces a static 5 times between minions, enemy champions, and Ryze.
    • Damage is 50/70/90/110/130.
    • Ability power ratio is 0.33.
    • Applies a stacking -15 magic resistance debuff to every enemy target it hits with a max stack of 5. Duration is 5 seconds.
    • Cooldown is a static 9 seconds.
    • Mana cost is 60/80/100/120/140.
    • Range is 700.
    • Missile speed drastically increased.
  • New ultimate  Desperate Power:
    • It is a self targeted instant cast buff that lasts 8 seconds.
    • It gives Ryze 60/100/140 additional ability power and grants all of his spells 65% AoE damage.
    • It has 60/50/40 second cooldown.
    • It has no cost.

 Shaco

 Sivir

  • Renamed  Spiral Blade to  Boomerang Blade.
  •  Boomerang Blade :
    • Deals 10% reduced damage with each target hit (40% minimum).
    • Base damage increased to 75/125/175/225/275 from 75/100/125/150/175.
    • Now fires directionally even if targeting a point outside of the cast range.
  •  Spell Shield:
    • Duration reduced to 3 seconds from 8 seconds.
    • Cooldown reduced to 28/24/20/16/12 from 55/45/35/25/15.
    • Restores 150 mana on successful spell block.
  •  Ricochet: damage reduction on bounce decreased to 22% from 25%.

 Soraka

  • Health per level reduced to 67 from 70.
  •  Astral Blessing:
    • Now heals the target for 80/135/190/255/300 instantly (still gives an Armor buff for the duration).
    • Mana cost modified to 80/100/120/140/160 from 60/90/120/150/180.
  •  Starcall: magic resist reduction per stack reduced to 8 from 10.

 Teemo

  •  Bantam Trap:
    • No longer affected by  Volley and  Missile Barrage.
    • Poison duration reduced to 4 from 5.
    • Fixed a bug where several spells would show a particle as they passed over the mushroom.
  •  Blinding Dart:
    • Ability power ratio reduced to 0.8 from 1.
    • Blind duration reduced to 1.6/2.2/2.8/3.4/4 from 1.5/2.25/3/3.75/4.5.
  • New innate  Camouflage: if Teemo stands still for 6 seconds without taking damage, he becomes stealthed.

 Tristana

  •  Explosive Shot:
    • Passive component no longer deactivates when on cooldown.
    • Healing reduction effect increased to 65% from 50%.

 Tryndamere

  •  Bloodlust:
    • It now activates on critical strikes as well as kills.
    • It now provides 4 attack damage and 1.5/2.25/3/3.75/4.5% critical damage per stack.
    • Cooldown changed to 12 from 30/25/20/15/10.
    • Heal reduced to 10/20/30/40/50 per stack from 90 + 30/45/60/75/90 per stack.
    • Each time you gain  Bloodlust for the first time, you gain 2 stacks instead of 1.
    • Ability power ratio increased to 1.5 from 1.
  •  Mocking Shout:
    • Health cost changed to 25 from 20/25/30/35/40.
    • Fixed a bug with  Mocking Shout that caused the tooltip to show no health cost.
  •  Spinning Slash:
    • Range reduced to 660 from 1150.
    • Damage changed to 60/105/150/195/240 (+50% attack damage) from 110/165/220/275/330.
    • Health cost reduced to 40/50/60/70/80 from 30/60/90/120/150.
    • Cooldown is now reduced by 2 seconds each time you critically strike.
    • It will fire directionally even if targeting a point outside of the cast range.
  •  Undying Rage:
    • Duration reduced to 6 from 7.
    • Cooldown reduced to 120/100/80 from 160/120/80.
    • Reduced number of  Bloodlust stacks gained on activating  Undying Rage to 4/6/8 from 3/6/9.
    • If Tryndamere is below 5% health when  Undying Rage ends, it will heal him to 5%.
  •  Battle Fury now increases Tryndamere's critical chance by 0.3/0.4/0.5% per 1% Health he is missing (49.5% max crit bonus at 1% HP).

 Twisted Fate

  •  Destiny: duration reduced to 4/5/6 from 4/6/8.

 Twitch

  • Added listing as an Assassin, removed listing as a Fighter.

 Zilean

  •  Time Bomb no longer detonates if the debuff is cleansed.

Summoner Spells

  • Flash
    • Range reduced to 450 from 1000.
    • Cooldown reduced to 3 minutes from 6.
    • It now pops incoming projectiles when used.
  • Fortify:
    • It now gives you 7 bonus damage to minions while off cooldown.
    • It no longer does splash damage, but will do splash damage when improved by Reinforce.
  • Teleport can now be cancelled.
  • Mystical Vision now properly adjusts cooldown of Clairvoyance.
  • Willpower no longer affects cooldown of Cleanse.
  • Mender's Faith: changed to 30 second cooldown reduction from +10×lvl bonus healed HP.
  • Cleanse: provides 2 seconds of debuff immunity after cast.

Items

  • NEW Quicksilver Sash:
    • Recipe: Negatron Cloak + 900g.
    • Stats: 50 Magic Resistance.
    • Active ability: clears all negative debuffs from the owner. 150 second cooldown.
  • NEW Sword of the Occult:
    • Recipe: Long Sword + 750g.
    • Stats: 10 damage.
    • UNIQUE Passive: Your champion gains 2 damage and +2% critical damage per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's movement speed is increased 15%.
  • NEW Leviathan:
    • Recipe: Ruby Crystal + 600g.
    • Stats: 215 Health.
    • UNIQUE Passive: Your champion gains 37.5 health per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion takes 15% less damage.
  • NEW Deathfire Grasp: Mid Tier Ability Power / Mana Regeneration item with Cooldown Reduction and an active spell that deals damage based on the target's health.
  • NEW Sword of the Divine: Low Tier Attack Speed Item with a damage proc every 4 hits and an activated spell that grants Armor Penetration and Dodge Piercing.
  • NEW Haunting Guise: Low Tier Health / Mana Regeneration Item with Cooldown Reduction and Magic Penetration.
  • Reworked Mejai's Soulstealer:
    • Recipe: Amplifying Tome + 1000g.
    • Stats: 20 Ability Power.
    • UNIQUE Passive: Your champion gains 8 ability power per stack, receiving 2 stacks for a kill or 1 stack for an assist. This effect can stack 20 times; you lose a third of your stacks if you die. At 20 stacks, your champion's cooldowns are reduced by 10% and 200 health and mana are restored on kills and assists.
  • Aegis of the Legion:
    • Magic resist aura reduced to 25 from 40.
    • Armor aura reduced to 25 from 35.
    • Damage aura increased to 10 from 8.
    • Health increased to 300 from 285.
  • Amplifying Tome: Updated the 'builds into' information to reflect item recipe changes.
  • Catalyst the Protector:
    • Passive health restore on level up reduced to 300 from 425.
    • Passive mana restore on level up reduced to 250 from 325.
    • Health reduced to 325 from 400.
  • Executioner's Calling:
    • Lifesteal increased to 18% from 15%.
    • Executioner's Mark:
      • Duration increased to 12 seconds from 8.
      • Healing reduction increased to 65% from 40%.
      • Now deals 4 damage per second.
  • Madred's Bloodrazor
    • Attack damage reduced to 35 from 40.
    • Health to damage conversion factor increased to 3% from 2.5%.
    • On-hit effect is now UNIQUE (undocumented change [1])
  • Madred's Razors is now UNIQUE.
  • Sapphire Crystal: Updated the 'builds into' information to reflect item recipe changes.
  • Sight Ward: cast range increased to 600 from 300.
  • Sorcerer's Shoes: magic penetration increased to 20 from 15.
  • Vampiric Scepter: updated the 'builds into' information to include Executioner's Calling.
  • Vision Ward: cast range increased to 600 from 300.
  • Void Staff: effect is now UNIQUE.
  • Gold per 10 items no longer display a +x gold over the champion although they are still granting the gold.

General

  • Brush on Summoner's Rift has been redesigned. Brush on the winter map has been left as the old version for community comparison.
  • Gold gain while dead has been re-enabled.
  • Passive gold gain on Summoner's Rift summer and winter dropped to 6.5 per 5 from 7 per 5.
  • Passive gold gain on Twisted Treeline dropped to 8.5 per 5 from 9 per 5.
  • Fixed an issue in the tutorial where the store had no collision boundaries.

Minions

  • Melee minions:
    • Gain 2 additional armor every 3 minutes.
    • Gain 0.5 addition magic Resistance every 3 minutes.
    • Gold on death increased to 22 from 20 on Summoner's Rift and to 26 from 24 on Twisted Treeline.
  • Caster minions:
    • Gain 0.5 additional armor every 3 minutes.
    • Gain 2 additional magic resistance every 3 minutes.
    • Gold on death increased to 16 from 14 on Summoner's Rift and to 19 from 17 on Twisted Treeline.
  • Cannon minions:
    • Gain 2 additional armor every 3 minutes.
    • Gain 2 additional magic resistance every 3 minutes.
    • Gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.
  • Super minion gold on death increased to 27 from 25 on Summoner's Rift and to 32 from 30 on Twisted Treeline.

Towers

  • All tower ranges increased to 750 from 700.
  • Tower target acquisition is now faster.
  • Tower base health reduced to 1200 from 1400.
  • Fixed a bug that was granting turrets an additional bonus 50 armor and magic resistance.
  • Backdooring defenses reduced to 150 armor/magic resistance from 200 armor/magic resistance.
  • Damage scaling per hit increased to 15% from 10%.
  • Damage scaling max cap increased to 175% from 155%.
  • Damage scaling cap when switching targets increased to 130% from 125%.
  • Turret armor and magic resistance decay rate reduced to 2 per 60 seconds from 3 per 60 seconds.

 Baron Nashor

  • Global gold reduced to 300 from 400.
  • Local experience changed to global experience.
  • Total global experience reduced to 900 from 1200.
  • Exalted with Baron Nashor:
    • No longer given to dead players.
    • No longer absorbed by  Black Shield.
    • Max damage/ability power reduced to 50 from 60.
    • Bonus damage / ability power reduced by 5 for the first 35 minutes.
    • Health regen per 5 reduced to 3% from 3.5%.
    • Mana regen per 5 reduced to 15 from 17.5.
  • Fixed several exploits with killing Nashor from out of range.

Hotfix

  • The bug of  Tryndamere getting a 12:1 AP ratio was fixed later that night.

References

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