New Champion information pages and champion art! If you view the champion information page (either via the store info button, champion select, or the champion browser in the summoner profile) you will see a new layout and new champion art.
Icons and art for champions have been updated across PVP.net.
PVP.net will now automatically flag a user as "Away" after being idle. Also, users can manually toggle their status icon in their buddy list by clicking on it.
On the PVP.net landing page, there is now an "Enter Chat" button that will automatically put the user into a public chat room.
Skin selection is more prominent at the end of champion select.
XP / IP Boosts should now show their duration in their tooltips.
You can now automatically join a chat room each time you log in via the contextual options menu for each chat room.
Javelin Toss (Human Form): Nidalee tosses her javelin at long range, dealing increased damage the farther the javelin travels (up to 250%).
Bushwhack (Human Form): Nidalee creates a camouflaged trap that, when sprung, will reveal the target and deal damage. Champion Armor and Magic Resistance are reduced by a percentage for the duration of the debuff. Traps are visible to enemies.
Primal Surge (Human Form): Nidalee calls upon her bestial heritage to heal an ally champion and grant them an attack speed bonus for a short duration.
Aspect of the Cougar (Ultimate): Nidalee may freely transform between a human and a cougar at no cost. While in cougar form all of her attacks are melee and she gains additional dodge and movement speed. Leveling this skill increases the effects of her cougar abilities.
Takedown (Cougar Form): Nidalee jumps at the throat of her target, dealing her attack damage plus a static bonus. The damage of this skill increases the lower life percentage the target has.
Pounce (Cougar Form): Nidalee pounces forward, dealing damage in a small radius.
Swipe (Cougar Form): Nidalee slashes wildly in front of her, dealing moderate damage in a large area.
Prowl (Innate): Nidalee gains additional movement speed when moving through or out of brush.
Slow duration increased to 2 seconds from 1.5 seconds.
It will now trigger on dealing non-periodic magic damage, instead of spell hit. This means that spells like Destiny or Time Warp, which previously triggered the effect, won’t anymore; however, Rupture will now slow on dealing damage instead of on the initial cast, Powerball will now trigger the effect when you hit units, etc.
Respawn time increased to 6 minutes from 5 minutes.
Global gold reduced to 130 from 165.
Death Timers (Summoner's Rift):
Reduced percent increase per minute to 0.02 from 0.024.
Reduced percent cap to 1.5 from 1.75 (this reduces the max death timer to 75 from 87.5).
Towers and buildings that are not currently targetable will no longer display a health bar.
Instant cast spells like Blood Boil can now be cast while chasing a unit with another spell/attack (no longer reset orders).
Fixed several crash bugs.
Fixed a bug related to spells that would appear to go on cooldown, but actually were not cast.
Made some improvement in movement for machines that experience regular lag.
League of Legends now includes Death recap, a helpful feature for both new and veteran players alike, which shows the major sources of damage that led to a Champion's demise. When a player's champion has been slain, the player can open the Death recap window which will summarize all of the fatal damage they received during their final moments. The Death recap window not only provides informative tips on how to avoid being killed by the same champion and spells again, but also displays the items the killing and assisting Champions have, and the stats of those items. The fatal damage taken is broken down on an integer and percentage basis, so that players can have a complete and thorough understanding of exactly how they were taken down.
Base health increased to 1300 from 1200.
Damage growth per minute increased to 6 from 5.
Global experience given on death reduced to 240 from 270.
Removed late game armor and magic resistance decay.
The effectiveness of attack damage per level runes increased by 11.1%.
The effectiveness of attack speed runes increased by 150%.
The effectiveness of magic penetration runes increased by 13.6%.
The effectiveness of flat health runes reduced by 17.6%.
The effectiveness of armor and armor per level runes reduced by 10%.
The effectiveness of magic resist and magic tesist per level runes reduced by 10%.
Clarity seals of all tiers can now be obtained through the store and the combiner.