When players leave during Champion Select, they will not be allowed to rejoin the Matchmaking Queue for a period of time. The first time a player leaves, they will not be allowed to requeue for 3 minutes. The second time a player leaves, they will not be allowed to requeue for 10 minutes. This count will reset 8 hours after the last time a player left during Champion Select.
Removed the "In champ select" message from buddy lists for friends who are in Normal Games (to help with queue dodging).
The Play Game screen has a new look and feel. When a player presses "Play" they will see a new screen with the same options. Clicking on "Normal Game" or "Arranged Team" will take the player to a "Choose Game Mode" screen which is where the map/game type are selected.
PVP.net should now support buddy lists up to 200 users more effectively.
Fixed the PVP.net rune list to allow for larger quantities of runes to be displayed.
Fixed a bug where the initial buddy presence was not correct upon login to PVP.net, causing some buddies to appear offline who were not.
Fixed a bug that would allow some players to view other player's Most Played Champions wins and losses.
Fixed a bug that was causing some security answers on new accounts to not work.
Fixed a bug that was causing some new accounts to not be able to log into the Community Site or PVP.net after registering (if you still cannot log in to the web site but your account works on PVP.net, please contact support@riotgames.com).
Fixed a bug in the PVP.net client that was causing the client to crash when chat was undocked.
Fixed a bug where online players were sometimes showing up in the “offline” section of the friends list.
Fixed a bug where PVP.net was not cleaning up game logs more than 5 days old.
Fixed a bug where sometimes players in the Arranged Team lobby would show as Level 0 with 0 wins.
Mace of Spades: On next hit, Mordekaiser swings his mace with such force that it echoes out, striking up to three nearby targets, dealing his attack damage plus bonus damage. If the target is alone, the bonus damage is doubled.
Creeping Death: Morderkaiser unleashes a protective cloud of metal shards to surround an ally, increasing their armor and magic resistance, and dealing damage per second to enemies in the cloud.
Siphon of Destruction: Mordekaiser deals damage to enemies in a cone in front of him. For each unit hit, Mordekaiser’s shield absorbs energy.
Children of the Grave (Ultimate): Mordekaiser curses an enemy, stealing a percent of their life each second. If the target dies while under the effect of the curse, their soul is enslaved and will follow Mordekaiser for 30 seconds. During this time, Mordekaiser gains 25% of their ability power and attack damage. The soul gains a percentage of Mordekaiser’s adjusted stats.
Iron Man (Innate): 20% of the damage dealt from abilities is converted into a temporary shield, absorbing incoming damage.
It no longer causes reduced healing on hit, but the damage over time effect can now hit minions.
It now has an active ability: for the next 10 seconds, your hits cause 50% reduced healing and regeneration for 7 seconds against champions; 60 sec cooldown.
Mejai's Soulstealer: reduced the amount of ability power per stack to 9 from 10.
Movement speed debuff reduced by 5% at every level past 5.
The in-game experience curve was normalized.
Champion kill experience system reworked. Experience rewards are now calculated on a per-champion basis, with the rewards scaling based on the delta of champion levels. The scaling is based on an S curve so that killing champions three levels and below provide negligible rewards, and kills three levels and above provide almost twice the experience of even level kills.
Pets should now properly respond to stop orders issued while selected.
In-game chat should no longer accept HTML tags, which were causing chat to exhibit strange behavior.
Fixed several Game Server issues that were occasionally causing crashes.
Fixed a bug where camera lock would sometime turn on while dead.
Fixed several issues with the Animation System, which should improve the visual quality of many abilities.
Fixed a bug that would show your champion under the "Assist" section in Death Recap in some cases.
Changed Death Recap to not report tower damage as champion damage (this will not affect Kill / Assist crediting).
Fixed several bugs with Death Recap that were causing Udyr's stances to not report damage correctly.
Pressing the "Esc" key should unselect a controlled pet.
Buff stacks should show the stack count in the HUD now without having to mouse over them.
Fixed a bug that was causing /surrender fail for some users in some circumstances.