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League of Legends V1.0.0.94

Kog'Maw Kog'Maw, the Mouth of the Abyss
  • Icathian Surprise.png Icathian Surprise (Innate)
    • Upon dying, Kog'Maw starts a chain reaction in his body which causes him to detonate after 4 seconds; dealing magic damage to surrounding enemies.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage (Q)
    • Kog'Maw's attacks gain range and deal a percent of the target's maximum health as magic damage.
  • Void Ooze.png Void Ooze (W)
    • Kog'Maw launches a peculiar ooze which damages all enemies it passes through and leaves a trail which slows enemies who stand on it.
  • Caustic Spittle.png Caustic Spittle (E)
    • Passive: Increases armor penetration.
    • Active: Kog'Maw launches a corrosive projectile which deals magic damage and doubles his passive armor penetration for 4 seconds (Removes the passive until available again).
  • Living Artillery.png Living Artillery (Ultimate)
    • Kog'Maw fires a living artillery shell at a great distance dealing damage and revealing targets. Additionally, multiple Living Artilleries in a short period of time cause them to cost additional mana.
Akali Akali
  • General
    • Fixed a bug with Akali's attack timing.
  • Twilight Shroud.png Twilight Shroud
    • Using a potion will no longer break Akali out of stealth.
Ashe Ashe
  • Frost Shot.png Frost Shot
    • Slow changed to 15/20/25/30/35% from 10/18/26/32/38%.
    • It no longer stacks with Volley.png Volley.
  • Volley.png Volley
    • Bonus damage increased to 40/55/70/85/100 from 40/50/60/70/80.
    • Now fires 7 missiles instead of 9.
  • Plentiful Bounty.png Plentiful Bounty renamed to Hawkshot.png Hawkshot
    • Hawkshot retains the passive gold gain on kill and can now be activated to shoot an invulnerable, untargetable scouting hawk toward a target location. The hawk will reveal terrain as it travels, and grant vision of the end area for 5 seconds.
  • Enchanted Crystal Arrow.png Enchanted Crystal Arrow
    • Fixed a bug where it was slowing for too long at ranks 2 and 3.
    • Fixed a bug where it was stunning for more than the maximum stun duration.
    • Distance required to get a maximum duration stun increased.
Blitzcrank Blitzcrank
Corki Corki
  • Missile Barrage.png Missile Barrage
    • Added a counter indicating how close to the Big One you are.
    • One missile is now granted when you first put a point into it.
    • Now reloads while dead and will no longer reset the stack count upon death.
Cho'Gath Cho'Gath
  • General
    • Cho'Gath will now be properly considered melee for the sake of items like Youmuu's Ghostblade item.png Youmuu's Ghostblade.
  • Vorpal Spikes.png Vorpal Spikes
    • Can now be toggled off.
  • Feast.png Feast
    • Fixed a bug at rank 3 where Cho'Gath has difficulty feasting when he has max stacks.
    • Fixed a bug where the ability buff tooltip was not updating the bonus health when Cho'Gath loses stacks.
    • Fixed a bug where Cho'Gath was not scaling properly when he loses stacks.
    • Fixed a bug where the Tenacity mastery caused it not to kill the target.
Evelynn Evelynn
  • Stats
    • Removed base dodge.
Ezreal Ezreal
  • Essence Flux.png Essence Flux
    • Removed the heal component.
    • Attack speed buff/debuff increased to 20/23/26/29/32% from 5/10/15/20/25%.
Garen Garen
  • Fixed a bug where Garen would sometimes appear with a different skin after reconnecting.
Gangplank Gangplank
  • Parrrley.png Parrrley
    • Attack damage scaling reduced to 100% from 110%.
    • Is no longer dodgable and is unaffected by blinds.
  • Raise Morale.png Raise Morale
    • Now grants 8/12/16/20/24 bonus attack damage instead of 12-36% attack speed.
  • Cannon Barrage.png Cannon Barrage
    • Cannonball damage reduced to 100/140/180 from 140/200/260.
    • Cannonball radius increased to 275 from 225.
    • Slow amount reduced to 35/45/55% from 40/50/60%.
Gragas Gragas
  • Barrel Roll.png Barrel Roll
    • Tooltip updated to give the correct ability power ratio when the barrel has reached its location.
Heimerdinger Heimerdinger
Janna Janna
  • Howling Gale.png Howling Gale
    • Knock-up duration reduced by 33%.
  • Eye of the Storm.png Eye Of The Storm
    • Fixed a bug where the particle would linger after the shield effect had been removed.
Jax Jax
  • Empower.png Empower
    • Cooldown changed to 5 seconds at all ranks from 7/6/5/4/3 seconds.
Kayle Kayle
  • Divine Blessing.png Divine Blessing
    • Heal reduced to 65/100/135/170/205 from 65/105/145/185/225.
  • Righteous Fury.png Righteous Fury
    • Ability power ratio reduced to 0.3 from 0.35.
    • Base damage to 4/10/16/22/28 from 8/14/20/26/32.
  • Intervention.png Intervention
    • Cooldown increased to 120/105/90 seconds from 90 at all ranks.
Morgana Morgana
  • Dark Binding.png Dark Binding
    • Now deals its damage up front as opposed to over time. The damage is 80/135/190/245/300 with a 0.9 ability power ratio.
  • Soul Shackles.png Soul Shackles
    • Ability power ratio changed to 1.0/1.0 from 0.5/1.5.
Pantheon Pantheon
  • General
    • Pantheon will now be properly considered melee for the sake of items like Youmuu's Ghostblade item.png Youmuu's Ghostblade.
  • Heartseeker Strike.png Heartseeker Strike
    • Damage scaling increased to 20/25/30/35/40%.
    • It will now properly double the damage of the entire ability against champions, rather than just doubling part of the damage.
    • Fixed a bug where it was dealing too much damage based upon your bonus damage.
    • Fixed a bug where it procced cast effects with every tick.
  • Spear Shot.png Spear Shot:
    • Attack damage scaling increased to 100/115/130/145/160%, from 100/110/120/130/140%.
    • Fixed a bug where it wasn't scaling with enough of your damage from items.
  • Grand Skyfall.png Grand Skyfall
    • It now breaks spell shields and is blocked by spell shields.
    • Fixed a bug where it was slowing for an incorrect amount of time.
Poppy Poppy
Shaco Shaco
  • Deceive.png Deceive
    • Updated tooltip to clarify that the damage is bonus damage and not a true critical strike.
  • Jack in the Box.png Jack In The Box
    • Fixed a bug where they would acquire targets incorrectly.
    • Fixed a bug where they would lose their stealth before their lifetime expired.
Shen Shen
  • Vorpal Blade.png Vorpal Blade
    • Heal reduced to 10/20/30/40/50 from 15/30/45/60/75.
Sivir Sivir
Soraka Soraka
  • Wish.png Wish
    • Mana cost reduced to 200/275/350 from 250/350/450.
    • Base heal reduced to 200/320/440 from 250/400/550.
    • Ability power ratio reduced to 1.3 from 1.5.

Teemo Teemo

  • Stats
    • Removed base dodge.
Veigar Veigar
  • General
    • Updated recommended items.
  • Stats
    • Base movement speed increased to 315 from 310.
    • Base armor increased to 16 from 14.
    • Armor per level increased to 3.75 from 3.5.
  • New innate: Equilibrium.png Equilibrium
    • Veigar's mana regen is increased by 0.5% for each 1% of mana he's missing.
  • Baleful Strike.png Baleful Strike
    • Adjusted the way bonus ability power is granted.
    • Veigar now also gains 1/2/3/4/5 bonus ability power for each champion kill from any damage source.
  • Dark Matter.png Dark Matter
    • Delay reduced to 1.2 seconds from 1.6.
    • Base damage reduced to 120/170/220/270/320 from 120/180/240/300/360.
    • Cooldown reduced to 10 seconds from 12.
  • Event Horizon.png Event Horizon
    • Mana cost reduced to 80/95/110/125/140 from 90/110/130/150/170.
    • Cooldown reduced to 20/19/18/17/16 from 24/22/20/18/16.
    • Range increased to 650 from 600.
  • Primordial Burst.png Primordial Burst
    • Mana cost reduced to 150/200/250 from 200/300/400.
    • It now deals 200/350/500 base damage plus 80% of the combined ability power of Veigar and his target.
    • Conditional bonus damage for non-mana Champions has been removed.
    • Mana restoration on kill has been removed.


Spirit Visage item.png Spirit Visage
  • Healing and regen bonus reduced to 20% from 25%.
Sword of the Divine item.png Sword of the Divine
  • Active duration increased to 8 seconds from 5.
Mercury's Treads item.png Mercury's Treads
  • Crowd control reduction reduced to 35% from 40%.
Innervating Locket item.png Innervating Locket
  • No longer heals minions.

Summoner Spells

Ignite.png Ignite
  • Fixed a bug where the tooltip cooldown value that made it seem shorter than it actually is.


  • Fixed a bug where the Tenacity mastery s1.png Tenacity mastery caused Cho'Gath's Feast.png Feast to not kill the target.


  • Champion kill experience increased by 10%.
  • Death timers on Summoner's Rift increased by roughly 3 seconds at low levels.
  • Summoner spells are now displayed on the scoreboard.
  • Latency will now properly display in the HUD.
  • Teleport or Blink abilities will no longer reset the leashing on monsters.
  • Duplicate items will no longer sell in slot order and can now be sold individually.
  • Buff bar updated to support up to 32 buffs.
  • Revamped the character stats screen to include armor penetration, magic penetration, life steal, spell vamp, and cooldown reduction stats as well as reducing size and removing extraneous information.
  • Revealing a channeling champion in the Fog of War will no longer reveal show them as idle.
  • Fixed a bug where orders and spell casts would be lost in rare instances.
  • Fixed a bug where the "Show HP Bars" menu option wasn't functioning correctly.
  • Fixed a bug where 'proc' effects like Malady item.png Malady and Madred's Bloodrazor item.png Madred's Bloodrazor could occasionally kill a champion through effects like Guardian Angel item.png Guardian Angel, Chronoshift.png Chrono Shift, or Rebirth.png Rebirth.
  • Fixed a bug where the attack timings of many characters were causing a slight delay before attacking.
  • Fixed a bug where the "Hide Center HUD Wall" option was incorrectly named "Center HUD Wall Display".
  • Fixed several client crashes.
  • Fixed several server crashes.

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