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V1.0.0.96

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Patch icon V1.0.0.96
“Season One update”
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Xin Zhao OriginalSkin
Xin Zhao, the Seneschal of Demacia

Release Date (US) July 13, 2010
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V1.0.0.94(b) V1.0.0.97

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League of Legends v1.0.0.96

Champions

XinZhaoSquare.png Xin Zhao, the Seneschal of Demacia

  • Three Talon Strike.png Three Talon Strike: Xin Zhao's next 3 standard attacks deal increased damage, with the third attack knocking an opponent into the air.
  • Battle Cry.png Battle Cry: Xin Zhao passively increases his attack speed and can activate this ability to further increase attack speed and lower his ability cooldowns with each attack.
  • Audacious Charge.png Audacious Charge: Xin Zhao charges an enemy, dealing damage and slowing it and all other enemies in the area. Audacious Charge increases Xin Zhao's armor temporarily and lowers the cooldowns of all of his abilities.
  • Crescent Sweep.png Crescent Sweep (Ultimate): Xin Zhao fiercely sweeps his spear around him, dealing damage to nearby enemies based on their current health.
  • Challenge.png Tireless Warrior (Innate): Xin Zhao is healed for every 3 attacks that he lands. This amount increases every 2 levels.

AkaliSquare.png Akali

  • Shadow Dance.png Shadow Dance will now gain an Essence of Shadow charge on Champion kills and assists in addition to her standard accumulation over time method.
AlistarSquare.png Alistar
  • General
    • Fixed an issue where Alistar's attack timing was too fast.

AmumuSquare.png Amumu

  • Fixed an issue where Amumu's attack timing was too slow.

ChoGathSquare.png Cho'Gath

  • Vorpal Spikes.png Vorpal Spikes:
    • It will no longer trigger cast effects like Lich Bane item.png Lich Bane.
    • It will now fire even if the target is missed.
  • Cho'Gath can now more easily Feast.png Feast on any unit, including DragonSquare.png Dragon, Lizard ElderSquare.png Lizard Elder, or other very large Cho'Gaths.

GarenSquare.png Garen

  • Fixed a bug with Decisive Strike.png Decisive Strike that would cause the icon cooldown to display improperly.

GragasSquare.png Gragas

  • Body Slam.png Body Slam:
    • Fixed a bug where it slowed targets that were immune to slows.
    • Fixed a bug where it would not display a hit particle or play a sound if it hit any target that blocked the slow.
HeimerdingerSquare.png Heimerdinger
  • H-28G Evolution Turret.png H-28G Evolution Turret
    • Tooltip has been updated to indicate that turrets do magic damage.
  • CH-1 Concussion Grenade.png CH-1 Concussion Grenade
    • Now only deals 50% damage to turrets.
    • Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.

KassadinSquare.png Kassadin

  • Nether Blade.png Nether Blade has been redesigned:
    • Passive: Now restores a flat 4/8/12/16/20 mana with every hit and triple this amount when the hit is against champions instead of removing 2/2.75/3.5/4.25/5% of his opponent max mana and restoring twice that amount to his own mana.
    • Active: Upon activating the ability Kassadin gains 7/15/25/38/50 armor penetration for 5 seconds.
      • 15 second cooldown.
      • 30/40/50/60/70 mana cost.
      • Activating this ability counts as a spell cast for the purposes of Force Pulse.png Force Pulse.
  • Null Sphere.png Null Sphere: projectile speed increased to 1150 from 900.
  • Void Stone.png Void Stone:
    • The attack speed effect now stacks and renews instead of being replaced on spell impact.
    • Duration lowered to 4 seconds from 5 seconds.

KayleSquare.png Kayle

  • Divine Blessing.png Divine Blessing: movement speed bonus reduced to 10/12/14/16/18% from 12/14/16/18/20%.
  • Righteous Fury.png Righteous Fury: splash damage no longer affects turrets.

KogMawSquare.png Kog'Maw

MalzaharSquare.png Malzahar

  • Nether Grasp.png Nether Grasp:
    • Range increased to 575 from 450.
    • Fixed a bug where the stun component would not break even if the channel was broken.

NunuSquare.png Nunu

OlafSquare.png Olaf
  • Ragnarok.png Ragnarok
    • Now displays "Cannot be Disabled!" when it blocks a debuff.

PantheonSquare.png Pantheon

  • Stats:
    • Base health increased to 520 from 505
    • Base armor increased to 21 from 20.1
    • Health per level increased to 87 from 85
  • Spear Shot.png Spear Shot: mana cost changed to 45 at all ranks from 30/35/40/45/50.
  • Aegis of Zeonia.png Aegis of Zeonia:
    • Cooldown modified to 12 seconds at all ranks from 20/17.5/15/12.5/10.
    • Stun duration changed to 1/1.25/1.5/1.75/2 from 1.5 at all ranks.
    • It now properly interacts with spell shields.
  • Heartseeker Strike.png Heartseeker Strike:
    • Base damage reduced to 4/6/8/10/12 from 6/9/12/15/18.
    • Scaling damage reduced to 18/22/26/30/34% from 20/25/30/35/40%.
    • Cooldown reduced to 20/19/18/17/16 from 26/24/22/20/18.
  • Grand Skyfall.png Grand Skyfall:
    • It will now apply smoother damage especially against large targets.
    • It will now properly interact with spell shields.
PoppySquare.png Poppy
SingedSquare.png Singed

SionSquare.png Sion

  • Death's Caress.png Death's Caress:
    • Fixed a bug that was causing the cooldown on the tooltip to not be affected by cooldown reduction.
    • Fixed a bug where the buff tooltip would display the absorption amount as 0.00 instead of the correct amount.

SorakaSquare.png Soraka

  • Consecration.png Consecration: aura will no longer persist in the area around Soraka after she is killed.

TaricSquare.png Taric

  • Fixed a bug where Dazzle.png Dazzle could stun for longer than 2 seconds.

TwistedFateSquare.png Twisted Fate

  • Pick A Card.png Pick a Card: attacks are no longer subject to dodge or miss chances.
  • Fixed a bug where Blue Card.png Blue Cards would restore mana even if the target died before the card hit.

VeigarSquare.png Veigar

  • Dark Matter.png Dark Matter: ability power ratio increased to 1.0 from 0.8.
  • Primordial Burst.png Primordial Burst:
    • Damage modified to 250/375/500 from 200/350/500.
    • Ability power ratios increased to 1.0 from 0.8 (both from Veigar and the target).
  • Fixed a bug where Baleful Strike.png Baleful Strike would grant Veigar ability power even if the target died before the spell hit.

ZileanSquare.png Zilean

  • Time Bomb.png Time Bomb:
    • Fixed a bug where replacing an enemy Time Bomb wouldn't cause the deactivation explosion.
    • Fixed a bug where replacing your own Time Bomb caused more damage than intended from ability power.
    • Fixed a bug where explosion particle occasionally showed over fog of war.
    • Fixed a bug where it would occasionally remain on dead units.

Items

  • New Wriggle's Lantern item.png Wriggle's Lantern:
    • +35 Damage, +30 Armor, +14% Lifesteal.
    • UNIQUE Passive: 20% chance on attack to deal 500 damage to a minion.
    • UNIQUE Active: Places an invisible ward with 1100 range sight and lasts for 3 minutes. 3 minute cooldown.
  • Fixed a bug where Aegis of the Legion item.png Aegis of the Legion was not affecting minions.
  • Fixed a bug with Elixir of Agility item.png Elixir of Agility's tooltip to correctly show that it grants 15% critical strike.
  • Fixed a bug where Warden's Mail item.png Warden's Mail and Randuin's Omen item.png Randuin's Omen were not slowing attack speeds.

Summoner Spells

  • Cleanse.png Cleanse now only removes crowd controlling effects, silences and blinds. It no longer removes effects such as damaging debuffs or armor/stat debuffs.
  • Ignite.png Ignite: damage per level reduced to 20 from 25.
  • Revive.png Revive now increases your movement speed by 225%, diminishing to normal over 12 seconds.

General

  • Champion kill experience decreased by 5%.
  • Turret damage scaling now begins at 90% instead of 85%.
  • Turret damage scaling per hit increased to 20% from 15%.
  • The Nexus and Nexus Turrets now become invulnerable if all of your team's inhibitors respawn.
  • Inhibitors no longer remain destroyed for successively longer periods - they are always destroyed for 5 minutes now.
  • LizardSquare.png Grez, The Lizard Lord: removed global gold and experience rewards.
  • Normalized the jungle spawns on Summoner's Rift - the WolfSquare.png Wolf camp now always spawns in the same quadrant as the Ancient GolemSquare.png Ancient Golem, and the smaller GolemSquare.png Golem camp will always spawn in the quadrant with the Lizard ElderSquare.png Lizard Elder.
  • Team Kills and Enemy Team Kills are now shown underneath the Kill Count bar.
  • Added tooltips to the Summoner Spells in the scoreboard.
  • Fixed a bug where Champions could path through walls or appear on the other side when attempting to move.
  • Fixed several bugs where some passive abilities were not showing up properly in Death Recap.
  • Fixed a bug where certain particles would appear to drop to the ground before impact.
  • Fixed several server crashes.
  • Fixed several client crashes.

Skins

Hotfix

A hotfix was deployed on July 14th related to issues with champion filtering:

"We have just released a hotfix related to filtering champions in your summoner profile and then joining a Ranked Game. Previously, if you filtered to only view certain champions (such as "tanks") this filter remained when you joined champion select. This has been fixed for ranked games.
While we are still researching the issue to fix it with normal games, please be advised: if you join queue, then filter your champions in your summoner profile, and then join champion select without removing the filter, you will be limited to choosing only those champions. Please turn off champion filters before selecting to "Join Champion Select" while playing normal games."

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