Galio, the Sentinel's Sorrow
Release date (US)
August 10, 2010
Highlights & notes
Galio Matchmaking algorithm improved.
New Skins in the Store
Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games.
Summoners must be still Level 30 to participate in Solo Ranked Games.
Music at the end of Champion Selection will now fade out properly.
The Store button will now be greyed out when it is offline for maintenance.
The matchmaking algorithm has been improved.
Changes to free to play champions should now be updated without having to log out and back in.
When a minimum number of players for a practice game is required, it should now correctly count players on both teams.
You will no longer receive a notification when someone denies your friend request, or removes you from their friend list.
Fixed a bug where champion selections would sometimes have no champions to choose from.
Fixed issues where looking at another player's runebook sometimes showed your runepages.
Fixed an issue where you sometimes would not get the skin you selected.
Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen.
Fixed a bug where queue dodging a Normal Game would result in a Leave.
Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave.
Fixed a bug where disabling Champion Selection help tooptips was not working properly.
Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection.
Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection.
Fixed a bug where purchased Champions would not show up until logging out and back in.
Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left.
Fixed a client crash.
League of Legends v184.108.40.206
Galio, The Sentinel’s Sorrow
Resolute Smite: Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
Bulwark Galio shields an ally Champion, increasing their Armor and Magic Resistance, and restoring Galio's health each time that Champion suffers damage.
Righteous Gust: Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
Idol Of Durand (Ultimate): Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
Runic Skin (Innate): Galio converts 50% of his total Magic Resistance into Ability Power.
Rocket Grab: cooldown reduced to 20/19/18/17/16 from 22/21/20/19/18.
Overdrive: cooldown reduced to 20 from 22.
Fixed a bug with Trueshot Barrage where Ezreal's voice would play at the target location instead of where Ezreal was.
H-28G Evolution Turret:
Base damage increased to 30/38/46/54/62 from 28/36/44/52/60.
Ability power ratio reduced to 0.2 from 0.25.
Turrets no longer get bonus attack damage based how many hits they have landed.
Base movement speed increased to 315 from 310.
Range increased to 650 from 600.
Cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8.
Nether Grasp: range increased to 650 from 575.
Fixed a typo in Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage.
Fixed a bug with Swipe that would cause it to occasionally not include Ability Power in the damage.
Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cast.
Cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14.
Heal reduced to 125/180/235/290/345 from 125/200/275/350/425.
Undertow: slow increased to 24/28/32/36/40% from 16/22/28/34/40%.
Overload: new passive component: 2/4/6/8/10% cooldown reduction.
Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4.
It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds.
Spell Flux: magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks.
Desperate Power: cooldown increased to 50 from 40.
Base heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300.
Cooldown increased to 10 from 9.
Wish: cooldown increased to 120/110/100 from 100/90/80.
Imbue: base heal reduced to 100/145/190/235/280 from 100/150/200/250/300.
Fixed a bug with Toxic Shot where it was not applying the poison damage immediately upon hit.
Crimson Pact: tooltip now displays stat bonuses.
Sanguine Pool: cooldown increased to 26/23/20/17/14 from 25/22/19/16/13.
Tides of Blood:
Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100.
It is now blocked by spell shields.
Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal.
Active: cast range increased to 400 from 300.
Fixed a bug where the active effect would go through spell shields.
Fixed a bug where the active effect stacked with 's active.
Hextech Gunblade :
Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp.
Fixed a bug where the active effect stacked with ' active.
Bilgewater Cutlass :
Removed from the recipe.
Long Sword Combine cost decreased to 75 from 150 gold.
Attack damage decreased to 23 from 35.
Fixed a bug in which was displaying the wrong stat bonuses.
Fixed a bug where would stop attacking a target immediately after the target stopped attacking Baron Nashor.
Baron Nashor Fixed a bug where was not regenerating health at the proper rate.
Smart Cast now defaults to Shift and Self Cast now defaults to Alt. These can be changed in the keybinding menu.
Death Recap now operates under a priority system in order to show which abilities are contributing most to the kill.
Fixed several server crashes.
Fixed a bug where kills or assists were not granting experience if the Champion was too far away from the target.
Fixed a bug with the Tutorial where disabling the sound would break the progression.
Fixed a bug where Champions that killed a target would continue playing channeling animations after the target was dead.
Fixed a bug where the item stack number wouldn't swap properly when items were rearranged in the inventory.
Fixed a bug where entering a game with sounds disabled would cause all sounds to be disabled for the rest of the game, regardless of if sounds were enabled later on.