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Patch icon V1.0.0.98
Galio OriginalSkin
Galio, the Sentinel's Sorrow
Release Date (US) August 10, 2010
Highlights & notes
  • New champion: Galio Galio
  • Matchmaking algorithm improved.
Related links
Patch chronology
← Previous Next →
V1.0.0.97 V1.0.0.99

New Skins in the Store

PVP.net v1.16.12

  • Summoners who are level 20 and above can now participate in full Arranged Team Ranked Games.
  • Summoners must be still Level 30 to participate in Solo Ranked Games.


  • Music at the end of Champion Selection will now fade out properly.
  • The Store button will now be greyed out when it is offline for maintenance.
  • The matchmaking algorithm has been improved.
  • Changes to free to play champions should now be updated without having to log out and back in.
  • When a minimum number of players for a practice game is required, it should now correctly count players on both teams.
  • You will no longer receive a notification when someone denies your friend request, or removes you from their friend list.

Bug Fixes

  • Fixed a bug where champion selections would sometimes have no champions to choose from.
  • Fixed issues where looking at another player's runebook sometimes showed your runepages.
  • Fixed an issue where you sometimes would not get the skin you selected.
  • Fixed an issue where players would sometimes not transition from the "Waiting for Stats…" screen to the end of game stats screen.
  • Fixed a bug where queue dodging a Normal Game would result in a Leave.
  • Fixed a bug where queue dodging a Ranked game would only grant a Loss instead of both a Loss and and Leave.
  • Fixed a bug where disabling Champion Selection help tooptips was not working properly.
  • Fixed a bug where in rare cases a Summoner would be told that it was not their turn to pick when attempting to lock their selection.
  • Fixed a bug where Champion filters applied in the Summoner Profile would persist through into Champion Selection.
  • Fixed a bug where purchased Champions would not show up until logging out and back in.
  • Fixed a bug where in rare cases a team would receive a rating decrease if they won a game where one of their teammates had left.
  • Fixed a client crash.

League of Legends v1.0.0.98


Galio Galio, The Sentinel's Sorrow
  • Runic Skin.png Runic Skin (Innate)
    • Galio converts 50% of his total magic resistance into ability power.
  • Resolute Smite.png Resolute Smite (Q)
    • Galio fires a concussive blast from his eyes, slowing and dealing damage to enemies caught near the impact point.
  • Bulwark.png Bulwark (W)
    • Galio shields an ally champion, increasing their armor and magic Resistance, and restoring Galio's health each time that champion suffers damage.
  • Righteous Gust.png Righteous Gust (E)
    • Galio claps his wings, unleashing a gust of concussive wind that damages enemies and leaves a directional draft in its wake that increases ally movement speed.
  • Idol of Durand.png Idol Of Durand (Ultimate)
    • Galio assumes the form of a statue, taunting nearby enemies and storing concussive energy as they attack him. Galio then bursts from his statue shell, releasing the stored energy to damage surrounding foes.
Blitzcrank Blitzcrank
  • Rocket Grab.png Rocket Grab
    • Cooldown reduced to 20/19/18/17/16 seconds from 22/21/20/19/18.
  • Overdrive.png Overdrive
    • Cooldown reduced to 20 seconds from 22.
Ezreal Ezreal
  • Trueshot Barrage.png Trueshot Barrage
    • Fixed a bug where Ezreal's voice would play at the target location instead of where Ezreal was.

Garen Garen

Heimerdinger Heimerdinger
  • H-28G Evolution Turret.png H-28G Evolution Turret
    • Base damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60.
    • Ability power ratio reduced to 0.2 from 0.25.
    • Turrets no longer gain bonus attack damage based how many hits they have landed.

Malzahar Malzahar

  • Base movement speed increased to 315 from 310.
  • Malefic Visions.png Malefic Visions:
    • Range increased to 650 from 600.
    • Cooldown reduced to 15/13/11/9/7 from 16/14/12/10/8.
  • Nether Grasp.png Nether Grasp: range increased to 650 from 575.

Nasus Nasus

  • Fixed a typo in Siphoning Strike.png Siphoning Strike's tooltip that indicated the spell did magic damage when in fact it does physical damage.

Nidalee Nidalee

  • Fixed a bug with Swipe.png Swipe that would cause it to occasionally not include Ability Power in the damage.
  • Takedown.png Takedown is no longer dodgeable and now resets Nidalee's auto attack timer on cast.

Nunu Nunu

  • Consume.png Consume:
    • Cooldown reduced to 18/16/14/12/10 from 30/26/22/18/14.
    • Heal reduced to 125/180/235/290/345 from 125/200/275/350/425.
Olaf Olaf
  • Undertow.png Undertow
    • Slow increased to 24/28/32/36/40% from 16/22/28/34/40%.

Ryze Ryze

  • Overload.png Overload: new passive component: 2/4/6/8/10% cooldown reduction.
  • Rune Prison.png Rune Prison:
    • Duration increased to 1.2/1.5/1.8/2.1/2.4 from 0.8/1.2/1.6/2/2.4.
    • It now deals damage over 2/3/4/5/6 ticks, evenly split by the duration, instead of every 0.4 seconds.
  • Spell Flux.png Spell Flux: magic resistance reduction changed to 12/15/18/21/24 from 15 at all ranks.
  • Desperate Power.png Desperate Power: cooldown increased to 50 from 40.
Soraka Soraka
  • Astral Blessing.png Astral Blessing
    • Base heal amount reduced to 80/130/180/230/280 from 80/135/190/245/300.
    • Cooldown increased to 10 seconds from 9.
  • Wish.png Wish
    • Cooldown increased to 120/110/100 seconds from 100/90/80.

Taric Taric

  • Imbue.png Imbue: base heal reduced to 100/145/190/235/280 from 100/150/200/250/300.
Teemo Teemo
  • Toxic Shot.png Toxic Shot
    • Fixed a bug where it was not applying the poison damage immediately upon hit.

Vladimir Vladimir

  • Crimson Pact.png Crimson Pact: tooltip now displays stat bonuses.
  • Sanguine Pool.png Sanguine Pool: cooldown increased to 26/23/20/17/14 from 25/22/19/16/13.
  • Tides of Blood.png Tides of Blood:
    • Health cost reduced to 30/45/60/75/90 from 40/55/70/85/100.
    • It is now blocked by spell shields.


  • Bilgewater Cutlass item.png Bilgewater Cutlass:
    • Stats increased to +35 Attack Damage, +15% Lifesteal from +25 Attack Damage, +12% lifesteal.
    • Active: cast range increased to 400 from 300.
    • Fixed a bug where the active effect would go through spell shields.
    • Fixed a bug where the active effect stacked with Hextech Gunblade item.png Hextech Gunblade's active.
  • Hextech Gunblade item.png Hextech Gunblade:
    • Stats increased to +60 Attack Damage, +75 Ability Power, +15% Lifesteal, +13% Spell Vamp from +45 Attack Damage, +55 Ability Power, +15% Lifesteal, +12% Spell Vamp.
    • Fixed a bug where the active effect stacked with Bilgewater Cutlass item.png Bilgewater Cutlass' active.
  • Wriggle's Lantern item.png Wriggle's Lantern:
    • Removed Long Sword item.png Long Sword from the recipe.
    • Combine cost decreased to 75 from 150 gold.
    • Attack damage decreased to 23 from 35.
  • Fixed a bug in which Haunting Guise item.png Haunting Guise was displaying the wrong stat bonuses.

Summoner's Rift

  • Fixed a bug where Baron Nashor Baron Nashor would stop attacking a target immediately after the target stopped attacking Baron Nashor.
  • Fixed a bug where Baron Nashor Baron Nashor was not regenerating health at the proper rate.


  • Smart Cast now defaults to Shift and Self Cast now defaults to Alt. These can be changed in the keybinding menu.
  • Death Recap now operates under a priority system in order to show which abilities are contributing most to the kill.
  • Fixed several server crashes.
  • Fixed a bug where kills or assists were not granting experience if the Champion was too far away from the target.
  • Fixed a bug with the Tutorial where disabling the sound would break the progression.
  • Fixed a bug where Champions that killed a target would continue playing channeling animations after the target was dead.
  • Fixed a bug where the item stack number wouldn't swap properly when items were rearranged in the inventory.
  • Fixed a bug where entering a game with sounds disabled would cause all sounds to be disabled for the rest of the game, regardless of if sounds were enabled later on.


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