Urgot, the Headman's Pride
|Release Date (US)||August 24, 2010|
|Highlights & notes|
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New Skins in the Store
- Ratings will now display in the Summoner Profile after 10 games instead of 5 to match the functionality of the Ladder.
- Music at the end of Champion Selection will now fade out properly.
- Added a new contextual alert component to display Store and Summoner Profile information.
- Added new music to the login screen.
- Added several sounds to Champion Selection to provide better feedback when selecting options.
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- Acid Hunter: Urgot fires a straight line missile that deals damage to the first enemy it hits. If an enemy is hit by a Corrosive Charge then Acid Hunter can target lock onto them, guaranteeing a hit.
- Terror Capacitor: Urgot is shielded from damage and slows enemies with each hit.
- Noxian Corrosive Charge: Urgot fires a corrosive missile to a location that splashes to enemies on impact, dealing damage and lowering their armor. Allows target locking with Acid Hunter.
- Hyper-Kinetic Position Reverser (Ultimate): Urgot locks an enemy champion in place as he swaps positions with them, gaining armor and magic resist in the process.
- Zaun-Touched Bolt Augmenter (Innate): Enemies hit by Urgot have their damage output lowered.
- Twin Disciplines: modified to gain 1% spell vamp for every 5 bonus attack damage instead of 1% for every 10 bonus attack damage.
- Molten Shield now reflects damage to all basic attacks instead of just melee attacks.
- Flash Frost
- Pass through damage will now break spell shields.
- Mystic Shot
- Attack damage scaling reduced to 1.0 from 1.1.
- Resolute Smite
- Particle now more properly represents the area of effect.
- Idol Of Durand
- Taunt radius reduced to 500 from 520.
- Damage radius increased to 520 from 500.
- Adjusted team colored range circle to more accurately represent taunt range.
- Judgment now reduces the duration of new slows by 50% rather than granting immunity to slowing effects. It will still completely clear any existing slows when activated.
- H-28G Evolution Turret
- Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3.
- Rank 4 now grants +100 bonus health to new turrets.
- Cooldown modified to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16.
- CH-1 Concussion Grenade
- Ability power ratio increased to 0.6 from 0.55.
- No longer damages structures.
- Mana cost reduced to 150/175/200 from 200/300/400.
- Attack range increased to 125 from 120.
- Magic resistance gained per level increased to 1.25 from 0.
- Electrical Surge: ability power ratio increased to 0.55 from 0.45.
- Lightning Rush:
- Energy cost reduced to 100 from 110.
- It now provides 10/20/30/40/50 magic resistance and armor for the duration.
- Slicing Maelstrom:
- Ability power ratio increased to 0.4 from 0.33.
- Maximum number of bolts increased to 6/10/15 from 6/8/10 (this still retains the cap of 3 hits per target).
- Removed the cap of applying only 1 Mark of The Storm per target.
- Mark of the Storm: stun duration reduced to 1 second from 1.25. It now has a diminished stun effect if applied more than once within seven seconds.
- Caustic Spittle remade
- Passive: it now increases attack speed by 10/15/20/25/30% instead of giving 13/16/19/22/26% armor penetration.
- Active: the projectile now reduces the target's armor by 5/10/15/20/25 for 4 seconds, instead of doubling Kog'Maw's previous passive armor penetration.
- Bio-Arcane Barrage: cooldown reduced to 15 from 20.
- Void Ooze: cooldown reduced to 12 from 13.
- Updated recommended items.
- Granite Shield
- Recharge time reduced to 8 seconds from 10.
- The shield will now automatically restore to full after 8 seconds of not being hit. Previously it would not replenish until a new shield activated.
- Fixed a bug where the shield particle would not appear for a second after the shield activated.
- Fixed a bug where the shield strength would not update after buying a health item until a new shield activated.
- Seismic Shard
- Cooldown reduced to 10 seconds from 12.
- Slow duration reduced to 4 seconds from 5.
- Mana cost reduced to 70/75/80/85/90 from 80/90/100/110/120.
- Brutal Strikes
- Cooldown reduced to 16 seconds from 20.
- Fixed a bug where the cleave percent would take double the amount of bonus attack damage.
- Cleave percent increased to 30/38/46/54/62% from 30/35/40/45/50%.
- Cleave will no longer proc while hitting towers.
- Active effect changed to increase Malphite's armor and damage by 20/25/30/35/40% from increasing his damage by 30/40/50/60/70%.
- Ground Slam
- Mana cost reduced to 60 at all ranks from 60/70/80/90/100.
- Updated the tooltip to display how much bonus damage Ground Slam gains from armor.
- Unstoppable Force
- Is now unstoppable and cannot be interrupted by disables.
- Javelin Toss
- Fixed a typo in tooltip.
- Base attack speed increased to 0.613 from 0.558.
- Fixed a typo in Pantheon's lore.
- Devastating Blow
- Can no longer be dodged.
- Siphoning Strike
- Can no longer be dodged.
- Fixed a bug where Spell Flux was doing less AoE damage than intended when used in combination with his Arcane Mastery ability.
- Cooldown increased to 11 from 10.
- Stealth duration reduced to 3.5 seconds from 4.
- Backstab: bonus damage reduced to 20% from 25%.
- Two-Shiv Poison no longer blinds the target.
- Jack In The Box will now break stealth upon cast.
- Starcall: mana cost reduced to 40/50/60/70/80 from 42/54/66/78/90.
- Astral Blessing: mana cost increased to 90/110/130/150/170 from 80/100/120/140/160.
- Infuse will now infuse half of the mana value to the target, and half of the value to Soraka when targeting an ally instead of giving the full value to the target. Soraka will get the full benefit of Infuse when she casts it on herself.
- Transfusion: cast range reduced to 600 from 650.
- Tides of Blood:
- Buff duration increased to 10 seconds from 8.
- Cast range increased to 620 from 570.
- Elixirs will now activate immediately if purchased when your inventory is full.
- Summoner Cleanse now removes Silence and Blind effects.
- Death Recap has been reprioritized to be more relevant to what caused a player's death.
- Bots will now properly respond to Taunt.
- Champions will now use the higher of their bonus attack damage or 40% of their ability power when dealing bonus damage to towers.
- Improved loading time by up to 25%.
- Users with slow machines should no longer be kicked out of the loading process if they take longer than the server expects.
- Added an option to turn off the snow particles on Summoner's Rift (Winter).
- Added two ignore options: "/ignore ally" for ignoring the allied team and "/ignore enemy" for ignoring the enemy team.
- Line Missile targeting status now is properly represented in the options menu.
- Fixed a bug where gravity based spells would not immediately apply damage.
- Fixed a bug where the HUD scaling option would not work the first time the game client loaded.
- Fixed a client crash that would occur when loading into the game with a key pressed down, which was commonly occurring when using third party applications such as Ventrilo or Teamspeak.
- Fixed several client crashes.
- Fixed several server crashes.
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