New Skins in the Store

The following skins were added along with this patch.

The following skins were added along with this patch but were not made available until Friday, February 8.

League System

The League System has arrived for ranked play!

  • Players and teams will now be placed into a League upon finishing their placement matches.
  • Leagues are assigned to a skill tier and are split into divisions, e.g. Gold IV.
  • Winning and losing matches will now cause you to gain and lose League Points (LP).
  • Advancing to 100 LP will now start a Division or Promotion Series.
  • Top players and teams can now advance to the Challenger tier, which is visible to all in the client.
  • Champion losses and win ratios will no longer be displayed to other players.
  • Elo ratings have been replaced by matchmaking ratings (MMR) which are no longer displayed.
  • The time penalties for queue dodging have been shortened and an LP penalty has been added.

League of Legends V3.01

Champions

AnnieSquare Annie

  • Annie has received a visual upgrade.

BlitzcrankSquare Blitzcrank

  • Stats
    • Base mana reduced to 240 from 300.
  • Rocket Grab Rocket Grab
    • Mana cost increased to 120 from 110.

Cho'GathSquare Cho'Gath

  • Feral Scream Feral Scream
    • Silence duration reduced to 1.5/1.75/2/2.25/2.5 seconds from 2/2.25/2.5/2.75/3.

DianaSquare Diana

  • Pale Cascade Pale Cascade
    • Adjusted orbs to better account for enemy model size.

EliseSquare Elise

  • Neurotoxin Neurotoxin
    • Mana cost increased to 80/85/90/95/100 from 60.
  • Cocoon Cocoon:
    • Mana cost reduced to 50 from 65.

EzrealSquare Ezreal

These changes are a continuation of our earlier effort to carefully scale back some of Ezreal's excess power. Although these nerfs affect AP Ezreal, right now we're focused on stabilizing AD Ezreal. After that we'll assess the state of AP Ezreal.
  • Base movement speed reduced to 325 from 330.
  • Rising Spell Force Rising Spell Force
    • Duration reduced to 5 seconds from 6.
  • Trueshot Barrage Trueshot Barrage
    • Damage falloff per target hit increased to 10% from 8%.

HeimerdingerSquare Heimerdinger

Though these aren't all the Heimerdinger changes we'd eventually like to do, these are some quality of life adjustments that should help smooth out Heimer's current gameplay.

KatarinaSquare Katarina

These changes are focused on once again increasing the risk of Katarina's gameplay by forcing her to build more offensive stats and focus on pulling off well-timed Death Lotus Death Lotuses.
  • Bouncing Blades Bouncing Blades
    • Initial damage reduced to 60/85/110/135/160 from 60/90/120/150/180.
  • Shunpo Shunpo
    • Damage reduction duration reduced to 1.5 seconds from 3.
  • Death Lotus Death Lotus
    • Total ability power ratio increased to 2.0 from 1.75.

KennenSquare Kennen

LuluSquare Lulu

Master YiSquare Master Yi

  • Meditate Meditate
    • Total heal amount increased to 200/350/500/650/800 from 140/280/420/560/700.
    • Total ability power ratio reduced to 2.0 from 4.0.
    • Mana cost reduced to 50/65/80/95/110 from 70/80/90/100/110.

Miss FortuneSquare Miss Fortune

  • Bullet Time Bullet Time
    • Bonus attack damage ratio reduced to 0.35 from 0.45.
    • Targeting cone is now attached to Miss Fortune.

NasusSquare Nasus

Nasus now gains double the bonus from Siphoning Strike Siphoning Strike when it’s used to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Siphoning Strike Siphoning Strike
    • Permanent damage bonus is now doubled to 6 when killing a champion, large minion or large monster.

NunuSquare Nunu

These changes are focused on forcing Nunu to play more actively in his support role by reducing the power he passively contributes to his allies.
  • Base movement speed increased to 350 from 340.
  • Blood Boil Blood Boil
    • Duration reduced to 12 seconds from 15.
    • Attack speed bonus reduced to 25/30/35/40/45% from 25/35/45/55/65%.
    • Movement speed bonus reduced to 8/9/10/11/12% from 11/12/13/14/15%.

OlafSquare Olaf

  • Undertow Undertow
    • Slow now fades over the duration.
  • Vicious Strikes Vicious Strikes
    • Cooldown increased to 16 seconds from 12.
  • Ragnarok Ragnarok
    • No longer passively grants bonus armor penetration.
    • Now only grants bonus armor penetration while active.

ShacoSquare Shaco

  • Deceive Deceive
    • Range reduced to 400 from 500.
  • Two-Shiv Poison Two-Shiv Poison
    • Slow reduced at earlier ranks to 10/15/20/25/30% from 20/22.5/25/27.5/30%.

ShenSquare Shen

  • Ki Strike Ki Strike
    • Cooldown reduction per attack reduced to 1 second from 1.5.
    • Cooldown reduction per attack while Feint Feint is active reduced to 2 seconds from 3.

SionSquare Sion

Sion now receives twice the bonus stats from Enrage Enrage when he uses it to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Enrage Enrage
    • Permanent max health bonus is now doubled to 2/3/4/5/6 upon killing a champion, large minion or large monster.

TristanaSquare Tristana

  • Rapid Fire Rapid Fire
    • Mana cost reduced to 50 from 80.
  • Explosive Shot Explosive Shot
    • Damage increased to 110/150/190/230/270 from 110/140/170/200/230.

TryndamereSquare Tryndamere

  • Base attack speed increased to 0.670 from 0.644.
  • Fury decay now begins after 8 seconds of being out of combat from 5 seconds.

VeigarSquare Veigar

Veigar now receives twice the bonus stats from Baleful Strike Baleful Strike when he uses it to kill more significant ("large") targets such as enemy champions, siege minions, the Giant Wolf Giant Wolf, or even Baron Nashor Baron Nashor. This change reinforces the game's general reward structure, wherein more important units provide additional rewards.
  • Baleful Strike Baleful Strike
    • Permanent ability power gain is now doubled to 2 when killing a champion, large minion, or large monster.

ViSquare Vi

  • Updated Recommended Items
  • Vault Breaker Vault Breaker
    • Fixed a bug where Vault Breaker's area of effect was inconsistent at the end area of the dash..
    • Fixed a bug where Improved Recall mastery 2013.png Improved Recall was refunding Vault Breaker's cooldown and mana cost.
  • Excessive Force Excessive Force
    • Fixed a bug where Excessive Force could fire multiple times if used on an invulnerable target or while blinded.

VolibearSquare Volibear

Volibear's base attack speed was below average for an attack-based melee champion. This change helps address this deficiency and helps him clear the jungle.
  • Stats
    • Base attack speed increased to 0.658 from 0.625.

Items

Seeker's Armguard item Seeker's Armguard (New Item)

  • Recipe: Cloth Armor item Cloth Armor + Cloth Armor item Cloth Armor + Amplifying Tome item Amplifying Tome + 125 gold = 1160 gold
  • +30 armor
  • +25 ability power
  • Unique passive: Kills grant 0.5 bonus armor and ability power. This bonus stacks up to 30 times.

Zhonya's Hourglass item Zhonya's Hourglass

Sightstone item Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
  • Recipe changed: Ruby Crystal item Ruby Crystal + 475 gold = 950 gold (from 700).
  • Health increased to 180 from 100.
  • Gold reward for Sightstone wards increased to 25 from 10.

Ruby Sightstone item Ruby Sightstone

These changes are to reduce the excessive amount of early vision teams can acquire with little cost. This should create more opportunities to gank and reward counter play, especially for junglers.
  • Total cost increased to 1550 from 1300.
  • Health increased to 360 from 300.
  • Gold reward for Ruby Sightstone wards increased to 25 from 10.

Giant's Belt item Giant's Belt

    • Health reduced to 380 from 400.

Warmog's Armor item Warmog's Armor

Sunfire Cape item Sunfire Cape

  • Combine cost increased to 930 from 780 (total cost increased to 2650 from 2500).

Fiendish Codex item Fiendish Codex

This change allows Fiendish Codex and its various build paths to be more versatile and universally attractive for ability power champions.
  • Faerie Charm item Faerie Charm removed from recipe.
  • Total cost is now 820 from 1000.
  • No longer grants any mana regen.

Nashor's Tooth item Nashor's Tooth

  • Combine cost reduced to 200 from 250 (total cost reduced to 2270 from 2500)
  • No longer grants any mana regen.

Banner of Command item Banner of Command

Deathfire Grasp item Deathfire Grasp

Morellonomicon item Morellonomicon

Athene's Unholy Grail item Athene's Unholy Grail

  • Combine cost reduced to 900 from 920 (total cost reduced to 2600 from 2800)

The Bloodthirster item The Bloodthirster

  • Combine cost increased to 850 gold from 650 (total cost increased to 3200 gold from 3000)

The Black Cleaver item The Black Cleaver

  • We are now fairly comfortable with Black Cleaver’s strategic niche, but we want to scale back some excess power.
  • Health reduced to 200 from 300
  • Maximum stacks increased to 5 from 4
  • Armor reduction per stack reduced to 5% from 6%
  • Fixed a bug where spells were applying more reduction than intended

Trinity Force item Trinity Force

  • Combine cost reduced to 3 from 300 (total cost reduced to 3903 from 4200).

Spirit Stone item Spirit Stone

  • Combine cost reduced to 40 from 140 (total cost reduced to 700 from 800).

Spirit of the Spectral Wraith item Spirit of the Spectral Wraith

  • Combine cost reduced to 100 from 400 (total cost reduced to 2000 from 2400).

Frozen Heart item Frozen Heart

  • Combine cost reduced to 400 from 500 (total cost reduced to 3000 from 3100).

Doran's Shield item Doran's Shield

  • Health regen per 5 seconds increased to 8 from 5.

Matchmaking

  • The matchmaking system will now take into account matchmaking rating and number of wins in the player's current queue when creating matches

General

  • We've made database upgrades which have cleared displayed match history in player profiles. All stats are still stored, but your previous 10 games will not show up.
  • Tenacity now appears on the character sheet as a stat.
    • All champions with abilities that reduce the duration of disabling effects now gain tenacity instead e.g. SingedSquare Singed, TrundleSquare Trundle, IreliaSquare Irelia, GarenSquare Garen, etc.
    • Champion tenacity stacks with item tenacity, mastery tenacity and cleanse.
  • Fixed a bug where RengarSquare Rengar and Kha'ZixSquare Kha'Zix "The Hunt is On!" quest might fail to activate when Kha'ZixSquare Kha'Zix was dead.
  • Fixed a bug where chat messages from AniviaSquare Anivia would display the incorrect champion name while she was in egg form.
  • Inhibitors and turrets now have kill callouts.

Co-op vs. AI

  • Bots will occasionally chat at the beginning and end of games
  • Added Jarvan IVSquare Jarvan IV bot to all maps
  • Improved retreat logic for bots with dashes.

Undocumented Changes

Champions

AlistarSquare Alistar

  • Headbutt Headbutt
    • Fixed a bug where Headbutt will temporarily stun a target when not clearing through the wall.

ShenSquare Shen

  • Ki Strike Ki Strike
    • Updated tooltip to show cooldown and bonus damage dealt.

Items

Athene's Unholy Grail item Athene's Unholy Grail

  • Cooldown Reduction is no longer UNIQUE.

Blackfire Torch item Blackfire Torch

  • Total cost decreased to 3770 from 3950.
  • No longer grants any mana regen.

Spirit of the Ancient Golem item Spirit of the Ancient Golem

  • Total cost decreased to 2300 from 2400.

Spirit of the Elder Lizard item Spirit of the Elder Lizard

  • Total cost decreased to 2300 from 2400.

Patch Preview Video

League of Legends - League System Patch Preview07:00

League of Legends - League System Patch Preview

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