New Skins in the Store

The following skin was added along with this patch, but was not made available until patch v3.10a on August 22, 2013:

The following skin was added along with this patch, but was not made available until August 1:

League of Legends v3.10

Champions

Lucian Lucian

  • Lucian the Purifier is in this build but will not be turned on in this patch.

Ashe Ashe

While cleaning up Ashe's passive, we found a small bug that had been granting unwarranted Focus stacks. We ordered an orbital strike on the bug, and gave Focus a minor buff to compensate.
  • Focus.png Focus
    • Focus stacks per second increased to 4/5/6/7/8 from 3/4/5/6/7.
    • Fixed a bug where Focus was granting stacks while on cooldown in certain situations.

Elise Elise

  • Spiderlings
    • Health reduced to 90-260 from 125-550.
    • Armor increased to 30/50/70/90 from 30 (based on Spider Form rank).
    • Magic resist increased to 50/70/90/110 from 50 (based on Spider Form rank).
    • Multi-target damage reduction adjusted to 25% from 10/20/30/40%.
    • Spiderlings no longer continue taking actions before vanishing once Elise shifts into Human Form.
    • Spiderlings now group closer together while moving.
  • Volatile Spiderling.png Volatile Spiderling
    • Movement speed reduced.
  • Rappel.png Rappel
    • Elise can no longer descend outside of the indicated area.
    • Fixed a bug where Elise could begin casting spells and attacking as soon as she began her descent while she was still untargetable.
    • Spiderlings will now descend from Rappel slightly after Elise instead of descending at the same time.

Fiddlesticks Fiddlesticks

Fizz Fizz

  • Playful.png Playful / Trickster.png Trickster
    • Fixed a bug that occasionally caused rapid casts to deal no damage.

Karthus Karthus

  • Lay Waste.png Lay Waste
    • Now casts at max range when targeted beyond max range during Death Defied.
  • Defile.png Defile
    • Ability power ratio reduced to 0.2 from 0.25.
    • Fixed a bug where cooldown reduction allowed Defile to be rapidly toggled, increasing its damage output.

Malzahar Malzahar

Master Yi Master Yi remade

  • Stats
    • Health per level increased to 92 from 86.
    • Base mana reduced to 180 from 199.
    • Mana per level increased to 42 from 36.
    • Base armor reduced to 15 from 16.3.
    • Armor per level reduced to 3 from 3.7.
    • Attack speed per level reduced to 2.75% from 2.98%.
  • Double Strike.png Double Strike (Innate)
    • Every 4th consecutive basic attack, Master Yi will attack twice, dealing 50% damage on the second strike.
  • Alpha Strike.png Alpha Strike (Q)
    • Master Yi becomes untargetable and dashes to up to 4 units, dealing 25/60/95/130/165 (+1.0 total attack damage) physical damage and 75/100/125/150/175 bonus damage to minions. Alpha Strike can critically strike for 60% of Master Yi's total attack damage.
    • Alpha Strike's cooldown is reduced by 1 second each time Master Yi basic attacks.
    • Mana cost: 70/80/90/100/110
    • Cooldown: 18/17/16/15/14 seconds
  • Meditate.png Meditate (W)
    • Master Yi channels for 4 seconds, gaining 40/45/50/55/60% damage reduction and healing for 30/50/70/90/110 (+0.3 ability power) per second. This heal is increased by 1% for every 1% Health Master Yi is missing. The damage reduction is halved against turrets.
    • Mana cost: 50/65/80/95/110
    • Cooldown: 35 seconds
  • Wuju Style.png Wuju Style (E)
    • Passive: Master Yi gains 7/9/11/13/15% attack damage.
    • Active: Master Yi deals 10/15/20/25/30 (+0.1/0.125/0.15/0.175/0.2 total attack damage) true damage on hit for 5 seconds. Wuju Style's passive bonus is lost while the skill is on cooldown.
    • Mana cost: 0
    • Cooldown: 18/17/16/15/14 seconds
  • Highlander.png Highlander (Ultimate)
    • Passive: when Master Yi kills a champion, the cooldowns on his basic abilities are reduced by 18 seconds (half for assists)
    • Active: grants Master Yi 30/55/80% attack speed and 25/35/45% movement speed for 10 seconds. If Master Yi scores a kill or assist while Highlander is active, Highlander's duration is extended by 4 seconds.
    • Mana cost: 100
    • Cooldown: 75 seconds

Nami Nami

  • Aqua Prison.png Aqua Prison
    • Fixed a bug where the stun sometimes lasted longer than intended.

Poppy Poppy

  • Heroic Charge.png Heroic Charge
    • Fixed a bug where Poppy would retain her previous move or attack order after charging.
    • Fixed a bug that caused Poppy to stutter briefly after charging.

Ryze Ryze

  • Overload.png Overload
    • Cast range reduced to 600 from 650.
  • Rune Prison.png Rune Prison
    • Cast range reduced to 600 from 625.
    • Mana cost reduced to 60/70/80/90/100 from 80/90/100/110/120.
  • Spell Flux.png Spell Flux
    • Cast range reduced to 600 from 675.
  • Desperate Power.png Desperate Power
    • Bonus movement speed increased to 60/70/80 from 35/45/55.

Thresh Thresh

  • Stats
    • Base health reduced to 411 from 452.
    • Base armor reduced to 12 from 18.
  • Damnation.png Damnation
    • Souls now always grant 0.75 armor and ability power instead of starting at 1.0 and granting diminishing returns per soul collected.

Twisted Fate Twisted Fate

  • Loaded Dice.png Loaded Dice remade
    • Upon killing a unit, Twisted Fate rolls his dice, gaining anywhere from 1 to 6 bonus gold. Naturally, Twisted Fate has a higher chance to receive a larger bonus.
  • Pick a Card.png Pick a Card
    • Now has 8 seconds to lock the card and 4 seconds to throw it instead of 10 seconds to do both.

Udyr Udyr

Vayne Vayne

  • Condemn.png Condemn
    • Fixed a bug where the cast range was longer than intended (650 instead of 550).
  • Final Hour.png Final Hour
    • Cooldown increased to 100/85/70 seconds from 70.

Warwick Warwick

  • Infinite Duress.png Infinite Duress
    • Fixed a bug where damage would continue to be dealt after being interrupted by enemy champions.

Zac Zac

General Champion Changes

Items

Blade of the Ruined King item.png Blade of the Ruined King
  • Active haste/slow duration reduced to 3 seconds from 4.
Warden's Mail item.png Warden's Mail
  • Combine cost reduced Gold 400 from Gold 500
    • Total cost reduced to Gold 1000 from Gold 1100.
  • Passive slow duration reduced to 1 second from 1.5.
Randuin's Omen item.png Randuin's Omen
  • Total cost reduced to Gold 3000 from Gold 3100.
    • Combine cost unchanged.
  • Passive slow duration reduced to 1 second from 1.5.
Frozen Heart item.png Frozen Heart
  • Total cost reduced to Gold 2900 from Gold 3000.
    • Combine cost unchanged.
Spectre's Cowl item.png Spectre's Cowl added
  • Recipe: Ruby Crystal item.png Ruby Crystal + Negatron Cloak item.png Negatron Cloak + 205g = 1400g
  • +200 health
  • +45 magic resist
  • Unique Passive: grants +15 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion.
Spirit Visage item.png Spirit Visage
  • Recipe changed: Spectre's Cowl item.png Spectre's Cowl + Kindlegem item.png Kindlegem + 375g = 2625g (total cost increased from 2200g)
  • Health increased to 400 from 200.
  • Magic resist increased to 55 from 45.
  • Now grants +20 health regen per 5 seconds.
Banshee's Veil item.png Banshee's Veil
  • Recipe changed: Spectre's Cowl item.png Spectre's Cowl + Ruby Crystal item.png Ruby Crystal + 875g = 2750g (total cost increased from 2520g)
  • Health increased to 450 from 400.
  • Magic resist increased to 55 from 45.
  • Mana reduced to 0 from 300.
  • New Unique Passive: Grants +45 health regen per 5 seconds for up to 10 seconds after taking damage from an enemy champion or when the spell shield breaks.
Guardian Angel item.png Guardian Angel
  • Recipe changed: Negatron Cloak item.png Negatron Cloak + Chain Vest item.png Chain Vest + 1310g = 2750g (total cost increased from 2600g)
  • Magic resist increased to 40 from 30.
Aegis of the Legion item.png Aegis of the Legion
  • Combine cost reduced to 375 from 625.
    • Total cost reduced to 1900 from 2150.
  • Health reduced to 200 from 250.
  • No longer grants self-only magic resist.
  • Unique Aura – Legion
    • No longer grants armor.
    • Magic resist increased to 20 from 15.
    • No longer grants additional bonuses to minions.
Runic Bulwark item.png Runic Bulwark removed
Locket of the Iron Solari item.png Locket of the Iron Solari
  • Recipe changed: Aegis of the Legion item.png Aegis of the Legion + 600g = 2500g
  • +300 health
  • +20 armor
  • +10% cooldown reduction
  • Unique Active retained.
  • Now grants Unique Aura - Legion.

New Icons

The following items have received new icons

Maps

Summoner's Rift

Jungle Monsters

  • Wraiths
    • Spawn time increased to 2:05 from 1:55.
  • Wolves
    • Spawn time increased to 2:05 from 1:55.
    • Giant Wolf Giant Wolf
      • Base experience granted increased to 170 from 153.
  • Golems
    • Spawn time increased to 2:05 from 1:55.
    • Big Golem Big Golem
      • Base experience granted increased to 160 from 137.
  • Ancient Golem Ancient Golem
    • Base experience granted reduced to 260 from 340.
    • Base health reduced to 1400 from 1500.
  • Lizard Elder Lizard Elder
    • Base experience granted reduced to 260 from 340.
    • Base health reduced to 1400 from 1500.
  • Young Lizard Young Lizard
    • Base experience granted increased to 50 from 10
    • Base health increased to 400 from 300

Baron Nashor Baron Nashor

  • Voracious Corrosion
    • Now reduces the physical and magic damage the target deals to Nashor by 50% instead of reducing the target's attack damage by 50%.

Turrets

  • Outer turrets now gain 60 bonus armor at the start of the game, which starts decaying after 4 minutes have passed and finishes decaying 4 minutes later.
  • Outer turret base armor increased to 60 from 54.
  • Outer turrets no longer gain armor over the first 8 minutes of the game.
  • Fixed a bug where purple side inner turrets had 10 more armor than intended.

Twisted Treeline and Crystal Scar

Items

Removed:

Enabled:

Blackfire Torch item.png Blackfire Torch reworked

  • Blasting Wand item.png Blasting Wand + Fiendish Codex item.png Fiendish Codex + 720g = 2400g
  • +80 ability power
  • +10% cooldown reduction
  • Unique Active: Deals 20% of target champion's maximum health in magic damage over 6 seconds and increases all subsequent magic damage taken by the target by 20% (60 second cooldown).

Moonflair Spellblade item.png Moonflair Spellblade (Ranged Only) reintroduced

  • Recipe: Seeker's Armguard item.png Seeker's Armguard + Negatron Cloak item.png Negatron Cloak + 420g = 2300g
  • +50 ability power
  • +50 armor
  • +50 magic resist
  • Unique Passive - Tenacity: Reduces the duration of stuns, slows, taunts, fears, silences, blinds, and immobilizes by 35%.

Wooglet's Witchcap item.png Wooglet's Witchcap

Bug Fixes

  • Vilemaw Vilemaw now properly selects his melee attack for melee champions with more than 100 range.
  • Vilemaw Vilemaw no longer twitches when players leave his lair.
  • Lesser Wraith Lesser Wraith health now properly scales with time.

General

Champion Search Tags

  • Champions will now be tagged with a single, primary role from the following:
    • Assassin, Fighter, Mage, Marksman, Support, Tank
  • You'll see these changes across PvP.net

Ready Check

  • Players that frequently fail a Ready Check will be given time-outs from re-entering the queue to prevent them from lengthening the queue times of other players.
  • Normal play patterns (including missing a Ready Check every once in a while) will not trigger this penalty.

Chat

  • Fixed a bug where the /mute chat command did not work.
  • Fixed a bug where you could not use the /mute @ChampionName chat command unless the target was on your friends list.

Undocumented Changes

  • Vi Vi's Assault and Battery.png Assault and Battery tooltip changed from "While charging, Vi is immune to crowd control" to "While charging, Vi cannot be stopped or slowed".
  • Boots of Speed item.png Boots of Speed and items which build from it read "Limit of 1": now players may only purchase one of any of them.
  • Promotion series will now expire after 28 days.

Patch Preview

307:04

3.10 Patch Preview