League of Legends Wiki

V3.14

2,628pages on
this wiki
Comments16

Patch V3.14 was the first patch of Preseason 4.

New Skins in the Store

The following skin has been added to the store:

The following skin was added to the store, but was not made available until November 25:

PVP.net

  • We've fiddled with the client so you can now do things like mass dismiss notifications and suppress notification popups.
  • We've also given the friends list and notifications a makeover, and overhauled the way notifications work significantly.
  • Group Chat's been reworked and will generally perform faster and smoother across the board.
  • Your skin selection will now lock in place a few moments before you enter the loading screen! Previously, you could still flick through your skins up to the last second, only to be met with a friendly “Error: Null” message if you attempted to select a different skin.

Ranked

  • Fixed an issue where season 3 loading screen borders would show in incorrect queues in some cases

League of Legends V3.14

General

  • Updated champion health bars.
  • Champion health bars now glow when the character is highlighted.
  • Updated Smite.png Smite particle, sound, and icon.

Champions

Corki Corki
  • Phosphorus Bomb.png Phosphorus Bomb
    • Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 80 / 90 / 100 / 110 / 120.
    • Now lobs a bomb through the air that explodes at the end location, instead of instantly damaging the area.
    • Cast range increased to 825 from 600.
    • Now additionally grants vision while the missile is in the air.
  • Gatling Gun.png Gatling Gun
    • Mana cost reduced to 50 at all ranks from 60 / 65 / 70 / 75 / 80.
  • Missile Barrage.png Missile Barrage
    • Total attack damage ratio increased to 20 / 30 / 40% from 20%.
Gragas Gragas
  • Barrel Roll.png Barrel Roll
    • Now has a small buffer before the barrel reaches its destination (not when Gragas casts it) where Barrel Roll can be activated again to explode on arrival.
    • Cast range reduced to 950 from 1100.
  • Body Slam.png Body Slam
    • Now deals full damage to all targets hit rather than being divided amongst them.
    • Cooldown increased to 12 seconds from 7.
    • Cooldown reduced by half if Gragas collides with a unit
Kennen Kennen
  • Electrical Surge.png Electrical Surge
    • Fixed a bug where Electrical Surge would not properly hit a target if Mark of the Storm wore off or was fully consumed before the casting time of Electrical Surge completed. This fixed two scenarios:
      • Mark of the Storm will no longer wear off in the middle of Kennen casting Electrical Surge.
      • If Kennen casts Electrical Surge just as Mark of the Storm is consumed by another ability, he'll still deal damage and add a stack as normal.
Morgana Morgana
  • Soul Shackles.png Soul Shackles
    • Now displays the leash radius to Morgana and her victims for the duration of the effect
Nasus Nasus
  • General
    • Nasus has received a visual update.
  • Soul Eater.png Soul Eater
    • Life steal changed to 10 / 15 / 20% at levels 1 / 7 / 13 from 14 / 17 / 20% at levels 1 / 6 / 11.
Nautilus Nautilus
  • Staggering Blow.png Staggering Blow
    • Root duration increased to 0.5 / 0.75 / 1 / 1.25 / 1.5 seconds at levels 1 / 6 / 11 / 16 / 18 from 0.5 / 0.75 / 1 at levels 1 / 7 / 13.
Nidalee Nidalee
  • Javelin Toss.png Javelin Toss
    • Now calculates damage based on where the Javelin was initially cast rather than where Nidalee is when the Javelin hits the target.
    • No longer gains damage from distance traveled until it exceeds Nidalee's human auto attack range (maximum damage unchanged).
  • Bushwhack.png Bushwhack
    • Vision and armor/magic resistance shred debuff duration reduced to 8 seconds from 12.
Nocturne Nocturne
  • Duskbringer.png Duskbringer
    • Fixed a bug where the trail bonus was applying inconsistently.
Nunu Nunu
  • Consume.png Consume
    • Cooldown reduced to 13 / 12 / 11 / 10 / 9 seconds from 17 / 15 / 13 / 11 / 9.
    • Damage reduced to 400 / 550 / 700 / 850 / 1000 from 500 / 625 / 750 / 875 / 1000.
    • Heal reduced to 70 / 115 / 160 / 205 / 250 from 90 / 130 / 170 / 210 / 250.
Shen Shen
  • Shadow Dash.png Shadow Dash
    • Collision radius at the end-point has been slightly increased
Singed Singed
  • General
    • Improved Singed's running animation.
Sivir Sivir
  • Boomerang Blade.png Boomerang Blade
    • Damage changed to 25 / 45 / 65 / 85 / 105 (+0.7 / 0.8 / 0.9 / 1.0 / 1.1 attack damage) from 60 / 105 / 150 / 195 / 240 (+1.1 bonus attack damage).
    • Damage falloff per target hit reduced to 10% from 20%.
Vayne Vayne
  • Condemn.png Condemn
    • Vayne can no longer queue up a basic attack on a champion after hitting them with Condemn.
    • Fixed a bug where the target would be briefly unable to act at the end of the effect, even if they did not hit a wall.
    • Condemn's damage is now dealt after the knock-back, rather than when the projectile hits. If the target hits a wall, the damage splat is now larger (as with critical strikes).
Vi Vi
  • Assault and Battery.png Assault and Battery
    • Fixed a bug where, if Vi's Banshee's Veil is popped at same moment Vi casts Assault and Battery, Assault and Battery would cause Vi to be locked into her charging animation.

Support Champion Changes

Janna Janna
  • Tailwind.png Tailwind
    • Tailwind range reduced to 800 from global.
    • Tailwind movement speed buff increased to 5% from 3%.
  • Howling Gale.png Howling Gale
    • Ability power ratio reduced to 0.35 from 0.75.
    • Charge damage reduced to 15 / 20 / 25 / 30 / 35 (+10% AP) from 25 / 30 / 40 / 50 / 60.
  • Zephyr.png Zephyr
    • Passive self-movement speed buff changed to 4 / 6 / 8 / 10 / 12% (+2% per 100 AP) from a flat 4 / 7 / 10 / 13 / 16%.
    • Slow debuff now scales at +6% per 100 ability power, capped at 80% total.
    • Base slow reduced to 24 / 28 / 32 / 36 / 40% from 24 / 30 / 36 / 42 / 48%.
    • Ability power ratio reduced to 0.5 from 0.6.
  • Eye of the Storm.png Eye of the Storm
    • Attack damage buff of the shield now scales with (+10% AP).
    • Shield health ratio reduced to 0.7 of ability power from 0.9.
Leona Leona
  • Eclipse.png Eclipse
    • Bonus armor changed to 25 / 35 / 45 / 55 / 65 (+20% bonus armor) from 30 / 40 / 50 / 60 / 70.
    • Bonus magic resist changed to 25 / 35 / 45 / 55 / 65 (+20% bonus MR) from 30 / 40 / 50 / 60 / 70.
Lulu Lulu
  • Pix, Faerie Companion.png Pix, Faerie Companion
    • Damage per bolt changed to 3–27 (+5% AP) from 3–35.
  • Glitterlance.png Glitterlance
    • The slow now increases/decreases to (13.3% per 100 AP) over the duration.
      • 0 AP - The slow decays to 0% over the duration.
      • 602 AP - The slow remains constant for the duration.
      • 602+ AP - The slow will get stronger over the duration.
  • Whimsy.png Whimsy
    • Ability power buff removed.
    • Movement speed bonus changed to 30% (+10% per 100 AP) movement speed from a fixed 35%.
  • Help, Pix!.png Help, Pix!
    • Damage ability power ratio reduced to 40% from 60%.
Nami Nami
  • Surging Tides.png Surging Tides
    • Movement speed bonus now scales with (+10% AP).
  • Aqua Prison.png Aqua Prison
    • Ability power ratio reduced to 50% from 65%.
  • Ebb and Flow.png Ebb and Flow
    • Damage reduction changed from a flat 15% reduction per bounce to a −15% (+7.5% per 100 AP) damage modifier with each bounce. The damage modifier can become positive, leading to increased damage.
  • Tidecaller's Blessing.png Tidecaller's Blessing
    • On-hit movement speed slow now scaled with (+5% per 100 AP).
  • Tidal Wave.png Tidal Wave
    • Ability power ratio reduced to 60% from 70%.
Sona Sona
Soraka Soraka
  • General
    • Improved Soraka's running animation.
  • Stats
    • Base health increased to 405 from 375.
    • Health per level increased to 76 from 71.
    • Base armor increased to 9.4 from 7.4.
  • Consecration.png Salvation
    • New Passive: Soraka's health and mana restoring abilities are 1% more powerful for every 2% of the target's missing health or mana.
  • Starcall.png Starcall
    • Magic resistance reduction change to 6 (+1% AP) from 8 / 9 / 10 / 11 / 12.
    • Mana cost changed 30 / 40 / 50 / 60 / 70 from 20 / 35 / 50 / 65 / 80.
    • Base damage increased to 60 / 95 / 130 / 160 / 200 from 60 / 85 / 110 / 135 / 160.
    • Gains the following effect: If Starcall hits at least one enemy champion, Astral Blessing's coolding is reduced by 5 / 6.25 / 7.5 / 8.75 / 10% of its base cooldown (factoring CDR).
  • Astral Blessing.png Astral Blessing
    • Heal reduced to 70 / 120 / 170 / 220 / 270 (+35% AP) from 70 / 140 / 210 / 280 / 350 (+45% AP).
    • Armor buff increased to 50 / 65 / 80 / 95 / 110 (+15% AP) from 25 / 45 / 65 / 85 / 105.
    • Armor buff duration reduced to 2 seconds from 3 seconds.
    • Mana cost reduced to 80 / 100 / 120 / 140 / 160 from 80 / 110 / 140 / 170 / 200.
  • Infuse.png Infuse
    • Revised Active - On Ally Cast: Soraka drains 5% of her maximum mana to restore 20 / 40 / 60 / 80 / 100 (+5% maximum mana) to the target allied champion.
    • Can no longer be cast on targets who do not use mana or are already at maximum mana.
    • Damage changed to 40 / 70 / 100 / 130 / 160 (+40% AP)(+5% maximum mana) from 50 / 100 / 150 / 200 / 250 (+60% AP).
    • Note that the ability is still free to cast on enemies.
  • Wish.png Wish
    • Heal reduced to 150 / 250 / 350 (+55% AP) from 200 / 320 / 440 (+70% AP).
    • Now affects untargetable allies.
Taric Taric
  • Gemcraft.png Gemcraft
    • New Passive: After using an ability, Taric's next basic attack deals bonus magic damage equal to 30% of Taric's armor and reduces his abilities' cooldown by 2 seconds.
  • Imbue.png Imbue
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 seconds from 20 / 19 / 18 / 17 / 16.
    • Mana cost reduced to 60 / 80 / 100 / 120 / 140 from 80 / 95 / 110 / 125 / 140.
    • Heal ability power ratio reduced to 30% from 60%.
    • Heal now additionally scales with (+5% Taric's bonus health).
    • Cooldown reduction on autoattacks removed (moved to passive).
  • Shatter.png Shatter
    • Damage changed to 40 / 80 / 120 / 160 / 200 (+50% armor) from 50 / 90 / 130 / 170 / 210 (+60% AP)(+20% armor).
  • Dazzle.png Dazzle
    • AP ratio reduced to 20–40% from 40–80%.
    • Cooldown increased to 18 / 17 / 16 / 15 / 14 seconds from 14 / 13 / 12 / 11 / 10.
  • Radiance.png Radiance
    • Ability power ratio reduced to 50% from 70%.
    • Cooldown increased to 75 seconds from 60.

Items

  • The term "hat" is now searchable in the item shop. (Finally!)
The following items have been removed from the game
The following items have been remade (see below for details on new items)
Aegis of the Legion item.png Aegis of the Legion
Banner of Command item.png Banner of Command
  • Recipe changed: Fiendish Codex item.png Fiendish Codex + Blasting Wand item.png Blasting Wand + 720g = 2400g
    • Total cost increased to 2400g from 2360g.
  • Ability power increased to 80 from 40.
  • Cooldown reduction increased to 20% from 10%.
  • Armor removed.
  • Unique Aura - Valor no longer grants health regeneration to nearby allies.
Doran's Blade item.png Doran's Blade
  • Cost reduced to 440g from 475g.
  • Attack damage reduced to 8 from 10.
  • Basic attacks now restore 3 health for ranged champions and 5 health for melee champions, changed from 5 health for all champions.
Locket of the Iron Solari item.png Locket of the Iron Solari
  • Recipe changed: Aegis of the Legion item.png Aegis of the Legion + 600g = 2550g
    • Total cost increased to 2550g from 2500g.

Long Sword item.png Long Sword

  • Cost reduced to 360g from 400g.
  • All items building out of Long Sword have had their combine costs increased to accommodate (all items building out of Long Sword should cost the same).
Mikael's Crucible item.png Mikael's Crucible
  • Recipe changed: Chalice of Harmony item.png Chalice of Harmony + 720g = 1600g
    • Total cost reduced to 1600g from 2500g.
  • Mana regeneration reduced to 12 from 18.
  • Health regeneration removed.
Ohmwrecker item.png Ohmwrecker
  • Recipe changed: Ruby Crystal item.png Ruby Crystal + Blasting Wand item.png Blasting Wand + 665g = 2000g
    • Total cost reduced to 2000g from 2835g.
  • Health regeneration removed.
  • Mana regeneration removed.
Twin Shadows item.png Twin Shadows (Summoner's Rift/Howling Abyss)
Will of the Ancients item.png Will of the Ancients
  • Recipe changed: Hextech Revolver item.png Hextech Revolver + Faerie Charm item.png Faerie Charm + Faerie Charm item.png Faerie Charm + 440g = 2000g
    • Total cost reduced to 2000g from 2550g
  • Stats: 10 mana regeneration, 10% cooldown reduction, 20% spell vamp, 50 ability power.
  • No longer grants the aura.

Sight Items

Sight Ward item.png Sight Ward renamed Sight Ward item.png Stealth Ward
  • Champions can only have 3 Stealth Wards placed at a time. Placing a new Stealth Ward will replace the oldest. This applies to Stealth Wards from any source.
  • Champions can only carry 5 Stealth Wards in their inventory.
Sightstone item.png Sightstone/Ruby Sightstone item.png Ruby Sightstone
  • No longer have their own ward limit.
Vision Ward item.png Vision Ward
  • No longer stealthed.
  • Health increased to 5 from 3.
  • Duration is now indefinite from 180 seconds.
  • Cost reduced to 100g from 125g.
  • Champions can only have 1 Vision Ward placed at a time. Placing a new Vision Ward will replace the previous. This applies to Vision Wards from any source.
  • Champions can only carry 2 Vision Wards in their inventory.
Scrying Orb item.jpg Scrying Orb
  • Trinket - No Cost
  • Unique Active: Reveals target area within 1100 units for 1 second (150 second cooldown).
  • Unique Passive: Transforms into a Greater Orb item.jpg Greater Orb at level 9.
Greater Orb item.jpg Greater Orb
  • Unique Active: Reveals target area within 2000 units for 1 second (150 second cooldown).
Farsight Orb item.jpg Farsight Orb
  • Recipe: Greater Orb item.jpg Greater Orb + 475g
  • Unique Active: Reveals target area within 2500 units for 1 second (90 second cooldown).
Sweeping Lens item.jpg Sweeping Lens
  • Trinket - No Cost
  • Unique Active: Reveals and disables nearby invisible traps and wards for 4 seconds (180 second cooldown).
  • Unique Passive: Transforms into a Greater Lens item.jpg Greater Lens at level 9.
Greater Lens item.jpg Greater Lens
  • Unique Active: Reveals and disables nearby invisible traps and wards for 6 seconds (150 second cooldown).
Oracle's Lens item.jpg Oracle's Lens
  • Recipe: Greater Lens item.jpg Greater Lens + 475g
  • Unique Active: Reveals and disables nearby invisible traps and wards for 6 seconds, and grants the user true sight for 10 seconds (90 second cooldown).

Warding Totem item.jpg Warding Totem

  • Trinket - No Cost
  • Unique Active: Places a Stealth Ward that lasts 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
  • Unique Passive: Transforms into a Greater Totem item.jpg Greater Totem at level 9.
Greater Totem item.jpg Greater Totem
  • Unique Active: Places an invisible Stealth Ward that lasts 120 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
Greater Stealth Totem item.jpg Greater Stealth Totem
  • Recipe: Greater Totem item.jpg Greater Totem + 475g
  • Unique Active: Places an invisible Stealth Ward that lasts 180 seconds (180 second cooldown). Limit 3 Stealth Wards on the map per player.
Greater Vision Totem item.jpg Greater Vision Totem
  • Recipe: Greater Totem item.jpg Greater Totem + 475g
  • Unique Active: Places a visible Vision Ward that lasts 180 seconds (180 second cooldown). Limit 1 Vision Ward on the map per player.

Economy Items

Spellthief's Edge item.png Spellthief's Edge
  • New Basic Item - Costs 365g
  • Stats: +10 ability power, +3 mana regeneration, +2 gold/10
  • Unique Passive - Tribute: Basic attacks against champions grant 4 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
  • Limited to 1 gold income item.
Frostfang item.jpg Frostfang
  • Recipe: Spellthief's Edge item.png Spellthief's Edge + 485g = 850g
  • Stats: +20 ability power, +7 mana regeneration, +4 gold/10
  • Unique Passive - Tribute: Basic attacks against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
  • Limited to 1 gold income item.
Frost Queen's Claim item.png Frost Queen's Claim
  • New Recipe: Frostfang item.jpg Frostfang + Amplifying Tome item.png Amplifying Tome + 715g = 2000g
  • Stats: +50 ability power, +10 mana regeneraton, +4 gold/10
  • Unique Passive - Tribute: Basic attacks and abilities against champions grant 8 gold, up to once every 10 seconds per enemy. Killing a minion disables this passive for 10 seconds.
  • Revised Active - Arctic Embrace: You deal 50 magic damage to the target enemy and all surrounding enemies, also slowing them by 50% for 2 seconds. 60 second cooldown.
  • Limited to 1 gold income item.
Ancient Coin item.png Ancient Coin
  • Caption: "Gold dust rises from the desert and clings to the coin." — Historian Shurelya, 11 November, 23 CLE
  • New Basic Item - Costs 365g
  • Stats: +5 health regen, +3 mana regeneration
  • Unique Passive - Favor: Grants 2 gold each time a nearby enemy minion dies that you didn't kill.
  • Limited to 1 gold income item.
Nomad's Medallion item.png Nomad's Medallion (remade from Philosopher's Stone)
  • "The medallion shines with the glory of a thousand voices when exposed to the sun." — Historian Shurelya, 22 June, 24 CLE
  • Recipe: Ancient Coin item.png Ancient Coin + 485g = 850g
  • Stats: +8 health regen, +11 mana regeneration, +2 gold/10
  • Unique Passive - Favor: Grants 4 gold each time a nearby enemy minion dies that you didn't kill.
  • Limited to 1 gold income item.
Talisman of Ascension item.png Talisman of Ascension (remade from Shurelya's Reverie)
  • "Praise the sun." — Historian Shurelya, 22 September, 25 CLE
  • Recipe: Nomad's Medallion item.png Nomad's Medallion + Faerie Charm item.png Faerie Charm + 970g = 2000g
  • Stats: 20% cooldown reduction, +10 health regen, +15 mana regeneration, +2 gold per 10 seconds
  • Unique Passive - Favor: Grants 4 gold each time a nearby enemy minion dies that you didn't kill.
  • Limited to 1 gold income item.
Relic Shield item.png Relic Shield
  • New Basic Item - Costs 365g
  • Stats: +50 health, +6 health regen
  • Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 5. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 2 charges.
    • Note that both you and your ally gain gold.
  • Limited to 1 gold income item.
Targon's Brace item.jpg Targon's Brace
  • Recipe: Relic Shield item.png Relic Shield + 485g = 850g
  • Stats: +175 health, +12 health regen
  • Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
  • Limited to 1 gold income item.
Face of the Mountain item.png Face of the Mountain
  • Recipe: Targon's Brace item.jpg Targon's Brace + Ruby Crystal item.png Ruby Crystal + 675g = 2000g
  • Stats: +375 health, +25 health regen, 10% cooldown reduction
  • Unique Passive - Spoils of War: Basic attacks execute minions bellow 200 health. Killing a minion heals the nearest allied champion for 2% of your maximum health and grants them gold equal to the kill plus 10. This effect requires a nearby allied champion to trigger. Recharges every 30 seconds, up to a maximum of 4 charges.
  • Unique Active - Deadly Phalanx: Consume 20% of your current health to shield the target ally for 10% of your maximum health for 4 seconds. After 4 seconds, an explosion originates from the target dealing 10% of your maximum health as magic damage in an area. The shield does not need to persist for the explosion to occur. 60 second cooldown.
  • Limited to 1 gold income item.

Jungle Items

Hunter's Machete item.png Hunter's Machete
  • Revised Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and restore 3 health.
Madred's Razors item.png Madred's Razors
  • Armor reduced to 20 from 25.
  • Revised Passive - Maim: Basic attacks against monsters deal 60 bonus magic damage and restore 3 health.
Wriggle's Lantern item.png Wriggle's Lantern
  • New Recipe: Madred's Razors item.png Madred's Razors + Dagger item.png Dagger + Dagger item.png Dagger + 300g = 1800g
  • Total cost reduced to 1800 from 2000.
  • Armor reduced to 20 from 25.
  • Now grants 25% attack speed.
  • Attack damage removed.
  • Life steal removed.
  • Revised Passive - Maim: Basic attacks against monsters deal 100 bonus magic damage and restore 10 health.
  • Gains the Unique Passive: Gain 40% increased gold from monsters.
  • Limited to 1 gold income item.
Spirit Stone item.png Spirit Stone
  • Revised Passive - Maim: Basic attacks against monsters deal 10 bonus magic damage and restore 3 health.
Spirit of the Elder Lizard item.png Spirit of the Elder Lizard
  • Attack damage reduced to 30 from 35.
  • Unique Passive - Incinerate
    • Now only triggers on physical damage.
    • True damage increased to 16-50 from 7-40.
  • Unique Passive - Bounty Hunter: Scoring a kill or assist on a champion or epic monster will grant 40 bonus gold. Additionally, killing large monsters will yield 10 bonus gold.
  • Limited to 1 gold income item.
Spirit of the Ancient Golem item.png Spirit of the Ancient Golem
  • Health reduced to 350 from 500.
  • Unique Passive: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
  • Limited to 1 gold income item.
Spirit of the Spectral Wraith item.png Spirit of the Spectral Wraith
  • New Recipe: Spirit Stone item.png Spirit Stone + Fiendish Codex item.png Fiendish Codex + 480g
  • Ability power increased to 50 from 40.
  • Mana regeneration reduced to 7 from 10.
  • Now grants 14 health regeneration.
  • No longer grants spell vamp (Will of the Ancients now offers CDR).
  • Unique Passive: You restore health and mana equal to 8% of your damage dealt to neutral monsters (halved for area of effect spells).
  • Unique Passive - Bounty Hunter: Scoring a kill or assist on a champion or epic monster will grant 40 bonus gold. Additionally, killing large monsters will yield 10 bonus gold.
  • Limited to 1 gold income item.

Summoner Spells

Smite.png Smite
  • Cooldown reduced to 40 seconds from 70.
  • Damage reduced to 390-1000 true damage based on champion's level from 460 + (30 × level).
    • Damage is the same at level 18.
  • New animation.

Masteries

Tier 1
Offense Mastery Tree
Double-Edged Sword (Melee:) Increases damage dealt by 2% and damage received by 1%. (Ranged:) Increases damage dealt and received by 1.5%.Fury: Grants 1.25 / 2.5 / 3.75 / 5 % attack speed.Sorcery: Grants 1.25 / 2.5 / 3.75 / 5 % cooldown reduction.Butcher: Basic attacks and single target, non-periodic abilities deal 2 bonus true damage to minions and monsters.Expose Weakness: Your damaging abilities debuff enemies for 3 seconds, increasing the damage they take from allied champions by 1%.Brute Force: Grants 3.96 / 7.02 / 9.9 AD at level 18 (0.22 / 0.39 / 0.55 AD per level).Mental Force: Grants 5.94 / 10.98 / 16.02 AP at level 18 (0.33 / 0.61 / 0.89 AP per level).Feast: You restore 3 health and 1 mana on unit kill.Spell Weaving: Damaging an enemy champion with a basic attack increases the damage dealt by your abilities by 1%, stacking up to 3 times.Martial Mastery: Grants 4 attack damage.Arcane Mastery: Grants 6 ability power.Executioner: Increases damage dealt by 5% to enemy champions below 20 / 35 / 50% health.Blade Weaving: If your damaging abilities damage at least one champion, the damage dealt by your basic attacks is increased by 1% (stacking up to 3 times). This cannot trigger more than once per second.Warlord: Increases your bonus attack damage by 2 / 3.5 / 5%.Archmage: Increases your ability power by 2 / 3.5 / 5%.Dangerous Game: Champion kills and assists restore 5% of your missing health and mana.Frenzy: Grants 5% attack speed for 3 seconds after landing a critical strike. This stacks up to 3 times.Devastating Strikes: Grants 2 / 4 / 6 % armor and magic penetration.Arcane Blade: Your basic attacks deal bonus magic damage equal to 5% of your ability power.Havoc: Increases damage dealt by 3%.Season 4 Offense
Other Mastery Trees:
DefenseUtility
  • Double-Edged Sword mastery S4.png Double-Edged Sword
    • (Melee): Increases damage dealt by 2% and damage received by 1%.
    • (Ranged): Increases damage dealt and received by 1.5%.
  • Fury mastery s4.png Fury: Grants 1.25 / 2.5 / 3.75 / 5% attack speed.
  • Sorcery mastery s4.png Sorcery: Grants 1.25 / 2.5 / 3.75 / 5% cooldown reduction.
  • Butcher mastery s4.png Butcher: Basic attacks and single target, non-periodic abilities deal 2 bonus true damage to minions and monster.
Tier 2
  • Arcane Knowledge mastery s3.png Expose Weakness: Your damaging abilities debuff enemy champions for 3 seconds, increasing the damage they take from allied champions by 1%.
  • Brute Force mastery s4.png Brute Force: Grants 4 / 8 / 12 AD at level 18 (.22 / .44 / .66 AD per level).
  • Mental Force mastery s4.png Mental Force: Grants 5.33 / 10.66 / 16 AP at level 18 (.33 / .66 / .99 AP per level).
  • Vampirism mastery s2.png Feast: You restore 2 health and 1 mana on unit kill.
Tier 3
  • Spell Weaving mastery s4.png Spell Weaving: Damaging an enemy champion with a basic attack increases the damage dealt by your abilities by 1%, stacking up to 3 times.
  • Martial Mastery mastery s4.png Martial Mastery: Grants 5 attack damage.
  • Arcane Mastery mastery s4.png Arcane Mastery: Grants 8 ability power.
  • Executioner mastery s4.png Executioner: Increases damage dealt by 5% to enemy champions below 20 / 35 / 50% health.
Tier 4
  • Blade Weaving mastery s4.png Blade Weaving: If your damaging abilities damage at least one enemy champion, the damage dealt by your basic attacks is increased by 1% (stacking up to 3 times). This cannot trigger more than once per second.
    • Abilities such as Mystic Shot.png Mystic Shot and Parrrley.png Parrrley are classified as basic attacks and will trigger Spell Weaving.
  • Warlord mastery s4.png Warlord: Increases your bonus attack damage by 2 / 3.5 / 5%.
  • Archmage mastery s4.png Archmage: Increases your ability power by 2 / 3.5 / 5%.
  • Dangerous Game mastery s4.png Dangerous Game: Killing a champion restores 5% of your missing health and mana.
Tier 5
  • Frenzy mastery s4.png Frenzy: Grants 5% attack speed for 3 seconds after landing a critical strike. This stacks up to 3 times.
  • Devastating Strikes mastery s4.png Devastating Strikes: Grants 2 / 4 / 6% armor and magic penetration.
  • Arcane Blade mastery s4.png Arcane Blade: Your basic attacks deal bonus magic damage equal to 5% of your ability power.
Tier6
  • Lethality mastery s3.png Havoc: Increases damage dealt by 3%.

Tier 1
Defense Mastery Tree
Block: Reduces incoming damage from champion basic attacks by 1 / 2.Recovery: Grants 1 / 2 health regeneration per 5 seconds.Swiftness: Reduces the effectiveness of slows by 7.5 / 15%.Tough Skin: Reduces damage taken from monsters by 1 / 2.Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).Veteran's Scars: Grants 12 / 24 / 36 health.Bladed Armor: When enemy monsters attack you they are inflicted with bleed for X seconds, dealing 1% of their current health as physical damage each second.Tenacious: Reduces the duration of crowd control effects by 10%.Juggernaut: Increases maximum health by 3%.Hardiness: Grants 2 / 3.5 / 5 armor.Resistance: Grants 2 / 3.5 / 5 magic resistance.Perseverance: Grants health regeneration equal to 0.35 / 0.675 / 1 % of your missing health.Adaptive Armor: If your bonus armor is greater than your bonus magic resistance, you gain (4% bonus armor) magic resistance. If your bonus magic resistance is greater than you bonus armor, you gain (4% bonus MR) armor.Reinforced Armor: Reduces damage taken from critical strikes by 10%.Evasive: Reduces damage taken from area of effect magic damage by 4%.Second Wind: Increases effectiveness of self-healing, health regen, life steal and spell vamp by 10% when below 25% health.Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5 / 7.5 / 10%.Oppression: Reduces damage taken from enemies with impaired movement by 2%.Legendary Guardian: Grants 3 armor and magic resistance for each nearby enemy champion.Season 4 Defense
Other Mastery Trees:
OffenseUtility
  • Block mastery s4.png Block: Reduces incoming damage from champion basic attacks by 1 / 2.
  • Recovery mastery s4.png Recovery: Grants 1 / 2 health regeneration per 5 seconds.
  • Enchanted Armor mastery s4.png Enchanted Armor: Increases your bonus armor and magic resistance by 2.5 / 5%.
  • Tough Skin mastery s4.png Tough Skin: Reduces damage taken from monsters by 1 / 2.
Tier 2
  • Unyielding mastery s4.png Unyielding: Reduces all incoming damage from champions by 2 (1 on ranged champions).
  • Veteran's Scars mastery s4.png Veteran's Scars: Grants 12 / 24 / 36 health.
  • Bladed Armor mastery s4.png Bladed Armor: Inflicts bleed on enemy monsters when they attack you for X seconds, dealing 1% of their current health as true damage each second.
Tier 3
  • Oppression mastery s4.png Oppression: Reduces damage taken from enemies with impaired movement by 3%.
  • Juggernaut mastery s4.png Juggernaut: Increases maximum health by 3%.
  • Hardiness mastery s4.png Hardiness: Grants 2 / 3.5 / 5 armor.
  • Resistance mastery s4.png Resistance: Grants 2 / 3.5 / 5 magic resistance.
Tier 4
  • Perseverance mastery s4.png Perseverance: Grants health regeneration equal to 1 / 2 / 3% of your missing health every 5 seconds.
  • Swiftness mastery s4.png Swiftness: Reduces the effectiveness of slows by 10%.
  • Reinforced Armor mastery s4.png Reinforced Armor: Reduces damage taken from critical strikes by 10%.
  • Evasive mastery s4.png Evasive: Reduces damage taken from area of effect magic damage by 4%.
Tier 5
  • Second Wind mastery s4.png Second Wind: Increases all incoming healing effects by 10% when below 25% health.
  • Tenacious mastery s4.png Tenacious: Grants 1 / 2 / 3 / 4 armor and 0.5 / 1 / 1.5 / 2 magic resist for each nearby enemy champion.
  • Runic Blessing mastery s4.png Runic Shield: Start the game with a 50 health shield. This shield regenerates each time you respawn.
Tier 6

Tier 1
Utility Mastery Tree
Phasewalker: Reduces the channel time of Recall by 1 second.Fleet of Foot: Grants 0.5 / 1 / 1.5 % movement speed.Expanded Mind: Grants 25 / 50 / 75 Mana.Scout: Increases the cast range of trinkets by 15%.Summoner's Insight: Reduces the cooldown of Summoner Spells by 8 / 14 / 20%.Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.Alchemist: Increases the duration of potions and elixirs by 10%.Greed: Grants 0.5 / 1 / 1.5 gold per 10 seconds.Runic Affinity: Increases shrine, relic and neutral buff durations by 20%.Vampirism: Grants 1 / 2 / 3 % life steal and spell vamp.Culinary Master: Your health potions are upgraded into Total Biscuits of Rejuvenation, that restore an additional 20 health and 10 mana instantly upon consumption.Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion.Wealth: Increases starting gold by 40.Meditation: Once every 5 seconds, you will restore 0.5 / 1 / 1.5 % of your missing mana.Inspiration: Grants 10 / 20 experience every 10 seconds while near an allied champion with a higher level.Bandit: You gain 3 gold each time you attack an enemy champion (8 gold for melee attacks). This cannot trigger on the same champion more than once every 5 seconds.Intelligence: Grants 2 / 3.5 / 5 % cooldown reduction and reduces the cooldown of activated items by 8 / 14 / 20%.Wanderer: Grants 20 bonus movement speed while out of combat.Season 4 Utility
Other Mastery Trees:
OffenseDefense
  • Phasewalker mastery s4.png Phasewalker: Reduces the channel time of Recall by 1 second.
  • Fleet of Foot mastery s4.png Fleet of Foot: Grants 0.5 / 1 / 1.5% movement speed.
  • Meditation mastery s4.png Meditation: Grants 1 / 2 / 3 mana regeneration per 5 seconds.
  • Scout mastery s4.png Scout: Increases the cast range of wards and trinkets by 10%.
Tier 2
  • Summoner's Insight mastery s4.png Summoner's Insight: Reduces the cooldown of Summoner Spells by 4 / 7 / 10%.
  • Strength of Spirit mastery s4.png Strength of Spirit: Strength of Spirit: Gain health regeneration equal to 0.3% of your maximum mana.
  • Alchemist mastery s4.png Alchemist: Increases the duration of potions and elixirs by 10%.
Tier 3
Tier 4
  • Wealth mastery s4.png Wealth: Increases starting gold by 40.
  • Bandit mastery s4.png Bandit:
    • (Melee): Champion kills and assists grant 15 bonus gold.
    • (Ranged): You gain 3 gold each time you attack an enemy champion. This cannot trigger on the same champion more than once every 5 seconds.
  • Expanded Mind mastery s4.png Expanded Mind: Increases your maximum mana by 2 / 3.5 / 5%.
  • Inspiration mastery s4.png Inspiration: Grants 5 experience every 10 seconds while there is an allied champion nearby with a higher level.
Tier 5
  • Scavenger mastery s4.png Scavenger: You gain 1 gold each time a nearby allied champion kills an enemy minion..
  • Intelligence mastery s4.png Intelligence: Grants 2 / 3.5 / 5% cooldown reduction and reduces the cooldown of activated items by 4 / 7 / 10%.
Tier 6
  • [[File:[Wanderer mastery s4.png|border|20px|alt=|[Wanderer|link=[Wanderer (Season Four Mastery)]] [[[Wanderer (Season Four Mastery)|[Wanderer]]: Grants 5% bonus movement speed while out of combat.

Summoner's Rift

Brush Changes

  • Generally cleaned up brush configurations that required two or three wards for full coverage
  • Generally reduced the size and wavy nature of each jungle brush
  • Top lane brush has been broken up into three smaller individual brush patches
  • Brush leading into river has been moved back slightly

Jungle

  • Added an extra camp (Wight) near the Blue Golem and Wolves.
Scaling
  • Jungle monsters now utilize a level system.
  • A monster's level is calculated when the monster spawns and is based on the average champion level (AFK players are excluded).
  • A monster's level determines its health, damage and bounty (exp and gold).
  • Killing jungle monsters a higher level than yourself can be worth up to 50% bonus experience (based on level difference).
Crest of the Ancient Golem.png Crest of the Ancient Golem (Deprecated template: use Mi1 to Mi6.)
  • Cooldown reduction reduced to 10% from 20%.
Jungle Monster Statistics (at level 1)

Summary: Jungle Monsters have been tuned to better fit the revised items and flow of the game

Ancient Golem
  • Health increased to 1500 from 1400.
  • Gold reduced to 60 from 66.
Elder Lizard
  • Health increased to 1500 from 1400.
  • Gold reduced to 60 from 66.
Young Lizard
  • Attack damage reduced to 12 from 11.
  • Experience reduced to 20 from 50.
  • Gold increased to 7 from 5.
Giant Wolf
  • Attack damage increased to 40 from 35.
  • Experience reduce to 110 from 170.
  • Gold reduced to 40 from 55.
Wolf
  • Attack damage increased to 14 from 8.
  • Critical strike chance reduced to 0% from 25%.
  • Experience increased to 25 from 10.
  • Gold increased to 8 from 4.
Big Golem
  • Attack damage increased to 60 from 54.
  • Experience reduced to 140 from 160.
Golem
  • Health increased to 450 from 300.
  • Experience increased to 40 from 38.
Wraith
  • Experience reduced to 90 from 103.
  • Gold increased to 35 from 30.
Lesser Wraith
  • Health increased to 250 from 150.
  • Attack damage increased to 12 from 10.
  • Experience increased to 20 from 3.
  • Gold increased to 4 from 3.
Wight (New Camp)
  • 1400 health
  • 75 attack damage
  • 15 armor
  • 60 gold
  • 150 experience
Dragon
  • Dragon level minimum: 6, maximum: 15
  • Unlike other jungle monsters, Dragon's level updates over time and not per-spawn.
  • Dragon local XP: 150 to 510 based on Dragon's level, divided between nearby allied champions.
  • Dragon global gold: 125 to 260 based on Dragon's level given to all allied champions.
  • If the killing team has a lower average level than their opponents, bonus experience is gained at 25% per average level difference.
  • The experience an individual champion gets for killing the dragon is increased by 15% per level they are lower than dragon (up to 200%).

Turrets

Gold
  • Outer turrets now grant 100 global gold per player and 150 gold split among the players who participate in destroying the turret.
  • Inner turrets now grant 125 global gold per player and 100 gold split among the players who participate in destroying the turret.
  • Inhibitor turrets now grant 175 global gold per player.
Damage
  • Base damage adjusted to match minion health growth.
  • Base damage against minions increased to make last-hitting under turrets consistent.
Experience
  • Outer turrets no longer give global XP when destroyed (from 30)
  • Inhibitor turrets now give 100 global XP when destroyed (from 70)
Comebacks
  • Inhibitor turrets now have 15 health regen per 5 seconds.

Inhibitors

  • Inhibitor death timers reduced to 4 minutes from 5 minutes.
  • Inhibitors no longer grant a global buff to all minions when destroyed.
  • Super Minions grant an aura that buffs nearby minions.
    • Minion Commander: This unit inspires nearby minions, granting them 40% increased damage and 40 bonus armor and magic resistance.

Game Flow

Death Timers
  • Death timer adjusted to 5 + (2.5 × level) from 10 + (2 × level)
Minion Experience
  • Lane minions are no longer worth more experience based on game time.
    • Minions still become worth more gold and gain more statistics over time.
  • Lane Minions now have a level equal to the average level of champions in the game.
    • Currently this has no effect on the game but will be expanded upon in the future.
Experience Curve
  • Reduced experience required to level by roughly 10% per level to compensate for the above minion change
Bounty Adjustments
  • Kills are worth 60% of the base reward at 2 minutes, scaling to 100% at 4 minutes
  • Assists are worth 50% of the kill value before 20 minutes and then they linearly increase up to 80% at 35 minutes (currently worth 50% all game)
    • Remember that assist gold is split among all members who receive an assist.
Assist Bonus Gold
  • If players have at least 2 more assists than they have kills they will earn additional gold on their assists. The amount of bonus gold earned it capped at the value of the kill.
    • 2 more: 30 gold
    • 3 more: 45 gold
    • 4+ more: 60 gold
Minion Death Spree Reduction
  • Every 1000 gold earned from minions / monsters reduces your death spree by 1 death.

Undocumented Changes

Gameplay

  • Champions now have a circle beneath them that indicate their hitbox.
  • Updated recall particles
  • Siege minions now spawn behind the melee minions/in front of the caster minions, rather than at the back.

Items

The Bloodthirster item.png The Bloodthirster
  • Recipe cost reduced to 650g from 850g.
    • Total cost reduced to 3000g from 3200g.
Morellonomicon item.png Morellonomicon
Phage item.png Phage
  • Combine cost increased to 490g from 475.
  • Total cost reduced to 1325g from 1350 (factoring in the Long Sword item.png Long Sword price reduction).
  • Trinity Force item.png Trinity Force and Entropy item.png Entropy prices have been lowered accordingly to this change.

New item icons for:

Champions

Heimerdinger Heimerdinger
  • H-28G Evolution Turret.png H-28G Evolution Turret
    • The skill reticle will now mark the age of each turret (1, 2 and 3; with 1 being the youngest).
  • H-28Q Apex Turret.png H-28Q Apex Turret
    • Are now immune to disables.
  • CH-3X Lightning Grenade.png CH-3X Lightning Grenade
    • Heimerdinger will now cast throw the grenade at maximum range if you attempt to cast outside of maximum range, rather than having Heimerdinger move forward to get in range.
Maokai Maokai
  • New lore.
Taric Taric
  • Undocumented: Damage armor ratio decreased to 30% of his armor from 50%.

26th November Hotfix

Spoils of War
  • The execution damage now only triggers on melee attacks.
  • Can no longer execute Zac Zac's Cell Division.png Cell Division.
  • Relic Shield item.png Relic Shield only: Recharge time increased to 60 seconds.
Hunter's Machete item.png Hunter's Machete, Spirit Stone item.png Spirit Stone and Madred's Razors item.png Madred's Razors
  • Maim: On-hit healing increased to 5 from 3.
Wriggle's Lantern item.png Wriggle's Lantern
  • Combine cost reduced to 150 from 300.
    • Total cost reduced to 1650 from 1800.
The Bloodthirster item.png The Bloodthirster
  • Combine cost increased to 850 from 650.
    • Total cost increased to 3200 from 3000.

Around Wikia's network

Random Wiki