League of Legends Wiki

V3.15

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New Skins in the Store

The following skins have been added to the store:

The following skins will be added to the store at a later date for Snowdown 2013:

The following skins have will be added to the store from the Legacy Vault at a later date for Snowdown 2013:

The following skins Limited Edition skins will be brought back at a later date for Snowdown 2013, after which they will retire to the Legacy Vault:

The Vintage Treatment will be given to the formally-Limited skins, as with Harrowing 2013.

  • Gift of RP equal to the cost of the limited edition skins
  • Vintage summoner icon
  • Vintage loading artwork for the skins

The following Ward Skins have been added to the store:

The following summoner icons will be added at a later date:

Matchmaking

  • Fixed a bug where "Loss Prevented" was showing up as Defeat in the post-game lobby and in the Match History.

Context: As a new player, it's no fun going through unbalanced games while the system tries to figure out your appropriate skill level. We've done some work here to speed up our ability to identify new players while quickly improving their matchmaking experience.

  • New players will now have their appropriate skill level identified faster in the matchmaking system.

Context: Explanation here: if you've been waiting in the queue for a while, the matchmaker will become less picky about making a perfectly balanced match. That said, there was a rare bug where players who were in the queue for long periods of time would become matchmaking vacuums, where they would instantly suck in all of the more "picky" players who had just queued in the nearby matchmaking vicinity. To the vacuumed player, if a match gets found quickly, that means in our system that the match is guaranteed to be high quality. Occasionally, however, this wasn't the case (due to wider ranges in matchmaking confidence), and can lead to a bad experience – we've since fixed that bug.

  • Fixed a rare bug where the matchmaker would create imbalanced matches when a player had been in the queue for a very long time.

League of Legends v3.15

General

Champions

Yasuo Yasuo the Unforgiven
  • Is in this patch, keep your eye out for upcoming details.
Ahri Ahri
  • Stats
    • Base mana increased to 250 from 230.
    • Base mana regeneration increased to 7 from 6.25.
Anivia Anivia
  • General
    • Texture upgrade across all skins except for Blackfrost.
Brand Brand
  • Conflagration.png Conflagration
    • Fixed a bug where the cast range was longer than intended: reduced range to 625 from 650.
Caitlyn Caitlyn
  • General
    • New running animation.
Cho'Gath Cho'Gath
  • Rupture.png Rupture
    • Fixed a tooltip typo that incorrectly stated the slow duration as 3 seconds instead of 1.5.
Fiddlesticks Fiddlesticks
  • Terrify.png Terrify
    • Mana cost reduced to 65 at all ranks from 65 / 75 / 85 / 95 / 105
    • Duration reduced to 1.25 / 1.5 / 1.75 / 2 / 2.25 from 1 / 1.5 / 2 / 2.5 / 3.
  • Crowstorm.png Crowstorm
    • Mana cost reduced to 100 at all ranks from 150 / 200 / 250.
Fiora Fiora
  • Blade Waltz.png Blade Waltz
    • Fixed a bug where revealed stealth targets did not take damage from Blade Waltz.
Garen Garen
  • Judgment.png Judgment
    • No longer deals reduced damage to monsters (still reduced against minions).
    • Fixed a bug where the first tick did not damage units.
Janna Janna
  • Monsoon.png Monsoon
    • Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
Lee Sin Lee Sin
  • Safeguard.png Safeguard
    • Now only shields the target if the ally is a champion.
Lissandra Lissandra
  • Frozen Tomb.png Frozen Tomb
    • Fixed a bug where the slow would sometimes not reapply properly.
Lucian Lucian
  • Piercing Light.png Piercing Light
    • Base damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
    • Range reduced to 550 from 570.
Lulu Lulu
  • Pix, Faerie Companion.png Pix, Faerie Companion
    • Per bolt damage increased to 3-35 from 3-27.
  • Help, Pix!.png Help, Pix!
    • Shield strength increased to 80 / 120 / 160 / 200 / 240 from 60 / 105 / 150 / 195 / 240.
  • Wild Growth.png Wild Growth
    • Mana cost reduced to 100 from 150.
Maokai Maokai
Pantheon Pantheon
Rammus Rammus
  • Defensive Ball Curl.png Defensive Ball Curl
    • Can no longer be re-activated to end the effects early (the cooldown begins on-cast, as always). Using Powerball.png Powerball will still end the effects early.
  • Puncturing Taunt.png Puncturing Taunt
    • Duration changed to 1.25 / 1.5 / 1.75 / 2 / 2.25 seconds from 1 / 1.5 / 2 / 2.5 / 3.
    • Mana cost reduced to 50 at all ranks from 50 / 60 / 70 / 80 / 90.
  • Tremors.png Tremors
    • Mana cost reduced to 100 at all ranks from 120 at all ranks.
Riven Riven
  • General
    • New running animation.
Shyvana Shyvana
  • Flame Breath.png Flame Breath
    • Fixed a bug where Flame Breath was shredding armor in Dragon Form.
Sivir Sivir
  • Fleet of Foot.png Fleet of Foot
    • Movement speed bonus reduced to 30 / 35 / 40 / 45 / 50 from 50 at all levels.
  • Spell Shield.png Spell Shield
    • Duration reduced to 1.5 seconds from 3 seconds.
  • On The Hunt.png On The Hunt
    • Duration for allies reduced to 8 seconds from 10 seconds.
    • Initial movement speed duration is now 2 / 3 / 4 seconds changes from 4 seconds.
    • Cooldown increased to 120 / 100 / 80 from 120 / 90 / 60.
Soraka Soraka
  • Stats
    • Base movement speed increased to 340 from 335.
    • Base armor increased to 13 from 9.4.
Taric Taric
  • Gemcraft.png Gemcraft
    • Armor scaling reduced to 20% from 30%.
  • Shatter.png Shatter
    • Fixed a bug where Shatter's aura was granting 15% of Taric's armor instead of the intended 12%.
    • Armor scaling on the damage reduced to 20% from 30%.
    • Shred reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
    • Armor scaling on the shred reduced to 5% from 10%.
Vayne Vayne
  • Condemn.png Condemn
    • Fixed a bug where, if the target was being moved by a spell when Condemn's projectile hit (dash, knockup, knockback, pull, etc.) Condemn would sometimes not stun on collision with terrain.

Items

Trinkets

Sweeping Lens item.jpg Sweeping Lens
  • Cooldown reduced to 120 seconds from 180 seconds.
Greater Lens item.jpg Greater Lens
  • Cooldown reduced to 60 seconds from 90 seconds.
Oracle's Lens item.jpg Oracle's Lens
  • Cooldown reduced to 60 seconds from 90 seconds.
  • Duration of true sight buff reduced to 8 seconds from 10 seconds.
Scrying Orb item.jpg Scrying Orb
  • Cast range increased to 1500 from 1100.
  • Now grants sight of enemy champions hit for 5 seconds.
Greater Orb item.jpg Greater Orb
  • Cast range increased to 2500 from 2000.
  • Now grants sight of enemy champions hit for 5 seconds.
Farsight Orb item.jpg Farsight Orb
  • Cast range increased to 3000 from 2500.
  • Now grants sight of enemy champions hit for 5 seconds.
Sight Ward item.png Stealth Ward
  • No longer displays the current ward counter to enemies.

Jungle Items

Spirit of the Elder Lizard item.png Spirit of the Elder Lizard
  • No longer grants Bounty Hunter.
  • Now grants Unique - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.
Spirit of the Spectral Wraith item.png Spirit of the Spectral Wraith
  • No longer grants Bounty Hunter.
  • Now grants Unique - Conservation: You generate Conservation stacks every 1.5 seconds, up to 80. Killing a large monster will consume up to 40 stacks and grant 1 bonus gold per stack consumed.

Summoner's Rift

The following changes are for Summoner's Rift only
Assists
  • Assist gold reduced to 50% all game from scaling from 50% to 80% between 20 and 35 minutes.
Super Minion
  • Damage boost to nearby minions increased to 70% from 40%.
  • Armor and magic resistance boost to nearby minions increased to 70 from 40.

Jungle Monsters

Ancient Golem Ancient Golem
  • Damage reduced to 60 from 65.
Lizard Elder Lizard Elder
  • Damage reduced to 60 from 65.
Wight Wight
  • Gold increased to 65 from 60.

Howling Abyss

  • Everyone now spawns with a Poro-Snax item.png Poro-Snax item in their trinket slot

Masteries

Offense

Martial Mastery mastery s4.png Martial Mastery

  • Attack damage reduced to +4 attack damage from +5.

Arcane Mastery mastery s4.png Arcane Mastery

  • Ability power reduced to +6 ability power from +8.
Defense

Perseverance mastery s4.png Perseverance

  • Health regen reduced to 0.7 / 1.35 / 2% missing health every 5 seconds from 1 / 2 / 3%.
Legendary Guardian mastery s4.png Legendary Guardian and Tenacious mastery s4.png Tenacious
  • Fixed a bug where the name had gotten swapped with the Tenacious Mastery.
  • Required range to gain bonus armor and magic resistances from enemy champions reduced to 700 from 900.

Summoner Spells

Undocumented Changes

Runic Blessing mastery s4.png Runic Shield

  • Renamed to Runic Blessing.

Veteran's Scars mastery s4.png Veteran Scars

  • Renamed to Veteran's Scars.

Doran's Blade item.png Doran's Blade (Showdown)

  • Item Cost: 440
  • +80 Health
  • +8 Attack Damage
  • Passive: Basic attacks restore Health on hit. (3 Health for ranged champions and 5 Health for melee champions.)
  • Limited to 2 Doran's items on Showdown

Doran's Ring item.png Doran's Ring (Showdown)

  • Item Cost: 400
  • +60 Health
  • +15 Ability Power
  • +3 Mana Regen per 5 seconds
  • Passive: Restores 4 Mana upon killing a unit
  • Limited to 2 Doran's items on Showdown

Doran's Shield item.png Doran's Shield (Showdown)

  • Item Cost: 440
  • +100 Health
  • +10 Health Regen per 5 seconds
  • UNIQUE Passive: Blocks 8 damage from champion basic attacks.
  • Limited to 2 Doran's items on Showdown

Relic Shield item.png Relic Shield, Targon's Brace item.jpg Targon's Brace and Face of the Mountain item.png Face of the Mountain

  • Received new sound effects (from using Arcade Sona sound effects).

Baron Nashor Baron Nashor, Dragon Dragon and Vilemaw Vilemaw

  • Now have larger health bars.

Legendary Guardian mastery s4.png Legendary Guardian

  • Now grants +1 armor and 0.5 magic resist for each nearby enemy champion.

Tenacious mastery s4.png Tenacious

  • Now reduces the duration of crowd control effects by 15% from "gains +1 armor and +0.5 magic resist for each nearby enemy champion")
Evelynn Evelynn
  • Hate Spike.png Hate Spike
    • Part of the tooltip is changed to Hate Spike prioritizes the target Evelynn is attacking from Hate Spike prioritizes targets Evelynn has recently attacked.
Hecarim Hecarim
  • Spirit of Dread.png Spirit of Dread
    • now specifies that "Hecarim cannot heal more than 60/90/120/150/180 health from minions or monsters."
Lulu Lulu
  • Wild Growth.png Wild Growth
    • Duration of slow is no longer is specified as "1 second".
Malzahar Malzahar
  • Summon Voidling.png Summon Voidling
    • Tooltips now show the attack damage gain from Malzahar's bonus AD.
Teemo Teemo
  • "Opponent Tips" now says "It can be valuable to use Oracle's Lens(Trinket) to destroy mushrooms around key locations." (Changed from "Oracle's Elixir")
Vi Vi

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