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New Skins in the Store

The following skins were added along with this patch, but were not made available until Friday, May 24:

League of Legends V3.7


Akali Akali

  • Twilight Shroud.png Twilight Shroud
    • Now grants vision in the area of effect.
  • Shadow Dance.png Shadow Dance
    • Essence of Shadow charge time reduced to 30/22.5/15 seconds from 35/25/15.

Caitlyn Caitlyn

  • Stats
    • Base attack speed reduced to 0.625 from 0.668.
    • Attack speed per level increased to 4% from 3%.
  • Headshot.png Headshot
    • No longer gains stacks when attacking structures.

Cassiopeia Cassiopeia

Diana Diana

  • Moonsilver Blade.png Moonsilver Blade
    • Damage reduced to 20/25/30/35/40/50/60/70/80/90/105/120/135/155/175/200/225/250 (+0.6 ability power) from 20/25/30/40/50/65/80/95/110/125/140/155/175/195/215/240/265/290 (+0.6 ability power)
    • Range of the cleave behind Diana reduced.
  • Pale Cascade.png Pale Cascade
    • Total damage changed to 66/102/138/174/210 from 60/105/150/195/240.
    • Shield reduced to 40/55/70/85/100 (+0.3 ability power) from 55/80/105/130/155 (+0.45 ability power).
    • The second application of the shield now stacks with the first shield instead of replacing it.

Elise Elise

Jarvan IV Jarvan IV

Karma Karma

  • Inner Flame.png Inner Flame
    • Mantra Bonus - Soulflare: slow area now spawns directly under the primary target.

Miss Fortune Miss Fortune

  • Impure Shots.png Impure Shots
    • Max stacks increased to 5 from 4.
    • Damage per stack reduced to 4/6/8/10/12 from 6/8/10/12/14.

Mordekaiser Mordekaiser

  • Recommended items updated.

Nami Nami

  • Basic attack missile speed increased to 1500 from 1350
  • Surging Tides.png Surging Tides
    • Bonus movement speed increased to 40 from 30.
  • Aqua Prison.png Aqua Prison
    • Stun duration increased to 1.5 seconds from 1.25.

Nunu Nunu

  • Consume.png Consume
    • Damage increased to 600/700/800/900/1000 from 500/600/700/800/900.
    • Healing reduced to 90/130/170/210/250 from 125/180/235/290/345.
    • Healing AP ratio reduced to 0.75 from 1.0.
    • Consume now grants bonuses for 120/150/180/210/240 seconds based on the type of monster consume was used on:
      • Golem-type monsters grant 10% increased size and maximum Health.
      • Lizard-type monsters grant Nunu's attacks and spells additional magic damage equal to 1% of Nunu's maximum health.
      • Wraith or Wolf-type monsters grant 15% movement speed for 3 seconds after Nunu kills a unit.

Quinn Quinn

  • Vault.png Vault
    • Fixed a bug where Vault failed to interrupt targets that were immune to slows.

Rammus Rammus

Rumble Rumble

  • Flamespitter.png Flamespitter
    • Damage reduced to 75/135/195/255/315 (+1.0 ability power) from 90/160/230/300/370 (+1.35 ability power).
    • Danger Zone damage bonus increased to 50% from 25%.
  • Electro Harpoon.png Electro Harpoon
    • Damage reduced to 45/70/95/120/145 (+0.4 ability power) from 55/85/115/145/175 (+0.5 ability power).

Syndra Syndra

Twisted Fate Twisted Fate

  • Pick a Card.png Pick a Card
    • Blue Card.png Blue Card now restores 50/75/100/125/150 mana instead of 26/39/52/65/78 (+0.6 total attack damage).
  • Stacked Deck.png Stacked Deck
    • No longer grants cooldown reduction.
    • Bonus attack speed increased to 10/15/20/25/30% from 3/6/9/12/15%
  • Destiny.png Destiny
    • Cooldown increased to 180/150/120 seconds from 150/135/120.
    • Tooltips updated.

Udyr Udyr

  • Tiger Stance.png Tiger Stance
    • Fixed a bug that caused Tiger Strike to only apply in the first 5 seconds of the stance.

Varus Varus

  • Stats
    • Base movement speed reduced to 330 from 335.
  • Piercing Arrow.png Piercing Arrow
    • Minimum damage increased to 10/47/83/120/157 from 10/43/77/110/143.
    • Maximum damage increased to 15/70/125/180/235 from 15/65/115/165/215.
    • Improved hit detection at the end of the missile.
  • Hail of Arrows.png Hail of Arrows
    • Damage reduced to 65/100/135/170/205 from 65/105/145/185/225.
  • Chain of Corruption.png Chain of Corruption
    • Improved hit detection at the end of the missile.

Warwick Warwick

  • Infinite Duress.png Infinite Duress
    • Channel time reduced to 1.5 seconds from 2.1 (the target is still suppressed for the full 1.8 seconds).
    • Now always places Warwick in front of the target rather than a random spot around the target.

Zac Zac

  • Stats
    • Base health regen reduced to 7.0 from 12.5
  • Let's Bounce!.png Let's Bounce!
    • Damage reduced to 140/210/280 from 160/240/320.
    • Fixed a bug where Let's Bounce! was applying a 0.25 ability power ratio on every bounce rather than 0.4 on the first bounce, halved on subsequent bounces.
    • Tenacity reduced to 50% from 75%.

Zed Zed

  • Razor Shuriken.png Razor Shuriken
    • Damage dealt to secondary targets reduced to 45/69/93/117/141 (+0.6 bonus Attack Damage) from 60/92/124/156/188 (+0.8 bonus attack damage).
  • Living Shadow.png Living Shadow
    • Vision radius of the Shadow reduced to 700 from 1300.
  • Shadow Slash.png Shadow Slash
    • Cooldown increased to 4 seconds from 3.

Zyra Zyra

  • Thorn Spitter and Vine Lasher plants now correctly display their bonus damage from ability power.
  • Thorn Spitter and Vine Lasher plants now benefit from Banner of Command item.png Banner of Command's minion damage aura.


Mana Manipulator item.png Mana Manipulator

  • Recipe changed: Faerie Charm item.png Faerie Charm + 120 gold = 300 total gold.
  • Mana Warp Passive Aura reduced to 5 mana regen per 5 seconds from 6.

Mikael's Crucible item.png Mikael's Crucible

  • Recipe changed: Philosopher's Stone item.png Philosopher's Stone + Chalice of Harmony item.png Chalice of Harmony + 920g = 2500g.
  • Health regen increased to 7 per 5 seconds from 0.
  • Mana regen increased to 18 per 5 seconds from 9.
  • No longer grants mana.
  • Active heal changed to "Heals for 150 + 10% of the target's maximum health" from "Heals for 150 + 15% of the target's missing health", Cleanse effect unchanged.
  • Active travel time changed to 0.2 seconds from variable with distance.
  • Fixed an issue with the hit effect particle.

Shard of True Ice item.png Shard of True Ice

  • Total cost reduced to 1600 gold from 1700.
  • Mana Warp Passive Aura reduced to 5 mana regen per 5 seconds from 6.

Summoner's Rift

Howling Abyss

  • High Winds duration and intervals tweaked to match the pace of the music.
  • Statue destruction algorithms tweaked to become more consistent throughout the match.

Game Interface

Loss of Control UI: loss of control indicators now appear underneath a player's nameplate when the player's champion is afflicted by a crowd control effect.

  • A unique icon is displayed for each type of effect, and a shrinking progress bar indicates time remaining on the effect
  • When multiple, unique crowd control effects are active:
    • An additional icon is displayed for each unique effect type
    • The progress bar represents whichever effect has the longest remaining duration
    • Icons are removed as their associated effect type becomes inactive
  • Indicators are visible to the afflicted player, that player's team and the player who inflicted the crowd control effect

Co-op vs. AI

  • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award more IP/XP than intended for games under 20 minutes.
  • Fixed a bug that caused Co-op vs. AI games on Twisted Treeline to award less IP/XP than intended for games over 20 minutes.

League System

  • Fixed a number of cases where icons on the league view were not showing up correctly.


  • Custom Item Sets
    • Custom item sets can now be created and edited in the summoner profile.
    • Saved item sets appear as an option in the Recommended tab of the in-game item shop.
    • Item sets can be associated with a specific champion, multiple champions or all champions.
    • Item sets can be associated with a specific map, multiple maps, or all maps.
  • Silence, Taunt, Stun, Fear and Suppress effects have been updated with a new, consistent visual.
  • Karthus Karthus' Requiem.png Requiem should no longer have a major FPS performance hit across all maps.
  • Rerolls in the ARAM queue will now prefer champions not being played by a member of the other team.
  • The 'Random Champion' option is no longer available in ranked game champion select.
  • Players who fail to connect to the game will now be granted the same bonus Magic Resistance/Armor that disconnected players receive.
    • Fixed a bug with certain AMD Radeon video cards when playing Dominion.
    • Players may now disable moving their champion via right-clicking on the minimap in the options menu.
    • Logitech G-Key, LED, and LCD technologies are now supported.
  • Fixed: Players joining private custom games in the PvP.net client were not able to submit passwords using the Enter key.
  • Adobe AIR no longer uses the Debug Launcher and has been updated to version 3.7. This should result in increased client stability.

Undocumented Changes



  • Logitech (and possibly other) keyboards with backlighting will have the backlighting change color/brighten/dim on death/respawn, depending on keyboard.