League of Legends V4.01
- Teemo Rework and Visual Update
- No longer uses mana.
- Skins have been updated to reflect true Satanic nature.
- New resource mechanic: Terror
- Terror gains 1 charge when Teemo damages an enemy champion (applies on damage over time) and every time he /laughs.
- Terror is capped at 60 and does not decay over time. Teemo automatically respawns with 60 Terror.
- Basic attack range increased to 666 from 500.
- Toxic Shot (Innate)
- Auto-attacks apply bonus magic damage and poison his target, dealing magic damage over time.
- Blinding Dart (Q)
- No longer has a cost.
- Now applies Toxic Shot.
- Move Quick (W)
- No longer has a cost.
- Active effect changed to making Teemo immune to all slows for 5 seconds from tripling his passive movement speed bonus.
- Camouflage (E)
- Teemo becomes stealthed if he does nothing for 2 seconds. Breaking stealth grants him a 50% attack speed bonus for 3 seconds.
- Noxious Trap (Ultimate)
- Now costs 20 Terror.
- Total ability power ratio reduced to .4 from .5.
- Removed due to sexual harassment.
- No longer drains mana.
- Effect changed to passive from a toggle.
- Annie's character model now grows up as she levels up.
- Has learned how to love.
- We decided that Brand's "hotness" was too much to accommodate this games ESRB rating.
- Brand is no longer on fire.
- All fire based abilities, including passive, are removed.
- Cap removed.
- All nerfs reverted to pre-Season 3 championship values.
- We decided that allowing the summoner to control Mundo's movement was actually preventing Dr. Mundo from going where he pleases.
- Movement is now controlled by AI, summoner attack/move functionality removed.
- Shadow Walk
- Evelynn is no longer revealed by champions within their sight radius.
- Evelynn's first attack or ability while stealthed will stun enemies hit.
- H-28G Evolution Turret
- Ammo storage and maximum number of turrets counts removed.
- Beam range changed to global.
- We realized that changing Kassadin was a bad idea. He was perfect, and this was something the community wasn't actually interested in. To apologize to the Kassadin players out there, we gave him some minor buffs.
- All changes reverted.
- Every unit in range of Riftwalk's damage now dies instantly.
- Sight radius removed due to blindness.
- No longer affected by blind.
- Lux's laugh can now be heard globally.
- Final Spark
- Lux is now invulnerable during cast
- Range increased to global from 2500.
- We think this new feature would really add a new layer of gameplay choices for him while keeping in tune with his theme.
- Nocturne can now move through terrain and units.
- Nami's ultimate was being outclassed by those of other supports, such as support Ezreal and Ashe, so we've brought it to the same power level.
- Tidal Wave
- Range is now global.
- Pantheon hasn't been seeing a lot of recent play, and is generally unable to apply any lane pressure, so we've buffed his ult a little and renamed him to reflect the changes.
- Renamed from Pantheon.
- Grand Manfall
- Nasus felt a bit too slow, and we felt a change was needed to speed up his play.
- Siphoning Strike
- Cooldown is now reset if the ability kills a unit.
- Each time Sona cast an ability, the summoner will hear a sweet melody being played for a few seconds.
- Now has a passive aura after casting that reduces duration of crowd control by 10%.
- Being raised to the position of Noxian High General entitles one to certain benefits, such as premium health care. Swain's bad leg has been fixed.
- Improved walking animation.
- Movement speed increased to 340 from 335.
- League of Legends has gone a long way in terms of technical development. As we expand our horizons, we've decided to experiment with some new tech on a few existing champions.
- Tryndamere is now controlled via the Kinect, which is also required to play the champion. Movement is performed by flailing wildly in the specified direction, and autoattacking is performed by executing a swift downward motion upon the keyboard with a closed fist.
- Battle Fury
- Reworked: Tryndamere gains Fury the louder his summoner screams. Gains 1 Fury point per 10 decibels per second.
- Undying Rage
- Is now activated by his summoner entering a tantrum. Effects end once the summoner calms down again.
- If the summoner is under the age of sixteen, Tryndamere gains +100% critical damage, but attacks allies at random.
- If the summoner breaks an item connected to their computer, the effects of Undying Rage are permanent, even after the match is finished.
- Twisted Fate
- The changes to Twisted Fate have made him unpopular. He's still powerful, but the problem stems from the fact that players find him boring and too predictable. We've re-enabled and added in some new RNG elements to give players that "lucky draw" feeling.
- Base attack damage changed to 43 + 1d6 from 46.41.
- Stacked Deck
- Each attack now has a 25% chance of dealing bonus damage, from dealing bonus damage every fourth attack.
- Range is now global.
- You cannot select your target destination.
- Stealth is now a passive ability.
- The problem with Urgot was just players just didn't find him visually appealing enough, so we all chipped in and got him a complete makeover.
- Visual update.
- Quality of life fixes and minor changes to better reflect his vampiric nature.
- Sanguine Pool - duration changed to 5 seconds, Vladimir is now immune to all damage and CC, and can pass through units and terrain for the duration.
- We feel that Vel'Koz is in a good gameplay spot, but feels thematically flat. We've introduced a minor change that should really give players a feel of his archetype.
- We've had a long running discussion about how we can change Yasuo without changing how he feels, and we've decided that having two passives is too good.
- Way of the Wanderer
- Intent removed (no longer doubles critical strike chance, no longer reduces critical strike damage).
- Now uses primary resource "Time".
- Zilean has a maximum of 380 + (71 x level) Time.
- When Zilean runs out of Time, he dies.
- Mega Inferno Bomb
- Range is now global.
- Cost removed for champions that slay Baron Nashor.
- Still exists. We just thought you needed to know.
- After a great deal of thinking, we realized that this still beats every other support item in the long run. We've decided to drop the pretense and make it as powerful as we want it to be.
- Cooldown reduction increased to 40%, up from 20%.
- Mana regeneration increased to 20, up from 10. Suck it, .
- Gold per 10 increased to 50, up from 2.
- Active now permanently grants +40% movement speed to all allies on the map, and stacks infinitely with itself.
- Knockups are now reduced by Tenacity and other forms of crowd control reduction.
- We needed a way to make manaless champion even better in the current meta and this seem like the best way achieve our goal as it opens new build paths that were normally discarded because of the existence of mana regeneration.
- Any excess mana regeneration that is not being used will now be converted to health regeneration for the champion.
- All skins can now be purchased with IP.
- All servers (except EU) are fixed.
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