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New Skins in the Store

The following skin has been added to the store, but was not made available until November 5:

The following summoner icons have been added:

These Icons are obtainable by winning a game on each side of the Summoner's Rift map in Team Builder.

End of Season 2014 Rewards

On November 11, Season 2014 officially ended.

Team Rewards
Ranked Tier Rewards
  • Summoner Icon (all tiers)
Queue Solo 3v3 5v5
Bronze ProfileIcon0714 ProfileIcon0723 ProfileIcon0732
Silver ProfileIcon0715 ProfileIcon0724 ProfileIcon0733
Gold ProfileIcon0716 ProfileIcon0725 ProfileIcon0734
Platinum ProfileIcon0717 ProfileIcon0726 ProfileIcon0735
Diamond ProfileIcon0718 ProfileIcon0727 ProfileIcon0736
Master ProfileIcon0719 ProfileIcon0728 ProfileIcon0737
  • Banner Trim (Silver and above)
  • Loading Screen Border (Silver and above)
  • Season Icon appears in Game Invite and Friend Request notifications (Gold and above)
  • MorganaSquare.png Victorious Morgana [S|L] Skin (Gold and above)


Suggested Players
  • Players you’ve honored will now be suggested more frequently and with higher priority.
  • The system now looks for players close to your skill level when suggesting friends of friends.
Patcher Improvements
  • The patcher now plays a sound effect when patching finishes to better let you know when you can get back in game.
  • The "Launch" button now has an on-click sound effect.
  • Fixed a small misalignment in the patcher's layout.
Store Improvements
  • Load times for the Featured tab have been improved, reducing the delay when first entering the store
  • Various store images have been updated:

League of Legends V4.19

Summoner's Rift Update: Open Beta

Interactive map!


Crest of the Ancient Golem.png Crest of the Ancient Golem
  • Rename to Crest of Insight.
Blessing of the Lizard Elder.png Blessing of the Lizard Elder
  • Rename to Crest of Cinders.


Splash Updates
The following champions/skins have receive a new splash artwork:
"Short" Lore
"Longer" Lore
Singed Singed (Champion Update)
  • General
    • Geometry and texture update to all skins, except Snow Day Singed.
    • New base splash.
    • New ability icons.
  • Fling.png Fling
    • Flinging an enemy champion into an area of Mega Adhesive.png Mega Adhesive will root them for 1 second.
    • Fixed a bug where Singed would occasionally Fling his targets in completely wrong directions.
  • Insanity Potion.png Insanity Potion
    • Bonus stats increased to 35 / 50 / 80 from 35 / 50 / 65.
Anivia Anivia
  • Flash Frost.png Flash Frost
    • Fixed a bug where Anivia wouldn't cast Flash Frost in the direction of the cursor if she wasn't in range to cast it.
Azir Azir
  • Shurima's Legacy.png Shurima's Legacy
    • Fixed a bug where the damage from Azir's Shurima's Legacy.png Sun Disk would not ramp up properly like a tower.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a number of bugs around detecting enemies that are behind Azir at cast time.
    • Fixed a number of double bounce bugs.
    • Fixed a number of bugs that allowed enemies to dash through the wall if they timed their dash correctly.
Fiddlesticks Fiddlesticks
  • Crowstorm.png Crowstorm
    • Fixed a bug where rapidly spamming a basic ability at the very end of Crowstorm's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
Janna Janna
  • Howling Gale.png Howling Gale
    • Fixed a bug where Janna wouldn't cast Howling Gale in the direction of the cursor if she wasn't in range to cast it.
  • Zephyr.png Zephyr
    • Cooldown increased to 12 seconds at all ranks from 12 / 11 / 10 / 9 / 8.
LeBlanc LeBlanc
  • Mirror Image.png Mirror Image
    • Flashing no longer de-stealths LeBlanc and her clone when Mirror Image is triggered.
Lucian Lucian
  • Ardent Blaze.png Ardent Blaze
    • Bonus movement speed increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
    • Attack damage ratio removed.
  • The Culling.png The Culling
    • Cooldown increased to 110 / 100 / 90 seconds from 100 / 75 / 50.
Pantheon Pantheon
  • Grand Skyfall.png Grand Skyfall
    • Fixed a bug where rapidly spamming a basic ability at the very end of Grand Skyfall's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
Ryze Ryze
  • Overload.png Overload
    • Base damage reduced to 40 / 60 / 80 / 100 / 120 from 60 / 85 / 110 / 135 / 160.
Sion Sion
  • Stats
    • Health per level increased to 73 from 70.
  • Glory in Death.png Glory in Death
    • Health decay's scale changed to champion level (2 x level first tick, increasing by 1.4 x level per tick) from max health (0.5% max health first tick, increasing by 0.4% max health per tick).
    • Fixed a bug where Sunfire Cape item.png Sunfire Cape wasn't working while Sion was in his passive zombie state.
  • Decimating Smash.png Decimating Smash
    • Mana cost reduced to 45 / 50 / 55 / 60 / 65 from 50 / 55 / 60 / 65 / 70.
    • All crowd-control types now correctly refund Decimating Smash's cooldown to 2 seconds when they interrupt Sion while he's charging up.
  • Soul Furnace.png Soul Furnace
    • Health gain from large units increased to 10 from 8.
    • Mana cost reduced to 65 / 70 / 75 / 80 / 85 mana from 70 / 75 / 80 / 85 / 90.
  • Roar of the Slayer.png Roar of the Slayer
    • Mana cost increased to 35 from 25.
    • Knocked back minions are no longer invulnerable to damage while in flight but can't be killed before landing unless Sion casts Smite.png Smite on them.
Vi Vi
  • Excessive Force.png Excessive Force
    • Fixed a bug where Excessive Force wasn't properly dealing splash damage in its cone of damage.
Warwick Warwick
  • Infinite Duress.png Infinite Duress
    • Fixed a bug where rapidly spamming a basic ability at the very end of Infinite Duress's channel sometimes caused that ability to go on cooldown without casting or appearing to be on cooldown in the HUD.
Zilean Zilean

Summoner's Rift VU

  • Purple Team changed to Red Team.
  • Bottom and top lane brushes are now centered between their respective towers (previously off-centered by ~450 units).
  • Complete visual overhaul to field, minimap, minions and monsters.
  • Cleaned up a lot of the terrain (so that the widths of the visuals match the width of the mesh).
    • This is particularly noticeable in top-left quadrant of the jungle.
  • Overhauled the fog of war - areas in the fog are now darker and the transition to non-fog is now more abrupt/crisp.
  • Camera angle adjusted to be more similar to Howling Abyss (higher angled, less perspective).
    • This should make the difference between playing up and down less significant.
  • Ambient critters have been added the map.
  • New minion and monster icons.
  • Inhibitors now have a respawn indicator on their model (similar to Twisted Treeline altars).


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