League of Legends Wiki

V4.2

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New Skins in the Store

The following skin was added to the store:

The following champion skin and ward skin were added to the store to celebrate Valentine's Day of 2014:

Patcher Client

  • If the client crashes due to corrupt or missing data, the patcher will now automatically fix the responsible data. Please be wary if you have third party modifications installed as they could be deleted if they cause the game to crash.
  • The repair tool will no longer delete custom item sets.

PVP.net Client

  • Overhauled the notification box to better support multiple notifications.
  • Updated the layout of the Invite, Start Game and Quit buttons in the pre-game lobby.
  • The Journal of Justice tab and related pages have been removed from the client.

Matchmaking

  • Players with a Matchmaking Rating (MMR) that's a full tier higher than their current position in the League (e.g. a Silver 5 player with Gold 5 MMR) will skip their upcoming promotional series upon reaching 100 League Points. This excludes Platinum 1 and Diamond.
  • The positions of players within Ranked Champion Select is now entirely random - all players have an equal change to be first pick (and last pick).
    • For players in a duo, in the event that either player receives first pick - the duo's captain will be assigned the position. The other member will be assigned the remaining position.

League of Legends v4.2

General

  • Fixed a bug where units in the same brush would sometimes be invisible even if they were in your line of sight.
  • Fixed a number of issues that would occasionally cause visual effects to appear where they aren't (e.g. seeing a champion portrait erroneously appear on the map at a seemingly random position, then teleport to the appropriate location). This isn't a complete fix, but should prevent a lot of cases.
  • Removed legacy combat text.
  • Added ticks to Vilemaw.png Vilemaw (Deprecated template: use Mi1 to Mi6.) health bar.
  • Fixed a bug that stopped the HUD from scaling while the game was paused.
Turrets
  • The duration of the flat damage reduction against champions for top and mid-lane outer turrets is now 8 minutes instead of permanent.
Summoner Spells

Champions

Skarner Skarner, the Crystal Vanguard
  • Stats
    • Attack speed reduced by 1%. Contrary to Riot's official patch notes, Skarner's base attack speed has not been changed.
  • Crystal Slash.png Crystal Slash
    • When a target is hit, Skarner gains 8 / 10 / 12 / 14 / 16% attack speed (stacking up to 3 times).
    • Empowered Crystal Slashes no longer slow.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Cooldown reduced to 16 seconds from 18.
    • Movement speed bonus now accelerates to 16 / 20 / 24 / 28 / 32% over 3 seconds changed from 15 / 17 / 19 / 21 / 23% flat.
    • Shield amount increased to 80 / 135 / 190 / 245 / 300 (+80% AP) from 70 / 115 / 160 / 205 / 250 (+60% AP).
    • Attack speed bonus removed.
  • Fracture.png Fracture
    • Cooldown increased to 14 seconds from 10.
    • Targets hit are now slowed by 30 / 35 / 40 / 45 / 50% for 2.5 seconds.
    • Range increased to 1000 from 800.
    • Missile width reduced slightly.
    • Missile speed reduced slightly.
    • Heal mark removed.
  • Impale.png Impale
    • Impale now roots the target during the wind-up animation. If the gets out of range during the wind-up, the ability is cancelled.
    • Bug Fix: Sound effects will now only trigger on successful impales.
Xerath Xerath, the Magus Ascendant
  • Additional quotes, including special taunts for Syndra Syndra and Thresh Thresh.
  • Stats
    • Base mana reduced to 238 from 250.
    • Mana per level increased to 47 from 45.
    • Base mana regeneration reduced to 6 from 7.
    • Mana regeneration per 5 per level increased to 0.65 from 0.6.
    • Attack range reduced to 525 from 550.
    • Attack animation slightly shortened.
  • Mana Surge.png Mana Surge (Innate)
    • Every 12 seconds, Xerath's next basic attack will restore 30 - 195 mana. The amount of mana restored is doubled if the attack target is a champion
  • Arcanopulse.png Arcanopulse (Q)
    • First Cast: Xerath starts charging, gradually increasing Arcanopulse's range from 700 to 1400 while slowing down movement speed by up to 50% over the next 1.5 seconds seconds. After 3 seconds, Arcanopulse cancels and half the mana cost is refunded.
    • Second Cast: After a brief cast time, Xerath fires a beam of energy in a line the deals magic damage to all enemies hit.
    • Damage increased to 80 / 120 / 160 / 200 / 240 (+75% AP) from 75 / 115 / 155 / 195 / 235 (+ 60% AP).
    • Cooldown adjusted to 9 / 8 / 7 / 6 / 5 from 7 / 6.5 / 6 / 5.5 / 5.
    • Mana cost increased to 80 / 90 / 100 / 110 / 120 from 65 / 70 / 75 / 80 / 85.
  • Eye of Destruction.png Eye of Destruction (W)
    • Active: Calls down a ground-targeted blast of energy, dealing 60 / 90 / 120 / 150 / 180 (+60% AP) magic damage to all enemies caught within the blast and slowing them by 10%. Enemies caught in the middle of the blast instead take 90 / 135 / 180 / 225 / 270 (+90% AP) magic damage and are slowed by 60 / 65 / 70 / 75 / 80% instead.
    • Cooldown: 14 / 13 / 12 / 11 / 10 seconds
    • Mana cost: 70 / 80 / 90 / 100 / 110
    • Range: 1000
  • Shocking Orb.png Shocking Orb (E)
    • Active: Xerath fires an orb of energy forward in a line that detonates on striking an enemy, dealing magic damage and stunning them for between 0.75 and 2 seconds. The stun duration is longer the further the Shocking Orb has travelled.
    • Cooldown: 18 / 16 / 14 / 12 / 10 seconds
    • Mana cost: 60 / 65 / 70 / 75 / 80
    • Range: 1000
  • Rite of the Arcane.png Rite of the Arcane (Ultimate)
    • Active: Xerath roots himself in place and gains three shots of Arcane Barrage, a very long range magic artillery that does 190 / 245 / 300 (+43% AP) magic damage to all enemies hit. Xerath can cancel this effect early. Half of the cooldown is refunded if no shots of Arcane Barrage were used.
    • Cooldown: 130 / 115 / 100 seconds
    • Mana cost: 100 at all ranks
    • Range: 3200 / 4400 / 5600
Akali Akali
  • Shadow Dance.png Shadow Dance
    • The number of stacks can now (once again) be seen in her buff bar.
Ashe Ashe
  • New ability icons.
  • Hawkshot.png Hawkshot
    • Passive gold changed to 3 from 1 / 2 / 3 / 4 / 5.
    • Cooldown reduced to 60 / 55 / 50 / 45 / 40 from 60.
Dr. Mundo Dr. Mundo
Elise Elise
  • Spider Form.png Spider Form
    • Fixed a bug where the hitbox was smaller than intended - it should now be bigger than her human hitbox (was previously smaller!).
Evelynn Evelynn
  • Hate Spike.png Hate Spike
    • Missile speed reverted to 2000 from 1250, but it now rapidly decays over the duration.
Gangplank Gangplank
  • Cannon Barrage.png Cannon Barrage
    • Bug fix: Tooltip now displays the correct duration of 6 seconds instead of 7 seconds.
Kayle Kayle
  • Reckoning.png Reckoning
    • AP ratio reduced to 60% from 100%.
  • Divine Blessing.png Divine Blessing
    • (+7% per 100 AP) added to movement speed bonus.
    • Heal AP ratio increased to 45% from 35%.
  • Intervention.png Intervention
    • Mana cost removed.
Kha'Zix Kha'Zix
  • The Crystal Scar-specific changes now also apply to Twisted Treeline.
Maokai Maokai
  • Vengeful Maelstrom.png Vengeful Maelstrom
    • Fixed a bug where it was only adding 1.6 bonus damage per 1 damage absorbed, instead of 2 bonus damage.
Riven Riven
  • Stats
    • Base health regeneration reduced to 2.5 from 5.
  • Valor.png Valor
    • Shield strength increased to 90 / 120 / 150 / 180 / 210 from 70 / 100 / 130 / 160 / 190.
Rumble Rumble
Sona Sona
  • Song of Celerity.png Song of Celerity
    • Fixed a bug where the tooltip improperly showed a +4% per 100 AP scaling for both effects.
    • Fixed a bug where the haste was only using 1% of Sona's AP instead of 2%.
    • Fixed a bug where the slow was only using 2% of Sona's AP instead of 4%.
Soraka Soraka
  • New ability icons.
Teemo Teemo
Thresh Thresh
  • Stats
    • Attack range reduced to 450 from 475.
Xin Zhao Xin Zhao
  • Crescent Sweep.png Crescent Sweep
    • Tooltip now states a maximum damage of 600 vs monsters.
Yasuo Yasuo
  • Flow generation reduced to 1% per ~46 units from 1% per ~40 units.
  • Steel Tempest.png Steel Tempest
    • Now displays a maximum range indicator while the third cast is available.
  • Wind Wall.png Wind Wall
    • Bonus flow generated on Sweeping Strike reduced to 3 / 6 / 9 / 12 / 15% from 4 / 8 / 12 / 16 / 20%.
  • Last Breath.png Last Breath
    • Range reduced to 1200 from 1300.
Yorick Yorick
  • Ghouls are no longer immune to movement nor attack speed slows.
  • Omen of Famine.png Omen of Famine
    • Tooltip now states that healing is reduced against minions AND monsters, instead of just minions.
Ziggs Ziggs
  • Short Fuse.png Short Fuse
    • Base damage reduced to 16 + (4 / 8 / 12 * level) from 16 + (7 / 8 / 9 / 10 * level).
      • Damage at level 1 and 18 unchanged.
    • AP ratio reduced to 25 / 30 / 35% from 35% at all levels.
  • Hexplosive Minefield.png Hexplosive Minefield
    • Damage reduction from consecutive mines now applies to minions (40% damage for each mine they hit beyond the first).

Items

Statikk Shiv item.png Statikk Shiv
  • The passive magic damage will now only critically strike if the associated attack critically strikes.
Warden's Mail item.png Warden's Mail/Randuin's Omen item.png Randuin's Omen
Vision Ward item.png Vision Ward
  • Fixed a bug where Vision Wards weren't granting full true sight vision equal to their normal vision range.
  • Fixed a bug where Vision Wards weren't properly granting true sight in an enclosed area (such as baron pit and dragon pit).

Masteries

Perseverance mastery s4.png Perseverance
  • Health regeneration reduced to 0.35 / 0.675 / 1% from 0.7 / 1.35 / 2%.

Undocumented Changes

Gragas Gragas
Pantheon Pantheon
  • New movement animations.

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