League of Legends Wiki

V4.20

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New Skins in the Store

The following skins have been added to the store:

The following Ward Skins have been added:

The following Summoner Icons have been added:

PVP.net

LeaverBuster
  • Improved punishments for ranked offenders.
End of Game gifting
You can now gift your allies and enemies in the End of Game screen.
  • You do NOT have to be friends to send a gift
  • You can send gifts to players on both teams
  • At launch, you'll be able to choose from Mystery Skins, Mystery Champions, the champion the recipient played (if unowned), and available skins for that champion
  • The prices will be the same as in the store
  • Gifts will count towards the daily gifting limit. In other words, you can only send/receive up to five gifts each day (For example, sending three mystery skins from the store and two end of game gifts hits your limit)
  • Available in all queues except for custom games
Ward Skin gifting
  • You can now gift wards too!

League of Legends V4.20

General

  • Active items and cooldowns are now displayed above the Summoner Spells.
    • Cooldown is now also tracked with a number. This does not affect the inventory.
  • Buffs have been split into two categories: ability trackers and ambient buffs.
    • Ability trackers (stacks toward a proc, remaining charges, remaining duration) remain above the abilities.
    • Ambient buffs (persistent, stance indicators, auras) are now displayed above the champion portrait. Debuffs are also displayed here.
  • Items with actives are now more distinctly highlighted in the inventory.
Recommended Items
  • The recommended items for all champions have been updated.
  • Recommended items now detects if you have a Smite or not and change accordingly.
Store
  • The store now features a "Starting Item" section, with the subcategories "Lane" and "Jungle". These sections features most traditional starting items (including Long Sword item.png Long Sword and Boots of Speed item.png Boots of Speed, but does not include all items that are affordable with starting gold (e.g. Faerie Charm item.png Faerie Charm).
Scoreboard
  • Now features an icon that displays the current Dragon Slayer bonus.
  • Now uses Red and Blue instead of Purple and Blue.
Stat Changes
Zyra Health Comparison

Zyra's base health previously (blue) versus Pre-Season 2015 (red).

  • The game now uses a champion's level 1 as their base instead of a level 0 amount.
  • All champions have had their level 1 (base) stats raised by 68% of their per-level, effectively starting the game at level 1.68. This is with the following exceptions:
    • Base attack speed has not been changed.
    • All ranged champions, Kayle, and Jayce have had their level 1 AD reduced by 2 from the old level 0 base AD + 1.68 * AD per level formula.
    • Champions with no scaling magic resistance did not have their base MR increased.
      • Thresh, having no scaling armor, did not gain base armor.
  • The game now refers to "per level" statistics as "growth" statistics, as the amount gained per level is no longer linear. You will gain (65 + (3.5 * level))% of your growth statistic per level, so going from 1 to 2 will gain 72% of your growth statistics and going from 17 to 18 will gain 128%.
  • The amount of Blood Well.png Blood Well changed to 105-870 (not linear) from 70-840 (linear).
  • The formula for calculating your statistics at any given level is B + x ({7 \over 400} n^2 + {267 \over 400} n - {137 \over 200}) where
    • x = Growth = Old Per Level
    • n= Champion Level
    • B = Base = Old Base + (1.68 \times x).
Follow-Up

Champions

Kalista Kalista, the Spear of Vengeance
  • New champion.
Texture Rebalance Part 3
The following skins have had their textures recolored to match the new Summoner's Rift's color palette.
  • Amumu Amumu - Classic, Emumu, Little Knight, Vancouver, Pharaoh, Almost Prom King and Re-gifted.
  • Caitlyn Caitlyn - Classic, Officer, Arctic Warfare, Resistance, Safari and Sheriff.
  • Ezreal Ezreal - Classic, Explorer, Frosted, Nottingham and Striker.
  • Fizz Fizz - Classic, Tundra, Atlantean, Fisherman and Void.
  • Gragas Gragas - Classic, Esquire, Hillbilly, Santa and Scuba.
  • Jax Jax - Classic, Mighty, Angler, Pax and Jaximus.
  • Kog'Maw Kog'Maw - Classic, Monarch, Caterpillar, Sonoran, Deep Sea, Jurassic and Reindeer.
  • Mordekaiser Mordekaiser - Classic and Dragon Knight.
  • Riven Riven - Classic, Redeemed, Crimson Elite and Battle Bunny.
  • Talon Talon - Classic, Crimson Elite, Dragonblade and Renegade.
  • Udyr Udyr - Classic, Black Belt and Primal.
  • Urgot Urgot - Classic, Battlecast, Butcher and Giant Enemy Crab.
  • Vladimir Vladimir - Classic, Blood Lord, Count, Marquis, Nosferatu and Vandal.
  • Zilean Zilean - Classic, Groovy, Old Saint, Shurima Desert and Time Machine.
Amumu Amumu
  • Stats
    • Base armor reduced to 23.544 from 27.544.
  • Despair.png Despair
    • Damage changed to 1 / 1.5 / 2 / 2.5 / 3% of enemies' maximum health from 1.5 / 1.8 / 2.1 / 2.4 / 2.7%.
Azir Azir
  • Conquering Sands.png Conquering Sands
    • Base damage increased to 75 / 105 / 135 / 165 / 195 from 60 / 90 / 120 / 150 / 180.
  • Arise!.png Arise!
    • AP ratio reduced to 60% from 70%.
  • Shifting Sands.png Shifting Sands
    • Base shield increased to 80 / 120 / 160 / 200 / 240 from 60 / 100 / 140 / 180 / 220.
Evelynn Evelynn
  • Stats
    • Base armor increased to 30.25 from 26.72.
    • Armor growth reduced to 3.75 from 4.
Fiora Fiora
  • Blade Waltz.png Blade Waltz
    • Base damage reduced to 125 / 255 / 385 from 160 / 330 / 500.
    • Bonus AD ratio reduced to 0.9 from 1.2.
    • Damage on consecutive hits increased to 40% from 25%.
Gnar Gnar
  • Stats
    • Base health increased to 540 from 539.2.
    • Base armor reduced to 23 from 23.2.
    • Base health regeneration reduced to 2.125 from 5.
  • Rage Gene.png Rage Gene
    • All bonus statistics are now considered to be growth statistics and will scale non-linearly, with the exception of Mini Gnar's movement speed and attack range.
      • Mega Gnar now grants: +43 Health Growth, +2 Armor and Magic Resist Growth, +2.5 Health Regeneration Growth and +2.5 Attack Damage Growth. Mega Gnar will see a reduction of ~30 health and ~4 attack damage at level 1, but this is a buff to late game.
    • Movement speed increased to 10-30 (9 + 1/2) from 10-25 (9 + 1/0.5).
  • Boomerang Throw.png Boomerang Throw
    • Damage changed to 5 / 35 / 65 / 95 / 125 (+115% AD) from 10 / 45 / 80 / 115 / 150 (+100% AD).
    • Damage-collision width reduced to 55 from 60.
  • Boulder Toss.png Boulder Toss
    • Damage adjusted to 5 / 45 / 85 / 125 / 165 (+120% AD) from 10 / 50 / 90 / 130 / 170 (+115% AD).
  • Hyper.png Hyper
    • Base damage changed to 10 / 20 / 30 / 40 / 50 from 25 / 30 / 35 / 40 / 45.
    • Maximum damage to monsters increased to 100 / 150 / 200 / 250 / 300 from 75 / 125 / 175 / 225 / 275.
  • Wallop.png Wallop
    • Cooldown changed to 15 / 13 / 11 / 9 / 7 seconds from 12 / 11 / 10 / 9 / 8.
Graves Graves
  • General
    • Tweaked splash artwork.
Heimerdinger Heimerdinger
  • Stats
    • Base health regeneration increased to 11 per 5 seconds from 0.
    • Health regeneration growth increased to +1.75 from +0.6.
  • Techmaturgical Repair Bots.png Techmaturgical Repair Bots
    • No longer affects Heimerdinger.
Katarina Katarina
  • Death Lotus.png Death Lotus
    • Cooldown increased to 90 / 60 / 45 seconds from 60 / 52.5 / 45.
    • Base damage reduced to 350 / 550 / 750 from 400 / 575 / 750.
Kha'Zix Kha'Zix
  • Void Spike.png Void Spike
    • Cooldown increased to 10 seconds from 8.
Lee Sin Lee Sin
  • Stats
    • Base armor reduced to 24.216 from 26.216.
    • Heath regeneration reduced to 7.45 per 5 seconds from 9.45.
Maokai Maokai
  • General
    • Texture and model update to Classic, Totemic, Charred, and Festive Maokai skins.
    • Updated animations.
    • New base splash.
    • New ability icons.
Nunu Nunu
  • Consume.png Consume
    • Rough Rock Candy is now obtained from killing stone monsters, instead of golems.
    • Spooky Mystery Meat is now obtained from killing animals and undead, instead of wraiths and wolves.
    • Ornery Monster Tails is now obtained from killing "other monsters", instead of reptiles.
Rammus Rammus
  • Powerball.png Powerball
    • Cooldown increased to 16 / 14.5 / 13 / 11.5 / 10 seconds from 10 at all ranks.
  • Puncturing Taunt.png Puncturing Taunt
    • Armor reduction reduced to 5 / 10 / 15 / 20 / 25 from 10 / 15 / 20 / 25 / 30.
Sion Sion
  • Stats
    • Health regeneration growth reduced to +0.8 per 5 seconds from +1.
  • Glory in Death.png Glory in Death
    • Initial health decay changed to 1 + (1 x level) from 2 x level.
    • Health decay growth changed to 0.7 + (0.7 x level) from 1.4 x level.
Sona Sona
  • Hymn of Valor.png Hymn of Valor
    • On-hit damage AP ratio reduced to 20% from 25%.
  • Aria of Perseverance.png Aria of Perseverance
    • Base heal increased to 30 / 50 / 70 / 90 / 110 from 25 / 45 / 65 / 85 / 105.
    • Heal modifier per % missing health reduced to 0.5% from 1%.
    • Mana cost increased to 80 / 85 / 90 / 95 /100 from 70 / 75 / 80 / 85 / 90.
Soraka Soraka
  • Stats
    • Base attack damage reduced to 50.04 from 56.04.
  • Astral Infusion.png Astral Infusion
    • Range increased to 550 from 450.
  • Equinox.png Equinox
    • Cooldown increased to 24 / 22 / 20 / 18 / 16 seconds from 18 / 17 / 16 / 15 / 14.
Tryndamere Tryndamere
  • Spinning Slash.png Spinning Slash
    • Fixed a bug where it would occasionally deal double damage.
Warwick Warwick
  • Infinite Duress.png Infinite Duress
    • Cooldown increased to 110 / 90 / 70 seconds from 90 / 80 / 70.

Summoner's Rift

General
  • Health regeneration rescaled to 2.1% of maximum health every 0.25 seconds from 8.5% every 1 second.
Turrets
  • No longer gain armor and magic resistance over time - now have 100 in each at all times (50% damage reduction).
  • Reinforced Armor (backdoor protection) resistances increased to 200 from 150 (for a total of 75% damage reduction).
  • Outer turret health reduced to 2000 from 2550.
  • Inner turret health reduced to 2000 from 2550.
  • Inhibitor turret health reduced to 2500 from 2550.
  • Nexus turret health increased to 2500 from 1925.
  • Inhibitor and Nexus Turrets
    • Health regeneration reduced to 5 from 15.
    • Attacks now utilize a laser beam instead of a projectile.
      • Attack speed increased to 4 from 0.83 - i.e. 4 instances of damage per second.
    • Now gain 82.5% armor penetration.
    • Now applies a debuff to its attack target: This unit deals 15% reduced damage and has 10% reduced movement speed.
    • With every hit, the turret will generate 6 Heat (up to 120). The turret will deal 0.0105% bonus damage for every Heat (0.063% for 6 Heat). When a turret switches targets it will lose all current Heat.
  • Inner Turrets
    • If the turret has not taken damage in the last 30 seconds, it will gain a shield that mitigates the next 200 damage from champions.
    • Allied champions within 1100 range will constantly generate a shield that caps at 200 after a few second.
Inhibitors
  • Respawn timer increased to 300 seconds from 240 seconds.
Minions
Penetration wasn't intended to be a factor on pushing power - so we're removing it from the equation. This is also to make it easier for newer players (and more experienced players) to last-hit without having to calculate resistances.
  • Minions no longer gain armor and magic resistance over time (caster and melee minions now have no armor and magic resistances at all stages of the game).
  • Cannon minions no longer have base armor.
  • Base health increased to be comparable to the current effective health including armor.
  • Health gained over time increased to be comparable to the current effect health including armor.
  • Cannon minions now start spawning every two waves starting at 20 minutes, changed from 35 minutes.
  • Cannon minions now start spawning every wave at 35 minutes.
Bounty Changes
  • Kills no longer grants reduced gold before 4 minutes.
  • Assists now grant reduced gold in the first 90 seconds of the game (25% which scales up to 50% over the following 210 seconds at 5 minutes).
Death Timers
  • Death Timers are now increased by 2% every 30 seconds starting at 35 minutes, rather than 2% every 60 seconds starting at 25 minutes to a cap of 150% at 47:30.

Jungle

General
  • A new jungle monster has been added, the Rift Scuttler Rift Scuttler (previously known as Scuttle Crab). This solitary creature spawns in two locations, one outside of Baron Nashor Baron Nashor's pit and one outside of Dragon Dragon's.
  • Small camps now spawn at 1:55 (reduced from 2:05).
  • Small camps now respawn every 100 seconds (increased from 50).
  • Small camps now have 20% increased health, attack damage, gold and experience.
  • Small camps now gain much more attack damage per level.
  • Small camps now gain much more health per level up to level 12.
  • Smite can now be used on large monsters to earn a buff. Each large monster will only grant the buff once per spawn, and will sparkle to indicate that a buff is available.
  • Champions now gain 10% less experience for each level they are above the camp they are killing, capping at 50%.
Smite.png Smite
  • Cooldown increased to 60 seconds from 40.
  • Now displays its current damage over the icon, similarly to Riftwalk.png Riftwalk's mana cost.
  • Can no longer be used on small monsters (large monsters, epic monsters and minions only).
  • Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
    • Red Brambleback Red Brambleback: Restores 25% of maximum health.
    • Blue Sentinel Blue Sentinel: Restores 20% of maximum mana.
    • Ancient Krug Ancient Krug: Gift of Heavy Hands.png Gift of Heavy Hands: For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
    • Gromp Gromp: Gift of the Toadstool.png Gift of the Toadstool: For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of Twin Fang.png Twin Fang.
    • Crimson Raptor Crimson Raptor: Razor Sharp.png Razor Sharp: The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
    • Greater Murk Wolf Greater Murk Wolf: Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.
Baron Nashor Baron Nashor
  • Baron Nashor spawn time increased to 20 minutes from 15.
Hand of Baron.png Hand of Baron
  • Renamed to Hand of Baron.png Hand of Baron from Exalted with Baron Nashor.png Exalted with Baron Nashor.
  • Health and mana regeneration removed.
  • Now grants an aura that empowers nearby minions:
    • All minions have their movement speed set to 90% of your own up to 500 movement speed and are resistance to slows.
    • Non-super minions take 75% reduced damage from area of effect damage and damage over time.
    • Melee and super minions gain 50% bonus movement speed when within 800 units of enemy minions or turrets.
    • Melee minions gain increased size, 75 attack damage, 75% damage reduction versus champions and minions, and 30% damage reduction from turrets.
    • Caster minions gain 100 attack range, 20 attack damage, and +50% missile speed.
    • Cannon minions gain 600 attack range, 50 attack damage, 100% splash damage over a 200-radius area, and 100% bonus damage to turrets, but their attack speed is halved.
    • Super minions gain 25% attack speed.
  • Recall.png Recall is upgraded, reducing its channel time to 4 seconds. Successfully recalling will restore 50% of your maximum health and mana and grant 50% bonus movement speed for 8 seconds.
Dragon Dragon
  • Dragon no longer gives global gold, and is now only worth gold to the killer (as with other jungle monsters).
  • Experience is now only granted locally and has been halved.
  • Slaying Dragon now grants Dragon Slayer.png Dragon Slayer.
  • Dragon possess the passive, Ancient Grudge.png Ancient Grudge, which grants him 20% bonus damage to and 7% damage reduction against enemies with Dragon Slayer, per stack.
Dragon Slayer.png Dragon Slayer

The first four stacks of Dragon Slayer are permanent, while the 5th stack only lasts 180 seconds.

  1. Dragon's Might: +8% attack damage and ability power
  2. Dragon's Dominance: +15% damage to minions and monsters
  3. Dragon's Flight: +5% movement speed
  4. Dragon's Wrath: +15% damage to towers and buildings
  5. Aspect of the Dragon.png Aspect of the Dragon: Triples all previous bonuses and your attacks burn for 150 true damage over 5 seconds. This stack only lasts 180 seconds.
Raptor camp
  • Movement speed increased to 350 from 320.
  • Crimson Raptor Crimson Raptor
    • Experience increased to 140 from 120.
    • Attack damage increased to 55 from 40.
  • Raptor Raptors
    • Experience increased to 20 from 10.
    • Attack damage increased to 20 from 14.
Blue Sentinel camp
  • Blue Sentinel Blue Sentinel
    • Health increased to 2000 from 1500.
    • Attack damage increased to 73 from 60.
    • Experience reduced to 100 from 200.
    • Gold reduced to 42 from 60.
  • Sentry Sentries
    • Experience increased to 50 from 20.
    • Gold increased to 22 from 7.
  • Crest of the Ancient Golem.png Crest of Insight
    • Duration reduced to 120 seconds from 150 seconds.
    • The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
    • Tooltip Error: The tooltip states that the effects are an aura which affects all nearby allied champions.
Red Brambleback camp
  • Red Brambleback Red Brambleback
    • Health increased to 1800 from 1500.
    • Attack damage increased to 80 from 60.
    • Experience reduced to 100 from 200.
    • Gold reduced to 42 from 60.
  • Cinderling Cinderlings
    • Experience increased to 50 from 20.
    • Gold increased to 22 from 7.
  • Blessing of the Lizard Elder.png Crest of Cinders
    • Duration reduced to 120 seconds from 150 seconds.
    • Now grants health regeneration equal to 1% of your maximum health every 5 seconds.
    • Slow reduced to 8-15% (5-10% on ranged) from 8-24% (5-15% on ranged).
    • Burn damage rescalled to 5-56 from 10-44.
    • The buff is now only lost on time-out or death by enemy champion; executions will no longer lose you the buff.
Rift Scuttler Rift Scuttler camp
Scuttle Crab

The shy Rift Scuttler Rift Scuttler

  • Respawn time is 180 seconds.
  • Classified as a large monster.
  • One spawns outside of Baron Nashor Baron Nashor's pit and one outside of Dragon Dragon's.
  • Roams the river, and may not be found at its spawn location when sought out.
  • The Rift Scuttler cannot attack and will attempt to run away from champions who engage on it. It's movement speed is not sufficient to kite melee champions.
    • When reared into a wall, it possess a dash that it will use to dash through the champion and run in the other direction.
  • The Rift Scuttler takes bonus damage while it's movement is impaired (slowed, stunned, rooted, etc.).
  • Killing the Rift Scuttler will causes a Speed Shrine seconds to appear at its spawn location for 75 seconds. In addition to granting a movement speed buff to allied champions who pass over the shrine, the Speed Shrine also grants a large area of sight to the team who scored the killing blow.

Items

General
  • Most sources of mana regeneration now increases your base mana regeneration by a percentage, e.g. +25% base mana regeneration.
    • Items will show how much flat regeneration you will gain as a dynamic number, e.g. +25% base mana regeneration (+2 Mana per 5 seconds). This is visible even in the store, unlike other dynamic numbers.
  • To avoid confusion, items that still grant flat mana regeneration now specify "bonus", e.g. +7 bonus mana regeneration.

Removed Items

The following items were removed from the game.
The following items were removed from Summoner's Rift, but are still available on other maps for the time being.


Basic items

Chain Vest item.png Chain Vest
Chain Vest is no longer a basic item.
  • New recipe: Cloth Armor item.png Cloth Armor + 450g = 750g
    • Old recipe: 720g
Doran's Ring item.png Doran's Ring
  • +3 bonus mana regeneration is now listed as a passive.
Doran's Shield item.png Doran's Shield
  • Now additionally reduces single-target spell damage by 8.
Faerie Charm item.png Faerie Charm
  • Mana regeneration changed to +25% base mana regeneration from +3 per 5 seconds.
Hunter's Machete item.png Hunter's Machete
  • Cost increased to 400g from 325g.
  • Damage reduction removed.
  • Maim removed.
  • Unique Passive - Jungler: Basic attacks against monsters deal 30 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 7 health and 3 mana every second.
  • Limited to 1 Jungle item and can only be purchased if you possess Smite.png Smite.
Prospector's Ring item.png Prospector's Ring
  • +6 bonus mana regeneration is now listed as a passive.
Null-Magic Mantle item.png Null-Magic Mantle
  • Cost increased to 500g from 400g.
  • Magic resistance increased to 25 from 20.
Rejuvenation Bead item.png Rejuvenation Bead
  • Health regeneration changed to +50% of base health regeneration from +5 per 5 seconds.

New items

New items and the items that build from the new items — for your convenience.
Elixir of Ruin item.png Elixir of Ruin
  • Cost: 400g
  • Buff: +250 health, +15% bonus damage to towers, Siege Commander for 3 minutes
  • Siege Commander: Nearby minions gain 15% bonus damage to towers and their movement speed is set to 90% of your own, up to 500.
  • Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
Elixir of Iron item.png Elixir of Iron
  • Cost: 400g
  • Buff: +25% increased size, slow resistance, Tenacity, Path of Iron for 3 minutes
  • Path of Iron: Moving leaves a trail behind you that boosts the movement speed of allied champions by 10%.
  • Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
Elixir of Sorcery item.png Elixir of Sorcery
  • Cost: 400g
  • Buff: +40 ability power, +15 mana regeneration per 5 seconds, Sorcery for 3 minutes
  • Sorcery: Your basic attacks and abilities (excluding minor pets) deal 25 bonus true damage to champions and towers. This cannot be triggered more than once per 5 seconds against champions.
  • Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
Elixir of Wrath item.png Elixir of Wrath
  • Cost: 400g
  • Buff: +25 attack damage, Bloodlust for 3 minutes
  • Bloodlust: You will restore health equal to 10% of your physical damage dealt to champions. Scoring a Kill or Assist will extend the duration of Elixir of Wrath/Bloodlust by 30 seconds.
  • Restrictions: Cannot be bought before level 9, only one elixir buff can be active at a time.
Crystalline Bracer item.png Crystalline Bracer
Warmog's Armor item.png Warmog's Armor
Righteous Glory item.png Righteous Glory
  • Recipe: Catalyst the Protector item.png Catalyst the Protector + Crystalline Bracer item.png Crystalline Bracer + 700g = 2500g
  • Stats: +500 health, +300 mana, +100% base health regeneration
  • Passive - Valor's Reward: On leveling up, restores 150 health and 200 mana over 8 seconds.
  • Active: Grants 60% bonus movement speed to you and nearby allies when moving toward enemies or enemy turrets for 2 seconds. When this speed boost ends, it emits a shockwave that slows nearby enemy champions by 80% for 1 second (500 range approximate). The shockwave cannot be triggered manually.
Raptor Cloak item.png Raptor Cloak
  • Recipe: Cloth Armor item.png Cloth Armor + Rejuvenation Bead item.png Rejuvenation Bead + 520g = 1000g
  • Stats: +30 armor, +100% base health regeneration
  • Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates.
Ohmwrecker item.png Ohmwrecker
  • New recipe: Raptor Cloak item.png Raptor Cloak + Kindlegem item.png Kindlegem + 850g = 2600g
  • Stats: +300 health, +50 armor, +100% base health regeneration, +10% cooldown reduction
  • Passive - Point Runner: You gain +30% bonus movement speed that builds up over 2 seconds when near turrets or Zz'rot Gates.
    • Old stats: +350 health, +50 ability power
  • Active duration increased to 3 seconds from 2.5.
  • Turret immunity duration increased to 8 seconds from 7.5.
Poacher's Knife item.png Poacher's Knife
  • Recipe: Hunter's Machete item.png Hunter's Machete + 350g = 750g
  • Passive - Scavenging Smite: Upgrades Smite to Scavenging Smite.png Scavenging Smite. If Scavenging Smite is used in conjunction with killing a large monster in the enemy's jungle, the cooldown is reduced by 30 seconds, you gain 20 bonus gold and 175% bonus movement speed that decays over 2 seconds.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
Ranger's Trailblazer item.png Ranger's Trailblazer
  • Recipe: Hunter's Machete item.png Hunter's Machete + 350g = 750g
  • Passive - Blasting Smite: Upgrades Smite to Blasting Smite.png Blasting Smite. Blasting Smite has a reduced cooldown of 45 seconds and deals 50% splash damage to all surrounding minions and monsters, as well as stunning all enemies damaged for 1.5 seconds. If cast on a monster, you will also restore 15% of your missing health and mana.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
Skirmisher's Sabre item.png Skirmisher's Sabre
  • Recipe: Hunter's Machete item.png Hunter's Machete + 350g = 750g
  • Passive - Challenging Smite: Upgrades Smite to Challenging Smite.png Challenging Smite. Challenging Smite can target enemy champions, marking them for 6 seconds. Marked enemies are revealed, take (15 + 2 * level on tooltip states 15 + 3 * level) on-hit bonus true damage from you and deal 20% reduced damage to you.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.
Stalker's Blade item.png Stalker's Blade
  • Recipe: Hunter's Machete item.png Hunter's Machete + 350g = 750g
  • Passive - Chilling Smite: Upgrades Smite to Chilling Smite.png Chilling Smite. Chilling Smite can be cast on enemy champions, dealing (16 + 8 * level) true damage and slowing their movement speed by 50% for 2 seconds.
  • Passive - Jungler: Basic attacks against monsters deal 45 bonus magic damage over 2 seconds. While in combat with monsters, you will restore 10 health and 5 mana every second.
  • Limited to 1 Jungle item.
  • Can be enchanted with Warrior, Magus, Juggernaut, or Devourer.

New Enchantments

All enchantments cost 1500g including all reagents, for a total cost of 2250g including the Machete's price. Each enchantment is balanced to provide "lane stats" worth ~2250g, making the Machete and its effects effectively free on the finished item.
Warrior item.png Warrior
  • Recipe: X + The Brutalizer item.png The Brutalizer + 163g = 2250g
  • Stats: +45 attack damage, +10% cooldown reduction, +10 armor penetration
  • Plus the Smite upgrade and Jungler passive of X.
Magus item.png Magus
  • Recipe: X + Fiendish Codex item.png Fiendish Codex + 680g = 2250g
  • Stats: +80 ability power, +20% cooldown reduction
  • Plus the Smite upgrade and Jungler passive of X.
Juggernaut item.png Juggernaut
  • Recipe: X + Kindlegem item.png Kindlegem + Ruby Crystal item.png Ruby Crystal + 250g = 2250g
  • Stats: +500 health, 10% cooldown reduction,
  • Grants Tenacity.
  • Plus the Smite upgrade and Jungler passive of X.
Devourer item.png Devourer
  • Recipe: X + Dagger item.png Dagger + Dagger item.png Dagger + 700g = 2250g
  • Stats: +50% attack speed
  • Grants Passive - Devouring: Basic attacks deal 40 (+Devourer stacks) bonus magic damage. Scoring a champion kill or assist will grant 2 Devourer stacks and killing a large monster will grant 1.
  • Plus the Smite upgrade and Jungler passive of X.

Other Items

The following items are listed in grouped into item families, then ordered alphabetically.
Abyssal Scepter item.png Abyssal Scepter
Aegis of the Legion item.png Aegis of the Legion
Banner of Command item.png Banner of Command
  • New recipe: Aegis of the Legion item.png Aegis of the Legion + Fiendish Codex item.png Fiendish Codex + 280g = 3000g
  • Stats: +60 ability power, +10% cooldown reduction, +200 health, +20 magic resistance
    • Old stats: +80 ability power, +20% cooldown reduction
  • No longer grants Valor.
  • Unique Passive - Legion: Grants nearby allies 20 magic resistance and +75% base health regeneration.
  • Legion aura applies to all types of ally units (applies to only champions previously)
  • Promote:
    • Cooldown reduced to 120 seconds from 180.
    • Caster minions and melee minions are now valid targets.
    • Promoted minion gains Black Shield: This unit is immune to magic damage.
    • Promoted minion gains significantly improved stats:
      • Caster: +75 attack damage, +30% attack speed, +40 armor, +40 magic resistance, +400 maximum health and increased size.
      • Melee: +50 attack damage, +90% attack speed, +40 armor, +40 magic resistance, +600 maximum health and increased size.
      • Cannon: +100 attack damage, +100 armor, +100 magic resistance, +600 maximum health and increased size.
Locket of the Iron Solari item.png Locket of the Iron Solari
  • Aura bonus changed to +75% base health regeneration from +10 health regeneration per 5 seconds.
Ancient Coin item.png Ancient Coin
  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
Nomad's Medallion item.png Nomad's Medallion
  • Mana regeneration changed to +25% of base mana regeneration from +3 mana regeneration per 5 seconds.
  • Health regeneration changed to +25% of base health regeneration from +5 health regeneration per 5 seconds.
Talisman of Ascension item.png Talisman of Ascension
  • Mana regeneration changed to +100% of base mana regeneration from +15 mana regeneration per 5 seconds.
  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
  • Total cost reduced to 2100g from 2200g.
Chalice of Harmony item.png Chalice of Harmony
  • New recipe: Faerie Charm item.png Faerie Charm + Faerie Charm item.png Faerie Charm + Null-Magic Mantle item.png Null-Magic Mantle + 140g = 1000g
  • Magic resistance increased to 25 from 20.
  • Mana regeneration changed to +50% of base mana regeneration from +7 mana regeneration per 5 seconds.
  • Mana Font: now grants mana per 5 seconds equal to 1.5% of your missing mana instead of increasing your mana regeneration based on your missing mana.
Athene's Unholy Grail item.png Athene's Unholy Grail
  • Total cost increased to 2700g from 2600g.
    • Recipe cost reduced to 880g from 900g.
  • Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
  • Mana Font: now grants mana per 5 seconds equal to 1.5% of your missing mana instead of increasing your mana regeneration based on your missing mana.
Mikael's Crucible item.png Mikael's Crucible
  • Recipe cost reduced to 850g from 870g.
  • Mana regeneration changed to +100% of base mana regeneration from +20 mana regeneration per 5 seconds.
    • This seems to be inconsistent with the recipe, as the components grant 110% regen (50% from Chalice and 60% from Idol).
Captain item.png Captain
  • No longer grants bonus movement speed to minions.
Forbidden Idol item.png Forbidden Idol
  • Mana regeneration changed to +60% of base mana regeneration from +8 mana regeneration per 5 seconds.
  • Combine cost reduced to 240g from 340g.
  • Total cost reduced to 600g from 700g.
Ardent Censer item.png Ardent Censer
  • Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.
Morellonomicon item.png Morellonomicon
  • Mana regeneration changed to +100% of base mana regeneration from +10 mana regeneration per 5 seconds.
  • Total cost reduced to 2100g from 2200g.
Grez's Spectral Lantern item.png Grez's Spectral Lantern
  • Total cost increased to 1840g from 1765g.
Guardian Angel item.png Guardian Angel
Hexdrinker item.png Hexdrinker
  • Total cost increased to 1450g from 1350g.
  • Magic resistance increased to 30 from 25.
Maw of Malmortius item.png Maw of Malmortius
  • Recipe cost reduced to 875g from 975g.
Mejai's Soulstealer item.png Mejai's Soulstealer
  • Recipe cost increased to 965g from 800g.
    • Total cost increased to 1400g from 1235g.
  • Now starts with 5 stacks.
  • Stacks lost upon death increased to half from a third.
Mercury's Treads item.png Mercury's Treads
  • Recipe cost reduced to 375g from 475g.
Odyn's Veil item.png Odyn's Veil
Orb of Winter item.png Orb of Winter
Quicksilver Sash item.png Quicksilver Sash
Dervish Blade item.png Dervish Blade
  • Total cost reduced to 2700g from 3000g.
    • Recipe and recipe cost unchanged.
Mercurial Scimitar item.png Mercurial Scimitar
  • Total cost reduced to 3700g from 3800g.
    • Recipe cost increased to 900g from 700g.
  • Magic resistance reduced to 35 from 45.
Oracle's Lens item.jpg Oracle's Lens
  • Fixed a bug where the range indicator shows a range of 400 instead of the actual 600.
Seeker's Armguard item.png Seeker's Armguard
Moonflair Spellblade item.png Moonflair Spellblade
Wooglet's Witchcap item.png Wooglet's Witchcap
  • Total cost increased to 3540g from 3500g.
    • Recipe and recipe cost unchanged.
Spectre's Cowl item.png Spectre's Cowl
Banshee's Veil item.png Banshee's Veil
  • Recipe cost increased to 1150g from 950g.
    • Total cost unchanged.
Spirit Visage item.png Spirit Visage
  • Recipe cost increased to 700g from 500g.
    • Total cost unchanged.
  • Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.
Spellthief's Edge item.png Spellthief's Edge
  • Mana regeneration changed to +25% of base mana regeneration from +2 mana regeneration per 5 seconds.
Frostfang item.jpg Frostfang
  • Mana regeneration changed to +50% of base mana regeneration from +5 mana regeneration per 5 seconds.
Frost Queen's Claim item.png Frost Queen's Claim
  • Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
Sunfire Cape item.png Sunfire Cape
  • Recipe cost reduced to 850g from 930g.
    • Total cost reduced to 2600g from 2650g.
Sword of the Occult item.png Sword of the Occult
  • Recipe cost increased to 1040g from 840g.
    • Total cost increased to 1400g from 1200g.
  • Now starts with 5 stacks.
  • Stacks lost upon death increased to half from a third.
  • Now grants 20% bonus attack speed instead of +15% bonus movement speed at maximum stacks.
Targon's Brace item.jpg Targon's Brace
  • Health regeneration changed to +50% of base health regeneration from +8 health regeneration per 5 seconds.
Face of the Mountain item.png Face of the Mountain
  • Health regeneration changed to +100% of base health regeneration from +20 health regeneration per 5 seconds.
Tear of the Goddess item.png Tear of the Goddess/Tear of the Goddess (Crystal Scar) item.png Tear of the Goddess (Crystal Scar)
  • Recipe cost increased to 140g from 120g.
    • Total cost increased to 720g from 700g.
  • Mana regeneration changed to +25% of base mana regeneration from +6 mana regeneration per 5 seconds.
Archangel's Staff item.png Archangel's Staff/Archangel's Staff (Crystal Scar) item.png Archangel's Staff (Crystal Scar)
  • Recipe cost reduced to 1120g from 1140g.
    • Total cost unchanged.
  • Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
Seraph's Embrace item.png Seraph's Embrace
  • Mana regeneration changed to +50% of base mana regeneration from +10 mana regeneration per 5 seconds.
Manamune item.png Manamune/Manamune (Crystal Scar) item.png Manamune (Crystal Scar)
  • Recipe cost reduced to 605g from 625g.
    • Total cost unchanged.
  • Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.
Muramana item.png Muramana
  • Mana regeneration changed to +25% of base mana regeneration from +7 mana regeneration per 5 seconds.
Thornmail item.png Thornmail
  • Recipe cost reduced to 1050g from 1180g.
  • Total cost reduced to 2100g from 2200g.
Tiamat item.png Tiamat
  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
Ravenous Hydra item.png Ravenous Hydra
  • Health regeneration changed to +100% of base health regeneration from +15 health regeneration per 5 seconds.
Warden's Mail item.png Warden's Mail
Frozen Heart item.png Frozen Heart
  • Total cost reduced to 2450g from 2600g.
Randuin's Omen item.png Randuin's Omen
  • Recipe cost reduced to 800g from 1000g.
    • Total cost reduced to 2850g from 3000g.
Wit's End item.png Wit's End
  • Total cost increased to 2600g from 2500g.
  • Magic resistance increased to 30 from 25.

Summoner Spells

Barrier.png Barrier
  • Available at level 4 instead of level 6.
Clairvoyance.png Clairvoyance
  • Available at level 8 instead of level 10.
Cleanse.png Cleanse
  • Available at level 6 instead of level 2.
Exhaust.png Exhaust
  • Available at level 4 instead of level 8.
Flash.png Flash
  • Available at level 8 instead of level 10.
Garrison.png Garrison
  • Available at level 1 instead of level 4.
Ignite.png Ignite
  • Available at level 10 instead of level 8.
Smite.png Smite
  • Available at level 10 instead of level 3. Remember that Smite is required to purchase the jungling items.
Duplicated from above.
  • Cooldown increased to 60 seconds from 40.
  • Now displays its current damage over the icon, similarly to Riftwalk.png Riftwalk's mana cost.
  • Can no longer be used on small monsters (large monsters, epic monsters and minions only).
  • Smiting a large monster will "harvest" a bonus effect, based on the monster you Smite. Monsters will only grant the bonus once per spawn, and will sparkle to indicate that the bonus is available. Additionally, killing a monster that has been damaged by Smite will grant 80 experience. The bonus experience doesn't seem to scale based on your level, game time, or monster level.
    • Red Brambleback Red Brambleback: Restores 25% of maximum health.
    • Blue Sentinel Blue Sentinel: Restores 20% of maximum mana.
    • Ancient Krug Ancient Krug: Gift of Heavy Hands.png Gift of Heavy Hands: For the next 90 seconds, your next basic attack and every 5th basic attack thereafter will stun minions and monsters. Additionally, the next attack against a turret will deal 50 (+15 per level) bonus true damage and consume the buff.
    • Gromp Gromp: Gift of the Toadstool.png Gift of the Toadstool: For the next 90 seconds, enemies who attack you are poisoned, causing them to take 39 + (3 * level) magic damage over 3 seconds. Tested: This is classified as poison for the purposes of Twin Fang.png Twin Fang.
    • Crimson Raptor Crimson Raptor: Razor Sharp.png Razor Sharp: The next time you are spotted by a ward within the next 90 seconds, you gain true sight for 10 seconds. This is a one-use effect.
    • Greater Murk Wolf Greater Murk Wolf: Summons a Rift Spirit for up to 90 seconds that grants sight over the nearby crossroads between the wolf camp and the Sentinel Camp. This unit is targetable. Whenever an enemy champion is spotted by the spirit, it will chase them for a short duration and then expire - revealing them for the duration of the chase.

Pre-Season Changes

Patch Rundown Preseason 2015 Part 111:20

Patch Rundown Preseason 2015 Part 1

Patch Rundown

Patch Rundown Preseason 2015 Part 211:55

Patch Rundown Preseason 2015 Part 2

Patch Rundown

Preseason Spotlight 201505:07

Preseason Spotlight 2015

Pre-Season Spotlight

References

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