League of Legends Wiki

V4.5

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New Skins in the Store

The following skin was added to the store:

The following skin was added to the store, but it was not made available until April 7:

  • FizzSquare.png Void Fizz [S|L] (1350 RP Discounted to 975 for 1 week)

The following ward skin was added to the store:

PVP.net

Game Lobbies
  • When the creator of a game lobby transfers ownership to another player, their status will now change to "Creator" rather than "Joined".
Team Builder
  • Captains now see a spinner animation when friends in the group are still determining their spec.
  • Captains can now invite friends to their group before determining their own spec.
  • Friend invite statuses are now properly updating.

League of Legends V4.5

Champions

General
  • All champions have had their base armor increased by 4.
Ahri Ahri
  • Orb of Deception.png Orb of Deception
    • Will now return to Ahri even if she dies or becomes untargetable before it reaches maximum range.
Anivia Anivia
Fiddlesticks Fiddlesticks
  • Dread.png Dread
    • No longer applies to targets who can't see Fiddlesticks.
Gragas Gragas
  • Stats
    • Base movement speed reduced to 330 from 340.
    • Base attack damage reduced to 55.5 from 55.78.
    • Attack damage per level increased to 3.5 from 3.375.
    • Magic resist per level increased to 1.25 from 0.
  • Happy Hour.png Happy Hour
    • Now restores 4% of his maximum health instantly, instead of 2% over 4 seconds.
    • Now has an internal cooldown of 8 seconds.
  • Barrel Roll.png Barrel Roll
    • Damage reduced to 80 / 120 / 160 / 200 / 240 (+60% AP) from 85 / 135 / 185 / 235 / 285 (+90% AP).
    • Duration for the cask to explode automatically reduced to 4 seconds from 5.
    • Cask will now highlight its maximum range while idle on the ground.
    • Attack speed slow removed.
    • Now slows movement speed by 30 / 35 / 40 / 45 / 50%.
    • The damage will now ramp up to 120 / 180 / 240 / 300 / 360 (+90% AP) and the slow to 45 / 52.5 / 60 / 67.5 / 75% over the first 2 seconds, as the alcohol "ferments". The barrel will change color to indicate that it is fully charged.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 80 / 90 / 100 / 110 / 120.
    • Cooldown unchanged.
    • Cast range reduced to 850 from 950.
  • Drunken Rage.png Drunken Rage
    • Revised Active: Gragas takes a long swig from his barrel, disabling his ability to cast or attack for 1 second. Upon finishing his drink, Gragas' next attack within ~5 seconds will deal 20 / 50 / 80 / 110 / 140 (+30% AP)(+8 / 9 / 10 / 11 / 12% target's max health) bonus magic damage. Gragas gains 10 / 12 / 14 / 16 / 18% damage reduction for 3 seconds starting from the moment he starts drinking.
    • Gragas can now move during the channel.
    • No longer restores mana nor grants attack damage.
    • Damage reduction duration reduced to 3 seconds from 20.
    • Damage reduction is now applied instantly rather than after completing the channel.
    • Channeling for the full duration now empowers his next attack.
    • Cooldown reduced to 8 / 7.5 / 7 / 6.5 / 6 seconds from 25 at all ranks.
  • Body Slam.png Body Slam
    • Damage changed to 80 / 130 / 180 / 230 / 280 (+60% AP) from 80 / 120 / 160 / 200 / 240 (+50% AP)(+30 / 40 / 50 / 60 / 70% AD).
    • No longer slows movement speed.
    • Now briefly knocks back and stuns all enemies hit for 1 seconds.
    • On-hit cooldown reduction reduced to static 3 seconds from half.
    • Cost reduced to 50 from 75.
    • Cooldown increased to 16 / 15 / 14 / 13 / 12 seconds from 12 at all ranks.
  • Explosive Cask.png Explosive Cask
    • Damage reduced to 200 / 300 / 400 (+70% AP) from 200 / 325 / 450 (+90% AP).
Graves Graves
Heimerdinger Heimerdinger
  • H-28G Evolution Turret.png H-28G Evolution Turret
    • Laser beam recharge time increased to 16 seconds.
    • Basic attack damage changed to 12 / 18 / 23 / 29 / 34 (+15% AP) from 15 / 18 / 23 / 29 / 34 (+12.5% AP).
    • Laser beam damage changed to 40 / 60 / 80 / 105 / 130 (+55% AP) from 50 / 75 / 100 / 125 / 150 (+50% AP).
  • H-28Q Apex Turret.png H-28Q Apex Turret
    • Basic attack AP ratio reduced to 30% from 33%.
    • Laser beam damage reduced to 200 / 270 / 340 (+70% AP) from 225 / 300 / 375 (+80% AP).
    • Laser beam no longer recharges twice as fast.
    • On-hit charge generation increased to 20%.
  • Hextech Rocket Swarm.png Hextech Rocket Swarm
    • AP ratio reduced to 70% from 80%.
Jarvan IV Jarvan IV
  • Cataclysm.png Cataclysm
    • The walls are now better aligned.
Jinx Jinx
  • Super Mega Death Rocket!.png Super Mega Death Rocket!
    • The ability will now only go on cooldown when the rocket is created - dying while casting will no longer put the ability on cooldown.
Kha'Zix Kha'Zix
Lee Sin Lee Sin
  • Safeguard.png Safeguard
    • Cooldown increased to 14 seconds from 9.
    • Cooldown is now reduced by 50% if the target was an allied champion (including self).
    • Shield duration reduced to 4 seconds from 5.
    • Will now only shield allied champion targets (can still target any ally).
  • Iron Will.png Iron Will
    • Buff duration reduced to 4 seconds from 5.
Leona Leona
  • Stats
    • Base health regeneration reduced to 7 from 9.
  • Eclipse.png Eclipse
    • Bonus resistances reduced to 20 / 30 / 40 / 50 / 60 from 25 / 35 / 45 / 55 / 65.
Lulu Lulu
  • Help, Pix!.png Help, Pix!
    • Damage reduced to 80 / 110 / 140 / 170 / 200 from 80 / 130 / 180 / 230 / 290.
    • Sight duration reduced to 4 seconds from 6.
    • Will now only shield allied champion targets (can still target any ally).
Malzahar Malzahar
  • Summon Voidling.png Summon Voidling
    • New attack priorities:
      1. Attack the target of Nether Grasp.
      2. NEW: Attack the nearest champion with Malefic Visions.
      3. Attack the nearest non-champion with Malefic Visions.
      4. Attack the nearest enemy.
    • Bug Fix: Voidlings will no longer continuously switch targets if there are multiple targets with the same priority.
Miss Fortune Miss Fortune
  • Strut.png Strut
    • Now displays the current bonus on its buff icon.
  • Double Up.png Double Up
    • Damage to first target changed to 20 / 35 / 50 / 65 / 80 (+85% AD) from 25 / 60 / 95 / 130 / 165 (+75% AD).
    • Damage to second target changed to 40 / 70 / 100 / 130 / 160 (+100 % AD) from 30 / 72 / 114 / 156 / 195 (+90% AD).
    • Criteria for 2nd target selection rework.
      • Will first prioritize enemy champions marked by Impure Shots within a 40° cone.
      • Will then attempt to find a target immediately behind the target, to avoid cases where it looks like it should have bounced to them.
      • Will then attempt to find a target within a 20° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find a target within a 40° cone, prioritizing minions/monsters over champions.
      • Will then attempt to find any target within a 90° cone.
    • Mana cost reduced to 43 / 46 / 49 / 52 / 55 from 70 / 75 / 80 / 85 / 90.
    • Cooldown reduced to 7 / 6 / 5 / 4 / 3 seconds from 9 / 8 / 7 / 6 / 5.
  • Impure Shots.png Impure Shots
    • Passive now deals 6% AD bonus magical damage per stack instead of 4 / 6 / 8 / 10 / 12 (+ 5% AP) bonus magical damage.
      • Maximum damage changed to 30% AD magical damage from 20 / 30 / 40 / 50 / 60 (+ 25% AP) magical damage.
    • Attack speed bonus changed to 20 / 30 / 40 / 50 / 60% from 30 / 35 / 40 / 45 / 50%.
    • Grievous Wounds duration reduced to 2 seconds from 3.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 50 at all ranks.
    • Cooldown reduced to 15 / 14 / 13 / 12 / 11 from 16.
  • Make It Rain.png Make It Rain
    • Tooltip updated to clarify that there's a half-second delay.
    • Area of sight increased to match the area of damage.
    • Slow increased to 25 / 35 / 45 / 55 / 65% from 20 / 28 / 36 / 44 / 52%.
    • Cooldown reduced to 14 / 13 / 12 / 11 / 10 seconds from 15 at all ranks.
    • Duration increased to 3 seconds from 2.
      • Total damage is unchanged.
  • Bullet Time.png Bullet Time
    • New Passive: Increases the stack limit of Impure Shots to 6 / 7 / 8, for a new maximum potential damage of 36 / 42 / 48 % AD.
    • Damage per wave reduced to 50 / 75 / 125 (+20% AP) from 65 / 95 / 125 (+20% AP)(+35% bonus AD).
    • Now applies the passive on Impure Shots (not the active Grievous Wound).
Nami Nami
  • General
    • New recommended items.
Pantheon Pantheon
  • Aegis Protection.png Aegis Protection
    • Will now block the next attack from a tower, champion, large monster or large minion attacks, instead of any attack that deal above a certain value of damage.
Renekton Renekton
  • Dominus.png Dominus
    • Bonus health changed to 200 / 400 / 800 from 300 / 450 / 600.
    • Damage per second changed to 30 / 60 / 120 from 40 / 70 / 100.
Rengar Rengar
  • Stats
    • Base armor increased to 20 from 16.
    • Base health increased to 525 from 520.
    • Health per level increased to 90 from 85.
  • Bonetooth Necklace item.png Bonetooth Necklace
    • Item reclassified as a trinket and is now free. It is available in four different versions: Scrying Orb item.jpg Blue, Sweeping Lens item.jpg Red, Warding Totem item.jpg Yellow and Green (for maps where sight trinkets are unavailable). Upgrades at 6 Trophies.
    • Attack damage and attack damage per level removed.
    • Trophy passive given the name "Mementos of the Hunt". All trophy bonuses changed.
    • Trophies are no longer lost on-death.
  • Savagery.png Savagery
    • Time to trigger the enhanced attack increased to 3 seconds from 2.
    • Base damage changed to 20 / 40 / 60 / 80 / 100 from 30 / 60 / 90 / 120 / 150.
    • Attack damage scaling increased to (+100 / 105 / 110 / 115 / 120 % AD) from (+100% AD) at all ranks.
    • Cooldown reduced to 6 / 5.5 / 5 / 4.5 / 4 seconds from 8 / 7.5 / 7 / 6.5 / 6.
    • Bonus attack speed removed.
    • Savagery can no longer be triggered on towers.
    • Bug fix: The ability's damage is no longer affected when the attack critical strikes.
  • Empowered Savagery.png Empowered Savagery
    • Damage changed to 10 + (10 * level) (+150% AD) from 30 / 60 / 90 / 120 / 150 (+200% AD).
    • Attack speed changed to 47 + (3 * level) % from 60 / 70 / 80 / 90 / 100%.
    • Attack speed duration increased to 5 seconds from 4.
    • Now additionally increases his attack damage by 10% for 5 seconds.
  • Battle Roar.png Battle Roar
    • Cooldown changed to 12 seconds from 15 / 14 / 13 / 12 / 11.
    • Bonus resistances reduced to 10 / 15 / 20 / 25 / 30 from 15 / 22 / 29 / 36 / 43.
    • Bonus resistances duration increased to 4 seconds from 3.
    • Bonus resistances are now granted regardless of if Rengar hits an enemy, but are now increased by 50% for every enemy champion or large monster hit.
  • Empowered Battle Roar.png Empowered Battle Roar
    • Damage changed to 25 + (15 * level) (+80% AP) from 50 / 80 / 110 / 140 / 170 (+80% AP).
    • Healing reduced to 8 + (4 * level) from 20 + (10 * level).
    • Bonus healing per 1% of missing health increased to 6.25% from 1%.
  • Bola Strike.png Bola Strike
    • Now a linear, collision skill shot instead of a targeted ability.
    • Range increased to 1000 from 550.
    • Damage changed to 50 / 100 / 150 / 200 / 250 from 60 / 105 / 150 / 195 / 240.
    • Slow increased to 60 / 65 / 70 / 75 / 80% from 50 / 55 / 60 / 65 / 70%.
    • Cooldown changed to 10 seconds from 12 / 11 / 10 / 9 / 8.
  • Empowered Bola Strike.png Empowered Bola Strike
    • Damage changed to 25 + (25 * level) (+70% bonus AD) from 60 / 105 / 150 / 195 / 240 (+70% bonus AD).
    • Snare duration increased to 1.75 seconds from 1 second.
  • Thrill of the Hunt.png Thrill of the Hunt
    • Bonus movement speed while stealthed reduced to 15% at all ranks from 20 / 25 / 30%, and now only applies while moving toward an enemy champion.
    • No longer grants ferocity generation while stealthed.
    • Now grants 25 / 35 / 45% bonus movement speed and ferocity generation for 5 seconds after exiting stealth.
    • Enemies are now made aware when Rengar is within 1000 units of them, similar to Blood Scent.png Blood Scent.
    • Cooldown reduced to 120 / 95 / 70 seconds from 140 / 105 / 70.
Talon Talon
Twisted Fate Twisted Fate
  • Pick A Card.png Pick A Card
    • Card selection window reduced to 6 seconds from 8.
    • Card usage window increased to 6 seconds from 4.
Wukong Wukong
  • Crushing Blow.png Crushing Blow
    • Armor reduction reduced to 10 / 15 / 20 / 25 / 30% from 30% at all ranks.
  • Cyclone.png Cyclone
    • AD ratio reduced to 110% from 120%.
Ziggs Ziggs
  • Stats
    • Attack range reduced to 550 from 575.

Items

Scrying Orb item.jpg Scrying Orb
  • Cast range increased to 2500 from 1500.
  • Evolved cast range increased to 3500 from 2500.
  • Vision duration increased to 2 seconds.
Farsight Orb item.jpg Farsight Orb
  • Cast range increased to 4000 from 3000.
  • Vision duration increased to 2 seconds.
Alacrity item.png Alacrity
  • Bonus movement speed increased to 20 from 15.
Captain item.png Captain
  • Bonus movement speed increased to 10% from 8%.
  • Cost reduced to 600g from 750g.
Distortion item.png Distortion
  • Cooldown reduction for Ghost/Flash/Teleport reduced to 20% from 25%.
  • Now grants the following buffs:
    • Ghost.png Ghost - Movement speed bonus increased to 40% from 27%.
    • Flash.png Flash - Now grants 20% bonus movement speed for 1 second after use.
    • Teleport.png Teleport - Now grants 30% bonus movement speed for 3 seconds after use.
Furor item.png Furor
  • Cost reduced to 475g from 650g.
Homeguard item.png Homeguard
  • No longer instantly restores your health and mana when you return to the fountain.
  • Now restores 35% of your missing health and mana per second while on the fountain.
  • Still grants the bonus movement speed; both bonuses are lost if you've dealt/received damage in the last 6 seconds.
Hunter's Machete item.png Hunter's Machete
  • Maim now tracks the number of large monsters slain.
Madred's Razors item.png Madred's Razors
  • Maim now tracks the number of large monsters slain.
Wriggle's Lantern item.png Wriggle's Lantern
  • Now transforms into Feral Flare item.png Feral Flare upon killing 25 large monsters. (Monsters killed with Hunter's Machete and Madred's Razors count toward the transformation).
Feral Flare item.png Feral Flare (new item)
  • Evolved from Wriggle's Lantern item.png Wriggle's Lantern.
  • Stats: 15 attack damage and 35% attack speed.
  • Retains the 30% bonus gold passive.
  • Unique Passive - Maim: Champion kills, assists and large monsters slain will grant Feral stacks. Basic attacks deal 100 (+3 per Feral stack) bonus magic damage and restore 10 (+1 per Feral stack) health. Enemy champions take 33% of the bonus magic damage.
    • Note: Unlike Wriggle, Feral Flare does not take into account kills, assists and large monsters slain prior to receiving the item. This is intended.
    • During the preseason, this passive was supposedly going to be given to a remade Madred's Bloodrazor item.png Madred's Bloodrazor. For comparison, Feral Flare's magic damage equates to 4% of the target's maximum health against champions with 825 (+25 per champion kill/assist and large monster kill) health - e.g. at 87 kills/assists/large monsters slain, you will be doing 120 bonus magic damage to champions (4% of a target with 3000 health).
Spirit of the Elder Lizard item.png Spirit of the Elder Lizard
  • Butcher bonus damage reduced to 20% from 30%.
Aether Wisp item.png Aether Wisp (new item)
  • Recipe: Amplifying Tome item.png Amplifying Tome + 515g = 950g
  • Stats: 30 ability power.
  • Unique Passive: +5% movement speed.
Lich Bane item.png Lich Bane
Twin Shadows item.png Twin Shadows
  • New recipe: Aether Wisp item.png Aether Wisp + Fiendish Codex item.png Fiendish Codex + 630g = 2400g
    • Total cost increased to 2400g from 2000g (1800g on Crystal Scar)
  • Ability power increased to 80 from 50.
  • Magic resistance reduced to 0 from 40.
  • Cooldown reduction increased to 10% from 0%.
  • The ghouls will now attempt to return to the caster if they do not find a target within the 5 seconds, each still capable of slowing enemies they hit. Each ghoul that returns to the caster will reduce the cooldown of this item by 40 seconds.
Forbidden Idol item.png Forbidden Idol (new item)
  • Recipe: Faerie Charm item.png Faerie Charm + Faerie Charm item.png Faerie Charm + 390g = 750g
  • Stats: +8 mana regeneration.
  • Unique Passive: +10% cooldown reduction.
Morellonomicon item.png Morellonomicon
Talisman of Ascension item.png Talisman of Ascension
Frost Queen's Claim item.png Frost Queen's Claim
  • Recipe cost increased to 515g from 315g.
    • Total cost increased to 2200g from 2000g.
  • Ability power increased to 50 from 40.
Face of the Mountain item.png Face of the Mountain
  • Recipe cost increased to 385g from 185g.
    • Total cost increased to 2200g from 2000g.
  • Health regeneration reduced to 20 from 25.
  • Health increased to 500 from 375.
Will of the Ancients item.png Will of the Ancients
  • New recipe: Hextech Revolver item.png Hextech Revolver + Fiendish Codex item.png Fiendish Codex + 480g = 2500g
    • Total cost increased to 2500g from 2000g.
  • Ability power increased to 80 from 50.
  • Mana regeneration removed.
Aegis of the Legion item.png Aegis of the Legion
Locket of the Iron Solari item.png Locket of the Iron Solari
  • New recipe: Kindlegem item.png Kindlegem + Aegis of the Legion item.png Aegis of the Legion + 50g = 2800g
    • Total cost increased to 2800g from 2550g.
  • Health increased to 400 from 300.
  • Armor reduced to 0 from 20.
  • Now grants 20 magic resistance (total of 40 including the aura).
Glacial Shroud item.png Glacial Shroud
  • New recipe: Cloth Armor item.png Cloth Armor + Sapphire Crystal item.png Sapphire Crystal + 250g = 950g
    • Total cost reduced to 950g from 1350g.
  • Armor reduced to 20 from 45.
  • Mana reduced to 250 from 300.
Iceborn Gauntlet item.png Iceborn Gauntlet
  • Total cost reduced to 2900g from 3300g.
  • Armor reduced to 60 from 70.
Warden's Mail item.png Warden's Mail
  • New recipe: Chain Vest item.png Chain Vest + 280g = 1000g
    • Total cost unchanged.
Frozen Heart item.png Frozen Heart
  • Combine cost increased to 650g from 550g.
    • Total cost reduced to 2600g from 2900g.
  • Armor increased to 100 from 95.
  • Attack speed reduction reduced to 15% from 20%.

General

  • Gold pop-ups now have a coin icon instead of the letter "g".
  • Crits now use an explosion icon in place of the "!".
  • Multiple bug fixes to vision and brushes.
    • Standing in a brush should now grant vision of the entire brush, even around corners.
    • Wards in a brush should now have sight of the entire brush, even around corners.
    • "Black spots" should now be removed.
Dragon Dragon
  • Attack damage reduced to 110 from 145.
  • Basic attacks deal additional physical damage equal to 5% of the target's current health, increasing by 0.5% of the target's current health per level after level 9.
  • Dragon fire now reduces the target's damage by 20% instead of slowing their attack speed.
  • Now gains 13 armor and 5.85 magic resist per level after level 9.

Masteries

Vampirism mastery s2.png Feast
  • On-kill health restored increased to 3 from 2.
Scavenger mastery s4.png Scavenger
  • Range increased to 1100 from 900 (to match Ancient Coin item.png Ancient Coin).

Runes

Greater Seals
  • Armor reduced to 1 from 1.41.
  • Scaling Armor increased to 3 (at level 18) from 2.7.
  • Health increased to 8 from 5.35.
  • Scaling Health increased to 24 (at level 18) from 19.44.
  • Health Regeneration increased to .56 from .43.
Greater Glyphs
  • Scaling CDR increased to 1.67% (at level 18) from 1.11%.
  • Scaling MR increased to 3 (at level 18) from 2.7.
  • Mana Regen increased to .33 from .31.
  • Scaling Mana Regen increased to 1.2 (at level 18) from 0.99.
Greater Quintessences
  • CDR increased to 2.5% from 1.67%.
  • Scaling CDR increased to 5% (at level 18) from 2.5%.
  • Attack Speed increased to 4.5% from 3.4%.
  • Life Steal reduced to 1.5% from 2%.

Summoner Spells

Barrier.png Barrier
  • Color changed.
Exhaust.png Exhaust
  • Damage reduction increased to 50% from 30%.
  • Attack speed reduction reduced to 30% from 50%.
  • Cast range increased to 650 from 550.
Heal.png Heal
  • Revised Active: You instantly heal the allied champion closest to your cursor for 90-495 health and grant them 30% movement speed for 2 seconds. If no target is found, it will heal the most wounded allied champion nearby. You are also healed and hasted for the same amount. Any Grievous Wounds are also removed.
  • Range increased to 700 from 600.
  • Cooldown reduced to 240 seconds from 300.
  • Heal amount increased to 90-465 (scales non-linearly with levels) from 90-345.
Ignite.png Ignite
  • Grants sight of the target for the duration (doesn't reveal stealth).

Bots AI Updates

  • Improved evaluation of enemy and friendly strength.
  • Improved understanding of tower mechanics and power.
  • Improved behaviors while under high threat.
  • Improved lane rotation decision making.
  • Improved last hitting with auto-attacks both when farming normally and when pushing.
  • Lane behaviors (harassing vs. farming, etc.) are now more in line with human behaviors.
  • Bots now attempt to dodge some skill shots.
  • Beginner bots now build recommended items, while Intermediate bots now make more advanced item choices.
  • Bots now scan their surroundings at variable rates depending on difficulty setting and in-game threat level.

Undocumented Changes

References

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