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New Skins in the Store

The following skins have been added to the store:

This skin was made available on May 12 th:

This skin was made available on May 15 th:

This skin was made available on May 20 th:

The following ward skins have been added to the store:

All-Stars Ward.jpg All-Stars Ward
Dragonslayer Ward.jpg Dragonslayer Ward


Ignore feature
  • The ignore button has now been removed from the End Of Game screen, but can still be accessed by right clicking on the player's name.
  • Ignoring a player in game will now prompt a warning.
Team Builder
  • Solo players can now see which role/position combinations are in high demand when deciding their spec.
  • Estimated wait times for solo players are now more accurate.
  • Team Builder matchmaking has been improved.
  • "Play Again" has been added to the post-game screen, allowing Captains to automatically invite their friends from the same mate to a new Team Builder lobby.
  • Team Builder invites are now labeled as "Team Builder" instead of "Classic"
  • Intermediate bots can now be added to custom games.
  • All bots are available on Beginner difficult in custom games.
    • This does not affect match-made Beginner Co-Op vs AI games.
  • Intermediate bots will now use Flash both offensively and defensively.

League of Legends VPBE


Minion/Monster Aggro
  • Minions and monsters targeting you will feature a small icon above their health bar.
  • Base gold increased to 145g from 125g.
  • Fixed a bug where percent-of-max-health damage was only factoring a monster's base health.
  • Fortification buff
    • Duration reduced to 7 minutes from 8.
    • Damage reduction from champions increased to 30 from 20.
    • Now also applies to bottom tower, not just top and mid.


Braum Braum, the Heart of the Freljord
  • Added, and later enabled on May 13, 2014.
Fizz Fizz
  • Playful.png Playful / Trickster
    • Fixed a bug where Fizz could still be stunned or rooted while untargetable.
Gragas Gragas
  • Barrel Roll.png Barrel Roll
    • Now grants vision after it reaches its destination.
    • Reticle/cast-guide reduced to better represent the actual cast range.
  • Drunken Rage.png Drunken Rage
    • Can no longer be triggered on wards.
  • Explosive Cask.png Explosive Cask
    • Range increased to 1150 from 1050.
    • Reticle/cast-guide reduced to better represent the actual cast range.
Jarvan IV Jarvan IV
  • Martial Cadence.png Martial Cadence
    • Per-target timer increased to 10 / 8 / 6 seconds from 6 at all levels.
    • Damage increased to 10% at all levels from 6 / 8 / 10%.
  • Golden Aegis.png Golden Aegis
    • Mana cost reduced to 30 from 45 / 50 / 55 / 60 / 65.
Kassadin Kassadin
  • Null Sphere.png Null Sphere
    • Shield strength reduced to 40 / 70 / 100 / 130 / 160 (+30% AP) from 40 / 80 / 120 / 160 / 200 (+80% AP).
  • Riftwalk.png Riftwalk
    • Crystal Scar only: Cooldown reduced to 9 / 7 / 5 seconds from 9 / 8 / 7.
Kha'Zix Kha'Zix
  • Taste Their Fear.png Taste Their Fear
    • Isolation radius increased to 500 units from 350.
    • Turrets now count as allies when determining whether a target is isolated.
  • Void Assault.png Void Assault
    • Recast window increased to 15 seconds from 10.
    • Cooldown between casts increased to 2 seconds from 1.
Kog'Maw Kog'Maw
  • Living Artillery.png Living Artillery
    • The current cost is displayed on the icon, similar to Riftwalk.png Riftwalk.
    • Fixed a bug where the tooltip was showing range of 1400 / 1700 / 2000 instead of the actual range of 1200 / 1500 / 1800.
Lissandra Lissandra
  • Frozen Tomb.png Frozen Tomb
    • Target enemy movement is now immediately interrupted, including dashes and jumps.
    • The cooldown now begins when the ability is successfully cast.
Malphite Malphite
  • Granite Shield.png Granite Shield
    • Cooldown reduced to 10 / 8 / 6 seconds from 10 at all ranks.
  • Brutal Strikes.png Brutal Strikes
    • Mana cost reduced to 25 from 50 / 55 / 60 / 65 / 70.
Miss Fortune Miss Fortune
  • Double Up.png Double Up
    • Added a (+35% AP) scaling on the 1st target and a (+50% AP) on the 2nd.
Nautilus Nautilus
  • Staggering Blow.png Staggering Blow
    • Fixed a typo in the tooltip where it stated the per-target immunity was 12 seconds instead of the actual 9 seconds.
Rengar Rengar
  • Unseen Predator.png Unseen Predator
    • Fixed a bug where using an empowered ability immediately after ranking it put the base ability on cooldown.
  • Savagery.png Savagery
    • Bug fix: The bonus damage now applies life steal.
  • Bonetooth Necklace.png Bonetooth Necklace
    • Fixed a bug where stacks were being lost upon switching trinkets.
Shen Shen
  • Stand United.png Stand United
    • Fixed a bug where Stand United would occasionally cancel itself.
Thresh Thresh
  • Damnation.png Damnation
    • Crystal Scar only: Souls are now worth 2 stacks, down from 4.
Twitch Twitch
  • General
    • Recommended items now includes a trinket.
    • Fixed a bug where several voice-overs weren't working.
  • Ambush.png Ambush
    • Fixed a bug where Ambush's cooldown would appear to start when Twitch entered stealth then reset upon existing stealth.
  • Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat
    • Fixed a bug where Rat-Ta-Tat-Tat could critically strike towers.
Vladimir Vladimir
  • Sanguine Pool.png Sanguine Pool
    • Fixed a bug where Vladimir could still be stunned or rooted while untargetable.
    • Fixed a typo in the tooltip where it stated the self-healing was 12.5% instead of the actual 15%.


  • Initial cooldown reduced to 30 seconds from 120.
Hunter's Machete item.png Hunter's Machete
  • Champion kills, assists, and large monsters slain now grant Feral stacks.
Madred's Razors item.png Madred's Razors
  • Maim's damage reduced to 50 from 60.
  • Champion kills, assists, and large monsters slain now grant Feral stacks.
Wriggle's Lantern item.png Wriggle's Lantern
  • Maim damage reduced to 75 from 100.
  • Champion kills, assists and large monsters slain now grant Feral stacks.
  • Transforms upon obtaining 30 Feral stacks.
Feral Flare item.png Feral Flare
  • Attack speed reduced to 30% from 35%.
  • Attack damage reduced to 12 from 15.
  • Tooltip now shows the versus-champion damage (increased versus minions and monsters) instead of versus-monsters damage (reduced versus champions).
  • Maim's base damage lowered to 25 from 33.
  • Healing is a fixed 10 instead of 12 (+ 1 per Feral stack).
Sunfire Cape item.png Sunfire Cape
  • New particle effect.
Soul Anchor item.png Soul Anchor (New Trinket)
  • No cost (Trinket)
  • Availability: Dominion only
  • Active: Consumes a charge to instantly revive you at your summoner platform and grants 125% movement speed that decays over 12 seconds. Soul Anchor starts with 1 charge, and gains additional charges at levels 9 and 14. (Max: 2 charges).
Bonetooth Necklace Green.png Bonetooth Necklace
  • Now provides the same active and passive effects as Soul Anchor item.png Soul Anchor on Dominion.

Runes, Masteries and Summoner Spells

Flash.png Flash
  • New visual effect.
Clarity.png Clarity, Cleanse.png Cleanse, Exhaust.png Exhaust and Revive.png Revive
  • New visual effect and sound.
Heal.png Heal

Undocumented Changes

FiddlesticksSquare.png Surprise Party Fiddlesticks
  • Terrify.png Terrify
    • The cackling-face debuff particle has found his party hat, which he misplaced a couple patches ago.
Garen Garen
  • Judgment.png Judgment
    • The self-slow while moving through units no longer applies when moving through champions.
Tryndamere Tryndamere
  • Spinning Slash.png Spinning Slash
    • Tooltip now properly lists it grants rage when dealing damage to enemies.
Wriggle's Lantern item.png Wriggle's Lantern
  • Bug fix: Wriggle's lantern's buff tooltip now properly notes you need 30 stacks to transform into Feral Flare.
Bonetooth Necklace Blue.png Bonetooth Necklace + Head of Kha'Zix item.png Head of Kha'Zix
  • Scrying - reveal duration increased to 2 seconds from 1 second.
Revive.png Revive
  • Disabled on Crystal Scar.


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