League of Legends Wiki

V5.1

2,627pages on
this wiki
Comments6

New Skins in the Store

The following skins have been added to the store:

The following Ward Skins have been added:

The following Summoner Icons have been visually upgraded:

  • ProfileIcon29old -> ProfileIcon29
  • ProfileIcon24old -> ProfileIcon24
  • ProfileIcon08old -> ProfileIcon08
  • ProfileIcon07old -> ProfileIcon07

PvP.Net

Runes

Tier 1 and 2 rune prices standardized and reduced:

  • Tier 1 Marks, Seals, and Glyphs: IP 5 from IP 15-65.
  • Tier 1 Quintessences: IP 15 from IP 80-165.
  • Tier 2 Marks, Seals, and Glyphs: IP 35 from IP 80-330.
  • Tier 2 Quintessences: IP 100 from IP 410-820.

Tier 1 and 2 runes now only offered in their primary type:

  • Marks: Attack Damage, Attack Speed, Armor Penetration, Magic Penetration
  • Seals: Armor, Magic Resistance, Health, Health Regeneration
  • Glyphs: Ability Power, Cooldown Reduction, Mana Regeneration, Magic Resistance
  • Quintessences: Attack Damage, Attack Speed, Armor Penetration, Magic Penetration, Armor, Magic Resistance, Health, Ability Power, Cooldown Reduction, Life Steal, Movement Speed

Rune Combiner removed.

League of Legends V5.1

Texture Rebalance Part 5

The following skins have had their textures recolored to match the new Summoner's Rift's color palette.

  • Morgana Morgana - Classic, Blackthorn, Blade Mistress, Exiled, and Sinful Succulence
  • Volibear Volibear - Classic, Northern Storm, and Thunder Lord
Portrait Updates
Overlapping Crowd Control Effects
  • To be turned on at a later date in the patch: Fixed a long-standing bug where champions with overlapping crowd control effects could occasionally use abilities (Flash.png Flash, Zhonya's Hourglass item.png Zhonya's Hourglass, etc.) when transitioning between disables.

Champions

Ahri Ahri
  • General
    • Classic splash changed.
Alistar Alistar
  • General
    • New ability icons.
    • New model for all skins.
    • New/modified textures for all skins.
    • Modified animations to suit the new model.
    • New ultimate particle effects.
Azir Azir
  • Arise!.png Arise!
    • Fixed a bug where a sand soldier would appear to attack but fail to do damage.
Corki Corki
  • Valkyrie.png Valkyrie
    • Mana cost increased to 100 from 50.
Elise Elise
  • Neurotoxin.png Neurotoxin / Venomous Bite.png Venomous Bite
    • Maximum bonus magic damage to monsters increased to 75 / 100 / 125 / 150 / 175 from 50 / 75 / 100 / 125 / 150.
Evelynn Evelynn
  • Shadow Walk.png Shadow Walk
    • Bonus mana regeneration while stealthed changed to +2% missing mana per second from +1% maximum mana per second.
  • Ravage.png Ravage
    • Strikes now apply on-hit effects.
    • Strikes no longer apply spell effects.
Fizz Fizz
  • Urchin Strike.png Urchin Strike
    • Fixed a bug where it wouldn't proc Sheen item.png Sheen if used too close to the target.
Gnar Gnar
  • Boomerang Throw.png Boomerang Throw
    • Cooldown refund on catch reduced to 45% from 60%.
  • GNAR!.png GNAR!
    • Now passively increases Boomerang Throw's cooldown refund on catch to 50/55/60%.
Hecarim Hecarim
  • Rampage.png Rampage
    • Mana cost reduced to 20 / 23 / 26 / 29 / 32 from 24 / 26 / 28 / 30 / 32.
  • Spirit of Dread.png Spirit of Dread
    • Healing cap against minions/monsters increased to 90 / 120 / 150 / 180 / 210 from 60 / 90 / 120 / 150 / 180.
Janna Janna
Jayce Jayce
  • Hyper Charge.png Hyper Charge
    • Damage modifier reduced to 70 / 80 / 90 / 100 / 110% from 70 / 85 / 100 / 115 / 130%.
Kalista Kalista
  • Martial Poise.png Martial Poise
    • While Kalista still can't cancel her basic attack, she can now select a different target during the first moments of her basic attack wind up.
  • Sentinel.png Sentinel
    • Soul-Marked cooldown per target reduced to 6 seconds from 8.
    • Soul-Marked duration increased to 2 seconds from 1.5.
Nautilus Nautilus
  • Titan's Wrath.png Titan's Wrath
    • Base shield strength reduced to 65 / 70 / 75 / 80 / 85 from 100 / 150 / 200 / 250 / 300.
    • Scaling changed to (+7 / 9.5 / 12 / 14.5 / 17% of maximum health) from (+15% of bonus health).
Rek'Sai Rek'Sai
  • Queen's Wrath.png Queen's Wrath
    • Base bonus damage reduced to 15 / 30 / 45 / 60 / 75 from 15 / 35 / 55 / 75 / 95.
    • Bonus AD ratio reduced to 30% from 40%.
  • Prey Seeker.png Prey Seeker
    • AP ratio reduced to 70% from 100%.
  • Unburrow.png Unburrow
    • Bonus AD ratio reduced to 40% from 50%.
Renekton Renekton
  • Reign of Anger.png Reign of Anger
    • Fury decay rate increased to 4 per second from 2.
  • Cull the Meek.png Cull the Meek
    • Healing is no longer affected by armor and is defined as specific values instead of a percentage of damage dealt. The healing cap remains unchanged.
    • Healing against minions changed to 3 / 4.5 / 6 / 7.5 / 9 (+4% bonus AD) from 5% of damage dealt.
    • Healing against champions changed to 9 / 13.5 / 18 / 22.5 / 27 (+12% bonus AD) from 20% of damage dealt.
    • Empowered healing against minions changed to 9 / 13.5 / 18 / 22.5 / 27 (+12% bonus AD) from 10% of damage dealt.
    • Empowered healing against champions changed to 27 / 40.5 / 54 / 67.5 / 81 (+36% bonus AD) from 40% of damage dealt.
    • Fury generation against minions reduced to 2.5 from 5.
    • Fury generation against champions increased to 10 from 5.
  • Ruthless Predator.png Ruthless Predator
    • Now generates a bonus 10 Fury against champions.
  • Dice.png Dice
    • Now generates 2.5 Fury for each minion hit and 10 Fury for each enemy champion hit.
Rumble Rumble
Sion Sion
  • Glory in Death.png Glory in Death
    • Fixed a bug where if Sion was killed while affected by a healing debuff (ex. Grievous Wounds), he would revive in his zombie form with reduced health.
Skarner Skarner
  • Crystal Slash.png Crystal Slash
    • Mana cost reduced to 16 / 17 / 18 / 19 / 20 from 16 / 18 / 20 / 22 / 24.
  • Fracture.png Fracture
    • Cooldown reduced to 12 / 11.5 / 11 / 10.5 / 10 seconds from 12 at all ranks.
Sona Sona
  • Stats
    • Movement speed reduced to 325 from 330.
  • Power Chord.png Power Chord
Syndra Syndra
Xerath Xerath
  • Shocking Orb.png Shocking Orb
    • Tooltip updated to reflect the actual maximum stun duration of 2.25 seconds from incorrectly listing 2 seconds.

Items

Item exchanges (utility)
  • Trinkets, unenchanted jungle items, and boot enchantments can now be exchanged.
  • Trinkets can be exchanged with other trinkets of equal level.
    • Cost: 100% cost of the new trinket - 70% cost of the old trinket.
    • 120 second cooldown unchanged.
    • Exchanging Oracle's Lens for another trinket will not refund gold.
    • Rengar's Bone Tooth Necklace cannot be exchanged.
  • Unenchanted jungle items can be exchanged with another unenchanted jungle item.
    • Cost: Free.
    • Jungle item enchantments cannot be exchanged.
  • Boot enchantments can now be exchanged.
    • Cost: 100% cost of the new enchantment - 50% cost of the old enchantment. Boot cost not considered.
Guardian Angel item.png Guardian Angel
  • Combine cost reduced to 1200g from 1250g.
    • Total cost reduced to 2800g from 2850g.
Guardian's Horn item.png Guardian's Horn
  • Combine cost reduced to 435g from 445g.
    • Total cost reduced to 1015g from 1025g.
  • Health increased to 200 from 180.
  • Health regeneration increased to 125% from 100%.
  • Easter Egg: Can now be found by searched "Golden Arm of Kobe", "Golden Bicep of Kobe", "Horn of the ManWolf", or "ManWolf".
Hunter's Machete item.png Hunter's Machete
  • Bonus gold increased to 15 from 10.
Infinity Edge item.png Infinity Edge
  • Critical strike chance reduced to 20% from 25%.
Morellonomicon item.png Morellonomicon
  • Recipe cost increased to 880g from 680g.
    • Total cost increased to 2300g from 2100g.
Phantom Dancer item.png Phantom Dancer
  • Critical strike chance increased to 35% from 30%.
Poacher's Knife item.png Poacher's Knife
  • Bonus gold increased to 30 from 20.
  • The cooldown reduction mechanic now affects the recharge timer instead of the cooldown.
Ranger's Trailblazer item.png Ranger's Trailblazer
  • Bonus gold increased to 30 from 20.
Skirmisher's Sabre item.png Skirmisher's Sabre
  • Bonus gold increased to 30 from 20.
Stalker's Blade item.png Stalker's Blade
  • Bonus gold increased to 30 from 20.
  • Chilling Smite slow reduced to 20% from 50%.
  • Chilling Smite now steals the movement speed, granting the user a bonus.
Farsight Orb item.jpg Farsight Orb
  • Cost reduced to 250g from 475g.
Greater Stealth Totem item.jpg Greater Stealth Totem
  • Cost reduced to 250g from 475g.
  • Cooldown reduced to 60 seconds from 90.
Greater Vision Totem item.jpg Greater Vision Totem
  • Cost reduced to 250g from 475g.
  • Cooldown reduced to 120 seconds from 180.
Oracle's Lens item.jpg Oracle's Lens
  • Cooldown increased to 75 seconds from 60.
Zz'Rot Portal item.png Zz'Rot Portal (new item)
  • Recipe: Raptor Cloak item.png Raptor Cloak + Negatron Cloak item.png Negatron Cloak + 950g = 2800g
  • Stats: +50 armor, +50 magic resistance, +100% base health regeneration
  • Unique Passive - Point Runner: Grants +30% bonus movement speed that build up over 2 seconds when near turrets or Void Gates.
  • Unique Active: Spawns a gate at the target location for 150 seconds (150 second cooldown, can't be placed near turrets). Every 4 seconds the gate spawns a volatile voidspawn that travels down the nearest lane. Voidspawn will behave as standard minions except they will ignore champions and explode on contact with a turret, dealing a burst of damage. After 4 seconds, a voidspawn's health will rapidly decay to 0. The fourth voidspawn and every voidspawn thereafter will deal bonus damage equal to 50% of your resistances.
  • Void Gate
    • Health: X + (Y × level)
  • Voidspawn
    • Health: X + (Y × level)
    • Attack Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned
    • Explosion Damage: X + (Y × level) increasing by (+50% armor) (+50% magic resistance) after 3 voidlings have spawned

Summoner's Rift

Map textures
  • Very Low and Low texture settings have been updated to be sharper and less noisy.
Turret aggro
  • Flash.png Flash and other movement abilities that relocate a champion's hitbox no longer drop turret aggro if used at a certain time during the turret attack cycle.
Base Gates
  • Added in between middle and outer lanes.

Jungle

Jungle AI
  • Jungle monsters will 'hard' reset after 5 soft leashes, reduced from 10.
    • Soft leash refers to when a monster camp either loses aggro on its target or switches to a different target.
Jungle scaling
  • Champions receive less experience if the cleared monster camp is three levels below them, increased from two.
Dragon Dragon
  • Now knocks away wards when located at/moving to starting location.
  • Tooltip bonuses for second and fourth Dragon buffs have been swapped to accurately reflect the change we made in V4.21.
Baron Nashor Baron Nashor
  • AD
    • Base attack damage reduced to 240 from 500.
    • Attack damage growth per minute increased to 8 from 0, starting from 0:00 (first increase at 1 minute). The bonus attack damage is capped at 310, for a maximum of 550 AD at 39 minutes. Patch notes erroneously state that the cap is reached at 40 minutes.
    • Attack damage at spawn reduced to 400 from 500.
  • Health
    • Base health reduced to 6400 from 8800.
    • Health growth per minute increased to 180 from 140.
    • Health at spawn reduced to 10000 from 11600.
  • Attack
    • Melle attack AoE radius reduced to 175 from 350.
    • Melle attack damage reduced to 100% of AD from 130%.
    • Single target rear attack damage reduced to 100% of AD from 115%.
    • AoE rear damage damage reduced to 50% of AD from 115%.
  • Spells
    • Void corruption aura now scales with 5% of his AD.
    • Spell is now cast once every 6 attacks from once every 4 or 5 attacks.
    • Acid shot damage ratio reduced to 20% of AD from 50%.
    • Acid shot burn damage ratio reduced to 20% of AD from 100%.
    • Acid pool damage radio reduced to 10% of AD from 40%.
    • Tentacle knockup damage reduced to 25% of AD from 75%.

Howling Abyss

  • Global aura
    • Healing effects by allies now reduced by 50% from 20%.
    • Self healing effects are no longer reduced by 20%.
    • Mana regeneration reduced to +0.15% of maximum mana per second from +0.30%.

Summoner spells

Smite.png Smite
  • Now uses a charge system, regenerating charges every 75 seconds, storing up to 2 charges from a cooldown of seconds.
  • Smite starts with 1 charge and only begins to gain additional charges at 1:40.
  • Cooldown between Smite casts changed to 15 seconds.

Patch Rundown

Patch Rundown - 509:51

Patch Rundown - 5.1

Undocumented Changes

Gangplank Gangplank
  • Grog Soaked Blade.png Grog Soaked Blade
    • The debuff now utilizes the poison particle effect (small purple bubbles), in addition to the slowing trail. This does not count as poison for the purposes of Twin Fang.png Twin Fang.
Warding Totem item.jpg Warding Totem (Unconfirmed for other wards)
It is now possible to kill them at level one with minimal bonus attack speed.
  • Delay on entering stealth increased.

Around Wikia's network

Random Wiki