League of Legends Wiki

V5.10

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New Skins in the Store

The following skins have been added to the store:

PVP.net

Ranked Inactivity
  • Players in danger of ranked decay will now receive a warning each time they log in, rather than only once.
  • Solo Queue Challenger and Master players will begin to decay after 10 days (reduced from 28) and will receive warnings during the final 3 days (reduced from 7).
  • Ranked Team Challenger and Master players will continue to decay after 28 days of inactivity but now receive warnings during the final 9 days (increased from 7).
  • Platinum and Diamond players (both queues) will continue to decay after 28 days of inacitvity but now receive warnings during the final 9 days (increased from 7).
  • Bronze, Silver and Gold players continue to be exempt from ranked decay.

Hexakil: Twisted Treeline

Will be returning for 2 weeks this patch.
  • Now uses Blind Draft instead of Blind Pick.

League of Legends V5.10

General

Eye Candy
  • You can now disable "Eye Candy" in the options - to remove the little butterflies, dragonflies and water walkers that clutter the map.
Loading Artwork
In-Game Shop
  • Multiple performance improvements.

Champions

Akali Akali
  • Shadow Dance.png Shadow Dance
    • Distance placed behind enemy units is reduced to 100-200 from 150-250.
    • New Effect: If the target is marked with Mark of the Assassin.png Mark of the Assassin, the distance is halved to 50-100.
Cassiopeia Cassiopeia
  • Aspect of the Serpent.png Aspect of the Serpent
    • Health regain's AP ratio reduced to (+ 6% AP) from (+ 10% AP)
  • Twin Fang.png Twin Fang
    • Mana refund's Mana ratio reduced to (+ 1.5% of max. mana) from (+ 3% of max. mana).
Ekko Ekko
  • New champion.
Gragas Gragas
  • Body Slam.png Body Slam
    • Collision radius while moving reduced to 180 from 200.
    • Collision radius at maximum range reduced to 210 from 250.
Jinx Jinx
  • Pow-Pow, the Minigun.png Pow-Pow [1]
    • Maximum attack speed bonus reduced to 30 / 40 / 50 / 60 / 70% from 30 / 55 / 80 / 105 / 130%.
    • New Effect: Now also grants 「 0% - 70% 」「 0 - 70 (based on level) (0 + 2 / 5 at each level) 」 based on Jinx's level.
      • Max. attack speed bonus increased to 140% from 130%.
Karma Karma
  • Gathering Fire.png Gathering Fire
    • Cooldown reduction on-spell hit increased to 2 / 2.5 / 3 from 2 at all levels.
    • Cooldown reduction on-hit increased to 1 / 1.25 / 1.5 from 1 at all levels.
  • Focused Resolve.png Focused Resolve
    • Ability power ratio increased to (+ 90% AP) from (+ 60% AP)
    • New Effect: Can now also target monsters.
  • Renewal.png Renewal
    • Bonus damage removed.
    • New Effect: Root duration increased by 0.5 / 0.75 / 1 / 1.25 seconds.
  • Inspire.png Inspire
    • Cooldown reduced to 10 / 9 / 8 / 7 / 6 from 10 seconds at all ranks.
    • Mana cost reduced to 60 / 65 / 70 / 75 / 80 from 60 / 70 / 80 / 90 / 100.
    • Base shield amount reduced to 80 / 110 / 140 / 170 / 200 from 80 / 120 / 160 / 200 / 240.
  • Defiance.png Defiance
    • No longer deals damage.
    • Now increases the target's shield by 30 / 90 / 150 / 210 (+ 30% AP).
    • AoE shield changed to 50% total shield to target from 30 / 70 / 110 / 150 (+ 30% AP).
      • New shield amount: 40 / 55 / 70 / 85 / 100 (+ 25% AP) (50% base shield to target) + 15 / 45 / 75 / 105 (+ 15% AP) (50% mantra bonus amount)
Leona Leona
Lulu Lulu
  • Stats
    • Base Mana regen. per 5s increased to 8.5 from 6.005.
    • Mana Regen. Per 5s Growth reduced to 0.6 from 0.8.
Rek'Sai Rek'Sai
  • Stats
    • Base health reduced to 570 from 611.2.
Ryze Ryze
  • Arcane Mastery.png Arcane Mastery
    • Duration increased to 6 seconds at all ranks from 4 / 5 / 6 based on rank.
    • Effect is now triggered upon completing the 5th spell's cast time, rather than at the beginning the cast time. Arcane Mastery will no longer go off even if the spell cancels due to losing sight of the target.
  • Overload.png Overload
    • Base damage increased to 65 / 95 / 125 / 155 / 185 from 65 / 90 / 115 / 140 / 165.
  • Desperate Power.png Desperate Power
    • Duration increased to 6 seconds at all ranks from 4 / 5 / 6 based on rank.
Sejuani Sejuani
  • Flail of the Northern Winds.png Flail of the Northern Winds
    • On-hit magic damage lowered to (+ 4 / 4.5 / 5 / 5.5 / 6% of target's max. health) from (+ 4 / 5.5 / 7 / 8.5 / 10% of target's max. health). Due to a bug, this is only a tooltip change - but the in-game values will be nerfed ASAP.
Sion Sion
  • Unstoppable Onslaught.png Unstoppable Onslaught
    • Fixed a bug where it was scaling with the target's bonus attack damage instead of Sion's.
Taric Taric
  • Imbue.png Imbue
    • Mana cost lowered to 60 / 70 / 80 / 90 / 100 from 60 / 80 / 100 / 120 / 140.

Items

Ancient Coin item.png Ancient Coin
  • Favor gold increased to 3 from 2.
  • Favor range increased to 1400 from 1100.
Ardent Censer item.png Ardent Censer
  • Passive's attack speed bonus reduced to 15% from 25%.
  • New Effect: Passive's buff now grants 30 bonus magic damage on-hit. This bonus damage will use critical hit text effects.
Banner of Command item.png Banner of Command
  • Active's minion promote range increased to 1200 from 1000.
Banshee's Veil item.png Banshee's Veil
Bilgewater Cutlass item.png Bilgewater Cutlass
  • Active's range increased to 550 from 450.
Blade of the Ruined King item.png Blade of the Ruined King
  • Active's range increased to 550 from 450.
Sweeping Lens item.jpg Sweeping Lens
  • Fixed a bug where newly placed Sight Wards would still become invisible after the brief delay even while disabled.
Nomad's Medallion item.png Nomad's Medallion
  • Favor gold increased to 4 from 3.
  • Favor heal increased to 10 from 5.
  • Favor range increased to 1400 from 1100.
  • Mana regeneration increased to 50% from 25%.
Talisman of Ascension item.png Talisman of Ascension
  • Favour gold increased to 4 from 3.
  • Favor range increased to 1400 from 1100.
  • Active's cooldown reduced to 40 from 60.

Masteries

Utility
  • Bandit mastery s4.png Bandit
    • Melee's gold gain on-kill / on-assist removed.
    • New Effect: Both Melee and Ranged champions can trigger the gold gain on-hit. Cooldown unchanged.
      • Gold gain on-hit changed to 3 / 8 from 3.
  • Expanded Mind mastery s4.png Expanded Mind
    • Mastery's position changed with Meditation mastery s4.png Meditation.
    • Bonus mana changed to 25 / 50 / 75 Mana from (+ 2 / 3.5 / 5% of max. mana).
  • Inspiration mastery s4.png Inspiration
    • Experience gain increased to 10 / 20 from 5 / 10.
  • Intelligence mastery s4.png Intelligence
    • Item's Actives' cooldown reduction increased to 8 / 14 / 20% from 2 / 7 / 10%.
  • Meditation mastery s4.png Meditation
    • Mastery's position changed with Expanded Mind mastery s4.png Expanded Mind.
    • Mana regen. per 5s changed to (+ 0.5 / 1 / 1.5% of missing mana) from 1 / 2 / 3.
  • Wanderer mastery s4.png Wanderer
    • Bonus movement speed out of combat changed to 20 flat from 5%.

Summoner Spells

  • Dash.png Dash
    • Damage reduced to 10 + (5 × level) from 15 + (7.5 × level).
  • Mark.png Mark
    • Damage increased to 10 + (5 × level) from 5 + (2.5 × level).
    • Range reduced to 1600 from 2500.
    • Cooldown increased to 40 seconds from 20.

Summoner's Rift

Gameplay
  • Super minion magic resistance reduced to -30 from 40.
Monster Leashes
"Leash" refers to how many times a monster will change targets before giving up and resetting. A monster can currently change target up to 5 times before resetting.
  • Leash limit increased to 6 from 5.
  • Leash range reduced to 700 from 750.
  • Becoming aggressive on a ranged target now counts as a leash toward a monster's limit.
  • Losing aggro due to out-of-range now counts as a leash toward a monster's limit.
  • Combining the above two changes, ranged champions have an effective leash limit of 3 rather than 6. Previously a leash would only be generated upon attacking its target, allowing ranged targets "free" leashes.
Visual
Sru Duckies model

Sru Duckie

  • A new, yellow duckie has been added. He will spawn in the river if the game has at least 5 Pool Party, Rumble in the Jungle or Surfer skins present.
  • Poros have been added in and spawn inside both bases on the map (if a Freljord champion is on the team).
  • Glowing runes have been added around Baron Nashor pit.

References

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