League of Legends Wiki

V5.11

2,591pages on
this wiki
Add New Page
Comments0 Share

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.

New Skins in the Store

Celebrate the release of Jurassic World with the following Prehistoric Skins:

PVP.net

Diamond V
  • Smoothed out LP gains for most players.

League of Legends V5.11

General

Combat Text
  • Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
  • Cleaned up a number of bugs and nuances.
Champion Mastery
  • At rank 5+, the Mastery Emote is visible to the enemy team.
Recall
  • The Shop will now close if recall is interrupted.[1]
  • Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.[2]

Champions

Champion Rework / New Champion Teaser
Bard Bard was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.
  • Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
Aatrox Aatrox
  • Blood Well.png Blood Well
    • Cooldown reduced to 225 / 200 / 175 / 150 seconds from 225 at all levels.
Ashe Ashe
  • Ranger's Focus.png Ranger's Focus
    • The flurry no longer occurs against structures.
  • Volley.png Volley
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot.png Hawkshot
    • The hawk's vision now updates more seamlessly while in flight.
    • The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
Azir Azir
  • Arise!.png Arise!
    • Soldiers no longer spam their autoattack animation while idle.
Brand Brand
  • Pyroclasm.png Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
    • Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
Caitlyn Caitlyn
  • Headshot.png Headshot
    • New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
    • Fixed a bug where certain dashes could pass over the trap without triggering it.
  • Ace in the Hole.png Ace in the Hole
    • Sight icon Standard Sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
Ekko Ekko
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence.png Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
  • Chronobreak.png Chronobreak
    • Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
  • Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
Hecarim Hecarim
  • Warpath.png Warpath
    • The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
  • Devastating Charge.png Devastating Charge
    • The bonus movement speed is now additive instead of multiplicative.
Jayce Jayce
  • General
  • To the Skies!.png To the Skies!
    • Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
    • Slow icon Slow percentage progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
    • Cooldown progression remains unchanged and is 16 / 14 / 12 / 10 / 8 / 6 seconds.
    • Mana cost progression remains unchanged and is 40 / 45 / 50 / 55 / 60 / 65 mana.
  • Lightning Field.png Lightning Field
    • Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
    • Mana refund per basic attack progression is unchanged and is 6 / 8 / 10 / 12 / 14 / 16.
  • Thundering Blow.png Thundering Blow
    • Damage ratio changed to (+ 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health) from (+ 8 / 11 / 14 / 17 / 20% of target's max. health).
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    • Mana cost progression remains unchanged and is 40 / 50 / 60 / 70 / 80 / 90 mana.
    • Max damage to monster progression remains unchanged and is 200 / 300 / 400 / 500 / 600 / 700.
  • Shock Blast.png Shock Blast
    • Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
    • Mana cost progression remains unchanged and is 55 / 60 / 65 / 70 / 75 / 80 mana.
  • Hyper Charge.png Hyper Charge
    • Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110%.
    • Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 from 13 / 11 / 9 / 7 / 5.
  • Acceleration Gate.png Acceleration Gate
    • Movement speed bonus progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
Katarina Katarina
  • Shunpo.png Shunpo
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
    • AP scaling reduced to (+ 25% AP) from (+ 40% AP)
Kha'Zix Kha'Zix
LeBlanc LeBlanc
  • Distortion.png Distortion / Mimic Distortion.png Mimic Distortion
    • Dash speed reduced to 1300 from 1600.
  • Ethereal Chains.png Ethereal Chains / Mimic Ethereal Chains.png Mimic Ethereal Chains
    • Missile width reduced to 55 from 70.
    • Improved the rate at which the ability checks if the tether is broken by 400%.
    • Fixed a bug where the ability would not root targets if they were protected by Black Shield.png Black Shield when hit initially, even if the shield was broken before the ability resolves.
Malphite Malphite
  • Brutal Strikes.png Brutal Strikes - Rework
    • New Passive: 10 / 15 / 20 / 25 / 30% increased Armor.
    • New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
      • New Effect: Attacks during the active now properly display the ability's AoE.
      • New Effect: Attacks during the active use the critical strike animation.
Orianna Orianna
  • Command- Shockwave.png Command: Shockwave
    • The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
Ryze Ryze
  • Arcane Mastery.png Arcane Mastery
    • A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to Overload.png Overload.
Sejuani Sejuani
Shen Shen
  • General
    • Base magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.
  • Ki Strike.png Ki Strike
    • Cooldown reduced to 9 / 8 / 7 seconds from 9 at all levels.
  • Shadow Dash.png Shadow Dash
    • Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
Shyvana Shyvana
  • Burnout.png Burnout
    • New Effect: While active, Shyvana's attacks will deal 「 25% of Burnout's damage 」「 5 / 8.75 / 12.5 / 16.25 / 20 (+ 5% bonus AD) 」 as bonus magic damage.
    • Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
Sivir Sivir
  • On The Hunt.png On The Hunt
    • Duration of initial speed boost reduced to 2 / 3 / 4 seconds from 2 / 4 / 6. Total duration unaffected.

Summoner Rift

Porowl
Hoot hoot
  • A porowl has been added.

Crystal Scar

Visual Upgrade
  • Textures upgraded to reduce noise (unnecessary detail).
  • Minions have been upgraded to match Summoner's Rift.
  • Purple Team has been updated to Red Team.

Twisted Treeline

Gameplay

General
  • Death timers increased to 「 10 - 41.5 (based on level) 」「 7.5 + (2.5 / 1.5) 」 from 15 + (1 × level).
  • Cumulative experience per level changed to:
    • PBE: 「 280-18360 」「 0 - 18360 (based on level)  」
    • Live: 「 300-19245 」「 0 - 19245 (based on level)  」
Visual Upgrade
  • Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
    • Purple minions remain purple.
  • Golems updated to resemble the Blue Sentinel Blue Sentinel.
  • Vilemaw Vilemaw now uses the buff-monster health bar.
Minions
  • All minions are now worth 3 more gold.
Altars
  • No longer grants bonus gold, ability power or attack damage.
  • Controlling one altar now grants 10% bonus movement speed.
  • Controlling two altars now grants: "You restore 1% of your maximum health on minion/monster kill."
All Turrets
  • Reinforced Armor improved to 200 from 75.
Outer Turret
Now an "inner" turret.
  • Damage reduced to 160 from 190.
  • Armor increased to 100 from 67.
  • Gold reduced to 100 from 150.
  • Experience removed.
New Outer Turret
  • A new turret has been added to the lane.
  • Health implemented at 1850.
  • Armor and magic resistance implemented at 50.
  • Damage implemented at 152.
  • Gold implemented at 100.
Inhibitor Turret
  • Armor increased to 100 from 6.
  • Attack speed increased to 1.25 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.
Nexus Turret
  • Armor increased to 100 from 67.
  • Damage reduced to 150 from 180.
  • Attack speed increased to 2.5 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.

Jungle

General
  • Monsters now start at level 2.
  • Respawn timer on monsters reduced to 70 seconds from 75 seconds.
Big Golem Big Golem
  • Damage reduced to 70 from 73.
  • Health reduced to 1240 from 1440.
  • Gold increased to 69 from 66.
Golem Golem
  • Damage reduced to 33 from 35.
  • Health reduced to 480 from 540.
  • Gold increased to 21 from 18.
Giant Wolf Giant Wolf
  • Damage reduced to 40 from 42.
  • Health reduced to 1120 from 1320.
  • Gold increased to 51 from 48.
Lesser Wolf Lesser Wolf
  • Damage reduced to 15 from 16.
  • Health reduced to 390 from 420.
  • Gold increased to 17 from 14.
Wraith Wraith
  • Damage reduced to 52 from 55.
  • Health reduced to 1050 from 1200.
  • Gold increased to 45 from 42.
Lesser Wraith Lesser Wraith
  • Damage reduced to 18 from 20.
  • Health reduced to 230 from 250.
  • Gold increased to 17 from 14.
Vilemaw Vilemaw
  • Vilemaw's respawn timer has been added to the tab menu.
    • Respawn timer increased to 6 minutes from 5.
  • Health increased to 5500 from 3500.
  • Attack damage reduced to 100 from 113.
  • AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
  • Corrosion now also reduces attack speed, in addition to armor and magic resistance.
  • Removed a few blind spots in Vilemaw's range.
  • Crest of Crushing Wrath.png Crest of Crushing Wrath
    • Duration increased to 3 minutes from 2 minutes.
    • No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
    • New Effect: You are Ghost ghosted and grants Too Spooky to nearby allied minions, which empowers them similar to Hand of Baron.png Hand of Baron.
    • Too Spooky: In addition to the below empowerments, this unit will briefly Fear icon terrify enemies minions that gets too close.
Too Spooky Minions
  • All minions
    • Fear icon fears enemy minions on first contact.
  • Melee minions
    • +20 armor and magic resistance
    • +20% attack speed
    • +15 attack damage
    • +75 attack range
  • Caster minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +20 attack damage
    • +100 attack range
  • Siege minions
    • +30 armor and magic resistance
    • +10% attack speed
    • +50 attack damage
    • +750 attack range (beyond turret range)
    • Attacks are now Area of Effect (200 range) and deal double damage to turrets
  • Super minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +10 attack damage

Items

Common Items

Ardent Censer item.png Ardent Censer
  • The passive will now be applied by heals even if the target is at full health.
Luden's Echo item.png Luden's Echo
  • Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
  • Charges gained per spell cast reduced to 10 from 20.
  • This affects all versions of the items.
Muramana item.png Muramana
  • Attacking wards will no longer trigger the toggle and consume mana.

Map-Specific Items

Removed items from Twisted Treeline
Hextech Sweeper item.png Hextech Sweeper
  • Reclassified as a trinket. Free!
    • Stats removed.
    • Recipe removed.
  • Availability: Twisted Treeline only
  • No longer reveals nearby traps.
  • Grants Unique Active - Hunter's Sight: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
Wicked Hatchet item.png Wicked Hatchet
  • Now deals magic damage instead of physical damage.
The Lightbringer item.png The Lightbringer
  • Now deals magic damage instead of physical damage.
Lord Van Damm's Pillager item.png Lord Van Damm's Pillager
  • No longer grants 50% critical strike damage.
  • Now grants Unique Passive: Critical strikes causes your target to bleed for an additional 150% of your bonus AD as magic damage over 3 seconds.
Overlord's Bloodmail item.png Overlord's Bloodmail

June 11th Hotfix

Brand Brand
  • The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
Caitlyn Caitlyn
  • Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
Jayce Jayce
  • Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
  • Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
Smite.png Smite
  • Fixed a bug where the cooldown was sometimes too short on Twisted Treeline.

Patch Rundown

Patch Rundown 513:06

Patch Rundown 5.11 – Diversity Rules

References

Also on Fandom

Random Wiki