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New Skins in the Store[]

Celebrate the release of Jurassic World with the following Prehistoric Skins:

PVP.net[]

Diamond V
  • Smoothed out LP gains for most players.

League of Legends V5.11[]

General[]

Combat Text
  • Critical strikes are now distinct from standard basic attacks/abilities, with adjustments to their icon, color and motion.
  • Cleaned up a number of bugs and nuances.
Champion Mastery
  • At rank 5+, the Mastery Emote is visible to the enemy team.
Recall
  • The Shop will now close if recall is interrupted.[1]
  • Recall's "safety buffer" currently varies between 0 and 0.25 seconds. This has been standardized. Unknown to what standard, although the post seems to imply the delay is intended.[2]

Champions[]

Champion Rework / New Champion Teaser
Bard Bard was teased in a similar manner, with his icon being scattered across Summoner's Rift a patch before his release.
  • Performing a /laugh in the river will invoke a mocking, guttural, yet slightly underwater-y laugh. This can only be triggered once per player.
Aatrox Aatrox
  • Blood Well Blood Well
    • Cooldown reduced to 225 / 200 / 175 / 150 (based on level) seconds from 225 at all levels.
Ashe Ashe
  • Ranger's Focus Ranger's Focus
    • The flurry no longer occurs against structures.
  • Volley Volley
    • Base damage reduced to 20 / 35 / 50 / 65 / 80 from 40 / 50 / 60 / 70 / 80.
  • Hawkshot Hawkshot
    • The hawk's vision now updates more seamlessly while in flight.
    • The hawk's vision radius while in flight has been reduced to 1000 units from 1500.
Azir Azir
  • Arise! Arise!
    • Soldiers no longer spam their autoattack animation while idle.
Brand Brand
  • Pyroclasm Pyroclasm
    • New Effect: If Brand's initial target becomes untargetable while the inferno is in flight, the projectile will select a new target instead of fizzling.
    • Coming Soon: Pyroclasm will always select a new target if it's current target becomes untargetable while in flight. This didn't make it into this patch, though. Sorry.
Caitlyn Caitlyn
  • Headshot Headshot
    • New Effect: Now ignores 50% of the target's bonus armor against enemy champions.
  • Yordle Snap Trap Yordle Snap Trap
    • Fixed a bug where the trap could take any time between 1 and 1.25 seconds to arm. It is now always 1.1 seconds.
    • Fixed a bug where certain dashes could pass over the trap without triggering it.
  • Ace in the Hole Ace in the Hole
    • Sight icon Standard Sight is now granted on-click instead of after the 0.25 second cast time. The ability should no longer cancel if you lose sight of the target.
Ekko Ekko
  • General
    • Movement speed reduced to 340 from 345.
  • Parallel Convergence Parallel Convergence
    • Tooltip corrected to show the actual maximum damage to monsters. (150, not 400)
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 30 / 40 / 50 / 60 / 70.
    • Parallel Convergence will now grant sight after 2 seconds - i.e. the ability grants sight only when enemies can also see the ability.
  • Chronobreak Chronobreak
    • Improved visibility of the clone for the enemy team. You should only lose sight of the clone when it walks into the brush/fog, rather then when you lose sight of Ekko.
  • Coming Soon: Mana cost implemented at 100. Although Riot is sceptical that this will solve any of the issues players have against Ekko.
Hecarim Hecarim
  • Warpath Warpath
    • The amount of bonus attack damage granted is now checked every 0.25 seconds instead of every 1 second.
  • Devastating Charge Devastating Charge
    • The bonus movement speed is now additive instead of multiplicative.
Jayce Jayce
  • General
  • To the Skies! To the Skies!
    • Base damage changed to 30 / 70 / 110 / 150 / 190 / 230 from 20 / 65 / 110 / 155 / 200.
    • Slow icon Slow percentage progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
    • Cooldown progression remains unchanged and is 16 / 14 / 12 / 10 / 8 / 6 seconds.
    • Mana cost progression remains unchanged and is 40 / 45 / 50 / 55 / 60 / 65 mana.
  • Lightning Field Lightning Field
    • Base damage changed to 100 / 160 / 220 / 280 / 340 / 400 from 100 / 170 / 240 / 310 / 380.
    • Mana refund per basic attack progression is unchanged and is 6 / 8 / 10 / 12 / 14 / 16.
  • Thundering Blow Thundering Blow
    • Damage ratio changed to (+ 8 / 10.4 / 12.8 / 15.2 / 17.6 / 20% of target's max. health) from (+ 8 / 11 / 14 / 17 / 20% of target's max. health).
    • Cooldown changed to 15 / 14 / 13 / 12 / 11 / 10 seconds from 14 / 13 / 12 / 11 / 10.
    • Mana cost progression remains unchanged and is 40 / 50 / 60 / 70 / 80 / 90 mana.
    • Max damage to monster progression remains unchanged and is 200 / 300 / 400 / 500 / 600 / 700.
  • Shock Blast Shock Blast
    • Base damage changed to 70 / 120 / 170 / 220 / 270 / 320 from 60 / 115 / 170 / 225 / 280.
    • Mana cost progression remains unchanged and is 55 / 60 / 65 / 70 / 75 / 80 mana.
  • Hyper Charge Hyper Charge
    • Damage modifier changed to 70 / 78 / 86 / 94 / 102 / 110% from 70 / 80 / 90 / 100 / 110%.
    • Cooldown changed to 13 / 11.4 / 9.8 / 8.2 / 6.6 / 4 from 13 / 11 / 9 / 7 / 5.
  • Acceleration Gate Acceleration Gate
    • Movement speed bonus progression remains unchanged and is 30 / 35 / 40 / 45 / 50 / 55%.
Katarina Katarina
  • Shunpo Shunpo
    • Base damage reduced to 40 / 70 / 100 / 130 / 160 from 60 / 85 / 110 / 135 / 160.
    • AP scaling reduced to (+ 25% AP) from (+ 40% AP)
Kha'Zix Kha'Zix
LeBlanc LeBlanc
  • Distortion Distortion / Mimic Distortion Mimic Distortion
    • Dash speed reduced to 1300 from 1600.
  • Ethereal Chains Ethereal Chains / Mimic Ethereal Chains Mimic Ethereal Chains
    • Missile width reduced to 55 from 70.
    • Improved the rate at which the ability checks if the tether is broken by 400%.
    • Fixed a bug where the ability would not root targets if they were protected by Black Shield Black Shield when hit initially, even if the shield was broken before the ability resolves.
Malphite Malphite
  • Brutal Strikes Brutal Strikes - Rework
    • New Passive: 10 / 15 / 20 / 25 / 30% increased Armor.
    • New Active: For the next 6 seconds, Malphite's basic attacks deal 25 / 40 / 55 / 70 / 85 (+ 15% AP) bonus physical damage to his target and surrounding enemies.
      • New Effect: Attacks during the active now properly display the ability's AoE.
      • New Effect: Attacks during the active use the critical strike animation.
Orianna Orianna
  • Command Shockwave Command Shockwave
    • The global cooldown on Orianna's abilities when the Ball snaps back to her is increased to 0.75 seconds from 0.5 seconds on Shockwave (ONLY).
Ryze Ryze
  • Arcane Mastery Arcane Mastery
    • A second attempt at fixing the bug from V5.10 where stacks were being generated on-click rather than after his ability's cast times - i.e. he will no longer gain stacks if his abilities fail to cancel due to his target dying or losing sight. The previous bug-fix only applied to Overload Overload.
Sejuani Sejuani
Shen Shen
  • General
    • Base magic resistance increased to 32.1 from 30.
    • Magic resistance growth increased to 1.25 from 0.
  • Ki Strike Ki Strike
    • Cooldown reduced to 9 / 8 / 7 (based on level) seconds from 9 at all levels.
  • Shadow Dash Shadow Dash
    • Energy cost reduced to 100 / 95 / 90 / 85 / 80 from 100 at all ranks.
Shyvana Shyvana
  • Burnout Burnout
    • New Effect: While active, Shyvana's attacks will deal 「 25% of Burnout's damage 」「 5 / 8.75 / 12.5 / 16.25 / 20 (+ 5% bonus AD) 」 as bonus magic damage.
    • Fixed a bug where Burnout had double the AD ratio while in Dragon Form.
Sivir Sivir
  • On the Hunt On the Hunt
    • Duration of initial speed boost reduced to 2 / 3 / 4 seconds from 2 / 4 / 6. Total duration unaffected.

Summoner Rift[]

Porowl
Hoot hoot
  • A porowl has been added.

Crystal Scar[]

Visual Upgrade
  • Textures upgraded to reduce noise (unnecessary detail).
  • Minions have been upgraded to match Summoner's Rift.
  • Purple Team has been updated to Red Team.

Twisted Treeline[]

Gameplay[]

General
  • Death timers increased to 10 − 41.5 (based on level) from 16 − 33 (based on level).
  • Cumulative experience per level changed to:
    • PBE: 0 − 18360 (based on level)
    • Live: 0 − 19245 (based on level)
Visual Upgrade
  • Minions, turrets, inhibitors and nexuses have been upgraded to match Summoner's Rift.
    • Purple minions remain purple.
  • Golems updated to resemble the Blue Sentinel Blue Sentinel.
  • Vilemaw Vilemaw now uses the buff-monster health bar.
Minions
  • All minions are now worth 3 more gold.
Altars
  • No longer grants bonus gold, ability power or attack damage.
  • Controlling one altar now grants 10% bonus movement speed.
  • Controlling two altars now grants: "You restore 1% of your maximum health on minion/monster kill."
All Turrets
  • Reinforced Armor improved to 200 from 75.
Outer Turret
Now an "inner" turret.
  • Damage reduced to 160 from 190.
  • Armor increased to 100 from 67.
  • Gold reduced to 100 from 150.
  • Experience removed.
New Outer Turret
  • A new turret has been added to the lane.
  • Health implemented at 1850.
  • Armor and magic resistance implemented at 50.
  • Damage implemented at 152.
  • Gold implemented at 100.
Inhibitor Turret
  • Armor increased to 100 from 6.
  • Attack speed increased to 1.25 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.
Nexus Turret
  • Armor increased to 100 from 67.
  • Damage reduced to 150 from 180.
  • Attack speed increased to 2.5 from 0.83.
  • Gold reduced to 100 from 150.
  • Experience removed.

Jungle[]

General
  • Monsters now start at level 2.
  • Respawn timer on monsters reduced to 70 seconds from 75 seconds.
Big Golem Big Golem
  • Damage reduced to 70 from 73.
  • Health reduced to 1240 from 1440.
  • Gold increased to 69 from 66.
Golem Golem
  • Damage reduced to 33 from 35.
  • Health reduced to 480 from 540.
  • Gold increased to 21 from 18.
Giant Wolf Giant Wolf
  • Damage reduced to 40 from 42.
  • Health reduced to 1120 from 1320.
  • Gold increased to 51 from 48.
Lesser Wolf Lesser Wolf
  • Damage reduced to 15 from 16.
  • Health reduced to 390 from 420.
  • Gold increased to 17 from 14.
Wraith Wraith
  • Damage reduced to 52 from 55.
  • Health reduced to 1050 from 1200.
  • Gold increased to 45 from 42.
Lesser Wraith Lesser Wraith
  • Damage reduced to 18 from 20.
  • Health reduced to 230 from 250.
  • Gold increased to 17 from 14.
Vilemaw Vilemaw
  • Vilemaw's respawn timer has been added to the tab menu.
    • Respawn timer increased to 6 minutes from 5.
  • Health increased to 5500 from 3500.
  • Attack damage reduced to 100 from 113.
  • AOE slam attack range increased. Ranged champions should no longer be able to exploit the range to kill Vilemaw's safely.
  • Corrosion now also reduces attack speed, in addition to armor and magic resistance.
  • Removed a few blind spots in Vilemaw's range.
  • Crest of Crushing Wrath Crest of Crushing Wrath
    • Duration increased to 3 minutes from 2 minutes.
    • No longer grants attack speed, cooldown reduction, health regeneration and mana regeneration.
    • New Effect: You are Ghost ghosted and grants Too Spooky to nearby allied minions, which empowers them similar to Hand of Baron Hand of Baron.
    • Too Spooky: In addition to the below empowerments, this unit will briefly Flee icon terrify enemies minions that gets too close.
Too Spooky Minions
  • All minions
    • Flee icon fears enemy minions on first contact.
  • Melee minions
    • +20 armor and magic resistance
    • +20% attack speed
    • +15 attack damage
    • +75 attack range
  • Caster minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +20 attack damage
    • +100 attack range
  • Siege minions
    • +30 armor and magic resistance
    • +10% attack speed
    • +50 attack damage
    • +750 attack range (beyond turret range)
    • Attacks are now Area of Effect (200 range) and deal double damage to turrets
  • Super minions
    • +10 armor and magic resistance
    • +10% attack speed
    • +10 attack damage

Items[]

Common Items[]

Ardent Censer Ardent Censer
  • The passive will now be applied by heals even if the target is at full health.
Luden's Echo Luden's Echo
  • Ability Power ratio reduced to (+ 10% AP) from (+ 15% AP).
  • Charges gained per spell cast reduced to 10 from 20.
  • This affects all versions of the items.
Muramana Muramana
  • Attacking wards will no longer trigger the toggle and consume mana.

Map-Specific Items[]

Removed items from Twisted Treeline
Hextech Sweeper Hextech Sweeper
  • Reclassified as a trinket. Free!
    • Stats removed.
    • Recipe removed.
  • Availability: Twisted Treeline only
  • No longer reveals nearby traps.
  • Grants Unique Active - Hunter's Sight: Covers an area with stealth-detecting mist for 5 seconds, granting vision of units which pass through it for 3 seconds. (800 Range, 375 AOE estimate).
Wicked Hatchet Wicked Hatchet
  • Now deals magic damage instead of physical damage.
The Lightbringer The Lightbringer
  • Now deals magic damage instead of physical damage.
Lord Van Damm's Pillager Lord Van Damm's Pillager
  • No longer grants 50% critical strike damage.
  • Now grants Unique Passive: Critical strikes causes your target to bleed for an additional 150% of your bonus AD as magic damage over 3 seconds.
Overlord's Bloodmail Overlord's Bloodmail

June 11th Hotfix[]

Brand Brand
  • The fireball will now select a new target whenever its active target becomes unavailable. As promised above.
Caitlyn Caitlyn
  • Fixed a bug where Ace in the Hole would grant permanent vision of the target if they block the ability with a spell shield.
Jayce Jayce
  • Fixed a bug where Hyper Charge would cause Jayce's melee form attacks to deal no damage.
  • Fixed a bug where an in-the-air Hyper Charged attack would deal tons of damage if Jayce swapped into melee form before it hit.
Smite Smite
  • Fixed a bug where the cooldown was sometimes too short on Twisted Treeline.

Patch Rundown[]

Patch_Rundown_5.11_–_Diversity_Rules

Patch Rundown 5.11 – Diversity Rules

References[]

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