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New Cosmetics in the Store

The follow Champion skins have been added to the store for The Burning Tides:

The following Summoner icons have been added to the store:

The following Ward skins have been added to the store:

League of Legends V5.14

Maps and Modes

Gangplank Gangplank Announcer Pack
  • A new announcer pack has been added to the game for The Burning Tides.
    • Includes quotes for Summoner's Rift, Twisted Treeline, ARAM, Crystal Scar and Spectator.
    • New announcements for successful surrender votes and victory.
    • New announcements for when your structures are under attack (not just when they die).
    • New "encouraging" quotes for the losing side when the enemy scores a kill (e.g. "Make them pay!").
    • Alternative quotes for classic lines (e.g. "Twice the bounty!" as well as the standard "Double kill!", or "Your matey's feedin' the fishes" as well as "Your ally has been slain").
    • Full voice-over can be found here.

Butcher's Bridge (Bilgewater)

A re-skinned version of the Howling Abyss map.
  • The setting is an ancient temple built into the side of a mountain (red base) with a bridge leading to its entrance, which a huge city built up around. Even the bridge is mostly held together with wood.
  • All in-game assets updated to be appropriate for Bilgewater's including: rotary cannon-turrets (i.e. they visually rotate to face their target), inhibitors, nexii, collapsing bridge assets, brush, health shrines, etc.
  • Poros have been replaced with little land-piranha.
  • Gregor is replaced with Bubbs, a little fellow who is funding a submarine expedition and wearing diving gear.
  • Lyte is replaced with Finn, a stocky fisherman and his market stall of hauled merchandise.
    • Trivia: He alludes to a mysterious Her, a dangerous being of the seas:
      • ShopkeeperFinn.idle10
        "If you ever see her, you'll know why land's the place for you."
  • Background scenery now depicts a Bilgewater city including sharks in the river, moving ships, opening and shutting gates, hanging fish (and more curious monsters).
  • Mark.png Mark / Dash.png Dash reskinned - You now throw an Remove Scurvy.png Orange and dash as a (rather large, compared to the snowball) pirate ship.
Butcher's Bridge offers no new gameplay versus Howling Abyss and is entirely a cosmetic feature.
  • The new map will be available (and replace Howling Abyss) toward the end of summer as part of a Bilgewater event: Burning Tides. Note that showing us the map early (i.e the map's beta test) is advertised as a "spoiler free" feature of the event, and that if you want the story to be a surprise you shouldn't follow future PBE releases leading up to the event.
  • Riot is currently exploring options for what to do with the map post-event. The most popular comment on the reveal is already "Have the map be selected randomly when you queue for a matchmade All Random game", as was the case with the old Autumn and Winter skins for Summoner's Rift. Custom games allowed you to choose.

Butcher's Bridge Map Spotlight03:56

Butcher's Bridge Map Spotlight

6 24 PBE Butcher's Bridge - Mark Dash00:30

6 24 PBE Butcher's Bridge - Mark Dash

Butcher's Bridge MUSIC15:36

Butcher's Bridge MUSIC

Bubbs and Finn Voices - Bilgewater Shop Keepers10:33

Bubbs and Finn Voices - Bilgewater Shop Keepers

Summoner's Rift

Shark!
  • Sharks will spawn in the bottom-lane vista if you have a full team of Bilgewater champions/skins.

Black Market Brawler

Purchase illegal Black Market items and use golden Krakens (unique currency) to recruit new Brawler minions as you vie for dominance on Summoner's Rift.
Krakens Krakens
  • Unique currency used to hire mercenary "Brawler" minions. This is earned in addition to gold Gold.
    • Earn 1 Kraken every 60 seconds.
    • Earn 2 Krakens for champion kills.
    • Earn 1 Kraken for champion assists.
    • Each allied player earns 1 Kraken for epic monsers.
    • Earn 1 Kraken for large monsters in the enemy's half of the jungle.
Structures
  • Destroying inhibitors now buffs your Brawler minions instead of summoning super minions.
Brawlers
  • Brawlers cost 5 Krakens to purchase - you can only have one. They cannot be sold.
  • Once hired, Brawlers will accompany each minion wave that spawns on your lane.
  • You can improve your brawler in the store by purchasing a Mercenary Upgrade 3 item.png Mercenary Upgrades, Offense Upgrade 3 item.png Offense Upgrades or Defense Upgrade 3 item.png Defense Upgrades, which cost Krakens. Ability upgrades listed below. Each brawler can be upgraded a total of 9 times, with 3 improvements in each area, for a total of 90 Krakens. Stat modifications are relative to...
    • Level 1 costs 5 Krakens — Ability upgrade, +10 AD or +100 HP.
    • Level 2 Costs 10 Krakens — Ability upgrade, +20 AD (total 30) or +200 HP (total 300).
    • Level 3 Costs 15 Krakens — Ability upgrade, +30 AD (total 60) or +300 HP (total 600).
  • Ironback Ironback - Melee Tanky Siege
    • Initial Hire: 25% reduced damage from enemy turrets.
    • Level 1: 175% damage to enemy structures (75% bonus). Every 10 seconds (after breaking), gains a shield that mitigates 100% physical damage from the next next champion/turret attack.
    • Level 2: 250% damage to enemy structures (150% bonus). While the shield is active, takes 35% reduced damage from minions.
    • Level 3: 325% damage to enemy structures (225% bonus). The shield cooldown is reduced to 3 seconds and the damage reduction from minions is increased to 60%.
  • Razorfin Razorfin - Melee Champion Pursuer
    • Initial Hire: 100% bonus attack speed.
    • Level 1: Upon aggroing an enemy champion, it will pursue them endlessly. Attacks against champions grants 100% movement speed and Ghost ghost.
    • Level 2: Each attack against a champion applies a mark. At 3 marks, deals 300% damage.
    • Level 3: Spawns two razorfins spawn each wave.
  • Plundercrab Plundercrab - Ranged Champion Harass
    • Initial Hire: Each attack splits to fire a minor bolt at up to one enemy champion within 150 range of the attack target. The minor bolt is modified to deal only 50% damage. Similar to Runaan's Hurricane item.png Runaan's Hurricane.
    • Level 1: +100 attack range. Attacks against champions grant 20% attack speed for 3 seconds, up to 150%.
    • Level 2: +100 attack range (200 total bonus). Attacks against champions deal 150% damage (75% to secondary targets).
    • Level 3: +150 attack range (350 total bonus). Now fires a minor bolt at every nearby enemy champion. Attacks against minions now deal 150% damage, too.
  • Ocklepod Ocklepod - Ranged Support Utility
    • Initial Hire: Shields target allied minions from the next 100 (+200% Ocklepod's AD) magic damage for 10 seconds. 10 second cooldown.
    • Level 1: +10 MR. Spawns a moving Clairvoyance every 30 seconds that grants vision after 4 second delay.
    • Level 2: +10 MR (20 total bonus). Base shield improved to 250 from 100 and has a 4-second cooldown.
    • Level 3: +10 MR (30 total bonus). Clairvoyance cooldown reduced to 10 seconds and delay reduced to 2 seconds. Sight duration and distance travelled increased by 50%.
"Black Market" Items

Dead Man's Plate item.png Dead Man's Plate
  • Recipe: Chain Vest item.png Chain Vest + Giant's Belt item.png Giant's Belt + 1000 Gold = 2800 Gold
  • Stats: 580 health and 50 armor.
  • Unique Passive - Dreadnought: You build Momentum stacks while moving, up to 100, granting up to 60 bonus movement speed.
  • Unique Passive - Crushing Blow: Basic attacks discharge all Momentum, dealing 1 bonus physical damage for every 2 momentum.
  • Flavor: "There's only one way you'll get this armor from me..." - forgotten namesake
Flesheater item.png Flesheater (Melee Only)
  • Recipe: Vampiric Scepter item.png Vampiric Scepter + Long Sword item.png Long Sword + 300 Gold = 1460 Gold
  • Stats: 20 attack damage and 10% life steal
  • Unique Passive: Basic attacks build Flesh charges. At 5 charges, you gain the ability to cast Flesheater.
  • Unique Active - Flesheater: Rip the flesh from the target enemy minion, dealing 200 (+75% AD) true damage to the target and healing you for 50 (+75% AD) health, as well as permanently increasing this item's AD by 1.
  • Flavor: "No need to sharpen after use."
Lost Chapter item.png Lost Chapter
  • Recipe: Fiendish Codex item.png Fiendish Codex + Forbidden Idol item.png Forbidden Idol + 380 Gold = 1800 Gold
  • Stats: 50 ability power, 100% base mana regen and UNIQUE: 20% cooldown reduction.
Martyr's Gambit item.png Martyr's Gambit
  • Recipe: Crystalline Bracer item.png Crystalline Bracer + Kindlegem item.png Kindlegem + 400 Gold = 1850 Gold
  • Stats: 400 health, 100% base health regen and 10% cooldown reduction.
  • Unique Active: Binds yourself to the target allied champion for the next 3 seconds, redirecting 60% of all damage dealt to them to yourself. 30 second cooldown. Pre or post mitigation damage?
  • Flavor: "Battle is not a test of strength. It is a test of will." - Buhru Proverb
Mirage Blade item.png Mirage Blade
  • Recipe: Vampiric Scepter item.png Vampiric Scepter + Pickaxe item.png Pickaxe + Cloak of Agility item.png Cloak of Agility + 695 Gold = 3200 Gold
  • Stats: 60 attack damage, 15% critical strike and 12% life steal.
  • Unique Passive - Mark of the Sands: Basic attacks apply a Sand mark on the target, revealing them for 3 seconds. Only a single enemy can be marked at a time.
  • Unique Active - Mirage Step: Blinks 350 units directly away from the Sand Marked target. 60 second cooldown.
  • Flavor: "Shurimans exploit every aspect of the desert."
Netherstride Grimoire item.png Netherstride Grimoire
  • Recipe: Lost Chapter item.png Lost Chapter + Amplifying Tome item.png Amplifying Tome + 765 Gold = 3000 Gold
  • Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
  • Unique Passive - Malice: Gain 20% movement speed for 2 seconds when hitting an enemy with a damaging spell.
  • Flavor: "Walking our path, you make fast progress."
Pox Arcana item.png Pox Arcana
  • Recipe: Lost Chapter item.png Lost Chapter + Amplifying Tome item.png Amplifying Tome + 765 Gold = 3000 Gold
  • Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
  • Unique Passive - Pox: Applies a stack of Pox for 10 seconds whenever you deal ability damage, stacking up to 10 times.
  • Unique Active - Disease Harvest: Deals 100 magic damage plus 20 (+5% AP) per stack of Pox to all nearby enemies affected by Pox, and restores 5% of your maximum mana for every stack of Pox on damaged enemies. 60 second coldown.
  • Flavor: "Wealth, land, secrets, love: how little they cherish when their bodies betray them."
Puppeteer item.png Puppeteer
  • Recipe: Chalice of Harmony item.png Chalice of Harmony + Kindlegem item.png Kindlegem + 250 Gold = 2200 Gold
  • Stats: 250 health, 25 magic resist, 50% base health regen and 20% cooldown reduction.
  • Unique Passive - Mana Font: Restores 2% of your missing mana every 5 seconds.
  • Unique Passive: Basic attacks mark champions with a string for 6 seconds, which breaks if they move more than 1000 units away.
  • Unique Active: Pulls all marked champions up to 250 units toward you. 45 second cooldown.
  • Flavor: "Perhaps reading this wasn't your idea."
Rite of Ruin item.png Rite of Ruin
  • Recipe: Lost Chapter item.png Lost Chapter + Amplifying Tome item.png Amplifying Tome + 765 Gold = 3000 Gold
  • Stats: 100 ability power, 100% base mana regen and 20% cooldown reduction.
  • Unique Passive - Razing: Gains charges upon moving or killing enemies, up to 200 charges. Attack structures expends 50 charges to deal 100 (+15% AP) bonus true damage.
  • Flavor: "When all their works have crumbles, their hearts will be laid bare."
Staff of Flowing Water item.png Staff of Flowing Water
  • Recipe: Chalice of Harmony item.png Chalice of Harmony + Amplifying Tome item.png Amplifying Tome + 300 Gold = 1635 Gold
  • Stats: 40 ability power, 25 magic resist and 50% base mana regen
  • Unique Passive - Mana Font: Restores 2% of your missing mana every 5 seconds.
  • Unique Passive: Gain 30% movement speed and 10 mp5 while in the river.
  • Flavor: "News travels fast along the Ionian riverside."
Teleport item.png Teleport (Boot Enchantment)
Trickster's Glass item.png Trickster's Glass
  • Recipe: Haunting Guise item.png Haunting Guise + Ruby Crystal item.png Ruby Crystal + 215 Gold = 2115 Gold
  • Stats: 60 ability power and 400 health
  • Unique Passive - Eyes of Pain: 15 magic penetration
  • Unique Active - Disguise: Teleports to the target ally and takes on their appearance for 30 seconds. The disguise is broken upon casting a spell or attacking. 90 second cooldown.
  • Flavor: "Faces can not but lie."
Typhoon Claws item.png Typhoon Claws
  • Recipe: Pickaxe item.png Pickaxe + Dagger item.png Dagger + 675 Gold = 2000 Gold
  • Stats: 30 attack damage, 20% attack speed and 4% movement speed
  • Unique Passive - Furious Swipes: Basic attacks grant Malice charges for 3 seconds upon hitting an enemy. At 3 stacks, you gain maximum attack speed but your attacks deal 50% reduced damage.
  • Flavor: "That is not the pounding of the rain."
Murksphere item.png Murksphere
  • New economy item - 365 Gold. Cannot be built alongside other economy items.
  • Stats: 5% cooldown reduction and 25% base mana regen.
  • Unique Active - Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
  • Flavor: "Profit makes fast friends."
Swindler's Orb item.png Swindler's Orb
  • Recipe: Murksphere item.png Murksphere + 500 Gold = 865 Gold
  • Stats: 10% cooldown reduction and 50% base mana regen.
  • Unique Active - Swindler's Shield: Shields target ally from the next 60 damage. You generate 1 gold for every 4 damage absorbed (total of 15). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
  • Flavor: "Partners in crime."
Globe of Trust item.png Globe of Trust
  • Recipe: Swindler's Orb item.png Swindler's Orb + Forbidden Idol item.png Forbidden Idol + 635 Gold = 2100 Gold
  • Stats: 20% cooldown reduction and 150% base mana regen.
  • Unique Active - Safe Harbor: Lobs a bubble that shields allies hit from the next 150 damage. You generate 1 gold for every 4 damage absorbed for a maximum of 150 per cast (max of 37.5 per ally). Self-cast shields will not generate gold from monster damage. 15 second cooldown.
  • Flavor: "Theft is better with accomplices."

Accommodation
  • The Brawlers and Black Market items appear as separate tabs in the store - i.e. Brawlers, Recommended, All Items and Black Market.

HUD

New HUD
  • The champion portrait, experience bar, level, stats and items has been merged with the ability bar in the center.
  • The stats section can be hidden and minimized by clicking on the champion's portrait.
    • Cooldown and attack range are now displayed in the stats section at all time.
    • Pressing C will expand the stats section, rather than open a new panel.
  • Buffs and debuffs now appear side-by-side above the ability bar.
  • Item cooldowns have been removed from the buff bar, as the item section is now in the center of the screen.
  • The creep score, KDA and team KDA has been merged with the minimap.
  • Allied portraits are now above the minimap.
    • New Feature: The green dot that signifies if an ally's ultimate is ready now fills up to signify cooldown.
  • New Feature: The respawn timers of dead enemies will appear above the allied portraits.
  • New Feature: Target frames (the information you get when you click on a target) now displays creep score and KDA.
  • New Feature: There is now an icon to denote abilities that you have insufficient mana to cast or are disabled by crowd control.
  • New Feature: Channel bars now display the remaining seconds to one decimal place.
  • You can still move the minimap to the left side.
New Scoreboard
  • Scoreboard now shows allies and enemies side-by-side instead of top-and-bottom.
  • New Feature: You can now reorder players on the scoreboard.
  • New Feature: Allied summoner spell cooldowns are now tracked.
  • Scoreboard now tracks towers destroyed.
  • Scoreboard now tracks Dragon Slayer stacks as a number.

HUD2015 Overview
Death timers
HUD2015 Scoreboard
6 3 PBE HUD Rework Preview04:36

6 3 PBE HUD Rework Preview

General
  • Dragon Dragon's respawn timer will update for the non-killing team the moment they see an enemy with Dragon Slayer.png Dragon Slayer or the empty pit.
  • Baron Nashor Baron Nashor's respawn timer is updated for both teams when he dies, regardless of sight.
Rift Scuttler Rift Scuttler
    • Forced action crowd control effects will now lock Scuttles in place.
    • Fixed a bug where forced action crowd control effects and Dark Flight.png Dark Flight were not triggering Scuttles' "loses resistances while disabled".

Champions

New Short Bio
Ahri Ahri
  • Charm.png Charm
    • Fixed a bug where Charm causes monsters to freak out.
Azir Azir
  • Shurima's Legacy.png Shurima's Legacy
    • Removed: Granting Azir bonus attack speed from cooldown reduction
  • Arise!.png Arise!
    • New Passive: Azir gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
  • Shifting Sands.png Shifting Sands
    • No longer knocks up the first champion hit.
Darius Darius
  • Apprehend.png Apprehend
    • Now briefly grants vision over the target area.
Ekko Ekko
  • Timewinder.png Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive.png Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
Elise Elise
  • Cocoon.png Cocoon
    • Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Spiderling Spiderling
    • Damage type changed to magical from physical.
    • AP ratio increased to (+15% AP) from (+10% AP).
    • Movement speed increased to 355 from 345.
    • Fixed a bug which caused Spiderlings to not move or attack for 4 seconds after the first cast of Rappel.
Evelynn Evelynn
  • Hate Spike.png Hate Spike
    • Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
  • Agony's Embrace.png Agony's Embrace
    • Slow increased to 40 / 60 / 80% from 30 / 50 / 70%.
Gangplank Gangplank
  • General
    • Complete visual upgrade featuring a re-imagined model as well as new animations, sounds and voiceover.
  • Stats
    • Base damage reduced to 56 from 62.
    • Base health reduced to 710 from 712.
    • Health growth reduced to 79 from 81.
    • Health regen growth reduced to 0.6 from 0.75.
    • Base mana reduced to 282 from 282.2.
    • Base mana regen reduced to 7.5 from 7.675.
    • Attack speed growth increased to 3.2 from 2.75.
    • Base armor reduced to 26 from 26.044.
    • Armor growth reduced to 3 from 3.3.
  • Trial by Fire.png Trial by Fire (Innate)
    • New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
  • Parrrley.png Parrrley (Q)
    • New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
    • Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70.
    • Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35.
  • Remove Scurvy.png Remove Scurvy (W)
    • Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) (+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP).
    • Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks.
    • Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
  • Powder Keg.png Powder Keg (E)
    • New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing the attack's damage to surroFixed a bug where forced action crowd control effects were stunning Scuttles.Fixed a bug where forced action crowd control effects and ☃☃ were not triggering Scuttles' "loses resistances while disabled".unding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by Parrrley.png Parrrley, Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
    • No cost.
  • Cannon Barrage.png Cannon Barrage (R)
    • Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds).
    • Now Slow icon slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration.
    • Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP).
    • Cooldown increased to 140 / 130 / 120 from 125.
  • Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
    • Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand Slow icon slowing enemies by 60% for 1.5 seconds.
    • Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds.
    • Fire at Will: Launches 6 additional waves.
Kalista Kalista
  • General
    • Updated recommended items.
  • Pierce.png Pierce / Sentinel.png Sentinel
    • Now properly queues up to cast after her basic attack completes.
Miss Fortune Miss Fortune
  • General
    • Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
  • Strut.png Strut
    • No longer falls off upon taking non-periodic damage.
  • Double Up.png Double Up
    • Secondary targeting paradigm improved (again).
    • New Effect: If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
  • Impure Shots.png Impure Shots
    • Cooldown reduced to 12 seconds from 16.
    • New Effect: Now instantly readies Strut.png Strut at full power.
    • Grievous Wounds icon Grievous Wounds removed.
  • Make It Rain.png Make It Rain
    • Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65%.
    • Duratio reduced to 2 seconds from 3. Total damage unchanged.
  • Bullet Time.png Bullet Time
    • Tooltip updated to indicate its Impure Shots.png Impure Shots bonus magic damage.
Rumble Rumble
  • Flamespitter.png Flamespitter
    • Fixed a bug where Flamespitter was damaging untargetable enemies.
    • Fixed a bug where the range wasn't consistent.
  • The Equalizer.png The Equalizer
    • Fixed a bug where The Equalizer was damaging untargetable enemies.
Ryze Ryze
  • Arcane Mastery.png Arcane Mastery
    • Stack duration decreased to 6 seconds from 10 seconds.
  • Overload.png Overload
    • Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 130 / 165 / 200.
  • Spell Flux.png Spell Flux
    • Initial damage reduced to 36 / 52 / 68 / 84 / 100 (+20% AP) from 50 / 66 / 82 / 98 / 114 (+30% AP).
      • Secondary damage reduced to 18 / 26 / 34 / 42 / 50 (+10% AP) from 25 / 33 / 41 / 49 / 57 (+15% AP).
Syndra Syndra
Tahm Kench Tahm Kench
  • Tongue Lash.png Tongue Lash
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 115 / 150 / 185 / 220.
  • Abyssal Voyage.png Abyssal Voyage
    • Cooldown reduced to 120 / 110 / 100 seconds from 160 / 130 / 100.
    • Passive health ratio increased to 4 / 6 / 8 % from 4 / 5 / 6 %.
Vayne Vayne
  • Tumble.png Tumble
    • Cooldown now begins upon lauching the attack instead of upon hitting a target.
    • Tumble's empowered attack will be consumed even if the target becomes invalid while in-flight. This allows enemies to dodge the effect, but also allows Vayne to activate the ability again.

Xin Zhao Xin Zhao

  • Battle Cry.png Battle Cry
    • Ability power ratio increased to (+ 70% AP) from (+ 50% AP)
Yasuo Yasuo
  • Steel Tempest.png Steel Tempest
    • Fixed a bug where the third cast wasn't applying on-hit effects.
Zilean Zilean

Items

Hunter's Machete item.png Hunter's Machete
  • passive - jungler: Mana regen increased to 4 from 3.
Magus item.png Runeglaive
  • No longer converts the attack to deal magic damage. Only the bonus damage is magical.
  • AOE component now only triggers on monsters.
  • New Effect: Now deals double damage to the primary target
Zeke's Herald item.png Zeke's Herald
  • Reworked into Zeke's Harbinger item.png Zeke's Harbinger.
  • New Recipe: Glacial Shroud item.png Glacial Shroud + Amplifying Tome item.png Amplifying Tome + Amplifying Tome item.png Amplifying Tome + 480 Gold = 2300 Gold
  • Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
  • Unique Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to The Black Spear item.png The Black Spear.
  • Unique Passive: When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.

Undocumented Changes

Gangplank Gangplank
  • His secondary role tag (Support) has been removed.
  • Parrrley.png Parrrley - The base damage of the ability can no longer Critical strike icon critically strike.
Xin Zhao Xin Zhao - Reverted the change from V5.13
  • Battle Cry.png Battle Cry - Ability power ratio increased to (+ 70% AP) from (+ 50% AP).

Patch Rundown

Patch Rundown 511:52

Patch Rundown 5.14 - The Harbinger Times

References

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