New Cosmetics in the Store

The follow Champion skins have been added to the store for The Burning Tides:

The following Summoner icons have been added to the store:

The following Ward skins have been added to the store:

League of Legends V5.14

Maps and Modes

Gangplank Gangplank Announcer Pack
  • A new announcer pack has been added to the game for The Burning Tides.
    • Includes quotes for Summoner's Rift, Twisted Treeline, ARAM, Crystal Scar and Spectator.
    • New announcements for successful surrender votes and victory.
    • New announcements for when your structures are under attack (not just when they die).
    • New "encouraging" quotes for the losing side when the enemy scores a kill (e.g. "Make them pay!").
    • Alternative quotes for classic lines (e.g. "Twice the bounty!" as well as the standard "Double kill!", or "Your matey's feedin' the fishes" as well as "Your ally has been slain").
    • Full voice-over can be found here.

Butcher's Bridge (Bilgewater)

Summoner's Rift

Shark!
  • Sharks will spawn in the bottom-lane vista if you have a full team of Bilgewater champions/skins.

Black Market Brawler

Purchase illegal Black Market items and use golden Krakens (unique currency) to recruit new Brawler minions as you vie for dominance on Summoner's Rift.
Krakens Krakens
  • Unique currency used to hire mercenary "Brawler" minions. This is earned in addition to Gold gold.
    • Earn 1 Kraken every 60 seconds.
    • Earn 2 Krakens for champion kills.
    • Earn 1 Kraken for champion assists.
    • Each allied player earns 1 Kraken for epic monsers.
    • Earn 1 Kraken for large monsters in the enemy's half of the jungle.
Structures
  • Destroying inhibitors now buffs your Brawler minions instead of summoning super minions.
Brawlers
  • Brawlers cost 5 Krakens to purchase - you can only have one. They cannot be sold.
  • Once hired, Brawlers will accompany each minion wave that spawns on your lane.
  • You can improve your brawler in the store by purchasing a Mercenary Upgrade 3 item.png Mercenary Upgrades, Offense Upgrade 3 item.png Offense Upgrades or Defense Upgrade 3 item.png Defense Upgrades, which cost Krakens. Ability upgrades listed below. Each brawler can be upgraded a total of 9 times, with 3 improvements in each area, for a total of 90 Krakens. Stat modifications are relative to...
    • Level 1 costs 5 Krakens — Ability upgrade, +10 AD or +100 HP.
    • Level 2 Costs 10 Krakens — Ability upgrade, +20 AD (total 30) or +200 HP (total 300).
    • Level 3 Costs 15 Krakens — Ability upgrade, +30 AD (total 60) or +300 HP (total 600).
  • Ironback Ironback - Melee Tanky Siege
    • Initial Hire: 25% reduced damage from enemy turrets.
    • Level 1: 175% damage to enemy structures (75% bonus). Every 10 seconds (after breaking), gains a shield that mitigates 100% physical damage from the next next champion/turret attack.
    • Level 2: 250% damage to enemy structures (150% bonus). While the shield is active, takes 35% reduced damage from minions.
    • Level 3: 325% damage to enemy structures (225% bonus). The shield cooldown is reduced to 3 seconds and the damage reduction from minions is increased to 60%.
  • Razorfin Razorfin - Melee Champion Pursuer
    • Initial Hire: 100% bonus attack speed.
    • Level 1: Upon aggroing an enemy champion, it will pursue them endlessly. Attacks against champions grants 100% movement speed and Ghost ghost.
    • Level 2: Each attack against a champion applies a mark. At 3 marks, deals 300% damage.
    • Level 3: Spawns two razorfins spawn each wave.
  • Plundercrab Plundercrab - Ranged Champion Harass
    • Initial Hire: Each attack splits to fire a minor bolt at up to one enemy champion within 150 range of the attack target. The minor bolt is modified to deal only 50% damage. Similar to Runaan's Hurricane item.png Runaan's Hurricane.
    • Level 1: +100 attack range. Attacks against champions grant 20% attack speed for 3 seconds, up to 150%.
    • Level 2: +100 attack range (200 total bonus). Attacks against champions deal 150% damage (75% to secondary targets).
    • Level 3: +150 attack range (350 total bonus). Now fires a minor bolt at every nearby enemy champion. Attacks against minions now deal 150% damage, too.
  • Ocklepod Ocklepod - Ranged Support Utility
    • Initial Hire: Shields target allied minions from the next 100 (+200% Ocklepod's AD) magic damage for 10 seconds. 10 second cooldown.
    • Level 1: +10 MR. Spawns a moving Clairvoyance every 30 seconds that grants vision after 4 second delay.
    • Level 2: +10 MR (20 total bonus). Base shield improved to 250 from 100 and has a 4-second cooldown.
    • Level 3: +10 MR (30 total bonus). Clairvoyance cooldown reduced to 10 seconds and delay reduced to 2 seconds. Sight duration and distance travelled increased by 50%.
"Black Market" Items
Accommodation
  • The Brawlers and Black Market items appear as separate tabs in the store - i.e. Brawlers, Recommended, All Items and Black Market.

HUD

General
  • Dragon Dragon's respawn timer will update for the non-killing team the moment they see an enemy with Dragon Slayer.png Dragon Slayer or the empty pit.
  • Baron Nashor Baron Nashor's respawn timer is updated for both teams when he dies, regardless of sight.
Rift Scuttler Rift Scuttler
    • Forced action crowd control effects will now lock Scuttles in place.
    • Fixed a bug where forced action crowd control effects and Dark Flight.png Dark Flight were not triggering Scuttles' "loses resistances while disabled".

Champions

New Short Bio
Ahri Ahri
  • Charm.png Charm
    • Fixed a bug where Charm causes monsters to freak out.
Azir Azir
  • Shurima's Legacy.png Shurima's Legacy
    • Removed: Granting Azir bonus attack speed from cooldown reduction
  • Arise!.png Arise!
    • New Passive: Azir gains 20 / 30 / 40 / 50 / 60% bonus attack speed.
  • Shifting Sands.png Shifting Sands
    • No longer knocks up the first champion hit.
Darius Darius
  • Apprehend.png Apprehend
    • Now briefly grants vision over the target area.
Ekko Ekko
  • Timewinder.png Timewinder
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 70 / 80 / 90 / 100.
  • Phase Dive.png Phase Dive
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 15 / 13 / 11 / 9 / 7.
Elise Elise
  • Cocoon.png Cocoon
    • Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
  • Spider Queen.png Spiderlings
    • Damage type changed to magical from physical.
    • AP ratio increased to (+15% AP) from (+10% AP).
    • Movement speed increased to 355 from 345.
    • Fixed a bug which caused Spiderlings to not move or attack for 4 seconds after the first cast of Rappel.
Evelynn Evelynn
  • Hate Spike.png Hate Spike
    • Base damage reduced to 40 / 50 / 60 / 70 / 80 from 40 / 55 / 70 / 85 / 100.
  • Agony's Embrace.png Agony's Embrace
    • Slow increased to 40 / 60 / 80% from 30 / 50 / 70%.
Gangplank Gangplank
  • General
    • Complete visual upgrade featuring a re-imagined model as well as new animations, sounds and voiceover.
  • Stats
    • Base damage reduced to 56 from 62.
    • Base health reduced to 710 from 712.
    • Health growth reduced to 79 from 81.
    • Health regen growth reduced to 0.6 from 0.75.
    • Base mana reduced to 282 from 282.2.
    • Base mana regen reduced to 7.5 from 7.675.
    • Attack speed growth increased to 3.2 from 2.75.
    • Base armor reduced to 26 from 26.044.
    • Armor growth reduced to 3 from 3.3.
  • Trial by Fire.png Trial by Fire (Innate)
    • New Innate: Gangplank's next attack ignites the target dealing bonus true damage and grants bonus movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire and grants the same bonus movement speed. Parrrley cannot activate Trial by Fire.
  • Parrrley.png Parrrley (Q)
    • New Effect: Killing units also grants Silver Serpents, a unique currency that can be spent to upgrade Cannon Barrage.
    • Mana cost reduced to 50 from 50 / 55 / 60 / 65 / 70.
    • Mana refund on kill reduced to 25 at all ranks from 25 / 27.5 / 30 / 32.5 / 35.
  • Remove Scurvy.png Remove Scurvy (W)
    • Heal changed to 50 / 75 / 100 / 125 / 150 (+90% AP) (+15% of missing health) from 80 / 150 / 220 / 290 / 360 (+100% AP).
    • Cost changed to 60 / 70 / 80 / 90 / 100 mana from 65 at all ranks.
    • Cooldown reduced to 22 / 20 / 18 / 16 / 14 seconds from 22 / 21 / 20 / 19 / 18.
  • Powder Keg.png Powder Keg (E)
    • New Active: Gangplank places a powder keg at the target location that he can attack to detonate, splashing the attack's damage to surroFixed a bug where forced action crowd control effects were stunning Scuttles.Fixed a bug where forced action crowd control effects and ☃☃ were not triggering Scuttles' "loses resistances while disabled".unding enemies and slowing them for a short duration. The damage benefits from 60% armor penetration and champions take bonus damage. If detonated by Parrrley.png Parrrley, Gangplank will plunder from all enemies slain. The explosion sets off a chain reaction that explodes other nearby kegs - but the damage does not overlap. Enemies can also attack the kegs to safely destroy them (worth gold).
    • No cost.
  • Cannon Barrage.png Cannon Barrage (R)
    • Now fires clusters of 3 waves every 2 seconds, for a total of 12 waves over an 8-second period (changed from 7 waves over 7 seconds).
    • Now Slow icon slows by 30% for 0.5 second (1 second per cluster) instead of 25% for the duration.
    • Damage per wave changed to 50 / 70 / 90 (+10% AP) from 75 / 120 / 165 (+20% AP).
    • Cooldown increased to 140 / 130 / 120 from 125.
  • Gangplank has access to three unique items that can be purchased with Silver Serpents, a unique currency.
    • Death's Daughter: An initial, mega-cannonball precedes the barrage, dealing 「 a cluster worth 」「 150 / 210 / 270 (+30%AP) 」 of true damageand Slow icon slowing enemies by 60% for 1.5 seconds.
    • Raise Morale: Allies within the area gain 60% bonus movement speed for 2 seconds.
    • Fire at Will: Launches 6 additional waves.
Kalista Kalista
  • General
    • Updated recommended items.
  • Pierce.png Pierce / Sentinel.png Sentinel
    • Now properly queues up to cast after her basic attack completes.
Miss Fortune Miss Fortune
  • General
    • Complete visual upgrade featuring an upgraded model as well as new animations and sounds.
  • Strut.png Strut
    • No longer falls off upon taking non-periodic damage.
  • Double Up.png Double Up
    • Secondary targeting paradigm improved (again).
    • New Effect: If the first shot kills the target, Double Up deals 50% bonus damage to the second target. Uses the crit animation.
  • Impure Shots.png Impure Shots
    • Cooldown reduced to 12 seconds from 16.
    • New Effect: Now instantly readies Strut.png Strut at full power.
    • Grievous Wounds icon Grievous Wounds removed.
  • Make It Rain.png Make It Rain
    • Slow changed to 40 / 45 / 50 / 55 / 60% from 25 / 35 / 45 / 55 / 65%.
    • Duratio reduced to 2 seconds from 3. Total damage unchanged.
  • Bullet Time.png Bullet Time
    • Tooltip updated to indicate its Impure Shots.png Impure Shots bonus magic damage.
Rumble Rumble
  • Flamespitter.png Flamespitter
    • Fixed a bug where Flamespitter was damaging untargetable enemies.
    • Fixed a bug where the range wasn't consistent.
  • The Equalizer.png The Equalizer
    • Fixed a bug where The Equalizer was damaging untargetable enemies.
Ryze Ryze
  • Arcane Mastery.png Arcane Mastery
    • Stack duration decreased to 6 seconds from 10 seconds.
  • Overload.png Overload
    • Damage reduced to 60 / 85 / 110 / 135 / 160 from 60 / 95 / 130 / 165 / 200.
  • Spell Flux.png Spell Flux
    • Initial damage reduced to 36 / 52 / 68 / 84 / 100 (+20% AP) from 50 / 66 / 82 / 98 / 114 (+30% AP).
      • Secondary damage reduced to 18 / 26 / 34 / 42 / 50 (+10% AP) from 25 / 33 / 41 / 49 / 57 (+15% AP).
Syndra Syndra
Tahm Kench Tahm Kench
  • Tongue Lash.png Tongue Lash
    • Base damage increased to 80 / 125 / 170 / 215 / 260 from 80 / 115 / 150 / 185 / 220.
  • Abyssal Voyage.png Abyssal Voyage
    • Cooldown reduced to 120 / 110 / 100 seconds from 160 / 130 / 100.
    • Passive health ratio increased to 4 / 6 / 8 % from 4 / 5 / 6 %.
Vayne Vayne
  • Tumble.png Tumble
    • Cooldown now begins upon lauching the attack instead of upon hitting a target.
    • Tumble's empowered attack will be consumed even if the target becomes invalid while in-flight. This allows enemies to dodge the effect, but also allows Vayne to activate the ability again.

Xin Zhao Xin Zhao

  • Battle Cry.png Battle Cry
    • Ability power ratio increased to (+ 70% AP) from (+ 50% AP)
Yasuo Yasuo
  • Steel Tempest.png Steel Tempest
    • Fixed a bug where the third cast wasn't applying on-hit effects.
Zilean Zilean

Items

Hunter's Machete item.png Hunter's Machete
  • passive - jungler: Mana regen increased to 4 from 3.
Magus item.png Runeglaive
  • No longer converts the attack to deal magic damage. Only the bonus damage is magical.
  • AOE component now only triggers on monsters.
  • New Effect: Now deals double damage to the primary target
Zeke's Herald item.png Zeke's Herald
  • Reworked into Zeke's Harbinger item.png Zeke's Harbinger.
  • New Recipe: Glacial Shroud item.png Glacial Shroud + Amplifying Tome item.png Amplifying Tome + Amplifying Tome item.png Amplifying Tome + Gold 480 = Gold 2300
  • Grants 250 Mana, 35 Armor, 50 Ability Power and 10% Cooldown Reduction
  • Unique Active - Conduit: Bind to target ally. This will remove all other Conduits on your target (60 seconds cooldown). This effect is similar to The Black Spear item.png The Black Spear.
  • Unique Passive: When within 1000-units of each other, you and Conduit will generate 1 charge every second, up to 100, with a bonus 4 charge on-attack and 10 on spell cast. At 100 charge, your next instance of damage grants you and your Conduit 20% increased Ability Power and 50% Critical Strike Chance for 6 seconds.

Undocumented Changes

Gangplank Gangplank
  • His secondary role tag (Support) has been removed.
  • Parrrley.png Parrrley - The base damage of the ability can no longer Critical strike icon critically strike.
Xin Zhao Xin Zhao - Reverted the change from V5.13
  • Battle Cry.png Battle Cry - Ability power ratio increased to (+ 70% AP) from (+ 50% AP).

Patch Rundown

Patch Rundown 511:52

Patch Rundown 5.14 - The Harbinger Times

References