League of Legends Wiki

V5.16

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New Cosmetics in the Store

The follow Champion skins have been added to the store:

The following Summoner icons have been added to the store:

League of Legends V5.16

HUD

  • Remaining cooldown is now prioritized over all other abilities states (e.g. out of mana).
  • Greyed out icons are now slightly less grey.
  • Darkened level-up icons for abilities which can't be levelled up.
  • Brightened minimap.
  • Scoreboard now displays a ? for champions that aren't visible.
  • Reduced whitespace around minimap.
  • Scoreboard no longer costs the chat window.
  • Surrender bow no longer covers allied frames.

Champions

Ahri Ahri
  • Essence Theft.png Essence Theft
    • Healing reduced to 3 / 5 / 9 / 18 from 2 + level.
Alistar Alistar
  • Stats
    • Health growth increased to 106 from 102.
  • Headbutt.png Headbutt
    • Dash speed reduced to 1200 from 1500.
      • Improves the window of reaction for enemies. Remember Headbutt isn't a homing dash and can miss if enemies move significantly.
      • Improves the ability to chain with Pulverize.png Pulverize, particularly at high latency.
Amumu Amumu
  • Stats
    • Armor growth increased to 3.8 from 3.3.
Azir Azir
  • General
  • Conquering Sands.png Conquering Sands
    • The target of Shifting Sands will now always move to the middle position.
    • Aside from above, Sand Soldiers will now always attempt to move the closest possible position within the formation from their current position, regardless of whether another soldier is also attempting to move there.
  • Arise!.png Arise!
    • Fixed a bug where Sand Soldiers would sometimes spawn when cast on a turret and vice-verse.
    • Fixed a bug where Arise! could target turrets from a much further range than intended.
  • Shifting Sands.png Shifting Sands
    • Range reduced to 1100 from global.
    • Collision radius reduced to 150 from 200.
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where enemy champions sometimes wouldn't be knocked back.
    • Fixed a bug where cloned champions ignored the wall.
Bard Bard
  • Stats
    • HP growth increased to 89 from 85.
Blitzcrank Blitzcrank
  • Armor growth increased to 4 from 3.5.
Braum Braum
  • Armor growth increased to 4.5 from 4.
Darius Darius
  • General
    • Recommended items updated.
  • Stats
    • Attack range increased to 175 from 125.
    • Attack damage growth increased to 5 from 3.5.
    • Health growth increased to 100 from 93.
    • Armor growth increased to 4 from 3.5.
    • Base attack speed reduced to 0.625 from 0.679.
    • Attack speed growth reduced to 1% from 2.65%.
  • Hemorrhage.png Hemorrhage
    • Updated ability icon.
    • Damage changed to Physical from Magical.
      • Total base damage per stack reduced to 「 9 + (1 × Darius level) 」「 10 - 27 (based on level) 」 from 12 - 36 (based on level). Bonus AD ratio unchanged.
        • Total base damage reduced to 「 45 + (5 × Darius level) 」「 50 - 135 (based on level) 」 from 60 - 180 (based on level)
    • Removed: Movement speed speed bonus per Bleeding champion.
    • New Effect: Whenever an enemy champion reaches maximum Hemorrhage stacks or dies to Noxian Guillotine.png Noxian Guillotine, Darius enters a Bloodrage for 5 seconds, gaining 「 40 - 200 」「 40 - 200 (based on level) 」 bonus attack damage and applying max. Hemorrhage on-hit.
  • Decimate.png Decimate
    • New Effect: Now has a 0.75 seconds time delay and displays its effective radius, including Blade and Handle areas. Darius can move during cast time.
    • Blade damage changed to 20 / 40 / 60 / 80 / 100 (+ 100 / 110 / 120 / 130 / 140% AD) from 105 / 157.5 / 210 / 262.5 / 315 (+ 105% Bonus AD).
      • New Effect: Darius heals for 10% of his missing health for every enemy champion hit by the Blade, up to 3 times.
    • Handle damage changed to 10 / 20 / 30 / 40 / 50 (+ 50 / 55 / 60 / 65 / 70% AD) from 70 / 105 / 140 / 175 / 210 (+ 70% Bonus AD).
    • Mana cost reduced to 30 from 40.
  • Crippling Strike.png Crippling Strike
    • Bonus physical damage changed to (+ 40% AD) at all ranks from (+ 20 / 40 / 60 / 80 / 100% AD).
    • Slow icon Slow percentage increased 90% at all ranks from 20 / 25 / 30 / 35 / 40%.
    • Slow icon Slow duration reduced to 1 second from 2 seconds.
    • Cooldown changed to 9 / 8 / 7 / 6 / 5 seconds from 8 seconds at all ranks.
    • Mana cost reduced to 30 at all ranks from 30 / 35 / 40 / 45 / 50.
    • Removed: Attack speed reduction.
    • Removed: Cooldown reduction per Hemorrhage.png Hemorrhage stack on-target.
  • Apprehend.png Apprehend
    • Cast time reduced to 0.25 seconds from 0.32.
    • New Effect: Now Slow icon slows enemies Airborne icon pulled 90% for 1 second.
    • Bug Fix: Fixed a bug where enemies would be Airborne icon pulled in if they escaped the area during the cast time.
  • Noxian Guillotine.png Noxian Guillotine
    • Base damage reduced to 100 / 200 / 300 from 160 / 250 / 340.
    • New Effect: Subsequent Noxian Guillotine casts are free to cast.
    • New Effect: Upon executing an enemy champion, all nearby non-champions become Fear icon terrified for a few seconds.
    • New Effect: At rank 3, Noxian Guillotine no longer costs mana.
    • Removed: Mana refund on-cast.
Elise Elise
  • Neurotoxin.png Neurotoxin
    • Base current health ratio reduced to 4% from 8%.
Garen Garen
  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 84.25 from 96.
    • Attack damage growth increased to 4.5 from 3.5.
    • Armor growth increased to 3 from 2.7.
    • Attack range increased to 175 from 125.
  • Decisive Strike.png Decisive Strike
    • Silence icon Silence duration reduced to 1.5 seconds at all ranks from 1.5 / 1.75 / 2 / 2.25 / 2.5.
    • Movement speed duration reduced to 1.5 / 2 / 2.5 / 3 / 3.5 from 1.5 / 2.25 / 3 / 3.75 / 4.5.
    • If the attack is used on champion, it will have a small dash attached to it, similar to Chomp.png Chomp and Bear Stance.png Bear Stance - moving Garen 50 units closer to his target than his attack range.
  • Courage.png Courage
    • Removed: 20% armor and magic resist increase.
    • New Passive: Unit kills permanently grant 0.25 Armor and Magic Resist. This bonus is capped at 30.
    • Active no longer grants Tenacity.
  • Judgment.png Judgment
    • Base damage changed to 14 / 18 / 22 / 26 / 30 from 10 / 22.5 / 35 / 47.5 / 60.
    • Attack damage ratio reduced to 34 / 35 / 36 / 37 / 38% AD from 35 / 40 / 45 / 50 / 55% AD.
    • New Effect: Judgment deals 33% bonus damage when striking only one target.
      • Single target damage: 18.67 / 24 / 29.33 / 34.67 / 40 (+45.33 / 46.67 / 48 / 49.33 / 50.67% AD).
    • Cooldown reduced to 9 seconds at all ranks from 13 / 12 / 11 / 10 / 9.
    • New Effect: Cancelling Judgement early will now refund cooldown equal to the remaining duration.
    • New Effect: Instances of damage over the duration changed to 5 - 10 (based on level) based on level from 6 at all ranks. Total duration unchanged.
    • Removed: 25% reduced damage to minions.
  • Demacian Justice.png Demacian Justice
    • Updated ability icon.
    • New Passive: The enemy champion with the most recent kills is the Villain. Garen's basic attacks and ticks of Judgment.png Judgment deal 1% target's maximum health as bonus true damage versus Villains.
    • New Effect: Demacian Justice's Active deals true damage versus Villains.
Kassadin Kassadin
  • Riftwalk.png Riftwalk
    • New Effect: Now scales with (+ 20% AP).
    • New Effect: Damage increase per Riftwalk.png Riftwalk stack now scales with (+ 10% AP) per stack.
Kayle Kayle
  • Stats
    • Base damage reduced to 51 from 56.
LeBlanc LeBlanc
  • Distortion.png Distortion
    • Dash speed increased to 1450 from 1300.
Lee Sin Lee Sin
  • Flurry.png Flurry
    • Energy refund changed to 20 on the first attack and 10 on the second, from 15 on both.
  • Dragon's Rage.png Dragon's Rage
    • New Effect: Enemies hit by the kicked enemy take bonus physical damage equal to 12 / 15 / 18% of kicked enemy's bonus health.
Leona Leona
  • Stats
    • Armor growth increased to 3.6 from 3.1.
Lissandra Lissandra
  • Frozen Tomb.png Frozen Tomb
    • New Effect: Self cast now also heals Lissandra for 100 / 150 / 200 (+30% AP), increased by 1% for every 1% of her missing health.
Lucian Lucian
  • Lightslinger.png Lightslinger
    • Second shot damage increased to 30 / 40 / 50 / 60% AD from 30 / 40 / 50% AD.
      • Damage against minion increase to 100% AD from 60 / 80 / 100% AD
  • Ardent Blaze.png Ardent Blaze
    • New Effect: Allies can trigger the bonus movement speed for Lucian.
    • Movement speed increased to 60 / 65 / 70 / 75 / 80 from 40 / 45 / 50 / 55 / 60.
    • Movement speed duration reduced to 1 second from 2.
    • Mana cost reduced to 50 from 60.
Mordekaiser Mordekaiser
  • General
    • Recommended items updated.
    • New ability icons.
    • Ability VFX updated.
  • Stats
    • Base health reduced to 525 from 555.
    • Health growth reduced to 73 from 80.
    • Health regeneration increased to 4 from 3.374.
    • Health regeneration growth reduced to 0.3 from 0.55.
    • Attack range increased to 200 from 125.
    • Attack damage growth increased to 5 from 3.5.
    • Base attack speed reduced to 0.601 from 0.694.
    • Attack speed growth reduced to 2.2% from 3%.
    • Attack frame improved but no longer scale linearly with attack speed. This is the same as Thresh Thresh and Kalista Kalista.
    • Movement speed reduced to 325 from 340.
  • Iron Man.png Iron Man
    • New Effect: Shield will no longer decay while below 25% of maximum shield.
    • Shield generation reduced to 25% from 35%.
    • Shield decay changed to 「 1.5% of base HP 」「 7.875 + (1.095 Growth) 」 from 「 3% of maximum shield 」「 2.7 + (0.9 × Mordekaiser's level) 」.
    • Maximum shield changed to 「 25% maximum health 」「 131.25 + (18.25 Growth) (+ 25% bonus health) 」 from 90 + (30 × Mordekaiser's level).
  • Mace of Spades.png Mace of Spades
    • Cooldown changed to 10 / 8.5 / 7 / 5.5 / 4 from 8 / 7 / 6 / 5 / 4.
    • Cost reduced to 20 / 23 / 26 / 29 / 32 from 20 / 25 / 30 / 35 / 40.
    • New Effect: Now empowers his next 3 attacks, dealing bonus magic damage.
    • New Effect: Each attack deals 2 / 2.25 / 2.5 / 2.75 / 3 × the bonus magic damage of the last.
      • 1st Attack: 4 / 8 / 12 / 16 / 20 (+ 25 / 26.25 / 27.5 / 28.75 / 30% AD) (+ 20% AP)
      • 2nd Attack: 8 / 18 / 30 / 44 / 60 (+ 50 / 59 / 68.8 / 79.1 / 90% AD) (+ 40 / 45 / 50 / 55 / 60% AP)
      • 3rd Attack: 16 / 40.5 / 75 / 121 / 180 (+ 100 / 132.9 / 171.9 / 217.4 / 270% AD) (+ 80 / 101.25 / 125 / 151.25 / 180% AP)
      • Max: 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 325.2 / 390% AD) (+ 140 / 166.25 / 195 / 226.25 / 260% AP).
    • No longer modifying the attack to deal magic damage.
  • Creeping Death.png Creeping Death
  • Harvester of Sorrow.png Harvester of Sorrow
    • Passive: Even with allies present, Mordekaiser gains full experience from minions he kills.
    • Active - First Cast: Mordekaiser marks the target allied champion for 4 seconds, granting them both 75 bonus movement speed while moving toward one another. While within 250 units of each another, a cloud of metal shards will surround both of them and deal 35 / 45 / 55 / 65 / 70 (+ 15% AP) magic damage per second to nearby enemies.
      • Maximum potential damage of 140 / 180 / 220 / 260 / 300 (+ 60% AP). The damage areas DO stack.
    • Active - Second Cast: Mordekaiser constricts the metal shards, ending the effect to instantly dealing 50 / 65 / 80 / 95 / 110 (+ 30% AP) magic damage to the nearest 3 enemies as well as restoring 50 / 65 / 80 / 95 / 110 (+ 30% AP) health for each enemy hit. Healing versus monsters and minions is only one-third effective.
      • No cost.
      • Cast range: 1000
      • Cooldown: 12 / 11 / 10 / 9 / 8
  • Siphon of Destruction.png Siphon of Destruction
    • Base damage reduced to 35 / 65 / 95 / 125 / 155 from 70 / 115 / 160 / 105 / 250.
    • Now scales with 60% AD.
    • Cooldown reduced to 6 / 5.75 / 5.5 / 5.25 / 5 seconds from 6 at all ranks.
    • New Effect: For each enemy champion hit, Mordekaiser generates 15% of his maximum shield.
    • Range increased to 675 from 650.
  • Children of the Grave.png Children of the Grave
    • New Passive - Dragon Force: Damaging the Dragon Dragon will Curse it for 10 seconds.
    • Activation/DOT damage increased to 12.5 / 15 / 17.5% from 12 / 14.5 / 17%.
    • Leash duration increased to 45 / 60 / 75 from 45 at all ranks.
    • Revised Tooltip: "Mordekaiser will enslave the soul of Cursed units for X seconds whenever his team scores the takedown."
    • Range reduced to 650 from 850.
    • Enslaved Soul now has 100% of its hosts stats.
    • Enslaved Soul no longer gains a percentage of Mordekaiser's AD and AP.
    • Enslaved Soul now gains 10 / 25 / 50 AD and (+ 15% of Mordekaiser's max. health).
    • Enslaved Souls can now dance.
    • Fixed a bug where Spoils of War was not granting Mordekaiser gold/creep score for minions it executes.
Nami Nami
  • Surging Tides.png Surging Tides
    • Base movement speed bonus increased to 60 from 40.
    • Ability power scale increased to 20% AP from 10% AP.
    • New Effect: The bonus movement speed is doubled for allies hit by Tidal Wave.png Tidal Wave.
Nasus Nasus
  • Siphoning Strike.png Siphoning Strike
    • New Effect: The empowered autoattack gains 25 bonus attack range (Total range 150). This does not stack with the bonus from Fury of the Sands.png Fury of the Sands.
Nautilus Nautilus
  • Stats
    • Armor growth increased to 3.75 from 3.25.
Rammus Rammus
  • Stats
    • Armor growth increased to 4.3 from 3.8.
  • Defensive Ball Curl.png Defensive Ball Curl
    • Return damage to attackers increased to 25 / 35 / 45 / 55 / 65 from 15 / 25 / 35 / 45 / 55.
Rumble Rumble
  • The Equalizer.png The Equalizer
    • Cooldown increased to 120 / 110 / 100 from 105 / 90 / 75.
    • The damage zone now starts 150 units closer to the starting location - it currently overshoots your target location. While this reduces the effective maximum range, this is a buff for most user-cases.
Skarner Skarner
  • General
    • Recommended items updated.
  • Stats
    • Health growth reduced to 90 from 96.
    • AD growth increased to 4.5 from 4.2.
    • Attack frame improved.
    • Attack frame now scale less efficiently with attack speed. This is the same as Thresh Thresh and Kalista Kalista.
  • Crystallizing Sting.png Crystallizing Sting
  • Crystal Spires.png Crystal Spires
    • Updated ability icon.
    • Passive: Skarner's presence causes a number of Crystals to spawn. Crystals can be captured by standing on top of them, which remain captured indefinitely. Capturing a Crystal solo earns 15 gold Gold, or 30 Gold split evenly among all who assisted, grants Sight icon sight over the area for 1.5 seconds and prevents it from being captured by the opposing team for 15 seconds. Defending champions can stand on the Crystal to prevent the opposing team from capturing it.
    • While near captured Crystals or a Crystalized enemy, Skarner gains Crystal Charge - Gains 100 movement speed and 「 42% + (6% × Skarner's level) 」「 48 - 160 (based on level) 」 attack speed, as well as restoring 3% of his max. mana per second.
    • New Effect: Neutral zones are unable to be captured until 1:30 minutes.
    • SkarnerSquare.png Guardian of the Sands Skarner [S|L] and SkarnerSquare.png Battlecast Alpha Skarner [S|L] have unique models for their Crystal Spires.
  • Crystal Slash.png Crystal Slash
    • Physical damage changed to 33 / 36 / 39 / 42 / 45% AD from 20 / 30 / 40 / 50 / 60 (+ 40% bonus AD).
    • Magic damage changed to 33 / 36 / 39 / 42 / 45% AD (+ 20% AP) from 20 / 30 / 40 / 50 / 60 (+ 20% AP).
    • Cooldown reduced to 3.5 / 3.25 / 3 / 2.75 / 2.5 seconds from 3.5 at all ranks.
    • Charge duration reduced to 4 seconds from 5.
    • Cooldown reduction effect against non-champions reduced to 0.25 seconds from 0.5 seconds.
    • Mana cost reduced to 10 / 11 / 12 / 13 / 14 mana from 16 / 17 / 18 / 19 / 20.
    • Remove: Stacking movement speed and attack speed bonuses.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Remove: Base shield values.
    • New Effect: Now scales with 12 / 13 / 14 / 15 / 16 % of Skarner's maximum health. Ability Power scaling unchanged.
  • Fracture.png Fracture
    • New Passive - Crystalize: Enemies afflicted with Crystallizing Sting.png Crystal Venom's Stun icon stun or Impale.png Impale's Suppression icon suppression grants Skarner Crystal Spires.png Crystal Charge and reduce Fracture.png Fracture's cooldown, both equal to the disable's duration.
    • New Effect: Enemies hit by Fracture are afflicted with Crystallizing Sting.png Crystal Venom for 5 seconds, causing Skarner's next basic attack against them to deal 25 / 50 / 75 / 100 / 125 additional physical damage and Stun icon stun them for 1 second.
      • New Effect: Missile speed now decreases for each champion hit.
      • New Effect: Can now hit a maximum of 6 enemies.
    • Cost changed to 55 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cooldown increased to 13 / 12.5 / 12 / 11.5 / 11 from 12 / 11.5 / 11 / 10.5 / 10.
  • Impale.png Impale
    • Magic damage reduced to 20 / 60 / 100 from 100 / 150 / 200.
    • Mana cost reduced to 100 at all ranks from 100 / 125 / 150.
    • Cooldown changed to 120 / 100 / 80 seconds from 110 / 100 / 90.
    • New Effect: Now deals bonus 100% AD bonus physical damage on both instances.
    • Remove: Bonus magic damage vs. targets with Crystallizing Sting.png Crystal Venom.
Tahm Kench Tahm Kench
  • Stats
    • Armor growth increased to 3.5 from 3.
  • Devour.png Devour
    • Now prioritizes champions over minions.
    • Enemies regurgitated are now stunned for 0.25 seconds.
  • Abyssal Voyage.png Abyssal Voyage
    • Warning particle for enemies now only appears during the 0.5 second delay.
Taric Taric
  • Stats
    • Armor growth increased to 3.7 from 3.2.
Teemo Teemo
  • Camouflage.png Camouflage
    • Fixed a bug where knocking Teemo out of a brush didn't break stealth.
  • Noxious Trap.png Noxious Trap
    • Poison now reveals enemies damaged.
    • Slow no longer decays over time.
    • Update animation of tossing and bouncing traps.
Thresh Thresh
  • Stats
    • Health growth increased to 93 from 89.
Twitch Twitch
  • Ambush.png Ambush
    • Mana cost reduced to 40 from 60.
  • Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat
    • Attack damage increased to 20 / 30 / 40 from 20 / 28 / 36.
Vel'Koz Vel'Koz
  • Plasma Fission.png Plasma Fission
    • Reactivation delay reduced to 0.25 from 0.3.
    • Range of secondary bolts increased to 1100 from 900.
Volibear Volibear
  • Thunder Claws.png Thunder Claws
    • Bounce range increased to 500 from 330.
    • New Effect: Activating Thunder Claws now triggers the lightning chain effect originating from himself to hit up to 4 nearby enemies.
Zac Zac
  • Elastic Slingshot.png Elastic Slingshot
    • Range increased to 1200 / 1350 / 1500 / 1650 / 1800 from 1150 / 1250 / 1350 / 1450 / 1550.
Zed Zed
  • Death Mark.png Death Mark
    • Reactivation delay reduced to 0.5 seconds from 1 second.

Items

New Items
Sterak's Gage item.png Sterak's Gage (New Item)
  • Recipe: Giant's Belt item.png Giant's Belt + Long Sword item.png Long Sword + 1190 Gold = 2550 Gold.
  • Grants 500 health and +25% base attack damage.
    • The bonus base attack damage granted is considered to be BASE attack damage - i.e. it will increase the damage dealt by Sheen item.png Sheen, but will not affect abilities with bonus-AD ratios.
  • Unique Passive: Upon taking at least 400 - 1800 damage (based on level) within 5 seconds, grants Primal Rage.
    • Primal Rage: Grow in size and strength, gaining increase size, +25% additional base attack damage, and a rapidly decaying shield for 30% of your maximum health.
Titanic Hydra item.png Titanic Hydra (melee only) (New Item)
  • Recipe: Tiamat item.png Tiamat + Giant's Belt item.png Giant's Belt + 400 Gold = 3300 Gold.
  • Grants 400 health, 50 attack damage and 100% base health regeneration.
  • Unique Passive - Cleave: Basic attacks deal 5 (+1% of your maximum health) bonus physical damage on-hit and 40 (+2.5% of your maximum health) physical damage to other enemies in a cone behind the target. (385 range).
  • Unique Active - Crescent: On your next basic attack, Cleave deals 40 (+10% of your maximum health) physical damage to all targets in a larger cone. Damage does not stack with Cleave. 20 second cooldown.
    • Activating Crescent resets your autoattack timer.
General
Dead Man's Plate item.png Dead Man's Plate
  • Enabled on Summoner's Rift. Actually it was available after the end of Burning Tides.
  • Armor reduced to 50 from 55.

Ravenous Hydra item.png Ravenous Hydra

  • New icon.
Prototype Hex Core item.png Prototype Hex Core
  • AP per level reduced to 1 from 3.
  • Now grants (10 × level) mana.
The Hex Core mk-1 item.png The Hex Core mk-1
  • Flat ability power removed (previously 20).
  • Flat mana removed (previously 150).
  • Scaling ability power reduced to 3 from 4.
  • Now grants (15 × level) mana.
The Hex Core mk-2 item.png The Hex Core mk-2
  • Flat ability power removed (previously 40).
  • Flat mana removed (previously 300).
  • Scaling ability power increased to 6 from 5.
  • Now grants (20 × level) mana.
Perfect Hex Core item.png Perfect Hex Core
  • Flat ability power removed (previously 60).
  • Flat mana removed (previously 500).
  • Scaling ability power increased to 10 from 6.
  • Now grants (25 × level) mana.
Magic Resistance
Null-Magic Mantle item.png Null-Magic Mantle
Aegis of the Legion item.png Aegis of the Legion
  • New recipe: Null-Magic Mantle item.png Null-Magic Mantle + Crystalline Bracer item.png Crystalline Bracer + 550 Gold = 1600 Gold
    • Total cost reduced to 1600 Gold from 1900 Gold.
  • Now grants 100% health regeneration.
  • Aura magic resist reduced to 15 from 20.
  • Aura health regeneration removed.
Banner of Command item.png Banner of Command
  • Cost reduced to 2750 Gold from 3000 Gold.
  • Now grants 100% health regeneration.
  • Aura magic resist reduced to 15 from 20.
  • Aura health regeneration removed.
Locket of the Iron Solari item.png Locket of the Iron Solari
  • Cost reduced to 2750 Gold from 2800 Gold.
  • Now grants 100% health regeneration.
  • Aura magic resist reduced to 15 from 20.
  • Aura health regeneration removed.
  • Shield increased to 75-345 from 50-230.
  • Shield duration reduced to 2 seconds from 5.
Spectre's Cowl item.png Spectre's Cowl
  • Magic resistance increased to 40 from 35.
Banshee's Veil item.png Banshee's Veil
Spirit Visage item.png Spirit Visage
  • Total cost reduced to 2700 Gold from 2750 Gold.
  • Magic resist increased to 60 from 55.
  • Health regeneration increased to 150% from 100%.
Armor
Raptor Cloak item.png Raptor Cloak
  • Total cost increased to 1100 Gold from 1000 Gold.
  • Health regeneration increased to 150% from 100%.
  • Point Runner maximum speed reduced to 20% from 30%.
  • Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
Ohmwrecker item.png Ohmwrecker
  • Base health regeneration increased to 150% from 100%.
  • Point Runner maximum speed reduced to 20% from 30%.
  • Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
Zz'Rot Portal item.png Zz'Rot Portal
  • Total cost reduced to 2750 Gold from 2800 Gold.
  • Point Runner maximum speed reduced to 20% from 30%.
  • Point Runner movement speed now decays over 2 seconds instead of dropping off instantly.
  • Void Spawn health decay is now % of CURRENT instead of % of MAXIMUM.
  • New Effect: There is now a counter that tracks total gold earned.
  • Empowered Void Spawn resistance scaling removed.
  • Empowered Void Spawn damage now scale with 15% of your maximum health.
Glacial Shroud item.png Glacial Shroud
Warden's Mail item.png Warden's Mail
  • Total cost increased to 1100 Gold from 1050 Gold.
Frozen Heart item.png Frozen Heart
  • Total cost increased 2600 Gold from 2450 Gold.
  • Armor reduced to 90 from 100.
Randuin's Omen item.png Randuin's Omen
  • New icon.
  • Total cost reduced to 2700 Gold from 2850 Gold.
  • Health reduced to 400 from 500.
  • Armor reduced to 60 from 70.
  • New Passive: 10% reduced damage from Critical strike icon Critical strikes. This affects the total attack damage dealt by a critical strike, not an additive 10% reduction in their critical strike damage.
  • Active slow duration changed to a flat 4 seconds from 2 (+0.5% armor) (+0.5% magic resistance) seconds.
Thornmail item.png Thornmail
  • Total cost increased to 2300 Gold from 2100 Gold.
  • Reflected damage reduced to 15% from 30%.
  • New Effect: Reflected damage now deals (+25% bonus armor) bonus damage.
    • The armor ratio will be affected by armor reductions down to 0 armor - i.e. The Black Cleaver item.png The Black Cleaver will reduce the reflected damage by reducing your bonus armor. Negative armor values will be treated as 0. Armor penetration will not affect the ratio.
Health
Juggernaut item.png Cinderhulk
  • Health increased to 400 from 300.
  • Bonus health reduced to 15% from 25%.
Righteous Glory item.png Righteous Glory
  • Total cost reduced to 2400 Gold from 2500 Gold.
  • No longer grants Valor's Reward.
Warmog's Armor item.png Warmog's Armor
  • Total cost increased to 2750 Gold from 2500 Gold.
  • Now grants 200% base health regeneration.
  • Passive removed.
  • New Effect: You gain Warmog's Heart once your maximum health exceeds 3000.
  • New Passive – Warmog's Heart: If you have not taken damage in the last 8 seconds, you will restore 3% of your maximum health every second.

Undocumented changes

These changes were not written in official patch notes but active in client:

  • Players connect to post-game lobby (chat room) almost all at once.
  • System now notifies if player leaves post-game lobby.

August 26, 2015 Hotfix

Darius Darius
  • Decimate.png Decimate
    • Base damage increased to 40 / 65 / 90 / 115 / 140 from 20 / 40 / 60 / 80 / 100.
    • Heal increased to 15% from 10%. Cap unchanged.
Skarner Skarner
  • Stats
    • Base movement speed reduced to 335 from 345.
    • Base damage reduced to 57.156 from 61.156.
  • Crystalline Exoskeleton.png Crystalline Exoskeleton
    • Shield reduced to 10 / 11 / 12 / 13 / 14% from 12 / 13 / 14 / 15 / 16%.
  • Fracture.png Fracture
    • Projectile damage reduced to 40 / 65 / 90 / 115 / 140% from 40 / 75 / 110 / 145 / 180%.
    • Mark damage reduced to 25 / 35 / 45 / 55 / 65 from 25 / 50 / 75 / 100 / 125.
    • Cooldown increased to 14 / 13.5 / 13 / 12.5 / 12 from 13 / 12.5 / 12 / 11.5 / 11.

Patch Rundown

Patch Rundown 5.16 - Juggerwhaaaaat? ft15:29

Patch Rundown 5.16 - Juggerwhaaaaat? ft. KiWiKiD

References

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