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New Cosmetics in the Store[]

The follow Champion skins have been added to the store:

The following Summoner icons have been added to the store:

The following Ward skins have been added to the store:

PROJECT Event[]

PROJECT Sync
The following in-game event has been added.
  • Your team earns 1 Sync point for each player with Optic Enhancer Wards and 2 points for each PROJECT skins.
    • 2 Sync Points - Your team's Champions and Minions now spawn into the game with a PROJECT animation.
    • 4 Sync Points - Your team's Melee and Caster minions have donned a PROJECT outfit.
    • 6 Sync Points - Your team's Siege and Cannon minions have donned a PROJECT outfit.
PROJECT First Strike
The PROJECT skins will be enabled in the store on September 8th.
  • Purchasing one of the (new) PROJECT skins during the first week of release will permanently unlock exclusive loading screen cards. (Offer ends September 15 23:59 PDT).
    • Unlike other 1350 RP 1350 skins, PROJECT Fiora, Leona, Lucian and Zed will not go on sale at 975 RP 975 for the first week of their release.
  • The Fiora, Leona, Lucian, and Zed skins will go on sale for 975 RP 975 for the third week of their release: September 17 00:01 to September 24 23:59.

They Are Coming[]

League of Legends V5.17[]

HUD[]

Spectator HUD
  • Reskinned to match the in-game HUD.
New Features
  • Toggle to enable ability costs in the Interface menu.
  • Restored health/resource bar animations (toggled from the Interface menu).
  • Restored the custom augment/evolution mechanics for Viktor and Kha'Zix.
  • Surrender box is now smaller and slightly transparent.
  • Ability icons now briefly flash when their cooldown is reduced by another effect.
Bug Fixes
  • Chat box position no longer resets between games.
  • The missing indicator no longer covers the respawn timers.
  • Champion passive icons now grey out while on cooldown.

Champions[]

Azir Azir
  • Stats
    • Movement speed reduced to 325 from 335.
  • Conquering Sands Conquering Sands
    • Additional damage per soldier removed. The slow is still reapplied.
  • Arise! Arise!
    • Removed: Sated Devourer Sated Devourer will no longer cause a phantom attack to occur alongside his soldier attacks.
    • Added: Sated Devourer Sated Devourer will now cause his soldiers to attack twice.
    • Fixed a bug where two soldiers attacking slightly out of sync would each deal full damage, even on a single attack.
  • Shifting Sands Shifting Sands
    • Fixed a bug where Azir would stop dashing upon collision with the soldier even if the soldier was still moving.
  • Emperor's Divide Emperor's Divide
    • Fixed a bug where units would sometimes be knocked back too far.
    • The wall is now more forgiving to units that appear inside the wall when attempting to blink over it.
    • Soldiers not connected to the formation due to terrain causing them to be pushed to the side will now dissolve upon the wall being fully formed.
Bard Bard
  • Caretaker's Shrine Caretaker's Shrine
    • Mana cost reduced to 90 at all ranks from 100 / 105 / 110 / 115 / 120.
  • Magical Journey Magical Journey
    • Cooldown reduced to 18 / 17 / 16 / 15 / 14 from 20 / 19 / 18 / 17 / 16.
Darius Darius
  • Hemorrhage Hemorrhage
    • Bloodrage renamed to Noxian Might.
  • Decimate Decimate
    • Fixed a bug where summoner spells were disabled during the wind-up.
  • Crippling Strike Crippling Strike
    • New Effect: If the empowered attack scores the kill, Darius refunds 30 mana and 50% of the cooldown.
Draven Draven
  • League of Draven League of Draven
    • New Effect: Draven generates 2 bonus Adoration stacks if he kills 6 minions in a row without dropping an axe.
    • Starting at 150 stacks and for every 100 stacks thereafter, an announcement will appear in allied chat stating the fact.
    • If Draven cashes in at least 150 stacks on-kill, an announcement will appear in allied chat stating the fact.
Fizz Fizz
  • Urchin Strike Urchin Strike
    • AP ratio increased to 35% AP from 30% AP.
  • Seastone Trident Seastone Trident
    • Active base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 20 / 30 / 40 / 50.
    • Active Ability power ratio increased to 30% AP from 25% AP.
  • Chum the Waters Chum the Waters
    • The damage amplifier now only affects magic damage (no longer affects physical damage).
Gangplank Gangplank
  • Powder Keg Powder Keg
    • Delay between casts implemented at 0.25 seconds.
    • Armor penetration reduced to 50% from 60%.
Garen Garen
  • Stats
    • Movement speed reduced to 340 from 345.
  • Decisive Strike Decisive Strike
    • Movement speed reduced to 30% from 35%.
    • Fixed a bug where the attack wasn't triggering against structures
  • Courage Courage
    • On Crystal Scar, Howling Abyss and Twisted Treeline, Garen gains twice the resists per kill (0.25).
  • Judgment Judgment
    • Issuing attack commands while spinning will now make Garen path slightly closer to his target.
Gragas Gragas
  • General
    • Updated recommended items.
  • Drunken Rage Drunken Rage
    • Percent health damage reduced to 8% of target's maximum health at all ranks from 8 / 9 / 10 / 11 / 12% of target's maximum health.
Janna Janna
  • Tailwind Tailwind
    • Refresh rate increased. Allies moving into or out of the area will gain/lose the effects more abruptly.
  • Howling Gale Howling Gale
    • Base range reduced to 850 from 1100.
    • Range increase per second increased to 35% from 20%. Maximum range remains roughly the same.
  • Monsoon Monsoon
    • Heal per second Ability power ratio reduced to 50% AP from 60% AP.
      • Total Ability power ratio reduced to 150 % AP from 180 % AP.
Jax Jax
  • Counter Strike Counter Strike
    • Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 75 / 80 / 85 / 90.
Kalista Kalista
  • Sentinel Sentinel
    • Passive damage reduced to 10 / 12.5 / 15 / 17.5 / 20% of target's maximum health from 12 / 14 / 16 / 18 / 20% of target's maximum health.
    • Passive cooldown per target increased to 10 from 6.
  • Fate's Call Fate's Call
    • Cooldown increased to 120 / 90 / 60 from 90 / 75 / 60.
Karma Karma
  • Focused Resolve Focused Resolve
    • Cooldown reduced to 12 at all ranks from 16 / 15 / 14 / 13 / 12.
Lux Lux
  • Light Binding Light Binding
    • Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
    • Secondary target will now receive full damage and snare duration.
Maokai Maokai
Master Yi Master Yi
  • Emotes
    • Dance animation speed now scales with Master Yi's current movement speed.
  • Alpha Strike Alpha Strike
Miss Fortune Miss Fortune
  • Double Up Double Up
    • Tooltip updated to indicate that the second shot critically strikes on-kill.
Mordekaiser Mordekaiser

Nocturne Nocturne

  • Unspeakable Horror Unspeakable Horror
    • Revival effects will now break the tether upon being triggered (e.g. Guardian's Angel).
  • Paranoia Paranoia
    • Range increase to 2500 / 3250 / 4000 from 2000 / 2750 / 3500.
Olaf Olaf
Pantheon Pantheon
  • Stats
    • Attack speed increased to 0.644 from 0.625. Attack delay reduced to -0.03 from 0.
Rek'Sai Rek'Sai
Shen Shen
  • Vorpal Blade Vorpal Blade
    • Base Heal reduced to 3 / 6 / 9 / 12 / 15 from 6 / 10 / 14 / 18 / 22.
Skarner Skarner
  • Crystal Spires Crystal Spires
    • Bonus movement speed changed to 70-120 (at levels 1 to 18) from 100 at all levels.
    • Bonus attack speed changed to 43% − 160% (based on level) from 48% − 150% (based on level).
    • Maximum mana regen per second reduced to 2% from 3%.
    • Fixed a bug where Skarner would gain the bonuses even if his target resists the stun/suppression.
    • On Twisted Treeline, the position of spires are changed so that their zones no longer overlap.
Tahm Kench Tahm Kench
  • An Acquired Taste An Acquired Taste
    • Duration of debuff when applied by basic attacks increased to 7 seconds from 5.
  • Devour Devour
    • Enemy champion regurgitate range increased to 200 from 100.
Vi Vi
  • Blast Shield Blast Shield
    • Cooldown changed to 18 − 8 (based on level) from 18 / 13 / 8 (based on level).
Zed Zed
  • Razor Shuriken Razor Shuriken
    • Fixed a bug where an additional Shuriken would sometimes not appear if cast too quickly after Living Shadow Living Shadow.
    • Fixed a bug where an additional Shuriken would sometimes be thrown if Living Shadow Living Shadow was cast quickly enough after Razor Shuriken.
  • Death Mark Death Mark
    • Fixed a bug where triggering a revival effect (e.g. Guardian Angel) would prevent Zed from reactivating Death Mark.
    • Fixed a bug where the shadow created by Death Mark would sometimes last indefinitely.

Items[]

Zeke's Harbinger Zeke's Harbinger
  • Fixed a bug where it was granting 250 health.

Undocumented Changes[]

These changes were not written in official patch notes but active in client:

  • Updated options when pressed on a friend with right click.

Patch Rundown[]

References


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