New Cosmetics in the Store

The following Champions skins have been added to the game:

  • SivirSquare.png Victorious Sivir [S|L] (Awarded to players who finished Season 5 in Gold league or above)

The following Summoner icons have been added to the game (only the first three are purchasable in the store)

Queue Solo 3v3 5v5
Bronze ProfileIcon0950 ProfileIcon0951 ProfileIcon0952
Silver ProfileIcon0953 ProfileIcon0954 ProfileIcon0955
Gold ProfileIcon0956 ProfileIcon0957 ProfileIcon0958
Platinum ProfileIcon0959 ProfileIcon0960 ProfileIcon0961
Diamond ProfileIcon0962 ProfileIcon0963 ProfileIcon0964
Master ProfileIcon0965 ProfileIcon0966 ProfileIcon0967
Challenger
ProfileIcon0968
ProfileIcon0971
ProfileIcon0974
ProfileIcon0969
ProfileIcon0972
ProfileIcon0975
ProfileIcon0970
ProfileIcon0973
ProfileIcon0976

The following Ward Skins have been added to the store:

League of Legends V5.22

Champions

Alistar Alistar
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Anivia Anivia
  • Stats
    • Base mana increased to 396.04 from 346.04.
    • Mana growth reduced to 50 from 53.
Ashe Ashe
  • Stats
    • Base attack damage increased to 56.51 from 51.89.
    • Attack damage growth reduced to 2.26 from 2.85.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 32 from 35.
  • Frost Shot.png Frost Shot
    • Slow icon Slow reduced to 5 - 25 (based on level)% from 5 - 35 (based on level)%.
    • Removed: Critical strike icon On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury mastery 2014.png Fury (or the new Warlord's Bloodlust mastery) and Randuin's Omen item.png Randuin's Omen. Her bonus damage hasn't changed.
    • New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Slow icon slow to 10 - 50 (based on level)% and trigger Critical strike icon on-crit effects. The slow decays to the standard amount over the duration.
      • Volley.png Volley will always trigger the enhanced slow versus champions.
  • Ranger's Focus.png Ranger's Focus
    • Removed: Cooldown.
    • Removed: Cast Ranger's Focus at less than 5 Focus.png Focus stacks.
    • Removed: Volley.png Volley or Enchanted Crystal Arrow.png Enchanted Crystal Arrow granting Focus.png Focus. Basic attacks only.
    • Removed: 20% increase of Frost Shot.png Frost Shot's Slow icon slow.
    • Activation consumes all Focus.png Focus stacks and Ashe will not generate stacks while the effect is active.
Azir Azir
  • Emperor's Divide.png Emperor's Divide
    • Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
    • Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
    • Fixed a bug where allied Sion's couldn't charge through the phalanx.
Blitzcrank Blitzcrank
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Brand Brand
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Caitlyn Caitlyn
  • Stats
    • Base attack damage increased to 55.66 from 50.04.
    • Attack damage growth reduced to 2.18 from 3.
    • Base attack speed reduced to 0.568 from 0.625.
    • Attack delay increased to 0.1 from 0.
      • Caitlyn now starts the game with 10% bonus attack speed at level 1 to off-set the base attack speed reduction at the start of the game.
  • Headshot.png Headshot
    • New icon.
    • Removed: 50% Bonus Armor penetration
    • New Effect: Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
      • Still deals 150% AD bonus damage against minions and monsters.
    • New Effect: Caitlyn's next attack against targets Root icon caught in a Yordle Snap Trap.png Yordle Snap Trap or Slow icon slowed by 90 Caliber Net.png 90 Caliber Net gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
    • Attacks against turrets will now increment Caitlyn's Headshot counter.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
    • Attack damage scaling increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD.
    • Removed: 10% reduced damage per enemy hit.
    • New Effect: Projectile is now narrow until it hits its first target, after which it opens to its normal width.
    • New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage, unless Root icon caught in a Yordle Snap Trap.png Yordle Snap Trap, in which case they take full damage.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Removed: No longer deals damage.
    • New Effect: Now utilizes a stock system. Maximum charges are 3 / 3 / 4 / 4 / 5.
      • Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
    • Duration reduced to 90 seconds from 240.
    • New Effect: Being Root icon trapped now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
    • New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50 % increased damage from Headshot. This is a multiplicative bonus.
  • 90 Caliber Net.png 90 Caliber Net
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
    • Dash distance reduced to 400 from 500.
    • Missile width reduced to 70 from 80.
    • Missile speed reduced to 1600 from 2000.
Corki Corki
  • General
    • New ability icons.
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.5 from 3.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 34 from 37.
  • Hextech Munitions.png Hextech Munitions - New Innate
    • Passive - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with Critical strike icon critical strike and Runaan's Hurricane item.png Runaan's Hurricane, while other "bonus damage" effects are applied as normal.
    • Passive - The Package: After an initial 8 minutes, The Package.png The Package is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast Special Delivery.png Special Delivery within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
  • Valkyrie.png Valkyrie - Normal W
    • Range reduced to 600 from 800.
  • Special Delivery.png Special Delivery - Enhanced W
    • Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail Slow icon slows enemies by 90% while dealing 30-100 (based on level) (+150% bonus AD) (+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
    • Dash speed: 1500
  • Gatling Gun.png Gatling Gun
    • Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
    • Attack damage scaling increased to (+ 40% AD) from (+ 20% AD).
    • Damage type changed to half physical and half magical from all physical.
    • New Effect: Now also reduces enemy's magic resistance.
    • Armor/magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
  • Missile Barrage.png Missile Barrage
    • Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
    • Attack damage ratio increased to 20 / 50 / 80% AD from 20 / 30 / 40% AD.
    • Ability power ratio increased to 30% AP from 20% AP.
Draven Draven
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Base mana increased to 360.56 from 310.56.
    • Mana growth reduced to 39 from 42.
    • Attack frame improved by 30%.
    • Missile speed reduced to 1600 from 1700.
Evelynn Evelynn
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
Ezreal Ezreal
  • Stats
    • Base attack damage increased to 55.66 from 50.24.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.6 from 310.6.
    • Mana growth reduced to 42 from 45.
  • Mystic Shot.png Mystic Shot
    • On-hit CDR increased to 1.5 seconds from 1.
    • Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
  • Arcane Shift.png Arcane Shift
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 19 / 17 / 15 / 13 / 11.
Fiddlesticks Fiddlesticks
  • Stats
    • Base mana increased to 400.12 from 350.12.
    • Mana growth reduced to 56 from 59.
Fizz Fizz
  • Stats
    • Base mana increased to 317.2 from 267.2.
    • Mana growth reduced to 37 from 40.
Galio Galio
  • Stats
    • Base mana increased to 369 from 319.
    • Mana growth reduced to 47 from 50.
Graves Graves
  • Stats
    • Base attack damage increased to 60.83 from 54.21.
    • Attack damage growth reduced to 2.41 from 3.1.
    • Armor growth increased to 3.4 from 3.2.
    • Base attack speed reduced to 0.481 from 0.625
      • Attack delay increased to 0.3 from 0.
      • Graves' delay between attacks scales with attack speed better than convention.
    • Movement speed increased to 345 from 330.
    • Attack range reduced to 425 from 525.
  • New Destiny.png New Destiny - New Innate. True Grit.png True Grit repurposed into Quickdraw.png Quickdraw.
    • Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
      • Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
      • Critical strike icon critical strikes fire 4 additional pellets (+2 more with Infinity Edge item.png Infinity Edge).
      • Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra Zyra's plants and Noxious Trap.png Noxious Traps.
      • Runaan's Hurricane item.png Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
    • Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are Airborne icon knocked back.
      • One-use on-hit effects like Sheen item.png Sheen are applied to the first enemy hit, as with Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat.
    • Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw.png Quickdraw will interrupt Graves' reloading.
  • End of the Line.png End of the Line - New Q. Buckshot.png Buckshot repurposed into New Destiny.png New Destiny.
    • Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen.png Smoke Screen
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
    • Removed: Persistent Slow icon slow. Now only slows on impact.
    • Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw.png Quickdraw
    • On-hit CDR reduced to 0.5 seconds from 1.
    • Removed: Attack speed bonus.
    • New Effect: On-hit CDR can be triggered by each New Destiny.png pellet - i.e. up to 4 / 8 / 10 times per attack.
    • New Effect: Instantly loads 1 Shell.
    • New Effect: Resets Graves' attack timer.
    • New Effect: Now grants Graves a stack of True Grit.png True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage.png Collateral Damage
Hecarim Hecarim
  • Stats
    • Base mana increased to 327.2 from 277.2.
    • Mana growth reduced to 37 from 40.
Irelia Irelia
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Janna Janna
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Jax Jax
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Jayce Jayce
  • Stats
    • Base mana increased to 357.2 from 307.2.
    • Mana growth reduced to 37 from 40.
Jinx Jinx
  • Stats
    • Base attack damage increased to 58.46 from 53.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Get Excited!.png Get Excited!
    • New Effect: Increases Jinx's total attack speed by 15%.
    • New Effect: Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
      • While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
      • Switcheroo!.png Fishbones' reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
    • Duration increased to 6 seconds from 4.
  • Switcheroo!.png Fishbones
    • New Effect: Reduces total attack speed by 15% while active.
Kalista Kalista
  • Stats
    • Base attack damage increased to 62.92 from 57.5.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Attack speed delay reduced to -0.1 from -0.05.
      • Base attack speed increased to 0.694 from 0.658.
    • Attack speed growth reduced to 2.8% from 3.3%.
  • Martial Poise.png Martial Poise
    • New Effect: Jump speed is now affected by attack speed slows.
Karma Karma
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Kassadin Kassadin
  • Stats
    • Base mana increased to 397.6 from 347.6.
    • Mana growth reduced to 67 from 70.
Kindred Kindred
  • Stats
    • Base attack damage increased to 54 from 49.
    • Attack damage growth reduced to 1.7 from 2.2.
    • Base health regeneration reduced to 7 from 10.
  • Mark of the Kindred.png Mark of the Kindred
    • Starting at 6 stacks, Wolf will now start hunting Baron Nashor Baron Nashor and Rift Herald Rift Herald. He still loses the ability to hunt other monsters.
    • Damage versus monsters is now capped at 75 (+10 per stack).
    • No longer displays a stack on your buff bar when you have 0 stacks.
  • Mounting Dread.png Mounting Dread
    • Fixed a bug where the sound sometimes wouldn't play.
Kog'Maw Kog'Maw
  • General
    • New ability icons.
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 54.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.665.
    • Attack speed growth reduced to 1.5 % from 2.5 %.
    • Base health reduced to 517.76 from 546.16.
    • Health growth reduced to 82 from 87.
    • Base mana increased to 322.2 from 298.88.
    • Health growth reduced to 40 from 41.
  • Caustic Spittle.png Caustic Spittle
    • Passive attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
    • Range increased to 1175 from 975.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD (+ 0.75% per 100 AP) 」「 1% per 80 AD (+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with Critical strike icon critical strikes, Sheen item.png Sheen and Runaan's Hurricane item.png Runaan's Hurricane, but other on-hit effects are applied in full.
      • Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
    • Duration reduced to 6 seconds from 8.
    • Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
    • Mana cost increased to 40 from 0.
    • New Effect: Cooldown now starts when the buff ends instead of on-cast.
  • Living Artillery.png Living Artillery
    • Damage changed to 70 / 110 / 150 (+ 65% bonus AD) (+ 25% AP) from 80 / 120 / 160 (+ 30% AP) (+ 50% bonus AD).
    • Removed: Bonus damage against champions.
    • New Effect: Now deals 2x damage to targets between 25% and 50% of their max. health, and 3x damage to targets below 25% of their max. health.
      • 2x: 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP).
      • 3x: 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP).
    • Cost increased to 50 mana from 40.
    • Cost per additional cast increased to 50 from 40.
    • Maximum cost increased to 500 from 400.
    • Additional cost duration increased to 10 seconds from 6.
LeBlanc LeBlanc
Lucian Lucian
  • Stats
    • Base attack damage increased to 59.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • The Culling.png The Culling
    • Removed: Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
    • New Effect: Now fires 20 / 25 / 30 bullets.
Lulu Lulu
  • Stats
    • Base mana regeneration increased to 11 from 8.5.
Maokai Maokai
  • Stats
    • Base mana increased to 377.28 from 327.28.
    • Mana growth reduced to 43 from 46.
Miss Fortune Miss Fortune
  • Stats
    • Base attack damage reduced to 46 from 49.54.
    • Attack damage growth reduced to 1 from 3.
    • Attack speed growth reduced to 3 from 3.1.
    • Base mana increased to 325.84 from 275.84.
    • Mana growth reduced to 35 from 38.
  • Love Tap.png Love Tap - New Innate. Strut.png Strut repurposed to replace Impure Shots.png Impure Shots.
    • Innate: Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
    • The mark system will interact with Double Up.png Double Up but is specifically disabled from interacting with Runaan's Hurricane item.png Runaan's Hurricane.
    • The bonus damage benefits from life steal.
  • Double Up.png Double Up
    • On-kill bonus bounce damage is no longer classified as a critical strike.
    • With the removal of Impure Shots.png Impure Shots, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying Love Tap.png Love Tap's mark).
  • Impure Shots.png Impure Shots removed.
  • Strut.png Strut - New W
    • Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
    • Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Tap.png Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Tap.png Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
    • Mana cost: 30 mana.
    • Cooldown: 8 seconds.
  • Make It Rain.png Make It Rain
    • Range increased to 1000 from 800.
    • Removed: 0.5 delay. Now deals damage instantly.
  • Bullet Time.png Bullet Time
    • Maximum duration increased to 3 seconds from 2.
    • Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
    • Wave damage changed:
      • Base damage reduced to 0 from 50 / 75 / 125 (removed).
      • Attack damage scaling changed to 75% total AD from (+ 10 / 17.5 / 25% bonus AD).
      • Ability power scaling unchanged ((+ 20% AP)).
    • Each wave can now Critical strike icon critically strike, dealing 「 20% bonus damage 」「 90% AD (+ 24% AP) damage instead 」.
      • Full channel damage (no crit) changed to 900 / 1050 / 1200% total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+80 / 140 / 200% bonus AD) (+ 160% AP).
      • Maximum full channel damage (crit): 1080 / 1260 / 1440% total AD (+288 / 336 / 384% AP)
Morgana Morgana
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Nami Nami
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Nasus Nasus
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
Nautilus Nautilus
  • Stats
    • Base mana increased to 334 from 284.
    • Mana growth reduced to 47 from 50.
Olaf Olaf
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
Pantheon Pantheon
  • Stats
    • Base mana increased to 317.12 from 267.12.
    • Mana growth reduced to 31 from 34.
Quinn Quinn
  • General
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 56.46 from 51.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Harrier.png Harrier
    • Bonus damage changed to 50% total AD from 「 25 - 215 」「 25 - 215 (based on level) (15 + 10 / 15 at each level) 」(+ 50% bonus AD).
    • Updated AI.
    • Cooldown changed to 8 seconds from 10 / 7.
    • New Effect: Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × }0.99... etc.
  • Blinding Assault.png Blinding Assault
    • Renamed to Aerial Assault
    • Removed: Blind icon Blind.
    • New Effect: The projectile marks the enemy it collides with as Harrier.png Vulnerable. Still does AOE damage.
    • New Effect: Cooldown is reduced by 50% if at least one target dies.
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
    • Bonus attack damage scaling increased to (+ 70 / 75 / 80 / 85 / 90% bonus AD) from (+ 65% bonus AD) at all ranks.
    • Ability power scaling reduced to (+ 35% AP) at all ranks from (+ 50% AP).
    • New Effect: Deals 1% increased damage for every 1% of targets' missing health.
      • Maximum damage implemented at 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% bonus AD) (+ 70% AP).
    • Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cast time reduced to 0.25 seconds from 0.31.
    • Missile width reduced to 60 from 80.
  • Heightened Senses.png Heightened Senses
    • Passive movement speed changed to 20 / 25 / 30 / 35 / 40% bonus from a flat 20 / 30 / 40 / 50 / 60.
    • Passive duration reduced to 2 seconds from 3.
  • Vault.png Vault
    • Dash speed increased.
    • Backflip AI improved.
    • Slow icon Slow duration reduced to 1.5 seconds from 2.
    • Range reduced to 675 from 700.
  • Tag Team.png Tag Team
    • Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike.png Skystrike. Taking champion, turret damage or an immobilizing effect while channeling or while joined with Valor Valor will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
    • Removed: Cooldown
    • Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note: We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
    • Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
  • Skystrike.png Skystrike
    • Reworked Active: Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, Aerial Assault.png Aerial Assault or Vault.png Vault during Tag Team.png Tag Team will trigger Skystrike automatically.
    • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
    • Removed: Damage increase based on the target's missing health.
Renekton Renekton
  • Ruthless Predator.png Ruthless Predator
    • Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.
Riven Riven
  • Broken Wings.png Broken Wings
    • Fixed a bug where the third cast would sometimes fail to pass terrain.
Ryze Ryze
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Shaco Shaco
  • Two-Shiv Poison.png Two-Shiv Poison
    • Removed: Passive miss chance versus minions and monsters.
    • New Effect: Passive now reduces the attack speed of minions and monsters by 20 / 22.5 / 25 / 27.5 / 30 %.
  • Hallucinate.png Hallucinate
Sion Sion
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
  • Roar of the Slayer.png Roar of the Slayer
    • Fixed a bug where airborne minions wouldn't take any damage.
Sivir Sivir
  • Stats
    • Base attack damage increased to 57.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.66.
      • Attack delay increased to 0 from -0.05.
  • Ricochet.png Ricochet
    • New Effect: Cooldown now begins on-cast instead of after when all attacks are used.
    • Cooldown increased to 12 / 10.5 / 9 / 7.5 / 6 seconds from 9 / 8 / 7 / 6 / 5.
    • Buff duration reduced to 4 seconds from 6.
Sona Sona
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Soraka Soraka
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Swain Swain
  • Stats
    • Base mana increased to 374 from 324.
    • Mana growth reduced to 47 from 50.
Syndra Syndra
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
Tahm Kench Tahm Kench
  • Stats
    • Base mana regeneration increased to 8 from 5.5.
Talon Talon
  • Stats
    • Base mana increased to 377.2 from 327.2.
    • Mana growth reduced to 37 from 40.
Taric Taric
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Tristana Tristana
  • Stats
    • Base attack damage increased to 56.96 from 51.54.
    • Attack damage growth reduced to 2.41 from 3.
  • Rapid Fire.png Rapid Fire
    • Removed: On-hit CDR for Explosive Charge.png Explosive Charge's cooldown.
    • Removed: On-hit CDR for Rapid Fire when attacking Explosive Charge.png Explosive Charge.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Rocket Jump.png Rocket Jump
    • Base damage changed to 60 / 110 / 160 / 210 / 260 from 80 / 105 / 130 / 155 / 180.
    • Removed: Damage increase per Explosive Charge.png Explosive Charge stacks.
    • New Effect: Cooldown is also reset if a fully charged Explosive Charge.png Explosive Charge hits a champion. This is in addition to on-kill.
  • Explosive Charge.png Explosive Charge
    • New Effect: Now detonates instantly on 4th stack.
    • New Effect: Rocket Jump.png Rocket Jump and Buster Shot.png Buster Shot can apply stacks.
    • Missile speed increased to 2400 from 1800.
  • Rapid Firecannon item.png Rapid Firecannon
Twitch Twitch
  • Stats
    • Base attack damage increased to 55.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Ambush.png Ambush
    • New Effect: Cooldown resets when an enemy champion affected by Deadly Venom.png Deadly Venom dies.
    • New Effect: Entering stealth now cancels Twitch's current autoattack order.
  • Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat
    • Duration reduced to 5 seconds from 7.
    • Cost reduced to 100 mana at all ranks from 100 / 125 / 150.
    • Cooldown reduced to 90 seconds at all ranks from 120 / 110 / 100.
    • New Effect: Casting Rat-Ta-Tat-Tat no longer breaks stealth.
Urgot Urgot
Varus Varus
  • Stats
    • Base attack damage increased to 54.66 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.48 from 310.48.
    • Mana growth reduced to 33 from 36.
  • Chain of Corruption.png Chain of Corruption
    • New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
    • New Effect: Root icon Rooted targets now gain 3 stacks of Blighted Quiver.png Blight over the duration.
    • Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
Vayne Vayne
  • Stats
    • Base attack damage increased to 55.88 from 50.46.
    • Attack damage growth reduced to 1.66 from 3.25.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • Tumble.png Tumble
    • Empowered attack timer increased to 7 seconds from 6.
  • Silver Bolts.png Silver Bolts
    • Percentage increased to 6 / 7.5 / 9 / 10.5 / 12% from 4 / 5 / 6 / 7 / 8%.
    • Removed: Base damage.
    • New Effect: Now has a minimum damage of 40 / 60 / 80 / 100 / 120.
Veigar Veigar
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Vel'Koz Vel'Koz
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Volibear Volibear
  • Rolling Thunder.png Rolling Thunder
    • Fix a bug where attempting to cancel the attack causes sluggish behavior.
Wukong Wukong
Xerath Xerath
  • Stats
    • Base mana increased to 366.96 from 316.96.
    • Mana growth reduced to 44 from 47.
Zed Zed
  • Living Shadow.png Living Shadow
    • Fixed a bug where casting at the same time as his other abilities would avoid the cast time.
Ziggs Ziggs
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 47 from 50.
Zilean Zilean
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Zyra Zyra
  • Stats
    • Base mana regeneration increased to 8.5 from 6.

Items

Removed

Starting Items

Beginner Items

Cull item.png Cull - Added
  • Costs Gold 450.
  • Grants +5 attack damage and +3 health on-hit.
  • Unique Passive: Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.
Doran's Blade item.png Doran's Blade
  • Cost increased to Gold 450 from Gold 440.
  • Attack damage increased to 8 from 7.
  • Health increased to 80 from 70.
Doran's Shield item.png Doran's Shield
  • Cost increased to Gold 450 from Gold 440.
Doran's Ring item.png Doran's Ring
  • Flat mana regeneration removed.
  • Now grants +50% base mana regeneration.
  • On-kill mana restore increased to 4 from 3.

Potions and Elixirs

Health Potion item.png Health Potion
  • Cost increased to Gold 50 from Gold 35.
  • New Limitation: Limited to one type of Healing Potion.
Refillable Potion item.png Refillable Potion added
  • Costs Gold 150.
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.
Corrupting Potion item.png Corrupting Potion added
  • Recipe: Refillable Potion item.png Refillable Potion + Gold 350 = Gold 500
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption for the duration. Holds up to 3 charges that refill upon visiting the store.
    • Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
  • Corrupting Potion can be used even at full Health and Mana.
Hunter's Potion item.png Hunter's Potion added
  • Recipe: Refillable Potion item.png Refillable Potion + Gold 350 = Gold 500
  • Limitation: Limited to one type of Healing Potion.
  • Grants Unique Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
Elixir of Iron item.png Elixir of Iron
  • Cost increased to Gold 500 from Gold 400.
  • Now grants 300 health.
  • Slow resistance removed.
Elixir of Sorcery item.png Elixir of Sorcery
  • Cost increased to Gold 500 from Gold 400.
  • Ability power increased to 50 from 40.
Elixir of Wrath item.png Elixir of Wrath
  • Cost increased to Gold 500 from Gold 400.
  • Attack damage increased to 30 from 25.
  • Bloodlust healing increased to 15% from 10%.
  • Takedowns no longer extend the duration.

Basic Items

B. F. Sword item.png B. F. Sword
  • Cost reduced to Gold 1300 from Gold 1550.
  • Attack damage reduced to 40 from 50.
Boots of Speed item.png Boots of Speed
  • Cost reduced to Gold 300 from Gold 325.
Brawler's Gloves item.png Brawler's Gloves
  • Critical strike chance increased to 10% from 8%.
Cloak of Agility item.png Cloak of Agility
  • Cost reduced to Gold 800 from Gold 830.
  • Critical strike chance increased to 20% from 15%.
Dagger item.png Dagger
  • Cost reduced to Gold 300 from Gold 450.
  • Attack speed reduced to 12% from 15%.
The Dark Seal item.png The Dark Seal added
  • Costs Gold 400.
  • Grants 15 ability power, +25% increase health from healing potions and +100 mana.
  • Grants Unique Passive - Dread: Grants +3 ability power per Glory.
  • Grants Unique Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 4 Glory on death.
  • Builds into: Mejai's Soulstealer item.png Mejai's Soulstealer.
Faerie Charm item.png Faerie Charm
  • Cost reduced to Gold 125 from Gold 180.
Long Sword item.png Long Sword
  • Cost reduced to Gold 350 from Gold 360.
Rejuvenation Bead item.png Rejuvenation Bead
  • Cost reduced to Gold 150 from Gold 180.
Sapphire Crystal item.png Sapphire Crystal
  • Cost reduced to Gold 350 from Gold 400.
  • Mana increased to 250 from 200.

Advanced Items

Aegis of the Legion item.png Aegis of the Legion
  • Total cost reduced to Gold 1500 from Gold 1600.
  • Aura magic resistance reduced to 10 from 15.
Bami's Cinder item.png Bami's Cinder
  • Combine cost increased to Gold 700 from Gold 600.
    • Total cost increased to Gold 1100 from Gold 1000.
Bilgewater Cutlass item.png Bilgewater Cutlass
  • Combine cost increased to Gold 400 from Gold 250.
    • Total cost increased to Gold 1650 from Gold 1400.
  • Life steal increased to 10% from 8%.
Catalyst the Protector item.png Catalyst the Protector
  • Health increased to 225 from 200.
Caulfield's Warhammer item.png Caulfield's Warhammer added
Chain Vest item.png Chain Vest
  • Total cost increased to Gold 800 from Gold 750.

Chalice of Harmony item.png Chalice of Harmony - UNDOCUMENTED.

  • Total cost increased to Gold 1000 from Gold 900
Crystalline Bracer item.png Crystalline Bracer
  • Total cost increased to Gold 650 from Gold 600.
Executioner's Calling item.png Executioner's Calling re-added
  • Recipe: Long Sword item.png Long Sword + Gold 450 = Gold 800
  • Grants 15 attack damage.
  • Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 3 seconds.
  • Build into: Mortal Reminder item.png Mortal Reminder.
Fiendish Codex item.png Fiendish Codex
  • Combine cost decreased to Gold 365 from Gold 385.
    • Total cost reduced to Gold 800 from Gold 820.
  • Ability power reduced to 25 from 30.
Forbidden Idol item.png Forbidden Idol
  • Combine cost increased to Gold 300 from Gold 240.
    • Total cost reduced to Gold 550 from Gold 600.
Giant Slayer item.png Giant Slayer added
  • Recipe: Long Sword item.png Long Sword + Gold 650 = Gold 1000
  • Grants +10 attack damage.
  • Grants Unique Passive - Giant Slayer: You deal 1% increased physical damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
  • Builds into: Lord Dominik's Regards item.png Lord Dominik's Regards
Glacial Shroud item.png Glacial Shroud
  • Combine cost increased to Gold 350 from Gold 200.
    • Total cost increased to Gold 1000 from Gold 900.
  • Armor increased to 25 from 20.
Haunting Guise item.png Haunting Guise
  • Combine cost increased to Gold 765 from Gold 590.
    • Total cost increased to Gold 1600 from Gold 1500.
Hexdrinker item.png Hexdrinker
  • Combine cost reduced to Gold 500 from Gold 665.
    • Total cost increased to Gold 1300 from Gold 1500.
  • Attack damage reduced to 20 from 25.
  • Magic resistance reduced to 30 from 35.
  • Shield strength changed to 110 to 280 based on level from 250 at all levels.
Jaurim's Fist item.png Jaurim's Fist added
Kindlegem item.png Kindlegem
  • Combine cost reduced to Gold 400 from Gold 450.
    • Total cost reduced to Gold 800 from Gold 850.
Kircheis Shard item.png Kircheis Shard added
  • Recipe: Dagger item.png Dagger + Gold 450 = Gold 750
  • Grants +15% attack speed.
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on-hit.
  • Builds into: Rapid Firecannon item.png Rapid Firecannon and Statikk Shiv item.png Statikk Shiv.
Last Whisper item.png Last Whisper reworked
  • New Recipe: Pickaxe item.png Pickaxe + Gold 425 = Gold 1300
  • Grants +25 attack damage.
  • Grants Unique Passive - Last Whisper: Your physical damage ignores 30% of your target's bonus-armor.
  • Builds into: Lord Dominik's Regards item.png Lord Dominik's Regards and Mortal Reminder item.png Mortal Reminder.
Negatron Cloak item.png Negatron Cloak
  • Combine cost reduced to Gold 270 from Gold 350.
    • Total cost reduced to Gold 720 from Gold 800.
  • Magic resistance reduced to 40 from 45.
Phage item.png Phage
  • Combine cost reduced to Gold 500 from Gold 565.
    • Total cost reduced to Gold 1250 from Gold 1325.
  • Attack damage reduced to 15 from 20.
Quicksilver Sash item.png Quicksilver Sash
  • Combine cost increased to Gold 850 from Gold 750.
    • Total cost increased to Gold 1300 from Gold 1250.
Raptor Cloak item.png Raptor Cloak
Recurve Bow item.png Recurve Bow
  • Combine cost increased to Gold 400 from Gold 200.
    • Total cost reduced to Gold 1000 from Gold 1100.
  • Attack speed reduced to 25% from 30%.
  • On-hit damage increased to 15 from 10.
Seeker's Armguard item.png Seeker's Armguard
  • Armor reduced to 20 from 30.
Serrated Dirk item.png Serrated Dirk added
  • Recipe: Long Sword item.png Long Sword + Long Sword item.png Long Sword + Gold 400 = Gold 1100
  • Grants +20 attack damage.
  • Grants Unique Passive: +10 Armor Penetration
  • Grants Unique Passive: After killing a unit, your next basic attack or single target spell deals 15 bonus damage.
  • Builds into: Maw of Malmortius item.png Maw of Malmortius and Youmuu's Ghostblade item.png Youmuu's Ghostblade.
Sheen item.png Sheen
  • New Recipe: Sapphire Crystal item.png Sapphire Crystal + Gold 700 = Gold 1050
  • Ability power removed.
  • Now grants 10% cooldown reduction.
  • Mana increased to 250 from 200.
Spectre's Cowl item.png Spectre's Cowl
  • Combine cost reduced to Gold 250 from Gold 350.
    • Total cost reduced to Gold 1100 from Gold 1200.
  • Magic resistance reduced to 35 from 40.
Stinger item.png Stinger
  • Combine cost increased to Gold 600 from Gold 350.
    • Total cost reduced to Gold 1200 from Gold 1250.
  • Attack speed increased to 50% from 40%.
Tear of the Goddess item.png Tear of the Goddess
  • Combine cost increased to Gold 275 from Gold 140.
    • Total cost increased to Gold 750 from Gold 720.
Tiamat item.png Tiamat
  • New Recipe: Pickaxe item.png Pickaxe + Rejuvenation Bead item.png Rejuvenation Bead + Gold 225 = Gold 1250.
  • Attack damage reduced to 30 from 40.
  • Health regeneration reduced to 50% from 100%.
  • Unique Passive - Cleave removed.
Vampiric Scepter item.png Vampiric Scepter
  • Combine cost increased to Gold 550 from Gold 440.
    • Total cost increased to Gold 900 from Gold 800.
  • Attack damage increased to 15 from 10.
  • Life steal increased to 10% from 8%.
Warden's Mail item.png Warden's Mail
  • Armor reduced to 40 from 45.
Zeal item.png Zeal
  • Combine cost increased to Gold 500 from Gold 250.
    • Total cost increased to Gold 1200 from Gold 1100.
  • Attack speed reduced to 15% from 20%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed is now a unique passive.

Finished Items

Abyssal Scepter item.png Abyssal Scepter
  • Item cost reduced to Gold 2350 from Gold 2450.
    • Combine cost reduced to Gold 780 from Gold 800.
Archangel's Staff item.png Archangel's Staff
  • Total cost increased to Gold 3100 from Gold 3000.
Ardent Censer item.png Ardent Censer
  • Total cost increased to Gold 2200 from Gold 2100.
Athene's Unholy Grail item.png Athene's Unholy Grail
  • Total cost increased to Gold 2800 from Gold 2700.
Banner of Command item.png Banner of Command
  • Total cost increased to Gold 2900 from Gold 2750.
Banshee's Veil item.png Banshee's Veil
  • Total cost increased to Gold 2900 from Gold 2700.
  • Health increased to 500 from 450.
  • Magic resistance increased to 70 from 60.
The Black Cleaver item.png The Black Cleaver
  • New Recipe: Phage item.png Phage + Caulfield's Warhammer item.png Caulfield's Warhammer + Gold 1150 = Gold 3500.
  • Attack damage increased to 55 from 40.
  • Health reduced to 300 from 400.
Blade of the Ruined King item.png Blade of the Ruined King
  • Combine cost increased to Gold 750 from Gold 700.
    • Total cost increased to Gold 3400 from Gold 3200.
  • Passive damage reduced to 6% from 8%.
The Bloodthirster item.png The Bloodthirster
Dead Man's Plate item.png Dead Man's Plate
  • Total cost increased to Gold 2800 from Gold 2750.
Death's Dance item.png Death's Dance added
  • Recipe: Caulfield's Warhammer item.png Caulfield's Warhammer + Pickaxe item.png Pickaxe + Vampiric Scepter item.png Vampiric Scepter + Gold 525 = Gold 3400
  • Grants +65 attack damage and +10% cooldown reduction
  • Grants Unique Passive: Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
  • Grants Unique Passive: 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
Essence Reaver item.png Essence Reaver reworked
  • New Recipe: Caulfield's Warhammer item.png Caulfield's Warhammer + B. F. Sword item.png B. F. Sword + Cloak of Agility item.png Cloak of Agility + Gold 400 = Gold 3600.
  • Grants +65 attack damage and +20% critical strike chance.
  • Grants Unique Passive: +10% Cooldown Reduction.
  • Grants Unique Passive: Grants 1% Cooldown Reduction for every 1% of your Critical Strike Chance from sources other than Essence Reaver, up to 20%.
  • Grants Unique Passive: Critical strikes restores 3% of your maximum mana.
Frozen Mallet item.png Frozen Mallet
Guardian Angel item.png Guardian Angel
  • Total cost increased to Gold 2900 from Gold 2800.
  • Armor increased to 60 from 50.
  • Magic resistance increased to 60 from 50.
Guinsoo's Rageblade item.png Guinsoo's Rageblade
  • Combine cost reduced to Gold 775 from Gold 865.
    • Total cost reduced to Gold 2500 from Gold 2590.
  • Stacking passive is now unique.
  • Stacking attack speed increased to 8% from 4%.
  • Stacks now also grant +3 attack damage.
  • Stack gain from ability casts removed.
  • Melee basic attacks now grant 2 stacks.
  • New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
  • Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
Hextech Gunblade item.png Hextech Gunblade
  • Combine cost reduced to Gold 550 from Gold 800.
  • Life steal removed.
  • Spell vamp removed.
  • Grants Unique Passive: You restore health equal to 15% of damage dealt. This is one-third effective for area of effect and multi-hit.
  • Cooldown reduced 30 seconds from 60.
  • Reload passive removed.
Iceborn Gauntlet item.png Iceborn Gauntlet
  • Combine cost reduced to Gold 650 from Gold 750.
    • Total cost reduced to Gold 2700 from Gold 2850.
  • Ability power removed.
  • Armor increased to 65 from 60.
  • Cooldown reduction increased to 20% from 10%.
  • Slow zone radius is no longer smaller on ranged champions.
  • Slow zone radius now scales with bonus armor.
Infinity Edge item.png Infinity Edge
  • Total cost reduced to Gold 3600 from Gold 3800.
  • Attack damage reduced to 65 from 80.
Liandry's Torment item.png Liandry's Torment
  • Total cost increased to Gold 3200 from Gold 3000.
Lich Bane item.png Lich Bane
  • New Recipe: Sheen item.png Sheen + Aether Wisp item.png Aether Wisp + Blasting Wand item.png Blasting Wand + Gold 450 + Gold 3200.
  • Now grants 10% cooldown reduction,
  • Movement speed increased to 7% from 5%.
Lord Dominik's Regards item.png Lord Dominik's Regards added
  • Recipe: Last Whisper item.png Last Whisper + Giant Slayer item.png Giant Slayer + Gold 400 = Gold 2700.
  • Grants +40 attack damage.
  • Grants Unique Passive - Giant Slayer: You deal 1.5% increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
  • Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
Luden's Echo item.png Luden's Echo
  • Total cost increased to Gold 3200 from Gold 3000.
Manamune item.png Manamune
  • Total cost increased to Gold 2400 from Gold 2200.
Maw of Malmortius item.png Maw of Malmortius - REWORKED!
  • New Recipe: Hexdrinker item.png Hexdrinker + Serrated Dirk item.png Serrated Dirk + Gold 850 = Gold 3250.
  • Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
  • Grants Unique Passive - Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300 (+100% bonus Magic Resistance) magic damage in the next 5 seconds. (90 second cooldown)
  • Grants Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
Mejai's Soulstealer item.png Mejai's Soulstealer reworked
  • New Recipe: The Dark Seal item.png The Dark Seal + Gold 1000 = Gold 1400
  • Grants +20 ability power and +200 mana.
  • Grants Unique Passive - Dread: Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
  • Grants Unique Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
Mercurial Scimitar item.png Mercurial Scimitar
Mikael's Crucible item.png Mikael's Crucible
  • Total cost increased to Gold 2300 from Gold 2450.
  • Magic resistance reduced to 35 from 40.
Morellonomicon item.png Morellonomicon
  • Total cost increased to Gold 2550 from Gold 2300.
Mortal Reminder item.png Mortal Reminder added
  • Recipe: Last Whisper item.png Last Whisper + Executioner's Calling item.png Executioner's Calling + Gold 600 = Gold 2700.
  • Grants +40 attack damage.
  • Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds icon Grievous Wounds on enemy champions for 5 seconds.
  • Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
Nashor's Tooth item.png Nashor's Tooth
  • Attack speed increased to 50% from 40%.
Ohmwrecker item.png Ohmwrecker
  • Total cost increased to Gold 2650 from Gold 2600.
Phantom Dancer item.png Phantom Dancer reworked
  • New Recipe: Zeal item.png Zeal + Dagger item.png Dagger + Dagger item.png Dagger + Gold 900 = Gold 2700
  • Attack speed reduced to 40% from 50%.
  • Critical strike chance reduced to 30% from 35%.
  • Unique Passive - Spectral Waltz: While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
  • Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
Rabadon's Deathcap item.png Rabadon's Deathcap
  • Total cost increased to Gold 3800 from Gold 3500.
Randuin's Omen item.png Randuin's Omen
  • Total cost increased to Gold 3000 from Gold 2700.
  • Health increased to 450 from 400.
Rapid Firecannon item.png Rapid Firecannon added
  • Recipe: Zeal item.png Zeal + Kircheis Shard item.png Kircheis Shard + Gold 400 = Gold 2500
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Firecannon: Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
Ravenous Hydra item.png Ravenous Hydra
Righteous Glory item.png Righteous Glory
  • Total cost increased to Gold 2600 from Gold 2400.
Rod of Ages item.png Rod of Ages
  • Total cost increased to Gold 3000 from Gold 2700.
  • Ability power increased to 80 from 60.
Runaan's Hurricane item.png Runaan's Hurricane reworked
  • New Recipe: Recurve Bow item.png Recurve Bow + Zeal item.png Zeal + Gold 300 = Gold 2500
  • Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
  • Grants Unique Passive - Wind's Fury: When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing 25% AD). Bolts can critically strike and apply on-hit effects.
  • Grants Unique Passive: Basic attacks deal 15 bonus physical damage on-hit.
  • Can no longer be purchased by melee champions.
Spirit Visage item.png Spirit Visage
  • Total cost increased to Gold 2800 from Gold 2700.
  • Health increased to 500 from 400.
  • Magic resistance increased to 70 from 60.
Statikk Shiv item.png Statikk Shiv
  • New Recipe: Kircheis Shard item.png Kircheis Shard + Zeal item.png Zeal + Gold 550 = Gold 2500
  • Attack speed reduced to 35% from 40%.
  • Critical strike chance increased to 30% from 20%.
  • Movement speed reduced to 5% from 6%.
  • Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
  • Grants Unique Passive - Shiv Lightning: Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
Sterak's Gage item.png Sterak's Gage
Sunfire Cape item.png Sunfire Cape
  • Total cost increased to Gold 2700 from Gold 2600.
  • Health increased to 500 from 450.
Titanic Hydra item.png Titanic Hydra
Trinity Force item.png Trinity Force
  • Combine cost increased to Gold 300 from Gold 78.
    • Total cost increased to Gold 3800 from Gold 3703.
  • Now grants 10% cooldown reduction.
  • Ability power removed.
  • Attack damage reduced to 25 from 30.
  • Attack speed reduced to 15% from 30%.
  • Critical strike chance increased to 20% from 10%.
  • Movement speed reduced to 5% from 8%.
  • Mana increased to 250 from 200.
Void Staff item.png Void Staff
  • Total cost increased to Gold 2650 from Gold 2500.
Warmog's Armor item.png Warmog's Armor
  • Total cost increased to Gold 2850 from Gold 2750.
  • Health increased to 850 from 800.
Will of the Ancients item.png Will of the Ancients
  • Total cost decreased to Gold 2300 from Gold 2500.
Wit's End item.png Wit's End
  • Total cost increased to Gold 2800 from Gold 2550.
  • Magic resist increased to 40 from 30.
  • Attack speed reduced to 40% from 50%.
  • On-hit damage reduced to 40 from 42.
Youmuu's Ghostblade item.png Youmuu's Ghostblade
Zhonya's Hourglass item.png Zhonya's Hourglass
  • Armor reduced to 45 from 50.
  • Total cost increased to Gold 3500 from Gold 3000.
Zz'Rot Portal item.png Zz'Rot Portal
  • Total cost reduced to Gold 2700 from Gold 2750.
  • Health regeneration reduced to 125% from 150%.

Boots and Enchantments

Berserker's Greaves item.png Berserker's Greaves
  • Total cost increased to Gold 1100 from Gold 1000.
  • Attack speed increased to 30% from 25%.
Boots of Swiftness item.png Boots of Swiftness
  • Total cost reduced to Gold 800 from Gold 1000.
  • Enhanced movement increased to 65 from 60.
Ionian Boots of Lucidity item.png Ionian Boots of Lucidity
  • Total cost reduced to Gold 800 from Gold 1000.
  • Cooldown reduction reduced to 10% from 15%.
  • New Effect: Reduces the cooldowns of Summoner Spells by 10%.
Mercury's Treads item.png Mercury's Treads
  • Total cost reduced to Gold 1100 from Gold 1200.
  • Tenacity reduced to 20% from 35%.
Ninja Tabi item.png Ninja Tabi
  • Total cost increased to Gold 1100 from Gold 1000.
  • Armor increased to 30 from 25.
Alacrity item.png Alacrity
  • Cost reduced to Gold 450 from Gold 475.
Captain item.png Captain
  • Cost reduced to Gold 450 from Gold 600.
Distortion item.png Distortion
  • Cost reduced to Gold 450 from Gold 475.
  • Summoner cooldown reduction reduced to 15% from 20%.
  • Flash movement speed reduced to 20% from 30%.
Furor item.png Furor
  • Cost reduced to Gold 450 from Gold 475.
Homeguard item.png Homeguard
  • Cost reduced to Gold 450 from Gold 475.

Economy & Vision

Vision Ward item.png Vision Ward
  • Cost reduced to Gold 75 from Gold 100.
Warding Totem item.png Warding Totem
  • Ward duration adjusted to 60 - 120 based on level from 60 / 120.
  • Ward charges increased to 2 from 1.
  • Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
Farsight Alteration item.png Farsight Alteration added
  • Recipe: Warding Totem item.png Warding Totem + Level 9
  • Grants the following compared to Warding Totem item.png Warding Totem:
    • + Cast range is increased by 650%.
    • + Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
    • + Recharge time reduced by 60%.
    • Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
    • Charge limit reduced to 1.
Sweeping Lens item.png Sweeping Lens
  • Cooldown adjusted to 90 - 60 based on level from 120 / 75.
  • Cast radius now increases gradually with level from 400 / 600.
  • Scan radius now increases gradually with level from 400 / 600.
  • Fixed a bug where some stealthed traps weren't being revealed and disabled.
  • New Effect: Pings if it detects an enemy unit that you do not have vision of.
Oracle Alteration item.png Oracle Alteration added
  • Recipe: Sweeping Lens item.png Sweeping Lens + Level 9
  • Grants the following compared to Sweeping Lens item.png Sweeping Lens:
    • + Duration increased to 10 seconds.
    • + Scanner now follows the caster.
    • Cast range removed.
Sightstone item.png Sightstone
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
    • Charges reduced to 3 from 4.
    • Ward duration reduced to 150 seconds from 180.
    • No longer grants Ward Refresh or Ghost Ward.
Ruby Sightstone item.png Ruby Sightstone
  • Combine cost increased to Gold 600 from Gold 400.
    • Total cost increased to Gold 1800 from Gold 1600.
  • Health increased to 500 from 400.
  • Grants Unique Passive: Item active cooldowns are reduced by 10%.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
    • Ward duration reduced to 150 seconds from 180.
    • No longer grants Ward Refresh or Ghost Ward.
Relic Shield item.png Relic Shield
  • Cost reduced to Gold 350 from Gold 365.
  • Now grants 2 gold generation.
Targon's Brace item.png Targon's Brace
Face of the Mountain item.png Face of the Mountain
  • Health reduced to 450 from 500.
  • Now grants 2 gold generation.
  • Health ratio on heal removed.
  • Shield detonation damage removed.
  • New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
Eye of the Equinox item.png Eye of the Equinox added
  • Recipe: Targon's Brace item.png Targon's Brace + Sightstone item.png Sightstone + Gold 550 = Gold 2250
  • Grants +500 health and +100% base health regeneration.
  • Grants Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 (+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
  • Limitations:
    • Limited to 1 Gold Income item.
    • Limited to 3 Stealth Wards on the map at a time.
Ancient Coin item.png Ancient Coin
  • Cost reduced to Gold 350 from Gold 365.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 4 from 3.
Nomad's Medallion item.png Nomad's Medallion
Talisman of Ascension item.png Talisman of Ascension
  • Combine cost reduced to Gold 800 from Gold 835.
    • Total cost increased to Gold 2200 from Gold 2100.
  • Gold generation removed.
  • Movement speed removed.
  • Favor gold increased to 6 from 4.
  • Active cooldown increased to 60 seconds from 40.
Eye of the Oasis item.png Eye of the Oasis added
  • Recipe: Nomad's Medallion item.png Nomad's Medallion + Sightstone item.png Sightstone + Gold 550 = Gold 2250
  • Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
  • Grants Unique Passive - Favor: Grants Gold 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
  • Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
  • Limitations:
    • Limited to 1 Gold Income item.
    • Limited to 3 Stealth Wards on the map at a time.