Slow reduced to 5 - 25 (based on level)% from 5 - 35 (based on level)%.
Removed:On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury (or the new Warlord's Bloodlust mastery) and Randuin's Omen. Her bonus damage hasn't changed.
New Effect - Critical Slow:Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot'sslow to 10 - 50 (based on level)% and trigger on-crit effects. The slow decays to the standard amount over the duration.
Volley will always trigger the enhanced slow versus champions.
New Effect:Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
Still deals 150% AD bonus damage against minions and monsters.
New Effect:Caitlyn's next attack against targets caught in a Yordle Snap Trap or slowed by 90 Caliber Net gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
Passive - Hextech Shrapnel Shells:Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types.The 55%:55% modifiers interact with critical strike and Runaan's Hurricane, while other "bonus damage" effects are applied as normal.
Passive - The Package: After an initial 8 minutes, The Package is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast Special Delivery within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
Active:Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail slows enemies by 90% while dealing 30-100 (based on level) (+150% bonus AD)(+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
Passive - 12-Gauge:Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw will interrupt Graves' reloading.
Active:Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
New Effect: On-hit CDR can be triggered by each pellet - i.e. up to 4 / 8 / 10 times per attack.
New Effect: Instantly loads 1 Shell.
New Effect: Resets Graves' attack timer.
New Effect: Now grants Graves a stack of True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD(+ 0.75% per 100 AP) 」「 1% per 80 AD(+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with critical strikes, Sheen and Runaan's Hurricane, but other on-hit effects are applied in full.
Note:It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
Duration reduced to 6 seconds from 8.
Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
Mana cost increased to 40 from 0.
New Effect: Cooldown now starts when the buff ends instead of on-cast.
Innate:Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike. Taking champion, turret damage or an immobilizing effect while channeling or while joined with Valor will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note:We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
Reworked Active:Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, Aerial Assault or Vault during Tag Team will trigger Skystrike automatically.
Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
Removed: Damage increase based on the target's missing health.