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V5.22/Champions

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Alistar Alistar
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Anivia Anivia
  • Stats
    • Base mana increased to 396.04 from 346.04.
    • Mana growth reduced to 50 from 53.
Ashe Ashe
  • Stats
    • Base attack damage increased to 56.51 from 51.89.
    • Attack damage growth reduced to 2.26 from 2.85.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 32 from 35.
  • Frost Shot.png Frost Shot
    • Slow icon Slow reduced to 5 - 25 (based on level)% from 5 - 35 (based on level)%.
    • Removed: Critical strike icon On-crit effects against Frosted targets. For reference: on-crit effects include the floating combat text and crit-attack animation as well as effects such as Fury mastery s4.png Fury (or the new Warlord's Bloodlust mastery) and Randuin&#039;s Omen item.png Randuin's Omen. Her bonus damage hasn't changed.
    • New Effect - Critical Slow: Ashe now has a 1% chance per 1% of her critical strike chance to double Frost Shot's Slow icon slow to 10 - 50 (based on level)% and trigger Critical strike icon on-crit effects. The slow decays to the standard amount over the duration.
      • Volley.png Volley will always trigger the enhanced slow versus champions.
  • Ranger&#039;s Focus.png Ranger's Focus
    • Removed: Cooldown.
    • Removed: Cast Ranger's Focus at less than 5 Focus.png Focus stacks.
    • Removed: Volley.png Volley or Enchanted Crystal Arrow.png Enchanted Crystal Arrow granting Focus.png Focus. Basic attacks only.
    • Removed: 20% increase of Frost Shot.png Frost Shot's Slow icon slow.
    • Activation consumes all Focus.png Focus stacks and Ashe will not generate stacks while the effect is active.
Azir Azir
  • Emperor&#039;s Divide.png Emperor's Divide
    • Fixed a bug where Azir and his allies could be pinned to his wall as a result of abilities that collided with terrain.
    • Fixed a similar bug where allied Gnar couldn't wall-stun using Azir's phalanx.
    • Fixed a bug where allied Sion's couldn't charge through the phalanx.
Blitzcrank Blitzcrank
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Brand Brand
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Caitlyn Caitlyn
  • Stats
    • Base attack damage increased to 55.66 from 50.04.
    • Attack damage growth reduced to 2.18 from 3.
    • Base attack speed reduced to 0.568 from 0.625.
    • Attack delay increased to 0.1 from 0.
      • Caitlyn now starts the game with 10% bonus attack speed at level 1 to off-set the base attack speed reduction at the start of the game.
  • Headshot.png Headshot
    • New icon.
    • Removed: 50% Bonus Armor penetration
    • New Effect: Headshot now bonus damage increased to 50% + (critical strike chance × (1 + 0.5 * bonus critical damage))% of total AD from a flat +50%.
      • Still deals 150% AD bonus damage against minions and monsters.
    • New Effect: Caitlyn's next attack against targets Root icon caught in a Yordle Snap Trap.png Yordle Snap Trap or Slow icon slowed by 90 Caliber Net.png 90 Caliber Net gains "double range" and is guaranteed to apply Headshot. These Headshots will not generate charges toward standard Headshots, nor consume a stacked Headshot.
    • Attacks against turrets will now increment Caitlyn's Headshot counter.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Base damage increased to 25 / 70 / 115 / 160 / 205 from 20 / 60 / 100 / 140 / 180.
    • Attack damage scaling increased to 130 / 140 / 150 / 160 / 170% AD from 130% AD.
    • Removed: 10% reduced damage per enemy hit.
    • New Effect: Projectile is now narrow until it hits its first target, after which it opens to its normal width.
    • New Effect: Enemies beyond the first take only 「 60% 」「 15 / 42 / 69 / 96 / 123 (+ 72 / 78 / 84 / 90 / 96% AD) 」 damage, unless Root icon caught in a Yordle Snap Trap.png Yordle Snap Trap, in which case they take full damage.
  • Yordle Snap Trap.png Yordle Snap Trap
    • Removed: No longer deals damage.
    • New Effect: Now utilizes a stock system. Maximum charges are 3 / 3 / 4 / 4 / 5.
      • Recharge time increased to 45 / 32.5 / 20 / 12.5 / 10 seconds from 16 / 14 / 12 / 10 / 8.
      • Maximum number of traps increased to 3 / 3 / 4 / 4 / 5 from 3 at all ranks.
    • Duration reduced to 90 seconds from 240.
    • New Effect: Being Root icon trapped now grants an immunity to further traps placed at that location for ~4 seconds. This immunity is lost if you leave that location.
    • New Effect: Trapped enemies take 10 / 20 / 30 / 40 / 50 % increased damage from Headshot. This is a multiplicative bonus.
  • 90 Caliber Net.png 90 Caliber Net
    • Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 130 / 180 / 230 / 280.
    • Dash distance reduced to 400 from 500.
    • Missile width reduced to 70 from 80.
    • Missile speed reduced to 1600 from 2000.
Corki Corki
  • General
    • New ability icons.
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.5 from 3.
    • Base mana increased to 280 from 231.8.
    • Mana growth reduced to 34 from 37.
  • Hextech Munitions.png Hextech Munitions - New Innate
    • Passive - Hextech Shrapnel Shells: Corki's basic attacks deal 110% of his attack damage, evenly split between physical and magic damage. Life steal will apply to both damage types. The 55%:55% modifiers interact with Critical strike icon critical strike and Runaan&#039;s Hurricane item.png Runaan's Hurricane, while other "bonus damage" effects are applied as normal.
    • Passive - The Package: After an initial 8 minutes, The Package.png The Package is delivered to Corki's Fountain, which he can interact with to pick it up. ~1 second channel timer. Collecting The Package grants Corki 40% out of combat movement speed and the ability to cast Special Delivery.png Special Delivery within 60 seconds. A new Package will be delivery 300 seconds after Special Delivery is used.
  • Valkyrie.png Valkyrie - Normal W
    • Range reduced to 600 from 800.
  • Special Delivery.png Special Delivery - Enhanced W
    • Active: Corki flies up to 1800 units forward in a line, dropping bombs that knock enemies ~500 units aside and leaving a ~200 units wide trail of fire in his wake that lingers for 5 seconds. The trail Slow icon slows enemies by 90% while dealing 30-100 (based on level) (+150% bonus AD) (+ 20% AP) magic damage every second. Valkyrie is instantly ready to cast after Special Delivery is used.
    • Dash speed: 1500
  • Gatling Gun.png Gatling Gun
    • Base damage increased to 20 / 32 / 44 / 56 / 78 from 20 / 32 / 44 / 56 / 68.
    • Attack damage scaling increased to (+ 40% AD) from (+ 20% AD).
    • Damage type changed to half physical and half magical from all physical.
    • New Effect: Now also reduces enemy's magic resistance.
    • Armor/magic resistance shred reduced to 1 / 2 / 3 / 4 / 5 from 2 / 4 / 6 / 8 / 10.
  • Missile Barrage.png Missile Barrage
    • Base damage reduced to 100 / 130 / 160 from 100 / 180 / 260.
    • Attack damage ratio increased to 20 / 50 / 80% AD from 20 / 30 / 40% AD.
    • Ability power ratio increased to 30% AP from 20% AP.
Draven Draven
  • Stats
    • Base attack damage increased to 56 from 51.24.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Base mana increased to 360.56 from 310.56.
    • Mana growth reduced to 39 from 42.
    • Attack frame improved by 30%.
    • Missile speed reduced to 1600 from 1700.
Evelynn Evelynn
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
Ezreal Ezreal
  • Stats
    • Base attack damage increased to 55.66 from 50.24.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.6 from 310.6.
    • Mana growth reduced to 42 from 45.
  • Mystic Shot.png Mystic Shot
    • On-hit CDR increased to 1.5 seconds from 1.
    • Cooldown increased to 6.5 / 6 / 5.5 / 5 / 4.5 seconds from 6 / 5.5 / 5 / 4.5 / 4.
  • Arcane Shift.png Arcane Shift
    • Cooldown increased to 19 / 17.5 / 16 / 14.5 / 13 seconds from 19 / 17 / 15 / 13 / 11.
Fiddlesticks Fiddlesticks
  • Stats
    • Base mana increased to 400.12 from 350.12.
    • Mana growth reduced to 56 from 59.
Fizz Fizz
  • Stats
    • Base mana increased to 317.2 from 267.2.
    • Mana growth reduced to 37 from 40.
Galio Galio
  • Stats
    • Base mana increased to 369 from 319.
    • Mana growth reduced to 47 from 50.
Graves Graves
  • Stats
    • Base attack damage increased to 60.83 from 54.21.
    • Attack damage growth reduced to 2.41 from 3.1.
    • Armor growth increased to 3.4 from 3.2.
    • Base attack speed reduced to 0.481 from 0.625
      • Attack delay increased to 0.3 from 0.
      • Graves' delay between attacks scales with attack speed better than convention.
    • Movement speed increased to 345 from 330.
    • Attack range reduced to 425 from 525.
  • New Destiny.png New Destiny - New Innate. True Grit.png True Grit repurposed into Quickdraw.png Quickdraw.
    • Passive - 12-Gauge: Graves stores up to 2 Shells. Each of Graves' basic attacks consumes 1 Shell and sprays four pellets in a cone, dealing damage to the first enemy they each collide with. Graves is not guaranteed to hit his target.
      • Enemies hit take 75% - 110% AD damage plus 25% - 36.6% AD damage for every pellet to hit them beyond the first. Damage scales with level. Turrets take 25% reduced damage (multiplicative).
      • Critical strike icon critical strikes fire 4 additional pellets (+2 more with Infinity Edge item.png Infinity Edge).
      • Targets that take modified damage from basic attacks will only be hit by one pellet - e.g. wards, Zyra Zyra's plants and Noxious Trap.png Noxious Traps.
      • Runaan&#039;s Hurricane item.png Runaan's Hurricane fires its own lesser bolts at enemies near to Graves' target as if he used conventional autoattacks.
    • Passive - Buckshot: Pellets cannot pass through units, each applies on-hit effects but enemies will only suffer on-hit effects once per attack. Non-champions hit by multiple pellets are Airborne icon knocked back.
      • One-use on-hit effects like Sheen item.png Sheen are applied to the first enemy hit, as with Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat.
    • Passive - Double Barrel: After using all of his Shells, Graves reloads Destiny, which takes ~2 seconds. Graves bonus attack speed slightly reduces the reload timer. If Graves sits on one Shell for 4 seconds without attacking, he automatically reloads, which takes half as long. Acquiring a Shell from Quickdraw.png Quickdraw will interrupt Graves' reloading.
  • End of the Line.png End of the Line - New Q. Buckshot.png Buckshot repurposed into New Destiny.png New Destiny.
    • Active: Graves fires a powder round forward in a line, dealing 60 / 80 / 100 / 120 / 140 (+ 75% bonus AD) physical damage to enemies it passes through and leaving a trail of powder on the ground. After a 2-second delay or if the round strikes a structure or wall, the trail ignites dealing 90 / 155 / 220 / 285 / 350 (+ 40 / 60 / 80 / 100 / 120% bonus AD) physical damage to enemies along the powder line toward the point of cast and in a rectangular area around the round's detonation.
  • Smoke Screen.png Smoke Screen
    • Cooldown increased to 26 / 24 / 22 / 20 / 18 seconds from 20 / 19 / 18 / 17 / 16.
    • Removed: Persistent Slow icon slow. Now only slows on impact.
    • Sight reduction changes to "Enemies inside Smoke Screen cannot see outside, for any reason" from "Enemies inside Smoke Screen have their sight radius reduced". Allied vision is still removed.
  • Quickdraw.png Quickdraw
    • On-hit CDR reduced to 0.5 seconds from 1.
    • Removed: Attack speed bonus.
    • New Effect: On-hit CDR can be triggered by each New Destiny.png pellet - i.e. up to 4 / 8 / 10 times per attack.
    • New Effect: Instantly loads 1 Shell.
    • New Effect: Resets Graves' attack timer.
    • New Effect: Now grants Graves a stack of True Grit.png True Grit for 4 seconds, increasing Graves' Armor and Magic Resistance by 10 / 15 / 20 / 25 / 30 that stacks up to 4 times. Hits attacks against non-minions refresh the duration, but only subsequent casts will generate additional stacks.
  • Collateral Damage.png Collateral Damage
Hecarim Hecarim
  • Stats
    • Base mana increased to 327.2 from 277.2.
    • Mana growth reduced to 37 from 40.
Irelia Irelia
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Janna Janna
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Jax Jax
  • Stats
    • Base mana increased to 338.8 from 288.8.
    • Mana growth reduced to 32 from 35.
Jayce Jayce
  • Stats
    • Base mana increased to 357.2 from 307.2.
    • Mana growth reduced to 37 from 40.
Jinx Jinx
  • Stats
    • Base attack damage increased to 58.46 from 53.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Get Excited!.png Get Excited!
    • New Effect: Increases Jinx's total attack speed by 15%.
    • New Effect: Chaining Get Excited! now stacks the bonus attack speed. Movement speed only resets.
      • While the bonus attack speed is multiplicative with other bonuses, it stacks additively with itself (i.e. the second stack causes a total increase of 30%).
      • Fishbones, the Rocket Launcher.png Fishbones' reduction stacks additively with Get Excited! (i.e. the 15% reduction is mitigated by one stack of Get Excited!).
    • Duration increased to 6 seconds from 4.
  • Fishbones, the Rocket Launcher.png Fishbones
    • New Effect: Reduces total attack speed by 15% while active.
Kalista Kalista
  • Stats
    • Base attack damage increased to 62.92 from 57.5.
    • Attack damage growth reduced to 2.91 from 3.5.
    • Attack speed delay reduced to -0.1 from -0.05.
      • Base attack speed increased to 0.694 from 0.658.
    • Attack speed growth reduced to 2.8% from 3.3%.
  • Martial Poise.png Martial Poise
    • New Effect: Jump speed is now affected by attack speed slows.
Karma Karma
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Kassadin Kassadin
  • Stats
    • Base mana increased to 397.6 from 347.6.
    • Mana growth reduced to 67 from 70.
Kindred Kindred
  • Stats
    • Base attack damage increased to 54 from 49.
    • Attack damage growth reduced to 1.7 from 2.2.
    • Base health regeneration reduced to 7 from 10.
  • Mark of the Kindred.png Mark of the Kindred
    • Starting at 6 stacks, Wolf will now start hunting Baron Nashor Baron Nashor and Rift Herald Rift Herald. He still loses the ability to hunt other monsters.
    • Damage versus monsters is now capped at 75 (+10 per stack).
    • No longer displays a stack on your buff bar when you have 0 stacks.
  • Mounting Dread.png Mounting Dread
    • Fixed a bug where the sound sometimes wouldn't play.
Kog&#039;Maw Kog'Maw
  • General
    • New ability icons.
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 54.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.665.
    • Attack speed growth reduced to 1.5 % from 2.5 %.
    • Base health reduced to 517.76 from 546.16.
    • Health growth reduced to 82 from 87.
    • Base mana increased to 322.2 from 298.88.
    • Health growth reduced to 40 from 41.
  • Caustic Spittle.png Caustic Spittle
    • Passive attack speed increased to 15 / 20 / 25 / 30 / 35% from 10 / 15 / 20 / 25 / 30%.
    • Range increased to 1175 from 975.
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Revised Active: For the next 6 seconds, Kog'Maw gains increased attack range, his total attack speed and attack speed cap are doubled (he will be able to reach 5.00 attack speed), and the cast times on his abilities are halved. For the duration, Kog'Maw's attacks versus non-minions deal only 55% of his attack damage but deal bonus magic damage equal to 「 1.25% per 100 AD (+ 0.75% per 100 AP) 」「 1% per 80 AD (+ 1 % per 133.33 AP) 」 of target's max. health. The 60% damage modifier interacts with Critical strike icon critical strikes, Sheen item.png Sheen and Runaan&#039;s Hurricane item.png Runaan's Hurricane, but other on-hit effects are applied in full.
      • Note: It's virtually impossible to attack-move while Bio-Arcane Barrage is active.
    • Duration reduced to 6 seconds from 8.
    • Bonus range at early ranks reduced to 90 / 120 / 150 / 180 / 210 from 130 / 150 / 170 / 190 / 210.
    • Cooldown reduced to 13 / 11.5 / 10 / 8.5 / 7 seconds from 17 at all ranks.
    • Mana cost increased to 40 from 0.
    • New Effect: Cooldown now starts when the buff ends instead of on-cast.
  • Living Artillery.png Living Artillery
    • Damage changed to 70 / 110 / 150 (+ 65% bonus AD) (+ 25% AP) from 80 / 120 / 160 (+ 30% AP) (+ 50% bonus AD).
    • Removed: Bonus damage against champions.
    • New Effect: Now deals 2x damage to targets between 25% and 50% of their max. health, and 3x damage to targets below 25% of their max. health.
      • 2x: 140 / 220 / 300 (+ 130% bonus AD) (+ 50% AP).
      • 3x: 210 / 330 / 450 (+ 195% bonus AD) (+ 75% AP).
    • Cost increased to 50 mana from 40.
    • Cost per additional cast increased to 50 from 40.
    • Maximum cost increased to 500 from 400.
    • Additional cost duration increased to 10 seconds from 6.
LeBlanc LeBlanc
Lucian Lucian
  • Stats
    • Base attack damage increased to 59.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • The Culling.png The Culling
    • Removed: Attack Speed scaling. Time to be honest to what he builds and balance his ultimate around that, rather than his ultimate being weak due to the possibility of a build that never happens.
    • New Effect: Now fires 20 / 25 / 30 bullets.
Lulu Lulu
  • Stats
    • Base mana regeneration increased to 11 from 8.5.
Maokai Maokai
  • Stats
    • Base mana increased to 377.28 from 327.28.
    • Mana growth reduced to 43 from 46.
Miss Fortune Miss Fortune
  • Stats
    • Base attack damage reduced to 46 from 49.54.
    • Attack damage growth reduced to 1 from 3.
    • Attack speed growth reduced to 3 from 3.1.
    • Base mana increased to 325.84 from 275.84.
    • Mana growth reduced to 35 from 38.
  • Love Tap.png Love Tap - New Innate. Strut.png Strut repurposed to replace Impure Shots.png Impure Shots.
    • Innate: Miss Fortune's attacks deal 60 - 100% AD (based on level, capping at level 11) bonus damage and mark her target (halved versus minions and structures). Marked targets are immune to the bonus damage but hitting a new target will transfer the mark. Switching between two targets is sufficient to continually trigger the bonus damage on each target.
    • The mark system will interact with Double Up.png Double Up but is specifically disabled from interacting with Runaan&#039;s Hurricane item.png Runaan's Hurricane.
    • The bonus damage benefits from life steal.
  • Double Up.png Double Up
    • On-kill bonus bounce damage is no longer classified as a critical strike.
    • With the removal of Impure Shots.png Impure Shots, Double Up's bounce will now prioritize Miss Fortune's most recently attacked target (i.e. the target carrying Love Tap.png Love Tap's mark).
  • Impure Shots.png Impure Shots removed.
  • Strut.png Strut - New W
    • Passive: After 5 seconds of not taking damage, Miss Fortune gains 25 movement speed. After another 5 seconds, this bonus increases to 60 / 70 / 80 / 90 / 100.
    • Active: Grants 60 / 75 / 90 / 105 / 120% bonus attack speed for 3 seconds and primes the full passive bonus from Strut. Love Tap.png Love Taps extend the duration of the bonus attack speed by 1 seconds (doubled for Love Tap.png Love Taps versus champions), but the remaining duration cannot exceed 3 seconds.
    • Mana cost: 30 mana.
    • Cooldown: 8 seconds.
  • Make It Rain.png Make It Rain
    • Range increased to 1000 from 800.
    • Removed: 0.5 delay. Now deals damage instantly.
  • Bullet Time.png Bullet Time
    • Maximum duration increased to 3 seconds from 2.
    • Number of waves increased to 12 / 14 / 16 from 8 at all ranks.
    • Wave damage changed:
      • Base damage reduced to 0 from 50 / 75 / 125 (removed).
      • Attack damage scaling changed to 75% total AD from (+ 10 / 17.5 / 25% bonus AD).
      • Ability power scaling unchanged ((+ 20% AP)).
    • Each wave can now Critical strike icon critically strike, dealing 「 20% bonus damage 」「 90% AD (+ 24% AP) damage instead 」.
      • Full channel damage (no crit) changed to 900 / 1050 / 1200% total AD (+ 240 / 280 / 320% AP) from 400 / 600 / 1000 (+80 / 140 / 200% bonus AD) (+ 160% AP).
      • Maximum full channel damage (crit): 1080 / 1260 / 1440% total AD (+288 / 336 / 384% AP)
Morgana Morgana
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Nami Nami
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Nasus Nasus
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
Nautilus Nautilus
  • Stats
    • Base mana increased to 334 from 284.
    • Mana growth reduced to 47 from 50.
Olaf Olaf
  • Stats
    • Base mana increased to 315.6 from 265.6.
    • Mana growth reduced to 42 from 45.
Pantheon Pantheon
  • Stats
    • Base mana increased to 317.12 from 267.12.
    • Mana growth reduced to 31 from 34.
Quinn Quinn
  • General
    • Recommended items updated.
  • Stats
    • Base attack damage increased to 56.46 from 51.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Harrier.png Harrier
    • Bonus damage changed to 50% total AD from 「 25 - 215 」「 25 - 215 (based on level) (15 + 10 / 15 at each level) 」(+ 50% bonus AD).
    • Updated AI.
    • Cooldown changed to 8 seconds from 10 / 7.
    • New Effect: Harrier's cooldown is now reduced by 1% per 1% of Quinn's Crit Chance, multiplicatively. 8 × 0.99 × 0.99 × }0.99... etc.
  • Blinding Assault.png Blinding Assault
    • Renamed to Aerial Assault
    • Removed: Blind icon Blind.
    • New Effect: The projectile marks the enemy it collides with as Harrier.png Vulnerable. Still does AOE damage.
    • New Effect: Cooldown is reduced by 50% if at least one target dies.
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 70 / 110 / 150 / 190 / 230.
    • Bonus attack damage scaling increased to (+ 70 / 75 / 80 / 85 / 90% bonus AD) from (+ 65% bonus AD) at all ranks.
    • Ability power scaling reduced to (+ 35% AP) at all ranks from (+ 50% AP).
    • New Effect: Deals 1% increased damage for every 1% of targets' missing health.
      • Maximum damage implemented at 40 / 90 / 140 / 190 / 240 (+ 140 / 150 / 160 / 170 / 180% bonus AD) (+ 70% AP).
    • Cost reduced to 50 mana at all ranks from 50 / 55 / 60 / 65 / 70.
    • Cast time reduced to 0.25 seconds from 0.31.
    • Missile width reduced to 60 from 80.
  • Heightened Senses.png Heightened Senses
    • Passive movement speed changed to 20 / 25 / 30 / 35 / 40% bonus from a flat 20 / 30 / 40 / 50 / 60.
    • Passive duration reduced to 2 seconds from 3.
  • Vault.png Vault
    • Dash speed increased.
    • Backflip AI improved.
    • Slow icon Slow duration reduced to 1.5 seconds from 2.
    • Range reduced to 675 from 700.
  • Tag Team.png Tag Team
    • Reworked Active: After a 2-second channel, Valor soars down and picks up Quinn - granting her substantially increased movement speed. While joined, Quinn gains the ability to cast Skystrike.png Skystrike. Taking champion, turret damage or an immobilizing effect while channeling or while joined with Valor Valor will end the effect prematurely and place it on a 3-second cooldown - without triggering Skystrike.
    • Removed: Cooldown
    • Movement speed adjusted to 70 / 100 / 130% total movement speed (multiplicative). Editor's Note: We need to start clarifying Flat/Bonus/Total movement speed. At the moment we only track Flat/Percentages, and specify in the Ability Details if it's additive (bonus) or multiplicative (total).
    • Cost changed to 100 / 50 / 0 mana from 100 at all ranks.
  • Skystrike.png Skystrike
    • Reworked Active: Quinn dismisses Valor and calls down a rain of bolts that deal physical damage to surrounding enemies. Quinn's first attack, Aerial Assault.png Aerial Assault or Vault.png Vault during Tag Team.png Tag Team will trigger Skystrike automatically.
    • Damage changed to 100% AD from 100 / 150 / 200 (+ 50% bonus AD).
    • Removed: Damage increase based on the target's missing health.
Renekton Renekton
  • Ruthless Predator.png Ruthless Predator
    • Fixed a bug where targets hit by Ruthless Predator wouldn't be stunned if they managed to flash in time.
Riven Riven
  • Broken Wings.png Broken Wings
    • Fixed a bug where the third cast would sometimes fail to pass terrain.
Ryze Ryze
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Shaco Shaco
  • Two-Shiv Poison.png Two-Shiv Poison
    • Removed: Passive miss chance versus minions and monsters.
    • New Effect: Passive now reduces the attack speed of minions and monsters by 20 / 22.5 / 25 / 27.5 / 30 %.
  • Hallucinate.png Hallucinate
Sion Sion
  • Stats
    • Base mana increased to 325.6 from 275.6.
    • Mana growth reduced to 42 from 45.
  • Roar of the Slayer.png Roar of the Slayer
    • Fixed a bug where airborne minions wouldn't take any damage.
Sivir Sivir
  • Stats
    • Base attack damage increased to 57.46 from 52.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base attack speed reduced to 0.625 from 0.66.
      • Attack delay increased to 0 from -0.05.
  • Ricochet.png Ricochet
    • New Effect: Cooldown now begins on-cast instead of after when all attacks are used.
    • Cooldown increased to 12 / 10.5 / 9 / 7.5 / 6 seconds from 9 / 8 / 7 / 6 / 5.
    • Buff duration reduced to 4 seconds from 6.
Sona Sona
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Soraka Soraka
  • Stats
    • Base mana regeneration increased to 11.5 from 9.
Swain Swain
  • Stats
    • Base mana increased to 374 from 324.
    • Mana growth reduced to 47 from 50.
Syndra Syndra
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 60 from 63.
Tahm Kench Tahm Kench
  • Stats
    • Base mana regeneration increased to 8 from 5.5.
Talon Talon
  • Stats
    • Base mana increased to 377.2 from 327.2.
    • Mana growth reduced to 37 from 40.
Taric Taric
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Tristana Tristana
  • Stats
    • Base attack damage increased to 56.96 from 51.54.
    • Attack damage growth reduced to 2.41 from 3.
  • Rapid Fire.png Rapid Fire
    • Removed: On-hit CDR for Explosive Charge.png Explosive Charge's cooldown.
    • Removed: On-hit CDR for Rapid Fire when attacking Explosive Charge.png Explosive Charge.
    • Cooldown reduced to 20 / 19 / 18 / 17 / 16 seconds from 20 at all ranks.
  • Rocket Jump.png Rocket Jump
    • Base damage changed to 60 / 110 / 160 / 210 / 260 from 80 / 105 / 130 / 155 / 180.
    • Removed: Damage increase per Explosive Charge.png Explosive Charge stacks.
    • New Effect: Cooldown is also reset if a fully charged Explosive Charge.png Explosive Charge hits a champion. This is in addition to on-kill.
  • Explosive Charge.png Explosive Charge
    • New Effect: Now detonates instantly on 4th stack.
    • New Effect: Rocket Jump.png Rocket Jump and Buster Shot.png Buster Shot can apply stacks.
    • Missile speed increased to 2400 from 1800.
  • Rapid Firecannon item.png Rapid Firecannon
Twitch Twitch
  • Stats
    • Base attack damage increased to 55.46 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
  • Ambush.png Ambush
    • New Effect: Cooldown resets when an enemy champion affected by Deadly Venom.png Deadly Venom dies.
    • New Effect: Entering stealth now cancels Twitch's current autoattack order.
  • Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat
    • Duration reduced to 5 seconds from 7.
    • Cost reduced to 100 mana at all ranks from 100 / 125 / 150.
    • Cooldown reduced to 90 seconds at all ranks from 120 / 110 / 100.
    • New Effect: Casting Rat-Ta-Tat-Tat no longer breaks stealth.
Urgot Urgot
Varus Varus
  • Stats
    • Base attack damage increased to 54.66 from 49.04.
    • Attack damage growth reduced to 2.41 from 3.
    • Base mana increased to 360.48 from 310.48.
    • Mana growth reduced to 33 from 36.
  • Chain of Corruption.png Chain of Corruption
    • New Effect: Now displays max. spread range to Varus and his enemies if there is at least one tendril.
    • New Effect: Root icon Rooted targets now gain 3 stacks of Blighted Quiver.png Blight over the duration.
    • Base damage reduced to 100 / 175 / 250 from 150 / 250 / 350.
Vayne Vayne
  • Stats
    • Base attack damage increased to 55.88 from 50.46.
    • Attack damage growth reduced to 1.66 from 3.25.
    • Base mana increased to 348.88 from 298.88.
    • Mana growth reduced to 38 from 41.
  • Tumble.png Tumble
    • Empowered attack timer increased to 7 seconds from 6.
  • Silver Bolts.png Silver Bolts
    • Percentage increased to 6 / 7.5 / 9 / 10.5 / 12% from 4 / 5 / 6 / 7 / 8%.
    • Removed: Base damage.
    • New Effect: Now has a minimum damage of 40 / 60 / 80 / 100 / 120.
Veigar Veigar
  • Stats
    • Base mana increased to 392.4 from 342.4.
    • Mana growth reduced to 52 from 55.
Vel&#039;Koz Vel'Koz
  • Stats
    • Base mana increased to 375.6 from 325.6.
    • Mana growth reduced to 42 from 45.
Volibear Volibear
  • Rolling Thunder.png Rolling Thunder
    • Fix a bug where attempting to cancel the attack causes sluggish behavior.
Wukong Wukong
Xerath Xerath
  • Stats
    • Base mana increased to 366.96 from 316.96.
    • Mana growth reduced to 44 from 47.
Zed Zed
  • Living Shadow.png Living Shadow
    • Fixed a bug where casting at the same time as his other abilities would avoid the cast time.
Ziggs Ziggs
  • Stats
    • Base mana increased to 384 from 334.
    • Mana growth reduced to 47 from 50.
Zilean Zilean
  • Stats
    • Base mana regeneration increased to 8.5 from 6.
Zyra Zyra
  • Stats
    • Base mana regeneration increased to 8.5 from 6.

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