Removed[]
- (replaced by )
- (replaced by )
- (merged into )
- (replaced by )
- (adjustments made to champions who needed them)
- (replaced by )
- (wards can still be planted from other sources)
- (replaced by and )
- (Summoner's Rift only; active is now on )
Starting Items[]
- The following are considered to be Starting Items:
- The following are affordable consumables to supplement your Starting Item(s):
Beginner Items[]
- - Added
- Costs 450.
- Grants +5 attack damage and +3 health on-hit.
- Unique Passive: Grants 1 bonus gold on minion kills up to 100. Upon reaching the cap, you gain a bonus 300 gold.
- Cost increased to 450 from 440.
- Attack damage increased to 8 from 7.
- Health increased to 80 from 70.
- Flat mana regeneration removed.
- Now grants +50% base mana regeneration.
- On-kill mana restore increased to 4 from 3.
Potions and Elixirs[]
- - Added
- Costs 150.
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 100 Health over 10 seconds. Holds up to 2 charges that refill upon visiting the store.
- - Added
- Recipe: + 350 = 500
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 150 Health and 50 Mana over 12 seconds and grants Touch of Corruption for the duration. Holds up to 3 charges that refill upon visiting the store.
- Touch of Corruption: Spells and attacks burn enemy champions for 15 - 30 magic damage over 3 seconds (based on level). Bonus damage is halved on AOEs and DOTs.
- Corrupting Potion can be used even at full Health and Mana.
- - Added
- Recipe: + 250 = 400
- Limitation: Limited to one type of Healing Potion.
- Grants Unique Active: Consumes a charge to restore 60 Health and 35 Mana over 8 seconds. Hold up to 5 charges and refiles upon visiting the store. Killing large monsters grants one charge. Killing a large monster at maximum charges will trigger the restoration at no cost to the charges.
- Cost increased to 500 from 400.
- Attack damage increased to 30 from 25.
- Bloodlust healing increased to 15% from 10%.
- Takedowns no longer extend the duration.
Basic Items[]
- Critical strike chance increased to 10% from 8%.
- - Added
- Costs 400.
- Grants 15 ability power, +25% increase health from healing potions and +100 mana.
- Grants Unique Passive - Dread: Grants +3 ability power per Glory.
- Grants Unique Passive - Do or Die: Grants 2 Glory for a champion kill or 1 Glory for an assist, up to 10 Glory. Lose 4 Glory on death.
- Builds into: .
Advanced Items[]
- Health increased to 225 from 200.
- - Added
- Recipe: + + 400 = 1100
- Grants +25 attack damage.
- Grants Unique Passive: +10% Cooldown Reduction.
- Builds into: , , . and .
- - Undocumented
- - Re-added
- Recipe: + 450 = 800
- Grants 15 attack damage.
- Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 3 seconds.
- Build into: .
- - Added
- Recipe: + 650 = 1000
- Grants +10 attack damage.
- Grants Unique Passive - Giant Slayer: You deal 1% increased physical damage for every 50 maximum health your target has more than you, up to 10% at 500 health different.
- Builds into:
- Total cost increased to 1300 from 1500.
- Attack damage reduced to 20 from 25.
- Magic resistance reduced to 30 from 35.
- Shield strength changed to 110 − 280 (based on level) from 250 at all levels.
- - Added
- Recipe: + + 400 = 1200
- Grants +15 attack damage and +150 health.
- Grants Unique Passive: Killing a unit permanently grants 5 maximum health, stacking up to 30 times (150 health).
- Builds into: , and .
- - Added
- Recipe: + 450 = 750
- Grants +15% attack speed.
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Energized Strike: Your Energized attacks deal 30 bonus magic damage on-hit.
- Builds into: and .
- - Reworked
- New Recipe: + 425 = 1300
- Grants +25 attack damage.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 30% of your target's bonus-armor.
- Builds into: and .
- Total cost reduced to 1000 from 1100.
- Attack speed reduced to 25% from 30%.
- On-hit damage increased to 15 from 10.
- Armor reduced to 20 from 30.
- - Added
- Recipe: + + 400 = 1100
- Grants +20 attack damage.
- Grants Unique Passive: +10 Armor Penetration
- Grants Unique Passive: After killing a unit, your next basic attack or single target spell deals 15 bonus damage.
- Builds into: and .
- New Recipe: + 700 = 1050
- Ability power removed.
- Now grants 10% cooldown reduction.
- Mana increased to 250 from 200.
- New Recipe: + + 225 = 1250.
- Attack damage reduced to 30 from 40.
- Health regeneration reduced to 50% from 100%.
- Unique Passive - Cleave removed.
- Total cost increased to 900 from 800.
- Attack damage increased to 15 from 10.
- Life steal increased to 10% from 8%.
- Armor reduced to 40 from 45.
- Total cost increased to 1200 from 1100.
- Attack speed reduced to 15% from 20%.
- Critical strike chance increased to 20% from 10%.
- Movement speed is now a unique passive.
Finished Items[]
- Total cost increased to 2900 from 2700.
- Health increased to 500 from 450.
- Magic resistance increased to 70 from 60.
- - Added
- Recipe: + + + 525 = 3400
- Stats: +65 attack damage and +10% cooldown reduction.
- Unique Passive: Dealing physical damage heals for 12% of the damage dealt. Healing is one-third effective for area of effect and multi-hit effects.
- Unique Passive: 12% of damage taken before resistances is dealt over 5 seconds instead. Tracks magic and physical damage separately; does not affect true damage.
- - Reworked
- New Recipe: + + + 400 = 3600.
- Stats: +65 attack damage and +20% critical strike chance.
- Unique Passive: +10% Cooldown Reduction.
- Unique Passive: Grants 1% Cooldown Reduction for every 1% of your Critical Strike Chance from sources other than Essence Reaver, up to 20%.
- Unique Passive: Critical strikes restores 3% of your maximum mana.
- Total cost increased to 2900 from 2800.
- Armor increased to 60 from 50.
- Magic resistance increased to 60 from 50.
- Total cost reduced to 2500 from 2590.
- Stacking passive is now unique.
- Stacking attack speed increased to 8% from 4%.
- Stacks now also grant +3 attack damage.
- Stack gain from ability casts removed.
- Melee basic attacks now grant 2 stacks.
- New Effect: While you have 8 stacks, you gain Guinsoo's Rage.
- Guinsoo's Rage: Base attacks deal bonus magic damage equal to 20 (+15% bonus AD) (+7.5% AP) to your target and nearby enemy units.
- Combine cost reduced to 550 from 800.
- Life steal removed.
- Spell vamp removed.
- Grants Unique Passive: You restore health equal to 15% of damage dealt. This is one-third effective for area of effect and multi-hit.
- Cooldown reduced 30 seconds from 60.
- Reload passive removed.
- Total cost reduced to 2700 from 2850.
- Ability power removed.
- Armor increased to 65 from 60.
- Cooldown reduction increased to 20% from 10%.
- Slow zone radius now scales with bonus armor and no longer reduced on ranged champions, changed to 190 + 45% armor from 210 with ranged champions and 285 with melee champions.
- New Recipe: + + + 450 + 3200.
- Now grants 10% cooldown reduction,
- Movement speed increased to 7% from 5%.
- - Added
- Recipe: + + 400 = 2700.
- Grants +40 attack damage.
- Grants Unique Passive - Giant Slayer: You deal 1.5% increased damage for every 50 maximum health your target has more than you, up to 15% at 500 health different.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
- - Reworked
- New Recipe: + + 850 = 3250.
- Grants +55 attack damage, +50 magic resistance and +10 armor penetration.
- Grants Unique Passive - Lifeline: Upon taking magic damage that would reduce maximum health below 30%, grants a shield that absorbs up to 300 (+100% bonus Magic Resistance) magic damage in the next 5 seconds. (90 second cooldown)
- Grants Unique Passive - Lifegrip: When Lifeline triggers, gain +25% attack speed, +10% spell vamp and +10% life steal until out of combat.
- - Reworked
- New Recipe: + 1000 = 1400
- Stats: +20 ability power and +200 mana.
- Unique Passive - Dread: Grants +5 ability power per Glory. Grants 10% Movement Speed if you have at least 15 Glory.
- Unique Passive - Do or Die: Grants 4 Glory for a champion kill or 2 Glory for an assist, up to 25 Glory. Lose 10 Glory on death.
- New Recipe: + + + 625 = 3700
- Grants +75 attack damage, +35 magic resist and +10% life steal.
- No changes to Unique Active - Quicksilver.
- - Added
- Recipe: + + 600 = 2700.
- Grants +40 attack damage.
- Grants Unique Passive - Executioner: Physical damage inflicts Grievous Wounds on enemy champions for 5 seconds.
- Grants Unique Passive - Last Whisper: Your physical damage ignores 40% of your target's bonus-armor.
- Attack speed increased to 50% from 40%.
- - Reworked
- New Recipe: + + + 900 = 2700
- Attack speed reduced to 40% from 50%.
- Critical strike chance reduced to 30% from 35%.
- Unique Passive - Spectral Waltz: While within 500 units of a visible enemy champion, you gain 12% bonus movement speed and can move through units.
- Unique Passive - Lament: You take 12% reduced damage from the last enemy champion you hit, lingering for 10 seconds after your last hit.
- - Added
- Recipe: + + 400 = 2500
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Firecannon: Your Energized attacks gain 35% bonus range and deal 50-200 bonus magic damage on-hit (based on level). Bonus attack range is capped at 150.
- New Recipe: + + + 1100 = 3600.
- Can no longer be purchased by ranged champions.
- You can now freely exchange and .
- - Reworked
- New Recipe: + + 300 = 2500
- Grants +40% attack speed, +30% critical strike chance and +5% movement speed.
- Grants Unique Passive - Wind's Fury: When basic attacks, bolts are fired at up to 2 enemies near the target, each dealing 25% AD). Bolts can critically strike and apply on-hit effects.
- Grants Unique Passive: Basic attacks deal 15 bonus physical damage on-hit.
- Can no longer be purchased by melee champions.
- Total cost increased to 2800 from 2700.
- Health increased to 500 from 400.
- Magic resistance increased to 70 from 60.
- New Recipe: + + 550 = 2500
- Attack speed reduced to 35% from 40%.
- Critical strike chance increased to 30% from 20%.
- Movement speed reduced to 5% from 6%.
- Grants Passive: Moving and attacking builds charges. At 100 charges, your next attack is Energized.
- Grants Unique Passive - Shiv Lightning: Your Energized attacks cause lightning to ricochet from your target, dealing 50-150 bonus magic damage to all target struck (based on level). The damage can critically strike and deals 50% bonus damage to minions.
- New Recipe: + + + 910 = 3600.
- Health increased to 450 from 400.
- Removed: Can no longer be purchased by ranged champions.
- New Effect: You can now freely exchange and .
- Total cost increased to 3800 from 3703.
- Now grants 10% cooldown reduction.
- Ability power removed.
- Attack damage reduced to 25 from 30.
- Attack speed reduced to 15% from 30%.
- Critical strike chance increased to 20% from 10%.
- Movement speed reduced to 5% from 8%.
- Mana increased to 250 from 200.
- Total cost increased to 2800 from 2550.
- Magic resist increased to 40 from 30.
- Attack speed reduced to 40% from 50%.
- On-hit damage reduced to 40 from 42.
Boots and Enchantments[]
- Total cost reduced to 800 from 1000.
- Cooldown reduction reduced to 10% from 15%.
- New Effect: Reduces the cooldowns of Summoner Spells by 10%.
- Cost reduced to 450 from 475.
- Summoner cooldown reduction reduced to 15% from 20%.
- Flash movement speed reduced to 20% from 30%.
Economy & Vision[]
- Ward duration adjusted to 60 - 120 based on level from 60 / 120 (based on level).
- Ward charges increased to 2 from 1.
- Recharge time adjusted to 180 - 120 based on level from 120 at all levels.
- - Added
- Recipe: + Level 9
- Grants the following compared to
- + Cast range is increased by 650%.
- + Farsight Wards lasts until killed and do not count toward ward limit. Not specified if Farsight Wards have a limit.
- + Recharge time reduced by 60%.
- – Ward is visible, has only 1 health and cannot be targeted by allies. No teleporting!
- – Charge limit reduced to 1.
:
- Cooldown adjusted to 90 - 60 based on level from 120 / 75 (based on level).
- Cast radius now increases gradually with level from 400 / 600 (based on level).
- Scan radius now increases gradually with level from 400 / 600 (based on level).
- Fixed a bug where some stealthed traps weren't being revealed and disabled.
- New Effect: Pings if it detects an enemy unit that you do not have vision of.
- - Added
- Recipe: + Level 9
- Grants the following compared to
- + Duration increased to 10 seconds.
- + Scanner now follows the caster.
- – Cast range removed.
:
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 3 charges that refill upon visiting the shop.
- Charges reduced to 3 from 4.
- Ward duration reduced to 150 seconds from 180.
- No longer grants Ward Refresh or Ghost Ward.
- Total cost increased to 1800 from 1600.
- Health increased to 500 from 400.
- Grants Unique Passive: Item active cooldowns are reduced by 10%.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Ward duration reduced to 150 seconds from 180.
- No longer grants Ward Refresh or Ghost Ward.
- Health reduced to 450 from 500.
- Now grants 2 gold generation.
- Health ratio on heal removed.
- Shield detonation damage removed.
- New Effect: Shield detonation now slows surrounding enemies by 40% for 2 seconds.
- - Added
- Recipe: + + 550 = 2250
- Grants +500 health and +100% base health regeneration.
- Grants Unique Passive - Spoils of War: Melee autoattacks execute minions below 400 (+100% AD) health. Killing a minion by any means heals you and the nearest allied champion for 50 health and grants them kill gold. These effects require a nearby allied champion and consume a charge. Recharges every 30 seconds. Max 4 charges.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
- Cost reduced to 350 from 365.
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 4 from 3.
- New Recipe: + + + 225 = 850
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 6 from 4.
- Total cost increased to 2200 from 2100.
- Gold generation removed.
- Movement speed removed.
- Favor gold increased to 6 from 4.
- Active cooldown increased to 60 seconds from 40.
- - Added
- Recipe: + + 550 = 2250
- Grants +200 health, +2 gold generation +150% base health regeneration and +150% base mana regeneration.
- Grants Unique Passive - Favor: Grants 6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
- Cost reduced to 350 from 365.
- Tribute gold increased to 8 from 5.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- New Recipe: + + 375 = 850
- Mana regeneration increased to 100% from 50%.
- Tribute gold increased to 15 from 10.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- Mana regeneration increased to 150% from 50%.
- Tribute gold increased to 15 from 10.
- Cooldown changed to "3 times every 30 seconds" from "1 charge every 10 seconds, up to 3".
- Previous active removed.
- Now grants Unique Active: Summons 2 icy ghosts for 6 seconds that seek out nearby enemy champions. Ghosts reveal enemies on contact and reduce their movement speed by 40% for 4 seconds. 60 second cooldown.
- - Added
- Recipe: + + 550 = 2250
- Grants +200 health, +25 ability power, +2 gold generation and +150% base mana regeneration.
- Grants Unique Passive - Tribute: Your next damaging ability or autoattack against a champion or structure will deal 15 additional damage and grant 15. This can occur up to 3 times every 30 seconds.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.
- Limitations:
- Limited to 1 Gold Income item.
- Limited to 3 Stealth Wards on the map at a time.
Jungle Items[]
- - Reworked
- Cost reduced to 350 from 400.
- Grants +8% life steal versus monsters.
- Grants Unique Passive - Nail: Basic attacks versus monsters deal 20 bonus damage. Killing large monsters grants 15 bonus experience. Damage type matches the triggering attack and will benefit from life steal.
- - NEW!
- Costs 350.
- Grants +150% Mana Regeneration while in the Jungle
- Grants Unique Passive - Tooth: Damaging a monster applies Health Drain, which deals 20 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 15 bonus experience.
- - Reworked
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- - NEW!
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants Unique Active - Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 2 charges that refill upon visiting the shop. The Warding passives from other items take priority over this one.
- Limitations:
- Limited to 1 Jungle item.
- Limited to 3 Stealth Wards on the map at a time.
- - Reworked
- New Recipe: + + 350 = 1050
- Grants +10% life steal versus monsters and +150% mana regeneration while in the Jungle.
- Grants Unique Passive - Tooth and Nail: Basic attacks versus monsters deal 20 bonus damage and damaging a monster through any means applies Health Drain, which deals 30 magic damage over 5 seconds while restoring as much as health. Killing large monsters grants 30 bonus experience.
- Grants .
- Limitation: Limited to 1 Jungle item.
- On-hit magic damage increased to 60 from 50.
- New Recipe: Tier-2 + + + 140 = 2675 (from 2250)
- Ability power reduced to 40 from 50.
- Mana increased to 250 from 200.