League of Legends Wiki

V5.23

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New Cosmetics in the Store

The following Champions skins have been added to the store:

The following Chroma packs have been added to the store for RP 590:

The following Summoner icons have been added to the store:

The following Ward Skins have been added to the store:

PVP.net

Chat
  • Chat will now store up to 100 messages for up to 10 days between individual friends. (Server side)
Item Sets
  • Custom item sets are now saved server-side per account.
Promo Helper
  • From Bronze V to Gold 2 (into Gold 1), if you lose a promotional series, your next attempt at that series will start with 1 win credit.
    • Losing a Bronze 1 or Silver 1 promotional series can stack win credits up to twice.
  • Promo Helper's assistance will apply to promotional series that you've previously passed but since been demoted into, again.
  • Promo Helper bonuses will be reset at the start of the new season.

League of Legends V5.23

General

Experience Bounties
  • For Reference: Whenever you score a kill on a champion, you gain a percentage of the total experience required for the slain champion to advanced to their next level. This is regardless of their current progress toward the level. As of V5.22, the base percentage is 60% and is modified by 7% per level difference, earning you less experience versus lower levelled champions with a minimum of 20%. When multiple champions are involved, the amount of experience you earn is modified so that you each gain a proportional share (e.g. 50% for a two-man takedown) - although the amount of experience each champion earns is based on their own level differences. For example, it requires 280 experience to go from level 1 to level 2 - scoring a kill one your own at level 1 versus a level 1 enemy would grant you 168 experience.
  • Base experience earned from a kill reduced to 50% from 60%.

Champions

General
Champion Re-Size Project
Illaoi Illaoi added
Ashe Ashe
Azir Azir
  • General
    • Smoothed out Azir's spellcasting when rapidly chaining abilities together.
  • Arise!.png Arise!
    • Attack moving will now interact with Azir's soldiers.
Caitlyn Caitlyn
  • Headshot.png Headshot
    • Reduced the frequency of the "Boom, Headshot!" line.
  • Piltover Peacemaker.png Piltover Peacemaker
    • Damage to targets beyond the first reduced to 33% from 40%.
Corki Corki
Gnar Gnar
  • Mega Gnar Mega Gnar's Stats
    • Attack range increased to 175 from 150.
Hecarim Hecarim
  • General
    • Hecarim's tail on all skins (excluding Arcade) has been updated to use new tech and should now swing more naturally, rather than acting like a plank of wood.
  • Stats
    • Base mana reduced to 277.2 from 327.2.
    • Mana growth increased to 40 from 37.
Kha'Zix Kha'Zix
  • Stats
    • Base armor increased to 27 from 24.
  • Taste Their Fear.png Taste Their Fear
    • Mana cost reduced to 20 from 25.
Lucian Lucian
  • Stats
    • Base attack damage reduced to 57.46 from 59.46.
  • The Culling.png The Culling
    • Base damage per shot changed to 20 / 35 / 50 from 40 / 50 / 60.
    • AD ratio per shot changed to 20% Total AD from 25% Bonus AD.
Miss Fortune Miss Fortune
  • Stats
    • Base health reduced to 530 from 577.8.
  • Strut.png Strut
    • Bonus attack speed reduced to 60 / 70 / 80 / 90 / 100% from 60 / 75 / 90 / 105 / 120%.
Mordekaiser Mordekaiser
  • Stats
    • Attack range reduced to 175 from 200.
  • Mace of Spades.png Mace of Spades
    • Mace of Spades.png First Strike
      • Base damage increased to 10 / 20 / 30 / 40 / 50 from 4 / 8 / 12 / 16 / 20.
      • AD ratio increased to 50 / 60 / 70 / 80 / 90% AD from 25 / 26.25 / 27.5 / 28.75 / 30% AD.
      • AP ratio increased to 60% AP from 20% AP.
    • Mace of Spades 2.png Second Strike
      • Removed: Second Strike's modified damage.
      • New Effect: Now deals the same amount of damage as the Mace of Spades.png First Strike.
    • Mace of Spades 3.png Third Strike
      • Damage modifier (relative to Mace of Spades.png first strike) is now 2 × at all ranks from 4 / 5.0625 / 6.25 / 7.5625 / 9 × .
    • Max. potential damage changed to 40 / 80 / 120 / 160 / 200 (+ 200 / 240 / 280 / 320 / 360% AD) (+ 240% AP) from 28 / 66.5 / 117 / 181 / 260 (+ 175 / 218.2 / 268.1 / 319.6 / 390% AD) (+ 140 / 166.3 / 195 / 226.3 / 260% AP).
  • Harvester of Sorrow.png Harvester of Sorrow
    • Base healing versus champions changed to 50 / 85 / 120 / 155 / 190 from 70 / 95 / 120 / 145 / 170.
  • Siphon of Destruction.png Siphon of Destruction
    • Bonus shield generated per champion hit increased to 15 / 17.5 / 20 / 22.5 / 25% from 15% at all ranks.
  • Children of the Grave.png Children of the Grave
    • Bug Fix: Shield decay wouldn't kick in while Children of the Grave is damaging an opponent.
  • Dragon Force.png Dragon Force
    • Bug Fix: Rylai's Crystal Scepter item.png Rylai's Crystal Scepter applied the full 40% Slow icon slow instead of 20% for the Dragon Dragon basic attack.
    • New Effect: Dragon Dragon gains 0 / 75 / 150 bonus attack range and - 50 / 0 / + 50 movement speed.
Nunu Nunu
  • Consume.png Consume
    • Increased size "Well Fed" bonus no longer increases Nunu's attack range.
Quinn Quinn
  • Harrier.png Harrier
    • Quinn's attack is now modified to deal 15 - 100 (based on level) (+ 116% - 150% (based on level) AD) damage instead of 50% AD bonus damage. The change in wording could mean Harrier will now interact with Critical strike icon critical strikes and such, as with the damage modifiers on Ashe Ashe, Corki Corki and Jinx Jinx.
  • Blinding Assault.png Aerial Assault renamed Blinding Assault
    • Base damage increase to 25 / 55 / 85 / 115 / 145 from 20 / 45 / 70 / 95 / 120.
    • AD ratio changed to 80 / 95 / 110 / 125 / 140% AD from 70 / 75 / 80 / 85 / 90% AD.
    • AP ratio increased to 50% AP from 35% AP.
    • Removed: Damage increase based on missing health.
    • Removed: Cooldown reduction on-kill.
    • New Effect: Now applies Nearsight icon nearsight to the primary target, removing allied vision and reducing their vision radius by 900 for 2 seconds. This is the same effect as Paranoia.png Paranoia and Smoke Screen.png Smokescreen.
    • New Effect: Non-champion targets are Disarm icon disarmed instead.
  • Tag Team.png Tag Team renamed Behind Enemy Lines
Shyvana Shyvana
Sion Sion
  • Stats
    • Attack range increased to 175 from 150.
Tahm Kench Tahm Kench
  • Stats
    • Attack range reduced to 175 from 200.
Trundle Trundle
  • Stats
    • Attack range increased to 175 from 125.
Zac Zac
  • Stats
    • Attack range increased to 175 from 125.
Zed Zed
  • Living Shadow.png Living Shadow
    • Range increased to 700 from 600.
    • Missile speed increased to 1750 from 1500
    • Minimum range lowered to 350 from 400
  • Death Mark.png Death Mark
    • Stored damage increased to 30 / 40 / 50% from 20 / 35 / 50%.
Zilean Zilean

Items

Guinsoo's Rageblade item.png Guinsoo's Rageblade
  • Total cost increased to 2800 Gold from 2500 Gold.
    • Combined cost increased to 1075 Gold from 775 Gold.
Hunter's Talisman item.png Hunter's Talisman
  • Health Drain: Damage/healing increased to 25 from 20.
Refillable Potion item.png Refillable Potion
  • Health restored changed to 125 over 12 seconds from 100 over 10 seconds.
Statikk Shiv item.png Statikk Shiv
  • Damage adjusted to 30-100 from 50-150.
  • Bonus damage to minions increased to 75% from 50%.

Summoner's Rift

  • Ambient gold generation start time increased to 2 minutes from 1:55.
  • Homeguard item.png Enchantment: Homeguard has been removed. Champions now gain Homeguard item.png Homeguard directly from the fountain starting at 20 minutes.
    • Speed reduced to 175% from 200%.
    • Health/mana regeneration per tick reduced to 12% of missing from 35%.
    • Combat lock-out timer increased to 8 seconds from 6 seconds.
    • Damage from enemies over 5000 units away will no longer trigger Homeguard's lockout. You're welcome, Teemo.
Unit Collision
  • Champion collision buffer removed (Previously 15%.). They can now move closer to other units.
  • Minion collision buffer increased to 20% model size from 15%. They leave bigger gaps between them to walk through.
Death Timers
  • Time that game time starts influencing death timers reduced to 10 minutes from 35 minutes.
  • Modifier to death timer reduced to 0.5% from 2%. Cap remains at 50%.
    • Maximum modifier is now reached at 60 minutes, changed from at 47.5 minutes.

For Reference: The death timer on Summoner's Rift is 10 to 52.5 seconds, based on your champion level. Starting at 10 minutes, your death timer will increase by 0.5% every 30 seconds up to a maximum modifier of 50%.

Jungle
  • Blue Sentinel Blue Sentinel
    • Movement speed reduced to 150 from 180.
    • Magic resist reduced to -15 from -10.
  • Gromp Gromp
    • Magic resist reduced to -15 from -10.
  • Ancient Krug Ancient Krug
    • Magic resist reduced to -15 from -10.
  • Red Brambleback Red Brambleback
    • Movement speed reduced to 250 from 330.
    • Magic resist reduced to -5 from 0.
  • Rift Herald Rift Herald
    • Base damage reduced to 105 from 120.
    • Bonus damage based on target's current health reduced to 4% from 6%.
    • New spawn and death animation.
Minions
New Buff - Pushing Advantage
  • If your team's average level is higher than the enemy's:
    • Your minions deal 10% bonus damage to enemy minions. If your team has taken more turrets, this damage is increased by a further 10%.
    • Your minions take 1 + (turret differential × level differential) less damage (flat) from enemy minions.
  • If your average level is at least 3 levels higher and you've taken 2 more turrets in a single lane, your minions become Enraged:
    • The bonus damage is increased by a further 90%.
    • The flat damage reduction is increased by a further 7.
Melee minion
  • Initial gold increased to 20 from 18.5.
  • Gold growth reduced to 0.125 per minute from 0.17.
Caster minion
  • Initial gold increased to 17 from 13.8.
  • Gold growth reduced to 0.125 per minute from 0.17.
Siege minion
  • Initial gold increased to 45 from 36.8.
  • Gold growth reduced to 0.35 per minute from 0.425.
Turrets
  • Outer turret health increased to 4000 from 3500.
  • Inner turret health increased to 4000 from 3500.

Masteries

Cunning
Resolve
  • Bond of Stone mastery 2016.png Bond of Stone base damage reduction reduced to 2% from 4%.
  • Perseverance mastery s4.png Perseverance tooltip updated to reflect the actual threshold for the larger bonus (25% instead of 20%).

References

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