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V5.24

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New Cosmetics in the Store

The following champion skins have been added to the store:

Snowdown 2015 (Legacy Content)

The Legend of the Poro King has returned:

  • This includes the return of Shadow Isles, Gentleman, Dragon, Battlecast and Astronaut Poro Icons, which will be available for RP 250.
  • This includes a new PROJECT: Poro icon.

The following Champions skins have been added to the store:

The following Summoner icons have been added to the store:

The following Summoner icons are only available as gifts for IP 100, which also grants the recipient a one-win IP boost:

The following Ward Skins have been added to the store:

Minions on Summoner's Rift and Howling Abyss have donned their Snowdown outfits.

League of Legends V5.24

General

Initial Spawn
  • Bonus movement speed granted renamed Homestart from Homeguard.
Minions
  • The initial wave of minions will now spread their fire - rather than all focusing on the same minion.
Pathfinding
  • Reverted to pre-V5.23 behavior.

Champions

Anivia Anivia
  • Glacial Storm.png Glacial Storm
    • Chill duration reduced to 1 second from 2.
    • Tether radius reduced to 1000 from 1200.
Ashe Ashe
Azir Azir
  • Arise!.png Arise!
    • Bug Fix: Azir would perform his Command Attack before his soldiers had finished spawning.
    • Bug Fix: soldiers that hadn't finished spawning would perform an attack.
  • Shifting Sands.png Shifting Sands
    • Azir will now move with soldiers to their endpoint even if he catches up to them while traveling.
Bard Bard
  • Traveler's Call.png Traveler's Call
    • Meep base recharge timer reduced to 8 seconds from 10.
  • Caretaker's Shrine.png Caretaker's Shrine
    • Base AP ratio increased to 30% AP from 20% AP.
    • Maximum AP ratio increased to 60% AP from 45% AP.
Brand Brand
  • Pillar of Flame.png Pillar of Flame
    • Mana cost increased to 70 / 80 / 90 / 100 / 110 from 70 / 75 / 80 / 85 / 90.
Caitlyn Caitlyn
  • Headshot.png Headshot
    • Stacks changed to 6 at all levels from 7 / 6 / 5.
Dr. Mundo Dr. Mundo
  • Infected Cleaver.png Infected Cleaver
    • Damage changed to 15 / 17.5 / 20 / 22.5 / 25% of target's current health from 15 / 18 / 21 / 23 / 25% of target's current health.
    • Non-champion damage cap reduced to 300 / 350 / 400 / 450 / 500 from 300 / 400 / 500 / 600 / 700
  • Masochism.png Masochism
    • Bonus damage reduced to 3 / 3.5 / 4 / 4.5 / 5% of his max. health from 5% of his max. health at all ranks.
    • Removed: Bonus damage affecting structures.
Ekko Ekko
  • Z-Drive Resonance.png Z-Drive Resonance
    • Bug Fix: The empowered attack was not always interacting proper with other on-hit effects.
Hecarim Hecarim
Jinx Jinx
  • Pow-Pow, the Minigun.png Switcheroo!
    • Delay before Jinx can move after attacking while using Fishbones reduced to 0.28 from 0.32. This is to match Pow-Pow, and was unintentionally reduced by the V5.22 changes.
    • Bug Fix: Runaan's Hurricane item.png Runaan's Hurricane's bolts couldn't crit while using Fishbones.
    • New Effect: Runaan's Hurricane item.png Runaan's Hurricane's will now fire miniature rockets while using Fishbones.
Karthus Karthus
  • Wall of Pain.png Wall of Pain
    • New Effect: The wall's Slow icon slow reduces to 20 / 25 / 30 / 35 / 40% after 1 second.
Kindred Kindred
  • Wolf's Frenzy.png Wolf's Frenzy
    • Heal reduced to 43 - 94 (based on level) from 63 - 114 (based on level).
  • Lamb's Respite.png Lamb's Respite
    • Cooldown changed to 160 / 130 / 100 seconds from 150 / 130 / 110.
Kog'Maw Kog'Maw
  • Bio-Arcane Barrage.png Bio-Arcane Barrage
    • Removed: AD ratio as base damage.
    • New Effect: Now has a base damage of 2% of target's max. health.
Malzahar Malzahar
  • Null Zone.png Null Zone
    • Base damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's max. health from 4 / 5 / 6 / 7 / 8% of target's max. health.
Master Yi Master Yi
  • Meditate.png Meditate
    • Tooltip Correction: AP ratio is 15% AP not 30% AP.
Miss Fortune Miss Fortune
  • Strut.png Strut
    • Bonus attack speed reduced to 40 / 55 / 70 / 85 / 100% from 60 / 70 / 80 / 90 / 100%.
  • Make It Rain.png Make It Rain
    • Slow icon Slow reduced to 28 / 36 / 44 / 52 / 60% from 40 / 45 / 50 / 55 / 60%.
Nidalee Nidalee
  • Javelin Toss.png Javelin Toss
    • Base damage increased to 60 / 77.5 / 95 / 112.5 / 130 from 50 / 70 / 90 / 110 / 130.
    • Maximum damage increased to 180 / 232.5 / 285 / 337.5 / 390 from 150 / 210 / 270 / 330 / 390.
Poppy Poppy
  • General
  • Iron Ambassador.png Iron Ambassador (Innate)
    • Passive: Every 18 / 14 / 10 seconds, Poppy's next basic attack gains 400 range (525 total range), hurling her Buckler at her target dealing 20 - 190 (based on level) bonus magic damage. The Buckler ricochets off the target to land on the floor nearby and can be picked up within the next 5 seconds, granting Poppy a (+15% maximum health) shield for 4 / 5 / 6 seconds. Enemies can step on the Buckler to destroy it. If Iron Ambassador kills the target, the Buckler will ricochet directly to Poppy instead of falling to the ground.
  • Hammer Shock.png Hammer Shock (Q)
    • Active: Poppy slams the ground, dealing 30 / 65 / 100 / 135 / 170 (+65% bonus AD) (+6% target's maximum health) physical damage and cracking the ground, slowing enemies in the area by 20 / 25 / 30 / 35 / 40%. After 1 second, the ground erupts dealing the same damage again. Hammer Shock deals only 80% damage to minions.
    • Cooldown: 9 / 8 / 7 / 6 / 5 seconds
    • Cost: 35 / 40 / 45 / 50 / 55 mana
  • Steadfast Presence.png Steadfast Presence (W)
    • Passive: Poppy's total armor and magic resistance are increased by 12%, increased to 24% while below 40% of her maximum health.
    • Active: Poppy gains 27 / 29 / 31 / 33 / 35% bonus movement speed and creates an perimeter around herself for the next 2.5 seconds. Enemies who attempt to dash into or within the area Grounded icon knocked down and take 70 / 110 / 150 / 190 / 230 (+70% AP) magic damage.
    • Cooldown: 24 / 22 / 20 / 18 / 16 seconds
    • Cost: 50 mana
  • Heroic Charge.png Heroic Charge (E)
    • Damage type changed to physical from magical.
    • Charge damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 50 / 75 / 100 / 125 / 150 (+ 40% AP).
    • Impact damage changed to 50 / 70 / 90 / 110 / 130 (+ 50% bonus AD) from 75 / 125 / 175 / 225 / 275 (+40% AP).
    • Stun duration increased to 1.6 / 1.7 / 1.8 / 1.9 / 2 seconds from 1.5 at all ranks.
    • Cost changed to 70 mana at all ranks from 60 / 65 / 70 / 75 / 80.
  • Keeper's Verdict.png Keeper's Verdict (R)
    • First Cast: Poppy begins charging, increasing the smash range and knockback distance of Keeper's Verdict over the next ~2 seconds. Poppy is slowed by 15% while charging. After 4 seconds, Keeper's Verdict is cancelled and the cooldown is refunded by 75%.
    • Second Cast: Poppy smashes the ground, sending out a fissure in the target direction that deals 200 / 300 / 400 (+90% bonus AD) physical damage to every non-champion it passes through. When the fissure collides with an enemy champion, a massive hammer erupts from the ground, dealing the same physical damage to all enemies in a tiny area and Airborne icon knocking all enemy champions hit an enormous distance towards their Summoning Platform. Enemies are untargetable while they are being knocked away.
    • Cooldown: 140 / 120 / 100 seconds
    • Cost: 100 mana
Quinn Quinn
  • Stats
    • Base AD reduced to 54.46 from 56.46.
  • Blinding Assault.png Blinding Assault
    • Mana cost increased to 50 / 55 / 60 / 65 / 70 from 50 at all ranks.
    • Base damage reduced to 20 / 45 / 70 / 95 / 120 from 25 / 55 / 85 / 115 / 145.
    • Total AD ratio reduced to 80 / 90 / 100 / 110 / 120% AD from 80 / 95 / 110 / 125 / 140% AD.
Rammus Rammus
  • Powerball.png Powerball
    • Collision radius reduced to 225 from 325.
    • Slow icon Slow duration reduced to 2 seconds from 3.
    • Rammus will no longer path around units during Powerball - he will always path through them.
Riven Riven
  • Stats
    • Health regeneration increased to 5.34 from 3.34.
Sivir Sivir
  • Ricochet.png Ricochet
    • AD ratio increased to 60 / 65 / 70 / 75 / 80% AD from 50 / 55 / 60 / 65 / 70% AD.
Skarner Skarner
  • Fracture.png Fracture
    • Removed: Hitting a maximum of 6 units.
  • Impale.png Impale
    • AD ratio reduced to 60% AD from 100% AD.
Soraka Soraka
Swain Swain
  • Nevermove.png Nevermove
    • Root icon Root duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 2 at all ranks.
Tahm Kench Tahm Kench
  • Devour.png Devour
    • Removed: Bonus movement speed while moving away from enemy champions while holding an ally.
Twisted Fate Twisted Fate
  • Wild Cards.png Wild Cards
    • Base damage reduced to 60 / 105 / 150 / 195 / 240 from 60 / 110 / 160 / 210 / 260.
Xin Zhao Xin Zhao
  • Three Talon Strike.png Three Talon Strike
    • Bug Fix: The empowered attacks were happening at reduced attack speed.
    • Bug Fix: Each attack was not refreshing the empowerment duration.
Ziggs Ziggs
  • Short Fuse.png Short Fuse
    • Damage to structures increased to 「 200% 」「 40 - 320 (based on level) (+ 50 / 60 / 70% AP) 」from「 150% 」「 30 - 240 (based on level) (+ 37.5 / 45 / 52.5% AP) 」.

Items

Banner of Command item.png Banner of Command
  • Now tracks the gold earned in the tooltip.
Dead Man's Plate item.png Dead Man's Plate
  • Health reduced to 500 from 600.
Essence Reaver item.png Essence Reaver
  • Critical strike chance to reach the cap increased to 30% from 20%.
  • Cooldown reduction per critical strike chance is no longer linear (i.e. it's not 0.67% CDR per 1% critical strike chance).
    • CDR = Crit × (Crit/10  + 1) ÷ 6
Farsight Alteration item.png Farsight Alteration
  • Cooldown reduction versus Warding Totem item.jpg Warding Totem changed to 60 flat from 60%.
    • Cooldown increased to 120–60 seconds from 72–48. Although note that the first value given is at level 1 - which is not possible to obtain.
  • Area vision reduced to 500 from 900.
Guinsoo's Rageblade item.png Guinsoo's Rageblade
  • Damage area of effect radius reduced to 350 from 450.
Phantom Dancer item.png Phantom Dancer
  • Total cost increased to 2800 Gold from 2700 Gold.
  • Attack speed increased to 45% from 40%.
Rapid Firecannon item.png Rapid Firecannon
  • Total cost increased to 2600 Gold from 2500 Gold.
  • The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
Relic Shield item.png Relic Shield / Targon's Brace item.jpg Targon's Brace / Face of the Mountain item.png Face of the Mountain / Eye of the Equinox item.png Eye of the Equinox
  • Bug Fix: Spoils of War could execute champion clones.
Runaan's Hurricane item.png Runaan's Hurricane
  • Total cost increased to 2600 Gold from 2500 Gold.
Statikk Shiv item.png Statikk Shiv
  • Total cost increased to 2600 Gold from 2500 Gold.
  • The bonus damage to your target from Rapid Firecannon and Statikk Shiv no longer stack. Only the greater damage is dealt.
Sight Ward item.png Stealth Ward / Vision Ward item.png Vision Ward / Farsight Ward item.jpg Farsight Ward
  • Bug Fix: The amount of vision granted wasn't accurantly represented by the range indicator.
  • Bug Fix: The vision radius was varying slightly based on source.
  • Bug Fix: Monsters were pushing wards away in their path. Will continue to push wards out of their starting position.
  • New Effect: Wards that are targeted within 25 units of a brush will now seek out and plant themselves into the brush instead.
Sweeping Lens item.jpg Sweeping Lens / Oracle Alteration item.png Oracle Alteration
  • Wards are now disabled for an additional 1-second after the drone expires.
Trinity Force item.png Trinity Force
  • Combine cost reduced to 200 Gold from 300 Gold.
Zeal item.png Zeal
  • Total cost increased to 1300 Gold from 1200 Gold.
    • Combine cost increased to 600 Gold from 500 Gold.
Zhonya's Hourglass item.png Zhonya's Hourglass
  • Updated visual effects.

Masteries

Weapon Expertise mastery s2.png Assassin - NEW!
  • Tier-2 Cunning Mastery.
  • Deals 1.5% increased damage while no allied champions are nearby.
Bond of Stone mastery 2016.png Bond of Stone
  • Base damage reduction increased to 3% from 2%.
  • Enhanced reduction reduced to 6% from 8%.
  • Health threshold for disabling damage redirection reduced to 5% from 15%.
Deathfire Touch mastery 2016.png Deathfire Touch
  • Damage per half-second reduced to 1 (+ 2.5% AP) (+ 6.25% bonus AD) from 1 (+ 3.33% AP) (+ 8.33% bonus AD).
  • 「 Single Target duration increased to 4 seconds from 3 」「 Total damage increased to 8 (+ 20% AP) (+ 50% bonus AD) from 6 (+ 20% AP) (+ 50% bonus AD). 」
  • 「 AoE duration increased to 2 seconds from 1. 」「 AOE total damage increased to 4 (+ 10% AP) (+ 25% bonus AD) from 3 (+10% AP) (+25% bonus AD). 」
  • 「 DoT duration reduced to 1 second from 1.5. 」「 DOT total damage reduced to 2 (+ 5% AP) (+ 12.5% bonus AD) from 3 (+ 10% AP) (+ 25% bonus AD). 」
Wanderer mastery s4.png Explorer
  • Movement speed increased to 15 from 12.
Vampirism mastery s2.png Feast
  • Cooldown increased to 25 seconds from 20.
Fervor of Battle mastery 2016.png Fervor of Battle
  • Removed: Generating stacks versus non-champions.
  • New Effect: Stacks from ability damage now has a 2-second cooldown.
  • New Effect:Melee attacks and Ability damage now generate 2 stacks (up from 1).
  • Stack time-out period increased to 6 seconds from 5.
Arcane Knowledge mastery s3.png Precision
  • Base armor penetration increased to 1 / 2 / 3 / 4 / 5 from 0.6 / 1.2 / 1.8 / 2.4 / 3.
  • Armor penetration per level increased to 0.1 / 0.2 / 0.3 / 0.4 / 0.5 from 0.06 / 0.12 / 0.16 / 0.24 / 0.3.
Thunderlord's Decree mastery 2016.png Thunderlord's Decree
  • AD ratio increased to 30% AD from 20% AD.
Unyielding mastery s4.png Unyielding
  • Resists reduced to 1 / 2 / 3 / 4 / 5% from 1.2 / 2.4 / 3.6 / 4.8 / 6%.
Veteran's Scars mastery s4.png Veteran's Scars
  • Health changed to 9 / 18 / 27 / 36 / 45 from 0.8 / 1.6 / 2.4 / 3.2 / 4% maximum health.
Warlord's Bloodlust mastery 2016.png Warlord's Bloodlust
  • Bug Fix: Its cooldown was sometimes being ignored.
Windspeaker's Blessing mastery 2016.png Windspeaker's Blessing
  • Armor changed to 5 - 22 (based on level) Armor based on level from a 15% increase.
  • Magic resistance changed to 2.5 - 11 (based on level) based on level from a 15% increase.
  • Level is taken from the highest between the caster and the target.

Summoner's Rift

Jungle
General (excluding Epic Monsters and Rift Scuttler)
  • Amount of health gained per level reduced to 100-170% of per-level coefficient from 100-200%.
  • Amount of armor gained per level increased to 100-300% of per-level coefficient from 100%.
Rift Scuttler Rift Scuttler
  • Gold increased to 70 Gold from 50 Gold.
Ancient Krug Ancient Krug
  • Base health increased to 1450 from 1440.
  • Base armor reduced to 10 from 12.
Greater Murk Wolf Greater Murk Wolf
  • Base health reduced to 1300 from 1320.
  • Base armor increased to 10 from 9.
Rift Herald Rift Herald
  • Now properly classified as an Epic Monster (5 stacks on Devourer).
  • Removed: Eye no longer stays open if brought into kill threshold.
  • Doom's Eve.png Doom's Eve
    • Removed: Granted to killer.
    • New Effect: Granted by a shrine that drops to the ground on-kill. The shrine is visible to both teams but can only be collected by the killer's team.
  • Bug Fix: Nunu Nunu's Consume.png Consume was not granting a Well Fed bonus.

Patch Rundown

Patch Rundown 5.24 – Preseasoning ft13:47

Patch Rundown 5.24 – Preseasoning ft. Zikzlol

December 15th Hotfix

Poppy Poppy
  • Heroic Charge.png Heroic Charge
    • Range increased to 525 from 475.
    • Range now uses Range model edge range instead of Range center center range. Essentially increased range versus larger targets.
    • Range indicator will not be updated until next patch.

References

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