League of Legends Wiki

V5.8

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New Skins in the Store

The following skins have been added to the store:

The following Chroma packs have been added to the store:

Chroma skins are recolored variants to a champion's classic or purchasable skins. These are available in packs of 3 for RP 590.

The following Summoner Icons have been added:

Mid-Season Invitational Icons

PVP.net

Grades

(Assets released in patch V5.6, but weren't fully implemented on live servers until May 6, 2015.)

Each game you will be graded based on your performance versus all other players in your region that played based on the champion-position combination (i.e. Vel'Koz Vel'Koz supports will only be compared to other Vel'Koz Vel'Koz supports).
  • The current grading system is D, C, B, A and S, with S being the best, with a - and + in each (e.g. B+ or A-).
  • These grades are not persistent - it is possible to score A+ in one game and D in a subsequent game.
Champion Mastery

(Assets released in patch V5.6, but arent fully implemented on live servers except BR server)

  • Tier 1
  • Tier 2
  • Tier 3
  • Tier 4
  • Tier 5
  • Tier 6 (unused)
  • Tier 7 (unused)
  • No rank/Unplayed
  • Tier 1
  • Tier 2
  • Tier 3
  • Tier 4
  • Tier 5
  • Tier 6 (unused)
  • Tier 7 (unused)
  • Your mastery of each champion is displayed beneath each champion portrait on your profile.
  • Each game you finish of League of Legends will earn you mastery points on your played champion - earn enough points and your tier improves. Higher grades are worth more points, but the amount of mastery points is also based on team performance and party size (premade bonus).
  • You require Summoner level 5 to start earning points.
  • Rewards (per champion):
    • 1 - Nothing
    • 2 - Nothing
    • 3 - Nothing
    • 4 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
    • 5 - Loading Screen Badge, Custom In-Game Emote, Customized In-Game Kill Announcements and Profile Banner.
    • There are assets for a tier 6 and tier 7, but they are not yet implemented.
  • The in-game emote causes the champion to produce a mastery badge. Unlike other emotes it doesn't seem to interrupt anything. Default key binding: Ctrl + 6.
Friends List
  • Cap increased to 325 from 300.
  • Players will now be alerted when they try to add friends past the cap.
  • Players will now be alerted when they try to add friends who are at the cap.
  • Assets for the upcoming Social Integration.

League of Legends V5.8

Client

Quick Casting
  • You can now choose to use Quick Casting or Quick Casting with Indicators on a per ability/item/spell basis, rather than either being on-or-off.
    • There is an option to quickly enable either feature for all abilities, in addition to disabling.
  • There is a new option to have casting ignore HUD elements.
    • Abilities that can be cast using the minimap will still be able to use the minimap, regardless of this preference.
    • Allied targeted abilities will still be able to use allied portraits, regardless of this preference.

General

Dragon Slayer.png Dragon Slayer
  • Fixed a bug where Dragon's Might was only increasing a champion's base damage on autoattacks and granting abilities bonus damage based on 100% of the champion's AD (instead of the actual AD scaling). Abilities with a low AD scalings will now deal less damage, but everything else should be improved.

Champions

Texture Rebalance Part 10 (Final)
  • Lux Lux - Classic, Spellthief, Sorceress, Commando, Imperial and Steel Legion.
  • Nocturne Nocturne - Ravager
  • Poppy Poppy - Classic, Noxus, Lollipoppy, Blacksmith, Ragdoll, Battle Regalia and Scarlet Hammer.
  • Shaco Shaco - Classic, Mad Hatter, Royal, Nutcracko, Workshop and Asylum.
  • Shyvana Shyvana - Classic, Ironscale, Boneclaw and Darkflame.
  • Teemo Teemo - Classic, Happy Elf, Recon, Badger, Astronaut, Cottontail, Super and Panda.
Ahri Ahri
  • Charm.png Charm
    • Fixed a bug where Charm was interrupting unstoppable effects.
Bard Bard
  • Traveler's Call.png Traveler's Call
    • Ancient Chimes no longer spawn in the enemy team's jungle before the 5 minutes mark.
    • New Effect: Ancient Chimes' experience increases by 1 per minute after the 5 minutes mark.
  • Caretaker's Shrine.png Caretaker's Shrine
    • Tooltip now displays the current amount of active shrines.
Blitzcrank Blitzcrank
  • Overdrive.png Overdrive
    • Movement speed decay over the duration reduced.
    • New Effect: Movement speed bonus cannot drop below 10%.
Caitlyn Caitlyn
Dr. Mundo Dr. Mundo
  • Adrenaline Rush.png Adrenaline Rush
    • Tooltip now displays the total amount of health restored.
  • Infected Cleaver.png Infected Cleaver
    • Health restoration increased to the full health cost on-kill.
  • Sadism.png Sadism
    • Tooltip now displays the total amount of health restored.
Graves Graves
  • Buckshot.png Buckshot
    • Base damage reduced to 60 / 90 / 120 / 150 / 180 from 60 / 95 / 130 / 165 / 200.
    • Attack damage ratio reduced to (+ 75% bonus AD) from (+ 80% bonus AD).
    • Damage from bullets beyond the first increased to 50% from 40%.
      • Maximum damage increased to 120 / 180 / 240 / 300 / 360 (+ 150% bonus AD) from 108 / 171 / 234 / 297 / 360 (+ 144% bonus AD).
Jinx Jinx
  • Super Mega Death Rocket!.png Super Mega Death Rocket!
    • Minimum damage reduced to 25 / 35 / 45 (+ 10% Bonus AD) from 125 / 175 / 225 (+ 50% Bonus AD).
    • Damage now ramps up more quickly, with the maximum damage and time to reach maximum unchanged.
Kha'Zix Kha'Zix
  • Void Spike.png Void Spike
    • Base heal increased to 60 / 85 / 110 / 135 / 160 from 40 / 70 / 100 / 130 / 160.
Mordekaiser Mordekaiser
  • Creeping Death.png Creeping Death
    • New Effect: Ally-casting has no cast time.
    • New Effect: Self-casting the ability now grants Creeping Death to the nearest ally champion.
Nunu Nunu
  • Stats
    • Health Growth reduced to 90 from 96.
  • Blood Boil.png Blood Boil
    • New Effect: Self-casting the ability now grants Blood Boil to the nearest ally champion.
Pantheon Pantheon
  • Grand Skyfall.png Grand Skyfall
    • New Effect: Now issues an "On My Way" ping after fully committing to casting Grand Skyfall.
Ryze Ryze - Rework
  • Stats
    • Base mana regen reduced to 5 from 6.
    • Mana regen growth increased to 1 from 0.8.
    • Armor growth reduced to 3.0 from 3.9.
  • Arcane Mastery.png Arcane Mastery
    • Reworked Innate: Ryze's spells grants a stack of Arcane Mastery for 12 seconds. At 5 stacks, Ryze becomes supercharged for 3 ( + 1 per Desperate Power.png Desperate Power's ranks) seconds, gaining a shield that blocks 「 20 ( + 5 × Ryze's level) 」「 25 - 110 (based on level) 」 (+ 8% of his max. mana) damage, and causing his spellcasts to reduce his other spells' cooldowns by Overload.png Overload's cooldown (4 - 2.4), to a minimum of 0.25 seconds.
  • Overload.png Overload
    • No longer passively grants 2 / 4 / 6 / 8 / 10% cooldown reduction.
    • Targeting type changed to a linear, collision skill shot from a unit-targeted ability.
      • Range increased to 900 from 625.
    • Base damage increased to 65 / 90 / 115 / 140 / 165 from 55 / 75 / 95 / 115 / 135.
    • Ability power ratio increased to (+ 55% AP) from (+ 40% AP).
    • Mana ratio reduced to (+ 2 / 2.5 / 3 / 3.5 / 4% of max. mana) from (+ 6.5% of max. mana) at all ranks.
    • Mana cost reduced to 30 / 35 / 40 / 45 / 50 from 60 at all ranks.
    • Cooldown increased to 4 seconds from 3.5.
  • Rune Prison.png Rune Prison
    • Base damage reduced to 65 / 95 / 125 / 155 / 185 from 60 / 95 / 130 / 165 / 200.
    • AP ratio reduced to (+ 40% AP) from (+ 60% AP).
    • Mana ratio reduced to (+ 2.5% of max. mana) from (+ 4.5% of max. mana).
  • Spell Flux.png Spell Flux
    • Reworked Active: Ryze unleashes an orb of energy at the target enemy, dealing magic damage and reducing their magic resistance for 5 seconds (stacking up to 3 times). After striking the target, the orb splits to damage and shred up to 6 nearby enemies before returning to the original target - dealing 「 50% 」「 25 / 33 / 41 / 49 / 57 (+ 15% AP) (+ 1% max. mana) 」 bonus damage and further reducing their magic resistance per bolt that returns.
      • Base damage reduced to 50 / 66 / 82 / 98 / 114 from 50 / 70 / 90 / 110 / 130.
      • Ability power ratio reduced to (+ 30% AP) from (+ 35% AP).
      • Mana ratio increased to (+ 2% of max. mana) from (+ 1% of max. mana).
      • Max. damage to the original target increased to 200 / 272 / 328 / 392 / 456 (+ 120% AP) (+ 8% maximum mana) from 150 / 210 / 270 / 330 / 390 (+ 105% AP) (+ 3% maximum mana).
    • Magic resist reduction changed to 8 / 9 / 10 / 11 / 12% from 12 / 15 / 18 / 21 / 24.
      • New Effect: Magic resist reduction now stacks up to 3 times.
    • Projectile's speed increased to 1400 from 1000.
    • Cooldown reduced to 7 seconds from 14.
  • Desperate Power.png Desperate Power
    • New Effect: Now passively grants 10 / 20 / 30% cooldown reduction, and increases Arcane Mastery.png Arcane Mastery's duration by 1 / 2 / 3 seconds.
    • Duration reduced to 4 / 5 / 6 seconds from 5 / 6 / 7.
    • Cooldown changed to 80 / 60 / 40 seconds from 70 / 60 / 50.
Shen Shen
  • Stand United.png Stand United
    • New Effect: Now places Shen between his target and the closest visible enemy champion.
Sion Sion
  • Soul Furnace.png Soul Furnace
    • Shield's health ratio reduced to (+ 6 / 7 / 8 / 9 / 10% of max. health) from (+ 10% of max. health) at all ranks.
    • Secondary cast cooldown increased to 3 seconds from 2.
Twitch Twitch
  • Rat-Ta-Tat-Tat.png Rat-Ta-Tat-Tat
    • Fixed a bug that didn't allow Twitch to damage structures while Rat-Ta-Tat-Tat was active.
Warwick Warwick
  • Blood Scent.png Blood Scent
    • Fixed a bug where it could take Warwick up to 2 seconds to detect low-health enemies with Blood Scent.
Xerath Xerath
  • Rite of the Arcane.png Rite of the Arcane
    • Fixed a bug where Xerath could accidentally fire his first Arcane Barrage on top of himself if he presses R too fast.
Yasuo Yasuo
  • Way of the Wanderer.png Way of the Wanderer
    • Flow capacity increased to 「 100 - 510 」「 100 - 510 (based on level) 」 from 「 60 - 470 」「 60 - 470 (based on level) 」.
    • Flow generation reduced at early ranks to per 59 / 52 / 46 units travelled from 46 at all levels.

Items

Blade of the Ruined King item.png Blade of the Ruined King
Devourer item.png Devourer
Farsight Orb item.jpg Farsight Orb
  • Tooltip updated to specify that the ward is now untargetable by allies.
Moonflair Spellblade item.png Moonflair Spellblade
Odyn's Veil item.png Odyn's Veil
Recurve Bow item.png Recurve Bow
  • New recipe: Dagger item.png Dagger + Dagger item.png Dagger + 200 Gold = 1100 Gold
    • Old recipe: 900 Gold
  • New Effect - Unique Passive: Grants 10 bonus physical damage on-hit.
Righteous Glory item.png Righteous Glory
  • Health reduced to 600 from 650.
Runaan's Hurricane item.png Runaan's Hurricane
  • Recipe cost reduced to 500 Gold from 600 Gold.
  • Total cost increased to 2500 Gold from 2400 Gold.
  • New Effect - Unique Passive: Grants 10 bonus physical damage on-hit.
    • Bolts' base physical damage moved to the Unique Passive.
The Black Cleaver item.png The Black Cleaver
  • New item icon
  • New recipe: Kindlegem item.png Kindlegem + Phage item.png Phage + 825 Gold = 3000 Gold
  • Health increased to 400 from 200.
  • Attack damage reduced to 40 from 50.
  • Cooldown reduction increased to 20% from 10%.
  • No longer grants + 10 Armor Penetration.
  • Revised Passive: Dealing physical damage to an enemy champion Cleaves them, reducing their armor by 5% for 6 seconds, stacking up to 6 times.
    • The passive is now unique.
  • New Unique Passive: Rage: Dealing physical damage grants 20 movement speed for 2 seconds. Assists on Cleaved enemy champions or kills on any unit grant 60 movement speed for 2 seconds instead. This movement speed is halved for ranged champions.
Twin Shadows item.png Twin Shadows (Dominion & Twisted Treeline)
  • Recipe cost increased to 730 Gold from 630 Gold.
    • Total cost increased to 2400 Gold from 2300 Gold.
Wit's End item.png Wit's End
  • Recipe cost reduced to 550 Gold from 750 Gold.
    • Total cost unchanged.

The Howling Abyss

  • New loading screen.
  • New summoner spell: Mark.png Mark / Dash.png Dash, which is functionally the same as Poro Toss.png Poro Toss / ProfileIcon749 Poro Attack.jpg Poro Dash.
  • Surrender timer reduced to 15 minutes from 20 minutes.
  • Skin Boosts: At the cost of RP 95, a player can grant everyone on its team a one-time random skin for the champ they're using that game. Additionally, the benefactor earns IP 200, while teammates get IP 100.
Modernizing
  • Visual Upgrade to the Nexuses, Inhibitors and Minions (to match Summoner's Rift).
    • Note that Howling Abyss is still Blue versus Purple, and so the Red assets have been recolored appropriately.
  • Minions
    • Minions no longer gain magic resistance over time. Cannon minions no longer have base armor.
    • Minion health gain over time increased to compensate the loss of resistances.
    • Super minions now grant nearby allies minions bonus damage and resistances.
  • Turrets
    • Outer Turret base damage increased to 185 from 160.
    • Innate Turret base damage increased to 195 from 160.
    • Nexus Turret base damage increased to 175 from 130.
Items

Patch Rundown

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